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[[Image:Confused.PNG|frame]]
{{about|the status ailment appearing in ''[[Paper Mario: The Thousand-Year Door]]''|the magenta [[Virus]] named Confused appearing in ''[[Dr. Luigi]]''|[[Virus]]}}
'''Confused''' is a status ailment found in the game, ''[[Paper Mario: The Thousand-Year Door]]'', indicated with an orange spiral found above the victim. Confusion can affect either [[Mario]] or one of his [[Partner#Paper_Mario:_The_Thousand-Year_Door_Partners|partner]]s. When confused, there is a chance that they might disobey commands from the [[player]]; which can make Mario or his allies to attack each other instead of an [[Enemies|enemy]] or use healing [[items]] on enemies instead of on theirselves. Not only that, but it can cause partners to be switched out instead of attack, defending or appealing instead of using an item, and many other situations. Enemies can also gain this ailment, which can cause them to attack their teammates instead of Mario or his party. Confusion is very similar to the [[Dizzy]] ailment, as both can cause a less chance of hitting the enemies.
{{quote2|Confused! Movement will be hindered for a while!|Battle text|[[Paper Mario: The Thousand-Year Door]]}}
[[File:Confused.png|frame|Icon]]
'''Confused''' is a status ailment found in the game ''[[Paper Mario: The Thousand-Year Door]]'', indicated with an orange spiral found above the victim. A confused character, whether it be Mario, his partner, or an enemy, has an approximately 50% chance each turn to do something random and unexpected instead of what the player or the enemy's AI told it to do. One can tell a character is about to do something unusual if there is an extra-long pause before it acts. Possible results include:


[[Vivian]]'s [[Infatuate]] attack can create Confusion on the enemies, but it doesn't affect Bosses or sub-bosses. An attack from an displeased [[audience]] or random effects from the [[stage]] itself - such as a smack on the head from a fallen bucket - can also cause the confused status. The [[Ruin Powder]] item can cause this status, as well.
* Mario or his partner may attack each other with a basic attack which is not [[Action Command]]ed (such as a jump, hammer, or no-FP move), which the player cannot [[Guard |Guard]] or [[Superguard|Superguard]].
[[Category:Status effects]]
* Mario or his partner may use the Defend, Appeal, or Run Away actions.
[[Category:Paper Mario: The Thousand-Year Door]]
* Mario or his partner may switch to a random partner. This move ignores the [[Quick Change]] badge if Mario has it equipped, so in effect, it always ends their turn.
* Enemies may attack each other, or use healing moves or items on Mario and/or his partner. If an enemy is alone and attempts to attack an ally in confusion (or there are no allies who are valid targets), it simply does nothing.
 
To determine what Mario or his partner does in confusion, the game simulates the player picking menu entries with equal probability, meaning the rates of each option are based on which options are available at that time. Enemies instead do what they would normally do, but aimed at the wrong team.<ref>https://supermariofiles.wordpress.com/2023/02/13/enemy-scripts/</ref>
 
[[Vivian]]'s [[Infatuate]] attack, and the [[Ruin Powder]] item can confuse enemies, but several bosses and minibosses are highly resistant or immune to it. The [[Atomic Boo]], the [[Shadow Queen]], [[Wizzerd]]s, and [[Bonetail]] can inflict this status ailment. Random stage effects such as falling bugs can also confuse combatants. The [[Head Rattle]] badge can confuse grounded foes for 3 turns if the [[Action Command]] is successful; additional Head Rattles prolong the confusion by 2 more turns for each one equipped at the cost of more [[Flower Point|FP]].
 
While confusion can be debilitating to either side of a battle, players should be cautious about which enemies they are confusing, as enemies such as [[Lava Bubble]]s will heal each other if they attack each other.
 
==Names in other languages==
{{foreign names
|Jap=こんらん
|JapR=Konran
|JapM=Confusion
|SpaE=Confundido
|SpaEM=Confused
}}
 
==References==
<references/>
 
{{PMTTYD}}
[[Category:Paper Mario: The Thousand-Year Door status effects]]
[[de:Schwindel]]

Revision as of 17:22, December 22, 2023

This article is about the status ailment appearing in Paper Mario: The Thousand-Year Door. For the magenta Virus named Confused appearing in Dr. Luigi, see Virus.

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Confused
Icon

Confused is a status ailment found in the game Paper Mario: The Thousand-Year Door, indicated with an orange spiral found above the victim. A confused character, whether it be Mario, his partner, or an enemy, has an approximately 50% chance each turn to do something random and unexpected instead of what the player or the enemy's AI told it to do. One can tell a character is about to do something unusual if there is an extra-long pause before it acts. Possible results include:

  • Mario or his partner may attack each other with a basic attack which is not Action Commanded (such as a jump, hammer, or no-FP move), which the player cannot Guard or Superguard.
  • Mario or his partner may use the Defend, Appeal, or Run Away actions.
  • Mario or his partner may switch to a random partner. This move ignores the Quick Change badge if Mario has it equipped, so in effect, it always ends their turn.
  • Enemies may attack each other, or use healing moves or items on Mario and/or his partner. If an enemy is alone and attempts to attack an ally in confusion (or there are no allies who are valid targets), it simply does nothing.

To determine what Mario or his partner does in confusion, the game simulates the player picking menu entries with equal probability, meaning the rates of each option are based on which options are available at that time. Enemies instead do what they would normally do, but aimed at the wrong team.[1]

Vivian's Infatuate attack, and the Ruin Powder item can confuse enemies, but several bosses and minibosses are highly resistant or immune to it. The Atomic Boo, the Shadow Queen, Wizzerds, and Bonetail can inflict this status ailment. Random stage effects such as falling bugs can also confuse combatants. The Head Rattle badge can confuse grounded foes for 3 turns if the Action Command is successful; additional Head Rattles prolong the confusion by 2 more turns for each one equipped at the cost of more FP.

While confusion can be debilitating to either side of a battle, players should be cautious about which enemies they are confusing, as enemies such as Lava Bubbles will heal each other if they attack each other.

Names in other languages

Language Name Meaning
Japanese こんらん
Konran
Confusion

Spanish (NOE) Confundido
Confused

References