Dizzy Shell: Difference between revisions

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[[Image:Dizzi_shell.JPG|thumb|right|'''Dizzy Shell''' used against a [[Goomba]] and a [[Koopa Troopa]].]]
{{PM move infobox
'''Dizzy Shell''' is an attack that [[Kooper]] used in ''[[Paper Mario]]''. First Kooper must be at the Super Rank, also it will take up 4 [[FP]]. To sucesfully execute this move, The player must Repeatedly press A to fill the gauge. All enemies on the ground will then become confused.
|game=[[Paper Mario]]
|image=Dizzy Shell.png
|mastered_by=[[Kooper]]
|rank=Super Rank
|effect=Hits all enemies with his shell, making them dizzy
|target=All grounded enemies
}}
'''Dizzy Shell''' is a move in ''[[Paper Mario]]'' that [[Kooper]] can use once he is at [[Super Rank]]. It consumes four [[Flower Point|FP]] and may inflict [[Dizzy|dizziness]] to the enemies it hits. To increase the chances of the move working, the player must repeatedly press {{button|n64|A}} to fill the gauge. The success rate depends on the individual enemy, and the average of all enemies present dictates how easy or difficult it is to fill the gauge. If maxed out, all non-immune enemies hit will become dizzy and do nothing for the duration of the effect. By default, the dizziness this move inflicts lasts for 3 turns, though certain enemies may have a modifier that shortens or prolongs the effect.  


{{PM Partner Special Moves}}
[[Dark Koopa]]s have a similar move to Kooper's Dizzy Shell, though theirs only affects Mario and not his partner.


[[Category: Special Moves]]
==Names in other languages==
[[Category:Paper Mario Special Moves]]
{{foreign names
|Jap=グルグルコウラ
|JapR=Guruguru Kōra
|JapM=Spinning Shell
|SpaE=Concha Mareo
|SpaEM=Dizziness Shell
|Fre=KO Carap
|FreM=KO Shell
|Ger=Multi-Rempler
|GerM=Multi Bump
|Chi=眩晕龟壳
|ChiR=Xuànyūn Guīké
|ChiM=Dizzy Turtle Shell
}}
 
{{PM}}
[[Category:Paper Mario special moves]]
[[de:Multi-Rempler]]

Latest revision as of 17:58, March 8, 2024

Paper Mario move
Dizzy Shell
Dizzy Shell.png
Mastered by Kooper
Rank Super Rank
Effect Hits all enemies with his shell, making them dizzy
Target All grounded enemies

Dizzy Shell is a move in Paper Mario that Kooper can use once he is at Super Rank. It consumes four FP and may inflict dizziness to the enemies it hits. To increase the chances of the move working, the player must repeatedly press A Button to fill the gauge. The success rate depends on the individual enemy, and the average of all enemies present dictates how easy or difficult it is to fill the gauge. If maxed out, all non-immune enemies hit will become dizzy and do nothing for the duration of the effect. By default, the dizziness this move inflicts lasts for 3 turns, though certain enemies may have a modifier that shortens or prolongs the effect.

Dark Koopas have a similar move to Kooper's Dizzy Shell, though theirs only affects Mario and not his partner.

Names in other languages[edit]

Language Name Meaning
Japanese グルグルコウラ
Guruguru Kōra
Spinning Shell

Chinese 眩晕龟壳
Xuànyūn Guīké
Dizzy Turtle Shell

French KO Carap
KO Shell
German Multi-Rempler
Multi Bump
Spanish (NOE) Concha Mareo
Dizziness Shell