Yoshi's Island (series): Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
m (Text replacement - "{{[Rr]elease\|2=([^}]+)}} " to "$1<br>")
(48 intermediate revisions by 15 users not shown)
Line 1: Line 1:
{{italic title|''Yoshi's Island'' (series)}}
{{italic title}}
{{merge to|Yoshi (platform series)}}
{{series infobox
{{series-infobox
|title=Yoshi's Island
|image=[[File:Yoshi's Island series logo.png|250px]]
|image=[[File:Yoshi's Island series logo.png|250px]]
|first=''[[Super Mario World 2: Yoshi's Island]]'' ([[List of games by date#1995|1995]])
|first=''[[Super Mario World 2: Yoshi's Island]]'' ([[List of games by date#1995|1995]])
|latest=''[[Yoshi's New Island]]'' ([[List of games by date#2014|2014]])
|latest=''[[Yoshi's New Island]]'' ([[List of games by date#2014|2014]])
|number=6 (3 main, 1 spin-off, 1 port, and 1 demo)
|number=6 (3 main, 1 spin-off, 1 port, and 1 demo)
|parent=''[[Yoshi (franchise)|Yoshi]]''
|franchise=''[[Yoshi (franchise)|Yoshi]]''
}}
}}
The '''''Yoshi's Island''''' series<ref name="SMPYIseries"/> is a video-game sub-series of the [[Yoshi (franchise)|''Yoshi'' franchise]]. It is a series of 2D side-scrolling platformers starring [[Yoshi]], who has the unique ability to throw eggs to defeat enemies. The games generally feature a colorful, storybook-like art style. The games function as prequels to the present era of the [[Mario (franchise)| ''Mario'' franchise]], as they are set in the infancy of [[Mario]] and [[Luigi]], where the [[Yoshi (species)|Yoshis]] must work to save [[Baby Mario]] and others, including [[Baby Luigi]], from the machinations of [[Kamek]] and [[Baby Bowser]]. Indeed, the defining trait of the series is that the controlled Yoshi carries a baby character, who ends in a bubble when the former is hurt. When this happens, Yoshi has a set number of seconds to rescue Mario, which can be increased in various ways.<ref name="SMPYIseries">{{media link|SMP Yoshi's Island opt.png|Descritpion of the Yoshi's Island series on the ''Super Mario Pia''}}. The main description states ''A side-scroller action game where Yoshi protects the baby-form [of Mario] Baby Mario as an adventure unfolds. If hit by an enemy's attack, Baby Mario is separated. This heart-pounding system where you must quickly rescue [Baby Mario] is fun!''</ref> The series is primarily developed by [[Nintendo EAD]], with some games being developed by [[Artoon]] or other companies. The series began with a console title, but switched to a focus on handheld entries with ''[[Yoshi's Island DS]]''.  
The '''''Yoshi's Island''''' series<ref name="SMPYIseries"/> is a video-game sub-series of the [[Yoshi (franchise)|''Yoshi'' franchise]]. It is a series of 2D side-scrolling platformers starring [[Yoshi]], who has the unique ability to throw eggs to defeat enemies. The games generally feature a colorful, storybook-like art style. The games function as prequels to the present era of the [[Super Mario (franchise)| ''Super Mario'' franchise]], as they are set in the infancy of [[Mario]] and [[Luigi]], where the [[Yoshi (species)|Yoshis]] must work to save [[Baby Mario]] and others, including [[Baby Luigi]], from the machinations of [[Kamek]] and [[Baby Bowser]]. Indeed, the defining trait of the series is that the controlled Yoshi carries a baby character, who ends in a bubble when the former is hurt. When this happens, Yoshi has a set number of seconds to rescue Baby Mario, which can be increased in various ways.<ref name="SMPYIseries">{{media link|SMP Yoshi's Island opt.png|Description of the Yoshi's Island series on the ''Super Mario Pia''}}. The main description states ''A side-scroller action game where Yoshi protects the baby-form [of Mario] Baby Mario as an adventure unfolds. If hit by an enemy's attack, Baby Mario is separated. This heart-pounding system where you must quickly rescue [Baby Mario] is fun!''</ref> The series is primarily developed by [[Nintendo EAD]], with some games being developed by [[Artoon]] or other companies. The series began with a home console title, but switched to a focus on handheld entries with ''[[Yoshi's Island DS]]''.


==List of games==
==List of games in the series==
===Main games===
===Main games===
The following games are part of the ''Yoshi's Island'' series:<ref name="SMPYIseries"/>
The following games are part of the ''Yoshi's Island'' series:<ref name="SMPYIseries"/>
 
{|align=center width=100% class="wikitable"
{| align=center width=100% class="wikitable"
|-
|-
!style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="2"|Title  
!style="background-color: #d9d9d9;font-size:125%;text-align:left"colspan="2"|Title  
|-
|-
!width=15% style="background-color: #e0e0e0;"|Cover, original release, and system
!width=15% style="background-color: #e0e0e0;"|Cover, original release, and system
!width=85% style="background-color: #e0e0e0;"|Synopsis  
!width=85% style="background-color: #e0e0e0;"|Synopsis  
|-
|-
!colspan="2" style="font-size:125%;text-align:left"|''[[Super Mario World 2: Yoshi's Island]]''
!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario World 2: Yoshi's Island]]''
|-
|-
|[[File:SMW2.jpg|145x145px]]<span style="font-size:8pt"><br>{{released|Japan|1995}} [[Super Nintendo Entertainment System]]  </span>
|[[File:SMW2.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|1995}} [[Super Nintendo Entertainment System]]  </span>
| '''''[[Super Mario World 2: Yoshi's Island]]''''' revolves around the time when [[Mario]] and [[Luigi]] were babies. When [[Kamek]] attempts to kidnap both [[Baby Mario]] and [[Baby Luigi]], he succeeds in kidnapping Baby Luigi, but Baby Mario falls to Yoshi's island and Yoshi finds him. Kamek sends his army of [[Toady|Toadies]] to find and kidnap Baby Mario. Yoshi and his fellow islanders escort Baby Mario to help him rescue his brother.
|'''''[[Super Mario World 2: Yoshi's Island]]''''' revolves around the time when [[Mario]] and [[Luigi]] were babies. When [[Kamek]] attempts to kidnap both [[Baby Mario]] and [[Baby Luigi]], he succeeds in kidnapping Baby Luigi, but Baby Mario falls to Yoshi's island and Yoshi finds him. Kamek sends his army of [[Toady|Toadies]] to find and kidnap Baby Mario. Yoshi and his fellow islanders escort Baby Mario to help him rescue his brother.
|-  
|-  
!colspan="2" style="font-size:125%;text-align:left"|''[[Yoshi's Island DS]]''
!colspan="2"style="font-size:125%;text-align:left"|''[[Yoshi's Island DS]]''
|-
|-
|[[File:YI2boxart.jpg|145x145px]]<span style="font-size:8pt"><br>{{released|USA|2006}} [[Nintendo DS]] </span>
|[[File:YI2boxart.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|USA|2006}} [[Nintendo DS]] </span>
| The direct sequel to ''Super Mario World 2: Yoshi's Island'', '''''[[Yoshi's Island DS]]''''', features [[Baby Peach]], [[Baby Bowser]], [[Baby Wario]], [[Baby Donkey Kong]] and of course Baby Mario all on a quest to save all the world's babies (including Baby Luigi). Kamek is the one responsible for the kidnapping of the babies, still being mad after the events of the previous game. The [[Stork]] manages to attack some [[Toadies]], who drop the babies they are carrying, the babies being Baby Mario and Baby Peach. The Yoshis set out to rescue the babies, encountering more along the way.  
|A sequel to ''Super Mario World 2: Yoshi's Island'', '''''[[Yoshi's Island DS]]''''', features Yoshi and Baby Mario, along with [[Baby Peach]], [[Baby Bowser]], [[Baby Wario]], and [[Baby Donkey Kong|Baby DK]], on a quest to save all the world's babies (including Baby Luigi). Kamek and Bowser from the future are the ones responsible for the kidnapping of the babies, searching for the [[star children]] in order to conquer the universe. The [[stork]] manages to attack some [[Toadies]], who drop the babies they are carrying, the babies being Baby Mario and Baby Peach. The Yoshis set out to rescue the babies, encountering more along the way.  
|-
|-
!colspan="2" style="font-size:125%;text-align:left"|''[[Yoshi's New Island]]''
!colspan="2"style="font-size:125%;text-align:left"|''[[Yoshi's New Island]]''
|-
|-
|[[File:Yniboxart.jpg|145px]]<span style="font-size:8pt"><br>{{released|USA|2014}} [[Nintendo 3DS]]</span>
|[[File:Yniboxart.jpg|145px]]<span style="font-size:8pt"><br>{{release|USA|2014}} [[Nintendo 3DS]]</span>
|'''''[[Yoshi's New Island]]''''' is a platform game for the [[Nintendo 3DS]]. The game is a midquel between ''Super Mario World 2: Yoshi's Island'' and ''Yoshi's Island DS'', and it uses a similar art style for the game. It is shown that the Stork has delivered the Baby Mario twins to the wrong house and tries to get them to their real parents. Kamek steals Baby Luigi once again and Baby Mario falls on a place called [[Egg Island]], where the Yoshi residents find him and decide to take him to Bowser's Castle.
|'''''[[Yoshi's New Island]]''''' continues the story told from ''Super Mario World 2: Yoshi's Island'' prior to ''Yoshi's Island DS'', and it is the first game of the series to employ 3D graphics. It is shown that the stork has delivered the Baby Mario twins to the wrong house and tries to get them to their real parents. Kamek steals Baby Luigi once again and Baby Mario falls on a place called [[Egg Island]], where the Yoshi residents find him and decide to take him to Bowser's Castle, where Baby Bowser plans to turn the island into a personal resort.
Most gameplay elements are borrowed from the first game. Among new elements are the [[Mega Eggdozer]]s, [[Metal Eggdozer]]s and the multiplayer [[minigame]] mode.
Most gameplay elements are borrowed from the first game. Among new elements are the [[Mega Eggdozer]]s, [[Metal Eggdozer]]s, and the multiplayer [[minigame]] mode. A game was released in 2014 on the [[Play Nintendo]] website, under the name of ''[[Yoshi's New Island Match-Up]]''.
|}
|}


===Spin-off games===
===Spin-off games===
These games are inspired by the ''Yoshi's Island'' series, but are not part of it.<ref name="SMPYIseries"/>
These games are inspired by the ''Yoshi's Island'' series, but are not part of it.<ref name="SMPYIseries"/>
{| align=center width=100% class="wikitable"
{|align=center width=100% class="wikitable"
|-
|-
!style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="2"|Title  
!style="background-color: #d9d9d9;font-size:125%;text-align:left"colspan="2"|Title  
|-
|-
!width=15% style="background-color: #e0e0e0;"|Cover, original release and system
!width=15% style="background-color: #e0e0e0;"|Cover, original release and system
!width=85% style="background-color: #e0e0e0;"|Synopsis
!width=85% style="background-color: #e0e0e0;"|Synopsis
|-
|-
!colspan="2" style="font-size:125%;text-align:left"|''[[Yoshi Touch & Go]]''
!colspan="2"style="font-size:125%;text-align:left"|''[[Yoshi Touch & Go]]''
|-
|[[File:YoshiTouchGo.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|2005}} [[Nintendo DS]]  </span>
|The first ''Yoshi'' game on the [[Nintendo DS]], '''''[[Yoshi Touch & Go]]''''', features the same story as ''Super Mario World 2: Yoshi's Island''. The game is more of a puzzle game than a platformer like ''Yoshi's Island'' was. The game is entirely touch-sensitive, allowing Yoshi to attack enemies with a tap of the [[stylus]].
|}
 
===Reissue===
{|align=center width=100% class="wikitable"
|-
!style="background-color: #d9d9d9;font-size:125%;text-align:left"colspan="2"|Title
|-
!width=15% style="background-color: #e0e0e0;"|Cover, original release and system
!width=85% style="background-color: #e0e0e0;"|Synopsis
|-
!colspan="2"style="font-size:125%;text-align:left"|''[[Yoshi's Island: Super Mario Advance 3]]''
|-
|[[File:Super Mario Advance 3 Box Art.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|2002}} [[Game Boy Advance]] </span>
|'''''[[Yoshi's Island: Super Mario Advance 3]]''''' was the [[Game Boy Advance]] [[Reissue#Ports|port]] of ''Super Mario World 2''. This game was very similar to the original with several differences, such as updated graphics and some new levels. This game also included ''[[Mario Bros. (game)|Mario Bros.]]'' as an extra feature, which was a constant theme in the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series.
|}
 
===Tech demo===
{|align=center width=100% class="wikitable"
|-
!style="background-color: #d9d9d9;font-size:125%;text-align:left"colspan="2"|Title
|-
!width=15% style="background-color: #e0e0e0;"|Image and system
!width=85% style="background-color: #e0e0e0;"|Synopsis
|-
!colspan="2"style="font-size:125%;text-align:left"|''[[Balloon Trip]]''
|-
|[[File:BalloonTriptitle.jpg|145x145px]] <span style="font-size:8pt"><br>[[Nintendo DS]]</span>
|'''''[[Balloon Trip]]''''' was a tech demo for the [[Nintendo DS]], shown off at E3 2004. The game had a very simple storyline, in which [[Baby Mario]] is floating in the air being held up by 3 balloons. If any enemies touch these balloons, they pop. The player must use the stylus to stop enemies from touching Mario by drawing various things such as clouds and bubbles. This demo was used as the foundation for ''Yoshi Touch & Go''.
|}
 
==Other related games==
===Original titles===
{|align=center width=100% class="wikitable"
|-
!style="background-color: #d9d9d9;font-size:125%;text-align:left"colspan="2"|Title
|-
!width=150 style="background-color: #e0e0e0;"|Cover, original release, and system
!style="background-color: #e0e0e0;"|Plot synopsis
|-
!colspan="2" style="font-size:125%;text-align:left"|''[[Yoshi's Story]]''
|-
|[[File:Yoshi's Story Box.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|December 21, 1997}} [[Nintendo 64]] </span>
| '''''[[Yoshi's Story]]''''' is the first ''Yoshi'' game to feature three-dimensional graphics. It plays much like the ''Super Mario World 2: Yoshi's Island''. The plot for this game revolves around the kidnapping of the [[Super Happy Tree]]. After [[Baby Bowser]] turned [[Yoshi's Island (location)|Yoshi's Island]] into a [[Yoshi's Story (book)|pop-up book]], he stole the Super Happy Tree. At this point, six [[Baby Yoshi]]s must traverse through six different worlds in order to reclaim the Super Happy Tree and return Yoshi's Island back to its original state.
|-
!colspan="2" style="font-size:125%;text-align:left"|''[[Yoshi Topsy-Turvy]]''
|-
|[[File:YTTboxart front.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|December 9, 2004}} [[Game Boy Advance]] </span>
| '''''[[Yoshi Topsy-Turvy]]''''', or ''Yoshi's Universal Gravitation'' in Europe and Australia, features a similar story to ''Yoshi's Story'' in where the island is transformed into a picture book. The [[Yoshi Island Spirits|Spirits]] transformed the entire island into a book (called the [[Forbidden Pop-Up Book]]) and Yoshi has to go through several challenges to earn the right to transform the island back. Once Yoshi has collected the required amount of [[Happiness Medal]]s, Yoshi can defeat [[Bowser]] and save his home. This was one of only two gyro-sensitive games to be released on the Game Boy Advance; the other was ''[[WarioWare: Twisted!]]''
|-
!colspan="2" style="font-size:125%;text-align:left"|''[[Yoshi's Woolly World]]''
|-
|[[File:YWW NA Boxart.png|145px]]<span style="font-size:8pt"><br>{{release|Australia|June 25, 2015}} [[Wii U]]</span>
|'''''[[Yoshi's Woolly World]]''''' is a side-scroller platform game for the [[Wii U]], produced by [[Good-Feel]]. The game features backgrounds, characters and enemies made of yarn, textiles and fabric, similar to the [[Wii]] game, ''[[wikirby:Kirby's Epic Yarn|Kirby's Epic Yarn]]'', produced by the same company. This is the first ''Yoshi'' game to a home console since ''Yoshi's Story''. In this game, which is set in the [[Craft Island]], Kamek turns the wool Yoshis into [[Wonder Wool]], except for Green Yoshi and Red Yoshi. These two remaining inhabitants of the island must save the rest and defeat Kamek and Baby Bowser, who wishes to use the Wonder Wool to build a great castle for himself.
|-
|-
|[[File:YoshiTouchGo.jpg|145x145px]]<span style="font-size:8pt"><br>{{released|Japan|2005}} [[Nintendo DS]]  </span>
!colspan="2" style="font-size:125%;text-align:left"|''[[Yoshi's Crafted World]]''
| The first ''Yoshi's Island'' game on the [[Nintendo DS]], '''''[[Yoshi Touch & Go]]''''' features the same story as ''Super Mario World 2: Yoshi's Island''. The game is more of a puzzle game than a platformer like ''Yoshi's Island'' was. The game is entirely touch-sensitive, allowing Yoshi to attack enemies with a tap of the [[stylus]].
|-
|-
|[[File:Yoshi Craft World - Box NA.png|145px]]<span style="font-size:8pt"><br>March 29, 2019<br>[[Nintendo Switch]]</span>
|''[[Yoshi's Crafted World]]'' is a platform game that was announced for the [[Nintendo Switch]] during E3 2017, and was released on March 29, 2019. The game has a hand-crafted look similar to ''Yoshi's Woolly World''. Here, all the [[Dream Gem]]s for the [[Sundream Stone]] have been released, tasking the Yoshis to find them until Kamek and Baby Bowser do. There was also a [[Play Nintendo]] game based off of ''Yoshi's Crafted World'', called ''[[Yoshi's Crafted World Trivia Quiz]]''.
|}
|}


Line 61: Line 115:
|-
|-
!width=15% style="background-color: #e0e0e0;"|Cover, original release and system
!width=15% style="background-color: #e0e0e0;"|Cover, original release and system
!width=85% style="background-color: #e0e0e0;"|Synopsis  
!width=85% style="background-color: #e0e0e0;"|Synopsis
|-
|-
!colspan="2" style="font-size:125%;text-align:left"|''[[Yoshi's Island: Super Mario Advance 3]]''
!colspan="2" style="font-size:125%;text-align:left"|''[[Poochy & Yoshi's Woolly World]]''
|-
|-
|[[File:Super Mario Advance 3 Box Art.jpg|145x145px]]<span style="font-size:8pt"><br>{{released|Japan|2002}} [[Game Boy Advance]] </span>
|[[File:Poochy & Yoshi's Woolly World - NA Boxart.jpg|145px]]<span style="font-size:8pts><br>{{release|Japan|January 19, 2017}} [[Nintendo 3DS]]</span>
|'''''[[Yoshi's Island: Super Mario Advance 3]]''''' was the [[Game Boy Advance]] port of ''Super Mario World 2''. This game was very similar to the original with several differences, such as updated graphics and some new levels. This game also included ''[[Mario Bros. (game)|Mario Bros.]]'' as an extra feature, which was a constant theme in the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series.
|'''''[[Poochy & Yoshi's Woolly World]]''''' is a [[Nintendo 3DS]] port of ''Yoshi's Woolly World'' that was released in January 2017 in Japan and February 2017 in other regions. It includes the entirety of the original game's levels, but multiplayer mode, Miiverse stamps (replaced by [[Pencil Patch]]es), and bonus minigames have been removed. This port otherwise includes more features when compared to the original: more [[amiibo]] are compatible (and thus more Yoshi amiibo patterns are available), the Yoshi patterns unlocked from collecting Wonder Wool are available in three color schemes each (as opposed to one in the original), short videos featuring characters from the game can be viewed in the [[Scrapbook Theater]] (the player is quizzed on the video after viewing, if answered correctly, [[bead]]s are awarded), the player can create up to 10 of their own Yoshi patterns, and a new mode centering on [[Poochy]] called [[Poochy Dash]] has been added.
|}
|}


===Tech Demos===
===Tech demos===
{| align=center width=100% class="wikitable"
{| align=center width=100% class="wikitable"
|-
|-
Line 75: Line 129:
|-
|-
!width=15% style="background-color: #e0e0e0;"|Image and system
!width=15% style="background-color: #e0e0e0;"|Image and system
!width=85% style="background-color: #e0e0e0;"|Synopsis
!width=85% style="background-color: #e0e0e0;"|Synopsis  
|-
!colspan="2" style="font-size:125%;text-align:left"|''[[Yoshi Demo]]''
|-
|-
!colspan="2" style="font-size:125%;text-align:left"|''[[Balloon Trip]]''
|[[File:Yoshidemosceenshot.png|145x145px]]<span style="font-size:8pt"><br>[[Game Boy Advance]]</span>
|'''''[[Yoshi Demo]]''''' was a tech demo for the [[Game Boy Advance]]. It consists of a short 3D render of [[Yoshi's Island (location)|Yoshi's Island]] followed by an endless level based on ''[[Yoshi's Story]]''. Several new enemies were included such as new types of [[Toady|Toadies]], [[Bullet Bill]]s, and a new 5-ton weight enemy. It is unknown if the game was planned to be released.
|-
|-
|[[File:BalloonTriptitle.jpg|145x145px]] <span style="font-size:8pt"><br>[[Nintendo DS]]</span>
!colspan="2" style="font-size:125%;text-align:left"|Purple Yoshi tech demo
|'''''[[Balloon Trip]]''''' was a tech demo for the [[Nintendo DS]], shown off at E3 2004. The game had a very simple storyline, in which [[Baby Mario]] is floating in the air being held up by 3 balloons. If any enemies touch these balloons, they pop. The player must use the stylus to stop enemies from touching Mario by drawing various things such as clouds and bubbles. This demo was used as the foundation for ''Yoshi Touch & Go''.
|-
|-
|[[File:Purple Yoshi GBA tech demo.jpg|145x145px]]<span style="font-size:8pt"><br>[[Game Boy Advance]]</span>
|A '''Purple Yoshi tech demo''' was created for the Game Boy Advance. Only one screenshot is known to exist, which depicts a [[Yoshi (species)|Purple Yoshi]] in a forest fighting several spider-like robots.<ref>[https://www.youtube.com/watch?v=8qah_2QS--U The Mystery of the Purple Yoshi Tech Demo (Game Boy Advance, 2000)]. ''YouTube''. Retrieved April 22, 2019.</ref>
|}
|}


==Gameplay==
==Gameplay==
The basic gameplay of the ''Yoshi's Island'' series is that of a 2D side-scrolling platformer. In addition to the basic run and jump actions, the Yoshi being played as is able to use their tongue to manipulate objects and to eat enemies in most of the games. Once an enemy is eaten, it can be ejected or swallowed. If swallowed, the Yoshi will be able to lay an egg which can be thrown at objects or at enemies. The Yoshi can obtain various power-ups to help complete the level, many of which involve transforming into various vehicles. The baby that the Yoshi carries on his back (usually Baby Mario) can also give the Yoshi various abilities to aid it. The defning feature of the series is the fact that, when the Yoshi is hit by an obstacle that does not make him lose immediately a life, the baby he is carrying ends in a bubble and a timer starts to decrease. If the Yoshi does not manage to pop the bubble before the timer reaches 0, some enemies, typically [[Toady|Toadies]], kidnap the baby and the Yoshi loses a life.
The basic gameplay of the ''Yoshi's Island'' series is that of a 2D side-scrolling platformer. In addition to the basic run and jump actions, the Yoshi being played as is able to use their tongue to manipulate objects and to eat enemies in most of the games. Once an enemy is eaten, it can be ejected or swallowed. If swallowed, the Yoshi will be able to lay an egg which can be thrown at objects or at enemies. The Yoshi can obtain various power-ups to help complete the level, many of which involve transforming into various vehicles. The baby that the Yoshi carries on his back (usually Baby Mario) can also give the Yoshi various abilities to aid it. The defining feature of the series is the fact that, when the Yoshi is hit by an obstacle that does not make him lose immediately a life, the baby he is carrying ends in a bubble and a timer starts to decrease. If the Yoshi does not manage to pop the bubble before the timer reaches 0, some enemies, typically [[Toady|Toadies]], kidnap the baby and the Yoshi loses a life.


The spin-offs in the series feature somewhat different gameplay. In ''[[Yoshi Touch & Go]]'', the player must draw lines of clouds with the [[Nintendo DS]] Touch Screen, guiding Yoshi and Baby Mario away from enemies as they float down. Enemies can be defeated by drawing bubbles around them or by throwing eggs obtained from eating fruit at them.
The spin-offs in the series feature somewhat different gameplay. In ''[[Yoshi Touch & Go]]'', the player must draw lines of clouds with the [[Nintendo DS]] Touch Screen, guiding Yoshi and Baby Mario away from enemies as they float down. Enemies can be defeated by drawing bubbles around them or by throwing eggs obtained from eating fruit at them.
Other related games to the series also feature a similar gameplay to its games, some featuring somewhat different gameplay. In ''[[Yoshi's Story]]'', [[fruit]]s are scattered all over every level. After eating 30 fruits in each level, the [[Baby Yoshi]]s advance to the next one. In ''[[Yoshi Topsy-Turvy]]'', the main aspect of gameplay is that the player must tilt the [[Game Boy Advance]] to tilt the in-game world, allowing Yoshi to walk on walls in order to traverse the level. In this game, Yoshi is able to eat enemies, but not to lay eggs. ''[[Yoshi's Woolly World]]'' and ''[[Poochy & Yoshi's Woolly World]]'' both play similarly to the main ''Yoshi's Island'' games, with the only difference being that enemies that are eaten get turned into [[yarn ball]]s, which can be thrown at framed objects to turn into either platforms or [[Warp Pipe]]s. ''[[Yoshi's Crafted World]]'' also plays similarly to the main ''Yoshi's Island'' games, with Yoshi traversing through levels by following a yellow trail that represents a path leading to the [[Goal (Yoshi's Crafted World)|goal]]. A feature of the game is the ability to flip between the front and back of stages to throw [[Yoshi's Egg|Yoshi Egg]]s on a three-dimensional plane.


==Major elements of the ''Yoshi's Island'' series==
==Major elements of the ''Yoshi's Island'' series==
===Major characters===
===Major characters===
====Protagonists====
====Protagonists====
{| align=center width=100% class="wikitable"
{|align=center width=100% class="wikitable"
|-
|-
!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="3"|Character
!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left"colspan="3"|Character
|-
|-
!width=10% style="background-color: #e0e0e0;"|Image
!width=10% style="background-color: #e0e0e0;"|Image
Line 100: Line 160:
!width=15% style="background-color: #e0e0e0;"|First Appearance
!width=15% style="background-color: #e0e0e0;"|First Appearance
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|[[Yoshi]]
!colspan="3"style="font-size:125%;text-align:left"|[[Yoshi]]
|-
|-
|[[File:Yoshi and Baby Mario Artwork - Yoshi's New Island.png|145x145px]]
|[[File:Yoshi and Baby Mario Artwork - Yoshi's New Island.png|145x145px]]
|[[Yoshi]] is the main protagonist of the ''Yoshi's Island'' series. He is one of the Yoshis who defend the islands whenever they are threatened by evil forces, often carrying Baby Mario and the other babies on his back. He, like the other Yoshis, has various abilities, including [[flutter jump]]ing in the air, [[Ground Pound|ground pounding]], swallowing enemies, and producing [[Yoshi Egg]]s. Yoshi is often the one who finds Baby Mario and begins the quests.
|[[Yoshi]] is the main protagonist of the ''Yoshi's Island'' series. He is one of the Yoshis who defend the islands whenever they are threatened by evil forces, often carrying Baby Mario and the other babies on his back. He, like the other Yoshis, has various abilities, including [[Flutter Jump]]ing in the air, [[Ground Pound|ground pound]]ing, swallowing enemies, and producing [[Yoshi's Egg]]s. Yoshi is often the one who finds Baby Mario and begins the quests.
|<center>''[[Super Mario World]]''</center>   
|<center>''[[Super Mario World]]''</center>   
|-     
|-     
!colspan="3" style="font-size:125%;text-align:left"|[[Baby Mario]]
!colspan="3"style="font-size:125%;text-align:left"|[[Baby Mario]]
|-
|-
|[[File:Baby Mario Artwork - Yoshi's New Island.png|145x145px]]
|[[File:Baby Mario Artwork - Yoshi's New Island.png|145x145px]]
|[[Baby Mario]] is the starring baby of the ''Yoshi's Island'' series. Whenever Kamek attempts to kidnap Baby Mario, he fails, leaving Baby Mario in the care of the Yoshis as he sets out to rescue his brother. Baby Mario has the ability to become completely invincible to all attacks in ''Yoshi's Island DS'' after collecting a [[star]]. Baby Mario also possesses the power to make Yoshis run more swiftly.
|[[Baby Mario]] is the starring baby of the ''Yoshi's Island'' series. Whenever Kamek attempts to kidnap Baby Mario, he fails, leaving Baby Mario in the care of the Yoshis as he sets out to rescue his brother. Baby Mario has the ability to become completely invincible to all attacks in ''Yoshi's Island DS'' after collecting a [[Super Star]]. Baby Mario also possesses the power to make Yoshis run more swiftly.
|<center>''[[Super Mario World 2: Yoshi's Island]]</center>
|<center>''[[Super Mario World 2: Yoshi's Island]]</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|[[Baby Luigi]]
!colspan="3"style="font-size:125%;text-align:left"|[[Baby Luigi]]
|-
|-
|[[File:Toadies and Baby Luigi YTnG artwork.jpg|145x145px]]
|[[File:Toadies and Baby Luigi YTnG artwork.jpg|145x145px]]
|[[Baby Luigi]] plays the damsel in each ''Yoshi's Island'' game he appears in: ''Super Mario World 2: Yoshi's Island'', ''Yoshi's Island DS'', ''Yoshi Touch & Go'', and ''Yoshi's New Island''. Each time that he is kidnapped, his brother must team up with the Yoshis to rescue him. In ''Yoshi's Island DS'', Baby Luigi's role is slightly more significant in the fact that he is one of the seven star children.
|[[Baby Luigi]] plays the damsel in each ''Yoshi's Island'' game he appears in: ''Super Mario World 2: Yoshi's Island'', ''Yoshi's Island DS'', ''Yoshi Touch & Go'', and ''Yoshi's New Island''. Each time that he is kidnapped, his brother must team up with the Yoshis to rescue him. In ''Yoshi's Island DS'', Baby Luigi's role is slightly more significant in the fact that he is one of the seven [[star children]].
|<center>''[[Super Mario World 2: Yoshi's Island]]</center>
|<center>''[[Super Mario World 2: Yoshi's Island]]</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|[[Poochy]]
!colspan="3"style="font-size:125%;text-align:left"|[[Poochy]]
|-
|-
|[[File:Poochy.jpg|145x145px]]
|[[File:Poochy.jpg|145x145px]]
|[[Poochy]] is an ally that has appeared in the ''Yoshi's Island'' series twice: in ''Super Mario World 2: Yoshi's Island'' and in ''Yoshi's New Island''. He is an odd-looking dog, considering the fact that he doesn't have ears and a nose, and that his lips are protruding. Poochy comes in handy if the Yoshis need to cross certain terrains that are inaccessible to the Yoshis; thus, the Yoshis ride Poochy across said terrain, taking them to a safe environment.
|[[Poochy]] is an ally that has appeared in the ''Yoshi's Island'' series twice: in ''Super Mario World 2: Yoshi's Island'' and in ''Yoshi's New Island''. He is an odd-looking dog, considering the fact that he does not have ears and a nose, and that his lips are protruding. Poochy comes in handy if the Yoshis need to cross certain terrains that are inaccessible to the Yoshis; thus, the Yoshis ride Poochy across said terrain, taking them to a safe environment.
|<center>''[[Super Mario World 2: Yoshi's Island]]</center>
|<center>''[[Super Mario World 2: Yoshi's Island]]</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|[[Baby Donkey Kong]]
!colspan="3"style="font-size:125%;text-align:left"|[[Baby Donkey Kong|Baby DK]]
|-
|-
|[[File:YIDSbabydk.png|145x145px]]
|[[File:YIDSbabydk.png|145x145px]]
|[[Baby Donkey Kong]], (alternatively referred to as "Baby DK"), has appeared in only one ''Yoshi's Island'' game to date: ''Yoshi's Island DS''. He appeared as an ally who helped the Yoshis rescue Baby Peach back from a group of [[Ukiki]]s. Baby DK then decides to join the mission to stop Bowser. Baby DK had many useful abilities, including the ability to climb on vines, the ability to make a Yoshi charge through hard rock, and the power to make Yoshi Eggs explode on impact.
|[[Baby Donkey Kong|Baby DK]], alternatively referred to as Baby Donkey Kong, has appeared in only one ''Yoshi's Island'' game to date: ''Yoshi's Island DS''. He appeared as an ally who helped the Yoshis rescue Baby Peach back from a group of [[Ukiki]]s. Baby DK then decides to join the mission to stop Bowser. Baby DK had many useful abilities, including the ability to climb on vines, the ability to make a Yoshi charge through hard rock, and the power to make Yoshi's Eggs explode on impact.
|<center>''[[Yoshi's Island DS]]''</center>
|<center>''[[Yoshi's Island DS]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|[[Baby Peach]]
!colspan="3"style="font-size:125%;text-align:left"|[[Baby Peach]]
|-
|-
|[[File:BabyPeach YIDS.png|145x145px]]
|[[File:BabyPeach YIDS.png|145x145px]]
Line 136: Line 196:
|<center>''[[Mario & Luigi: Partners in Time]]''</center>
|<center>''[[Mario & Luigi: Partners in Time]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|[[Baby Wario]]
!colspan="3"style="font-size:125%;text-align:left"|[[Baby Wario]]
|-
|-
|[[File:Baby Wario on Yoshi YIDS artwork.jpg|145x145px]]
|[[File:Baby Wario on Yoshi YIDS artwork.jpg|145x145px]]
Line 142: Line 202:
|<center>''[[Yoshi's Island DS]]''</center>
|<center>''[[Yoshi's Island DS]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|[[Stork]]
!colspan="3"style="font-size:125%;text-align:left"|[[Stork]]
|-
|-
|[[File:Stork and Babies Artwork - Yoshi's New Island.png|145x145px]]
|[[File:Stork and Babies Artwork - Yoshi's New Island.png|145x145px]]
|The [[Stork]] is yet another ally in the ''Yoshi's Island'' series. He has appeared in three games: ''Super Mario World 2: Yoshi's Island'', ''Yoshi's Island DS'' and ''Yoshi's New Island''. He also appeared in ''Yoshi Touch & Go''. His role in the games was relatively basic and short: to deliver the babies, either to their parents or to a [[Stork Stop]]. The Stork didn't speak in any games, and implied no complex personality. Not much is known about him, but he has always been there to help the Yoshis take care of the babies.
|The [[stork]] is yet another ally in the ''Yoshi's Island'' series. He has appeared in three games: ''Super Mario World 2: Yoshi's Island'', ''Yoshi's Island DS'' and ''Yoshi's New Island''. He also appeared in ''Yoshi Touch & Go''. His role in the games was relatively basic and short: to deliver the babies, either to their parents or to a [[Stork Stop]]. The stork does not speak in any games, and implied no complex personality. Not much is known about him, but he has always been there to help the Yoshis take care of the babies.
|<center>''[[Super Mario World 2: Yoshi's Island]]</center>
|<center>''[[Super Mario World 2: Yoshi's Island]]</center>
|-
|}
|}


====Antagonists====
====Antagonists====
{| align=center width=100% class="wikitable"
{|align=center width=100% class="wikitable"
|-
|-
!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="3"|Character
!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left"colspan="3"|Character
|-
|-
!width=10% style="background-color: #e0e0e0;"|Image
!width=10% style="background-color: #e0e0e0;"|Image
Line 159: Line 218:
!width=15% style="background-color: #e0e0e0;"|First Appearance
!width=15% style="background-color: #e0e0e0;"|First Appearance
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|[[Baby Bowser]]
!colspan="3"style="font-size:125%;text-align:left"|[[Baby Bowser]]
|-
|-
|[[File:Baby Bowser YI.png|145x145px]]
|[[File:Baby Bowser YI.png|145x145px]]
|[[Baby Bowser]] is one of the three recurring main antagonists in the ''Yoshi's Island'' series. He has appeared in all three  ''Yoshi's Island'' games to date: ''Super Mario World 2: Yoshi's Island'', ''Yoshi's Island DS'', and ''Yoshi's New Island''. Baby Bowser is a spoiled infant who generally wants his way. In ''Yoshi's Island DS'', Baby Bowser was an ally (temporarily) for the first time. He had the ability to breathe fireballs that could defeat enemies and melt ice. In ''Yoshi's New Island'', Baby Bowser chose Egg Island to be his resort, but his plans were foiled by the Yoshi clan.
|[[Baby Bowser]] is one of the three recurring main antagonists in the ''Yoshi's Island'' series. He has appeared in all three  ''Yoshi's Island'' games to date: ''Super Mario World 2: Yoshi's Island'', ''Yoshi's Island DS'', and ''Yoshi's New Island''. He also appeared in ''Yoshi Touch & Go'', as well as ''Yoshi's Story'', ''Yoshi's Woolly World'', ''Poochy & Yoshi's Woolly World'', and ''Yoshi's Crafted World''. Baby Bowser is a spoiled infant who generally wants his way. In ''Yoshi's Island DS'', Baby Bowser was an ally (temporarily) for the first time. He had the ability to breathe fireballs that could defeat enemies and melt ice. In ''Yoshi's New Island'', Baby Bowser chose Egg Island to be his resort, but his plans were foiled by the Yoshi clan.
|<center>''[[Super Mario World 2: Yoshi's Island]]''</center>
|<center>''[[Super Mario World 2: Yoshi's Island]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|[[Kamek]]
!colspan="3"style="font-size:125%;text-align:left"|[[Kamek]]
|-
|-
|[[File:KamekNew.jpg|145x145px]]
|[[File:KamekNew.jpg|145x145px]]
|[[Kamek]] is the main antagonist in the ''Yoshi's Island'' series. He has appeared in all three  ''Yoshi's Island'' games to date: ''Super Mario World 2: Yoshi's Island'', ''Yoshi's Island DS'', and ''Yoshi's New Island''. Like Baby Bowser, he also appeared in ''Yoshi Touch & Go''. He is a blue-cloaked [[Magikoopa]] who is notable for stealing the babies of the Mushroom Kingdom. Kamek commonly uses his magic to enhance certain enemies into bosses for the Yoshis to fight. When that fails, he tries again—but alas, the Yoshis always prevail over Kamek, foiling his evil plots. However, Kamek has appeared in other ''Mario'' games, (such as ''[[Mario Party DS]]'' and ''[[Mario & Luigi: Partners in Time]]''), as a minor enemy or boss, his largest antagonist role is in the ''Yoshi's Island'' series.
|[[Kamek]] is the main antagonist in the ''Yoshi's Island'' series. He has appeared in all three  ''Yoshi's Island'' games to date: ''Super Mario World 2: Yoshi's Island'', ''Yoshi's Island DS'', and ''Yoshi's New Island''. Like Baby Bowser, he also appeared in ''Yoshi Touch & Go''; unlike Baby Bowser, however, Kamek has appeared in ''Yoshi's Woolly World'', ''Poochy & Yoshi's Woolly World'', and ''Yoshi's Crafted World'' as well but does not appear in ''Yoshi's Story''. He is a blue-cloaked [[Magikoopa]] who is notable for stealing the babies of the Mushroom Kingdom. Kamek commonly uses his magic to enhance certain enemies into bosses for the Yoshis to fight. When that fails, he tries again—but alas, the Yoshis always prevail over Kamek, foiling his evil plots. However, Kamek has appeared in other ''Super Mario'' games, (such as ''[[Mario Party DS]]'' and ''[[Mario & Luigi: Partners in Time]]''), as a minor enemy or boss, his largest antagonist role is in the ''Yoshi's Island'' series.
|<center>''[[Super Mario World 2: Yoshi's Island]]''</center>
|<center>''[[Super Mario World 2: Yoshi's Island]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|[[Bowser]]
!colspan="3"style="font-size:125%;text-align:left"|[[Bowser]]
|-
|-
|[[File:Yoshibowser.png|145x145px]]
|[[File:Yoshibowser.png|145x145px]]
|[[Bowser]] has appeared in two main ''Yoshi'' games: ''Yoshi's Island DS'' and ''Yoshi's New Island''. During the events of ''Yoshi's Island DS'', He serves as the main antagonist. Bowser travels back in time to find the seven [[star children]], in hopes of receiving their power; if he were to receive their power, he could conquer the universe. Bowser kidnapped as many children as he possibly could, (including his infant self), in order to get the seven star children. However, the star children eventually foil Bowser's plan, forcing him to return to his original time. He also appears in ''Yoshi's New Island'' as the final boss—Bowser, however, can only be fought after the player has completed all of the main levels but does not use the [[Flutter Wings]] power-up.
|[[Bowser]] has appeared in two main ''Yoshi'' games: ''Yoshi's Island DS'' and ''Yoshi's New Island''. He also appears in ''Yoshi Topsy-Turvy''. During the events of ''Yoshi's Island DS'', Bowser serves as the main antagonist. He travels back in time to find the seven star children, in hopes of receiving their power; if Bowser were to receive their power, he could conquer the universe. He kidnapped as many children as he possibly could, (including his infant self), in order to get the seven star children. However, the star children eventually foil Bowser's plan, forcing him to return to his original time. He also appears in ''Yoshi's New Island'' as the final boss—Bowser, however, can only be fought after the player has completed all of the main levels but does not use the [[Flutter Wings]] power-up.
|<center>''[[Super Mario Bros.]]</center>
|<center>''[[Super Mario Bros.]]</center>
|}
|}


===Species===
===Species===
{| align=center width=100% class="wikitable"
{|align=center width=100% class="wikitable"
|-
|-
!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="3"|Species
!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="3"|Species
Line 187: Line 246:
!width=15% style="background-color: #e0e0e0;"|First Appearance
!width=15% style="background-color: #e0e0e0;"|First Appearance
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Yoshi
!colspan="3"style="font-size:125%;text-align:left"|Yoshi
|-
|-
|[[File:Group artwork - Yoshi's New Island.png|145x145px]]
|[[File:Group artwork - Yoshi's New Island.png|145x145px]]
|[[Yoshi (species)|Yoshis]] are the main inhabitants of [[Yoshi's Island (place)|Yoshi's Island]]. They are dinosaurs who enjoy eating [[Fruit]]. The type of fruit that a Yoshi likes depends on that Yoshi's color. Yoshis come in many different colors, including Green, Red, Yellow, Blue, Pink, Light-Blue, Purple, Brown, Black, White, and Orange. Yoshis of many of these colors often accompany [[Yoshi]] and the babies on their journeys, carrying the babies on their backs. Yoshis have various abilities, including [[flutter jump]]ing in the air, [[Ground Pound|ground pounding]], swallowing enemies, and producing [[Yoshi Egg]]s.
|[[Yoshi (species)|Yoshis]] are the main inhabitants of [[Yoshi's Island (location)|Yoshi's Island]]. They are dinosaurs who enjoy eating [[fruit]]s. The type of fruit that a Yoshi likes depends on that Yoshi's color. Yoshis come in many different colors, including Green, Red, Yellow, Blue, Pink, Light-Blue, Purple, Brown, Black, White, and Orange. Yoshis of many of these colors often accompany [[Yoshi]] and the babies on their journeys, carrying the babies on their backs. Yoshis have various abilities, including [[Flutter Jump]]ing in the air, [[Ground Pound|ground pound]]ing, swallowing enemies, and producing [[Yoshi's Egg]]s.
|<center>''[[Super Mario World]]''</center>
|<center>''[[Super Mario World]]''</center>
|-   
|-   
!colspan="3" style="font-size:125%;text-align:left"|Toady
!colspan="3"style="font-size:125%;text-align:left"|Toady
|-
|-
|[[File:SMW2 Yoshis Island Toadies.png|145x145px]]
|[[File:SMW2 Yoshis Island Toadies.png|145x145px]]
|[[Toady|Toadies]] are minions of Kamek who often kidnap Baby Luigi. They normally travel in groups of four and fly using the propellers on their heads. There is also a variant called [[Solo Toady|Solo Toadies]], which travel by themselves and attempt to kidnap the baby on Yoshi's back.
|[[Toady|Toadies]] are small [[Magikoopa]]s that fly using the propellers on their heads. [[Kamek's Toadies]] are a particular group of four which kidnap Baby Mario if he cries too long. There is also a variant called Solo Toadies, which travel by themselves and attempt to kidnap the baby on Yoshi's back.
|<center>''[[Super Mario World 2: Yoshi's Island]]''</center>
|<center>''[[Super Mario World 2: Yoshi's Island]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Shy Guy
!colspan="3"style="font-size:125%;text-align:left"|Shy Guy
|-
|-
|[[File:Shyguys.jpg|145x145px]]
|[[File:Shyguys.jpg|145x145px]]
Line 205: Line 264:
|<center>''[[Super Mario Bros. 2]]''</center>
|<center>''[[Super Mario Bros. 2]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Bandit
!colspan="3"style="font-size:125%;text-align:left"|Bandit
|-
|-
|[[File:Bandit Artwork - Yoshi's New Island.png|145x145px]]
|[[File:Bandit Artwork - Yoshi's New Island.png|145x145px]]
Line 211: Line 270:
|<center>''[[Super Mario World 2: Yoshi's Island]]''</center>
|<center>''[[Super Mario World 2: Yoshi's Island]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Ukiki
!colspan="3"style="font-size:125%;text-align:left"|Ukiki
|-
|-
|[[File:Grinder Artwork - Yoshi's New Island.png|145x145px]]
|[[File:Grinder Artwork - Yoshi's New Island.png|145x145px]]
|[[Ukiki]]s, formerly Grinders, are monkeys with many different abilities. Some just hop around, others spit watermelon seeds or grab Baby Mario, while others form long swinging chains. They can also throw bombs and yellow [[Needlenoses]]; these varieties are known as Short Fuses and Seedy Sallies, respectively. They can also swim slowly. When hit, their color darkens.
|[[Ukiki]]s, formerly Grinders, are monkeys with many different abilities. Some just hop around, others spit watermelon seeds or grab Baby Mario, while others form long swinging chains. They can also throw [[bomb]]s and yellow [[Pokey (projectile)|Pokey]]s; these varieties are known as Short Fuses and Seedy Sallies, respectively. They can also swim slowly. When hit, their color darkens.
|<center>''[[Super Mario World 2: Yoshi's Island]]''</center>
|<center>''[[Super Mario World 2: Yoshi's Island]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Raven
!colspan="3"style="font-size:125%;text-align:left"|Raven
|-
|-
|[[File:YTT Raven.jpg|145x145px]]
|[[File:YTT Raven.jpg|145x145px]]
Line 223: Line 282:
|<center>''[[Super Mario World 2: Yoshi's Island]]''</center>
|<center>''[[Super Mario World 2: Yoshi's Island]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Goonie
!colspan="3"style="font-size:125%;text-align:left"|Goonie
|-
|-
|[[File:Goonie Artwork - Yoshi's New Island.png|145x145px]]
|[[File:Goonie Artwork - Yoshi's New Island.png|145x145px]]
Line 229: Line 288:
|<center>''[[Super Mario World 2: Yoshi's Island]]''</center>
|<center>''[[Super Mario World 2: Yoshi's Island]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|The Blarggs
!colspan="3"style="font-size:125%;text-align:left"|Blarggs
|-
|-
|[[File:Blargg-SMW2.png|145x145px]]
|[[File:Blargg-SMW2.png|145x145px]]
|[[Red Blargg]]s, [[Gargantua Blargg]]s, and [[Nep-Enut]]s, all derivative of the [[Blargg]] from ''[[Super Mario World]]'', are recurring enemies throughout the ''Yoshi's Island'' series. The former two inhabit lava, while the latter inhabits water. [[Blarggwich]], a ghostly variety, actually helps the Yoshis by giving them rides on the [[Flatbed Ferry]] atop its head. ''Yoshi's Island DS'' has [[Gargantua Blargg (tall)|an even larger form of Gargantua Blargg]] as well.
|[[Blargg (small)|Small Blargg]]s, [[Gargantua Blargg]]s, and [[Nep-Enut]]s, all derivative of the [[Blargg]] from ''[[Super Mario World]]'', are recurring enemies throughout the ''Yoshi's Island'' series. The former two inhabit lava, while the latter inhabits water. [[Blarggwich]], a ghostly variety, actually helps the Yoshis by giving them rides on the [[Flatbed Ferry]] atop its head. ''Yoshi's Island DS'' has [[Gargantua Blargg (tall)|an even larger form of Gargantua Blargg]] as well.
|<center>''[[Super Mario World 2: Yoshi's Island]]''</center>
|<center>''[[Super Mario World 2: Yoshi's Island]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Human
!colspan="3"style="font-size:125%;text-align:left"|Human
|-
|-
|[[File:Star Children YIDS.png|145x145px]]
|[[File:Star Children YIDS.png|145x145px]]
|[[Human]]s are a race that appear in most ''Yoshi's Island'' games—however, most of them only appear as babies. Humans play their most important role in ''[[Yoshi's Island DS]]'', where Bowser attempts to kidnap several human babies which he believes are the [[star children]], which will give him the power to take over the world. The Yoshis save several of these babies and join forces to defeat Bowser.
|Humans are a race that appear in most ''Yoshi's Island'' games—however, most of them only appear as babies. Humans play their most important role in ''[[Yoshi's Island DS]]'', where Bowser attempts to kidnap several human babies which he believes are the [[star children]], which will give him the power to take over the world. The Yoshis save several of these babies and join forces to defeat Bowser.
|<center>''[[Donkey Kong (game)|Donkey Kong]]''</center>
|<center>''[[Donkey Kong (game)|Donkey Kong]]''</center>
|-
|}
|}


===Locations===
===Locations===
{| align=center width=100% class="wikitable"
{|align=center width=100% class="wikitable"
|-
|-
!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="3"|Location
!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="3"|Location
Line 252: Line 310:
!width=15% style="background-color: #e0e0e0;"|First Appearance
!width=15% style="background-color: #e0e0e0;"|First Appearance
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Yoshi's Island
!colspan="3"style="font-size:125%;text-align:left"|Yoshi's Island
|-
|-
|[[File:Yoshi's Island place YIDS.png|145x145px]]
|[[File:Yoshi's Island place YIDS.png|145x145px]]
|[[Yoshi's Island (place)|Yoshi's Island]] is the homeland of the [[Yoshi (species)|Yoshis]] and the area where the games in the ''Yoshi's Island'' franchise until ''[[Yoshi's Island DS]]'' take place. The island has been attacked by [[Baby Bowser]] and [[Kamek]] many times, but Yoshi has always restored peace to the island.
|[[Yoshi's Island (location)|Yoshi's Island]] is the homeland of the [[Yoshi (species)|Yoshis]] and the area where the games in the ''Yoshi's Island'' franchise until ''[[Yoshi's Island DS]]'' take place. The island has been attacked by [[Baby Bowser]] and [[Kamek]] many times, but Yoshi has always restored peace to the island.
|<center>''[[Super Mario World]]''</center>
|<center>''[[Super Mario World]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Egg Island
!colspan="3"style="font-size:125%;text-align:left"|Egg Island
|-
|-
|[[File:Egg Island.png|145x145px]]
|[[File:Egg Island.png|145x145px]]
|[[Egg Island]] is the second homeland of the Yoshis which appears in ''Yoshi's New Island''. The island is in front of Yoshi's Island, the main island of the Yoshis. When the [[Stork]] drops [[Baby Mario]] and [[Baby Luigi]] once again, Baby Mario falls down and teams up with the native Yoshis to rescue his brother, who is held captive by Kamek now that Baby Bowser chooses the island to be his resort. When the team defeats [[Bowser]] and rescues Baby Luigi, the Stork takes the babies back to their homes, as the Yoshis bid them farewell.
|[[Egg Island]] is the second homeland of the Yoshis which appears in ''Yoshi's New Island''. The island is in front of Yoshi's Island, the main island of the Yoshis. When the [[stork]] drops [[Baby Mario]] and [[Baby Luigi]] once again, Baby Mario falls down and teams up with the native Yoshis to rescue his brother, who is held captive by Kamek now that Baby Bowser chooses the island to be his resort. When the team defeats [[Bowser]] and rescues Baby Luigi, the stork takes the babies back to their homes, as the Yoshis bid them farewell.
|<center>''[[Yoshi's New Island]]''</center>
|<center>''[[Yoshi's New Island]]''</center>
|-
|}
|}


===Items===
===Items===
{| align=center width=100% class="wikitable"
{|align=center width=100% class="wikitable"
|-
|-
!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="3"|Item
!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left"colspan="3"|Item
|-
|-
!width=10% style="background-color: #e0e0e0;"|Image
!width=10% style="background-color: #e0e0e0;"|Image
Line 275: Line 332:
!width=15% style="background-color: #e0e0e0;"|First Appearance
!width=15% style="background-color: #e0e0e0;"|First Appearance
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Yoshi Eggs
!colspan="3"style="font-size:125%;text-align:left"|Yoshi's Eggs
|-
|-
|[[File:Yoshi Egg Green Artwork - Yoshi's New Island.png|145x145px]]
|[[File:Yoshi Egg Green Artwork - Yoshi's New Island.png|145x145px]]
|[[Yoshi Egg]]s are a staple of any ''Yoshi's Island'' game. They are not only a weapon for the Yoshis to use against enemies, but they are also tools that can be utilized to solve certain puzzles. By swallowing an enemy, a Yoshi can lay an egg. In addition to the standard green Yoshi Eggs, there are also [[Yellow Egg|yellow]], [[Red Egg|red]], and even [[Flashing Egg|flashing]] ones. The yellow ones can be received by hitting a yellow Egg Block, the red ones can be received from red Egg Blocks, while the flashing ones can just be found rarely on the ground. A green egg that bounces off walls will become yellow after the first bounce and red after the second bounce, as well. Other types of eggs are found in the series: [[Giant Egg]]s are formed by swallowing [[Fat Guy]]s; [[Mega Eggdozer]]s are formed by swallowing large enemies like [[Mega Guy]]s and [[Mega Kantera]]; and [[Metal Eggdozer]]s are formed by swallowing metallic enemies like [[Metal Guy]]s and [[Tetu Kantera]].
|[[Yoshi's Egg]]s are a staple of any ''Yoshi's Island'' game. They are not only a weapon for the Yoshis to use against enemies, but they are also tools that can be utilized to solve certain puzzles. By swallowing an enemy, a Yoshi can lay an egg. In addition to the standard green Yoshi's Eggs, there are also [[Yellow Egg|yellow]], [[Red Egg|red]], and even [[Flashing Egg|flashing]] ones. The yellow ones can be received by hitting a yellow Egg Block, the red ones can be received from red Egg Blocks, while the flashing ones can just be found rarely on the ground. A green egg that bounces off walls will become yellow after the first bounce and red after the second bounce, as well. Other types of eggs are found in the series: [[Giant Egg]]s are formed by swallowing [[Fat Guy]]s; [[Mega Eggdozer]]s are formed by swallowing large enemies like [[Mega Guy]]s and [[Mega Kantera]]; and [[Metal Eggdozer]]s are formed by swallowing metallic enemies like [[Metal Guy]]s and [[Tetu Kantera]].
|<center>''[[Super Mario World]]''</center>
|<center>''[[Super Mario World]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Star
!colspan="3"style="font-size:125%;text-align:left"|Star
|-
|-
|[[File:Stars Artwork - Yoshi's New Island.png|145x145px]]
|[[File:Stars Artwork - Yoshi's New Island.png|145x145px]]
|[[Star (Yoshi's Island series)|Stars]] are items that appear from red eggs when they hit an enemy, from enemies that are defeated in certain ways, or from [[Tulip]]s, certain [[crate]]s, and [[Winged Cloud]]s. They represent the amount of time the baby can be off of the Yoshi's back before the Toadies kidnap them. Ending a level with 30 Stars left factors into 100% completion of the level.
|[[Star (Yoshi's Island series)|Star]]s are items that appear from red eggs when they hit an enemy, from enemies that are defeated in certain ways, or from [[Tulip]]s, certain [[crate]]s, and [[Winged Cloud]]s. They represent the amount of time the baby can be off of the Yoshi's back before the Toadies kidnap them. Ending a level with 30 stars left factors into 100% completion of the level.
|<center>''[[Super Mario World 2: Yoshi's Island]]''</center>
|<center>''[[Super Mario World 2: Yoshi's Island]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Smiley Flower
!colspan="3"style="font-size:125%;text-align:left"|Smiley Flower
|-
|-
|[[File:Flower Artwork - Yoshi's New Island.png|145x145px]]
|[[File:Flower Artwork - Yoshi's New Island.png|145x145px]]
Line 293: Line 350:
|<center>''[[Super Mario World 2: Yoshi's Island]]''</center>
|<center>''[[Super Mario World 2: Yoshi's Island]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Red Coin
!colspan="3"style="font-size:125%;text-align:left"|Red coin
|-
|-
|[[File:RedYoshiCoin.jpg|145x145px]]
|[[File:Red Coin Artwork - Yoshi's New Island.png|145x145px]]
|20 [[Red Coin]]s appear in each level. Collecting them all will grant an extra life and factor into the level's 100% completion. They often appear gold, like normal [[coin]]s, but in some games have a slight orange tint even in this form.
|20 [[Red Coin|red coin]]s appear in each level. Collecting them all will grant an extra life and factor into the level's 100% completion. They often appear gold, like normal [[coin]]s, but in some games have a slight orange tint even in this form.
|<center>''[[Super Mario World 2: Yoshi's Island]]''</center>
|<center>''[[Super Mario World 2: Yoshi's Island]]''</center>
|-
|}
|}


===Objects===
===Objects===
{| align=center width=100% class="wikitable"
{|align=center width=100% class="wikitable"
|-
|-
!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="3"|Item
!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left"colspan="3"|Item
|-
|-
!width=10% style="background-color: #e0e0e0;"|Image
!width=10% style="background-color: #e0e0e0;"|Image
Line 310: Line 366:
!width=15% style="background-color: #e0e0e0;"|First Appearance
!width=15% style="background-color: #e0e0e0;"|First Appearance
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Egg Block
!colspan="3"style="font-size:125%;text-align:left"|Egg Block
|-
|-
|[[File:Egg Block Artwork - Yoshi's New Island.png|145x145px]]
|[[File:Egg Block Artwork - Yoshi's New Island.png|145x145px]]
|[[Egg Block]]s are small white cubes with spots on them; the color of the spots shows what the block does. The green Egg Block, when hit, ejects an unlimited number of Yoshi Eggs for the player to utilize in that [[level]]. Up to six Yoshi Eggs will come out of a green Egg Block. The yellow block and red block, however, will only give out 1 yellow egg and 1 red egg, respectively. The [[Expansion Block|magenta block]] is different from the others, as it expands and acts as a boost for the player rather than ejecting eggs.
|[[Egg Block]]s are small white cubes with spots on them; the color of the spots shows what the block does. The green Egg Block, when hit, ejects an unlimited number of Yoshi's Eggs for the player to utilize in that [[level]]. Up to six Yoshi's Eggs will come out of a green Egg Block. The yellow block and red block, however, will only give out 1 yellow egg and 1 red egg, respectively. The [[Expansion Block|magenta block]] is different from the others, as it expands and acts as a boost for the player rather than ejecting eggs.
|<center>''[[Super Mario World 2: Yoshi's Island]]''</center>
|<center>''[[Super Mario World 2: Yoshi's Island]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Flatbed Ferry
!colspan="3"style="font-size:125%;text-align:left"|Flatbed Ferry
|-
|-
|[[File:Flatbed Ferry.png|168x66px]]
|[[File:Flatbed Ferry.png|168x66px]]
Line 322: Line 378:
|<center>''[[Super Mario World 2: Yoshi's Island]]''</center>
|<center>''[[Super Mario World 2: Yoshi's Island]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Winged Cloud
!colspan="3"style="font-size:125%;text-align:left"|Winged Cloud
|-
|-
|[[File:Winged Cloud Artwork - Yoshi's New Island.png|145x145px]]
|[[File:Winged Cloud Artwork - Yoshi's New Island.png|145x145px]]
Line 328: Line 384:
|<center>''[[Super Mario World 2: Yoshi's Island]]''</center>
|<center>''[[Super Mario World 2: Yoshi's Island]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|! Switch
!colspan="3"style="font-size:125%;text-align:left"|! Switch
|-
|-
|[[File:YIDS Redswitch.jpg|145x145px]]
|[[File:YIDS Redswitch.jpg|145x145px]]
|While specific to [[Switch Palace]]s in ''[[Super Mario World]]'', [[! Switch]]es become much more commonplace in the ''[[Yoshi's Island]]'' games. They cause [[Dotted-Line Block]]s to turn into red [[! Block]]s or cause a secret pathway to a bonus area to open up.
|While specific to [[Switch Palace]]s in ''[[Super Mario World]]'', [[! Switch]]es become much more commonplace in the ''[[Yoshi's Island]]'' games. They cause [[Dotted-Line Block]]s to turn into red [[! Block]]s or cause a secret pathway to a bonus area to open up.
|<center>''[[Super Mario World]]''</center>
|<center>''[[Super Mario World]]''</center>
|-
|}
|}


==References==
==References==
<references />
<references/>


{{YoshiGames}}
{{Yoshi games}}
[[Category:Game series]]
[[Category:Game series]]

Revision as of 21:27, March 25, 2024

Yoshi's Island
Logo for the Yoshi's Island series
First installment Super Mario World 2: Yoshi's Island (1995)
Latest installment Yoshi's New Island (2014)
Number of installments 6 (3 main, 1 spin-off, 1 port, and 1 demo)
Franchise Yoshi

The Yoshi's Island series[1] is a video-game sub-series of the Yoshi franchise. It is a series of 2D side-scrolling platformers starring Yoshi, who has the unique ability to throw eggs to defeat enemies. The games generally feature a colorful, storybook-like art style. The games function as prequels to the present era of the Super Mario franchise, as they are set in the infancy of Mario and Luigi, where the Yoshis must work to save Baby Mario and others, including Baby Luigi, from the machinations of Kamek and Baby Bowser. Indeed, the defining trait of the series is that the controlled Yoshi carries a baby character, who ends in a bubble when the former is hurt. When this happens, Yoshi has a set number of seconds to rescue Baby Mario, which can be increased in various ways.[1] The series is primarily developed by Nintendo EAD, with some games being developed by Artoon or other companies. The series began with a home console title, but switched to a focus on handheld entries with Yoshi's Island DS.

List of games in the series

Main games

The following games are part of the Yoshi's Island series:[1]

Title
Cover, original release, and system Synopsis
Super Mario World 2: Yoshi's Island
North American box art of Super Mario World 2: Yoshi's Island
Japan 1995
Super Nintendo Entertainment System
Super Mario World 2: Yoshi's Island revolves around the time when Mario and Luigi were babies. When Kamek attempts to kidnap both Baby Mario and Baby Luigi, he succeeds in kidnapping Baby Luigi, but Baby Mario falls to Yoshi's island and Yoshi finds him. Kamek sends his army of Toadies to find and kidnap Baby Mario. Yoshi and his fellow islanders escort Baby Mario to help him rescue his brother.
Yoshi's Island DS
North American box art for Yoshi's Island DS
USA 2006
Nintendo DS
A sequel to Super Mario World 2: Yoshi's Island, Yoshi's Island DS, features Yoshi and Baby Mario, along with Baby Peach, Baby Bowser, Baby Wario, and Baby DK, on a quest to save all the world's babies (including Baby Luigi). Kamek and Bowser from the future are the ones responsible for the kidnapping of the babies, searching for the star children in order to conquer the universe. The stork manages to attack some Toadies, who drop the babies they are carrying, the babies being Baby Mario and Baby Peach. The Yoshis set out to rescue the babies, encountering more along the way.
Yoshi's New Island
North American box cover of Yoshi's New Island.
USA 2014
Nintendo 3DS
Yoshi's New Island continues the story told from Super Mario World 2: Yoshi's Island prior to Yoshi's Island DS, and it is the first game of the series to employ 3D graphics. It is shown that the stork has delivered the Baby Mario twins to the wrong house and tries to get them to their real parents. Kamek steals Baby Luigi once again and Baby Mario falls on a place called Egg Island, where the Yoshi residents find him and decide to take him to Bowser's Castle, where Baby Bowser plans to turn the island into a personal resort.

Most gameplay elements are borrowed from the first game. Among new elements are the Mega Eggdozers, Metal Eggdozers, and the multiplayer minigame mode. A game was released in 2014 on the Play Nintendo website, under the name of Yoshi's New Island Match-Up.

Spin-off games

These games are inspired by the Yoshi's Island series, but are not part of it.[1]

Title
Cover, original release and system Synopsis
Yoshi Touch & Go
North American box art for Yoshi Touch & Go
Japan 2005
Nintendo DS
The first Yoshi game on the Nintendo DS, Yoshi Touch & Go, features the same story as Super Mario World 2: Yoshi's Island. The game is more of a puzzle game than a platformer like Yoshi's Island was. The game is entirely touch-sensitive, allowing Yoshi to attack enemies with a tap of the stylus.

Reissue

Title
Cover, original release and system Synopsis
Yoshi's Island: Super Mario Advance 3
Super Mario Advance 3 Box Art.jpg
Japan 2002
Game Boy Advance
Yoshi's Island: Super Mario Advance 3 was the Game Boy Advance port of Super Mario World 2. This game was very similar to the original with several differences, such as updated graphics and some new levels. This game also included Mario Bros. as an extra feature, which was a constant theme in the Super Mario Advance series.

Tech demo

Title
Image and system Synopsis
Balloon Trip
Balloon Trip
Nintendo DS
Balloon Trip was a tech demo for the Nintendo DS, shown off at E3 2004. The game had a very simple storyline, in which Baby Mario is floating in the air being held up by 3 balloons. If any enemies touch these balloons, they pop. The player must use the stylus to stop enemies from touching Mario by drawing various things such as clouds and bubbles. This demo was used as the foundation for Yoshi Touch & Go.

Other related games

Original titles

Title
Cover, original release, and system Plot synopsis
Yoshi's Story
North American box art for Yoshi's Story
Japan December 21, 1997
Nintendo 64
Yoshi's Story is the first Yoshi game to feature three-dimensional graphics. It plays much like the Super Mario World 2: Yoshi's Island. The plot for this game revolves around the kidnapping of the Super Happy Tree. After Baby Bowser turned Yoshi's Island into a pop-up book, he stole the Super Happy Tree. At this point, six Baby Yoshis must traverse through six different worlds in order to reclaim the Super Happy Tree and return Yoshi's Island back to its original state.
Yoshi Topsy-Turvy
North American box art for Yoshi Topsy-Turvy
Japan December 9, 2004
Game Boy Advance
Yoshi Topsy-Turvy, or Yoshi's Universal Gravitation in Europe and Australia, features a similar story to Yoshi's Story in where the island is transformed into a picture book. The Spirits transformed the entire island into a book (called the Forbidden Pop-Up Book) and Yoshi has to go through several challenges to earn the right to transform the island back. Once Yoshi has collected the required amount of Happiness Medals, Yoshi can defeat Bowser and save his home. This was one of only two gyro-sensitive games to be released on the Game Boy Advance; the other was WarioWare: Twisted!
Yoshi's Woolly World
North American boxart from Yoshi's Woolly World.
Australia June 25, 2015
Wii U
Yoshi's Woolly World is a side-scroller platform game for the Wii U, produced by Good-Feel. The game features backgrounds, characters and enemies made of yarn, textiles and fabric, similar to the Wii game, Kirby's Epic Yarn, produced by the same company. This is the first Yoshi game to a home console since Yoshi's Story. In this game, which is set in the Craft Island, Kamek turns the wool Yoshis into Wonder Wool, except for Green Yoshi and Red Yoshi. These two remaining inhabitants of the island must save the rest and defeat Kamek and Baby Bowser, who wishes to use the Wonder Wool to build a great castle for himself.
Yoshi's Crafted World
North American box art of Yoshi's Crafted World.
March 29, 2019
Nintendo Switch
Yoshi's Crafted World is a platform game that was announced for the Nintendo Switch during E3 2017, and was released on March 29, 2019. The game has a hand-crafted look similar to Yoshi's Woolly World. Here, all the Dream Gems for the Sundream Stone have been released, tasking the Yoshis to find them until Kamek and Baby Bowser do. There was also a Play Nintendo game based off of Yoshi's Crafted World, called Yoshi's Crafted World Trivia Quiz.

Reissue

Title
Cover, original release and system Synopsis
Poochy & Yoshi's Woolly World
Poochy & Yoshi's Woolly World American boxart
Japan January 19, 2017
Nintendo 3DS
Poochy & Yoshi's Woolly World is a Nintendo 3DS port of Yoshi's Woolly World that was released in January 2017 in Japan and February 2017 in other regions. It includes the entirety of the original game's levels, but multiplayer mode, Miiverse stamps (replaced by Pencil Patches), and bonus minigames have been removed. This port otherwise includes more features when compared to the original: more amiibo are compatible (and thus more Yoshi amiibo patterns are available), the Yoshi patterns unlocked from collecting Wonder Wool are available in three color schemes each (as opposed to one in the original), short videos featuring characters from the game can be viewed in the Scrapbook Theater (the player is quizzed on the video after viewing, if answered correctly, beads are awarded), the player can create up to 10 of their own Yoshi patterns, and a new mode centering on Poochy called Poochy Dash has been added.

Tech demos

Title
Image and system Synopsis
Yoshi Demo
Yoshi Demo
Game Boy Advance
Yoshi Demo was a tech demo for the Game Boy Advance. It consists of a short 3D render of Yoshi's Island followed by an endless level based on Yoshi's Story. Several new enemies were included such as new types of Toadies, Bullet Bills, and a new 5-ton weight enemy. It is unknown if the game was planned to be released.
Purple Yoshi tech demo
Alleged screenshot or mockup of a Game Boy Advance tech demo featuring a Purple Yoshi targeting its tongue towards an enemy on the right. Along with a meter gauge on the lower left, a star icon to the lower right, and a timer on the upper left.
Game Boy Advance
A Purple Yoshi tech demo was created for the Game Boy Advance. Only one screenshot is known to exist, which depicts a Purple Yoshi in a forest fighting several spider-like robots.[2]

Gameplay

The basic gameplay of the Yoshi's Island series is that of a 2D side-scrolling platformer. In addition to the basic run and jump actions, the Yoshi being played as is able to use their tongue to manipulate objects and to eat enemies in most of the games. Once an enemy is eaten, it can be ejected or swallowed. If swallowed, the Yoshi will be able to lay an egg which can be thrown at objects or at enemies. The Yoshi can obtain various power-ups to help complete the level, many of which involve transforming into various vehicles. The baby that the Yoshi carries on his back (usually Baby Mario) can also give the Yoshi various abilities to aid it. The defining feature of the series is the fact that, when the Yoshi is hit by an obstacle that does not make him lose immediately a life, the baby he is carrying ends in a bubble and a timer starts to decrease. If the Yoshi does not manage to pop the bubble before the timer reaches 0, some enemies, typically Toadies, kidnap the baby and the Yoshi loses a life.

The spin-offs in the series feature somewhat different gameplay. In Yoshi Touch & Go, the player must draw lines of clouds with the Nintendo DS Touch Screen, guiding Yoshi and Baby Mario away from enemies as they float down. Enemies can be defeated by drawing bubbles around them or by throwing eggs obtained from eating fruit at them.

Other related games to the series also feature a similar gameplay to its games, some featuring somewhat different gameplay. In Yoshi's Story, fruits are scattered all over every level. After eating 30 fruits in each level, the Baby Yoshis advance to the next one. In Yoshi Topsy-Turvy, the main aspect of gameplay is that the player must tilt the Game Boy Advance to tilt the in-game world, allowing Yoshi to walk on walls in order to traverse the level. In this game, Yoshi is able to eat enemies, but not to lay eggs. Yoshi's Woolly World and Poochy & Yoshi's Woolly World both play similarly to the main Yoshi's Island games, with the only difference being that enemies that are eaten get turned into yarn balls, which can be thrown at framed objects to turn into either platforms or Warp Pipes. Yoshi's Crafted World also plays similarly to the main Yoshi's Island games, with Yoshi traversing through levels by following a yellow trail that represents a path leading to the goal. A feature of the game is the ability to flip between the front and back of stages to throw Yoshi Eggs on a three-dimensional plane.

Major elements of the Yoshi's Island series

Major characters

Protagonists

Character
Image Brief Biography First Appearance
Yoshi
Artwork of Yoshi and Baby Mario from Yoshi's New Island. Yoshi is the main protagonist of the Yoshi's Island series. He is one of the Yoshis who defend the islands whenever they are threatened by evil forces, often carrying Baby Mario and the other babies on his back. He, like the other Yoshis, has various abilities, including Flutter Jumping in the air, ground pounding, swallowing enemies, and producing Yoshi's Eggs. Yoshi is often the one who finds Baby Mario and begins the quests.
Super Mario World
Baby Mario
Artwork of Baby Mario, from Yoshi's New Island. Baby Mario is the starring baby of the Yoshi's Island series. Whenever Kamek attempts to kidnap Baby Mario, he fails, leaving Baby Mario in the care of the Yoshis as he sets out to rescue his brother. Baby Mario has the ability to become completely invincible to all attacks in Yoshi's Island DS after collecting a Super Star. Baby Mario also possesses the power to make Yoshis run more swiftly.
Super Mario World 2: Yoshi's Island
Baby Luigi
Artwork of the Toadies kidnapping Baby Luigi from Yoshi Touch & Go (later reused in Yoshi's Island DS) Baby Luigi plays the damsel in each Yoshi's Island game he appears in: Super Mario World 2: Yoshi's Island, Yoshi's Island DS, Yoshi Touch & Go, and Yoshi's New Island. Each time that he is kidnapped, his brother must team up with the Yoshis to rescue him. In Yoshi's Island DS, Baby Luigi's role is slightly more significant in the fact that he is one of the seven star children.
Super Mario World 2: Yoshi's Island
Poochy
Poochy artwork for Yoshi's Island: Super Mario Advance 3 Poochy is an ally that has appeared in the Yoshi's Island series twice: in Super Mario World 2: Yoshi's Island and in Yoshi's New Island. He is an odd-looking dog, considering the fact that he does not have ears and a nose, and that his lips are protruding. Poochy comes in handy if the Yoshis need to cross certain terrains that are inaccessible to the Yoshis; thus, the Yoshis ride Poochy across said terrain, taking them to a safe environment.
Super Mario World 2: Yoshi's Island
Baby DK
Baby DK riding Red Yoshi Baby DK, alternatively referred to as Baby Donkey Kong, has appeared in only one Yoshi's Island game to date: Yoshi's Island DS. He appeared as an ally who helped the Yoshis rescue Baby Peach back from a group of Ukikis. Baby DK then decides to join the mission to stop Bowser. Baby DK had many useful abilities, including the ability to climb on vines, the ability to make a Yoshi charge through hard rock, and the power to make Yoshi's Eggs explode on impact.
Yoshi's Island DS
Baby Peach
Artwork of Baby Peach riding on Yoshi in Yoshi's Island DS Baby Peach is the infant form of Princess Peach. Her only appearance in the Yoshi's Island series is in Yoshi's Island DS as one of the star children. After Kamek and his army of Toadies attempted to kidnap all children in the Mushroom Kingdom, they failed to nab Baby Peach (along with Baby Mario). Baby Peach teamed up with the Yoshis and Baby Mario to get to Kamek and Bowser and stop his evil plans, freeing the kidnapped babies. She had the ability to help Yoshis float via the use of her parasol.
Mario & Luigi: Partners in Time
Baby Wario
Artwork of Baby Wario sitting on a Light-Blue Yoshi from Yoshi's Island DS Baby Wario is one of the seven star children and the baby version of Wario; he has appeared only in Yoshi's Island DS. Even as a baby, he showed a great love for money, as seen in a few cinemas throughout the game. Baby Wario, though kidnapped, was set free due to his greedy, spoiled, and whiny personality. When the Yoshis find him, they allow Baby Wario to accompany them, though it is for a short duration. Baby Wario has a giant magnet which allows him to attract any metallic object—even coins.
Yoshi's Island DS
Stork
Artwork of the Stork carrying Baby Mario and Baby Luigi in Yoshi's New Island The stork is yet another ally in the Yoshi's Island series. He has appeared in three games: Super Mario World 2: Yoshi's Island, Yoshi's Island DS and Yoshi's New Island. He also appeared in Yoshi Touch & Go. His role in the games was relatively basic and short: to deliver the babies, either to their parents or to a Stork Stop. The stork does not speak in any games, and implied no complex personality. Not much is known about him, but he has always been there to help the Yoshis take care of the babies.
Super Mario World 2: Yoshi's Island

Antagonists

Character
Image Brief Biography First Appearance
Baby Bowser
Baby Bowser's art for Yoshi's Island: Super Mario Advance 3 Baby Bowser is one of the three recurring main antagonists in the Yoshi's Island series. He has appeared in all three Yoshi's Island games to date: Super Mario World 2: Yoshi's Island, Yoshi's Island DS, and Yoshi's New Island. He also appeared in Yoshi Touch & Go, as well as Yoshi's Story, Yoshi's Woolly World, Poochy & Yoshi's Woolly World, and Yoshi's Crafted World. Baby Bowser is a spoiled infant who generally wants his way. In Yoshi's Island DS, Baby Bowser was an ally (temporarily) for the first time. He had the ability to breathe fireballs that could defeat enemies and melt ice. In Yoshi's New Island, Baby Bowser chose Egg Island to be his resort, but his plans were foiled by the Yoshi clan.
Super Mario World 2: Yoshi's Island
Kamek
Artwork of Kamek in Yoshi Touch & Go (Reused for Yoshi's Island DS) Kamek is the main antagonist in the Yoshi's Island series. He has appeared in all three Yoshi's Island games to date: Super Mario World 2: Yoshi's Island, Yoshi's Island DS, and Yoshi's New Island. Like Baby Bowser, he also appeared in Yoshi Touch & Go; unlike Baby Bowser, however, Kamek has appeared in Yoshi's Woolly World, Poochy & Yoshi's Woolly World, and Yoshi's Crafted World as well but does not appear in Yoshi's Story. He is a blue-cloaked Magikoopa who is notable for stealing the babies of the Mushroom Kingdom. Kamek commonly uses his magic to enhance certain enemies into bosses for the Yoshis to fight. When that fails, he tries again—but alas, the Yoshis always prevail over Kamek, foiling his evil plots. However, Kamek has appeared in other Super Mario games, (such as Mario Party DS and Mario & Luigi: Partners in Time), as a minor enemy or boss, his largest antagonist role is in the Yoshi's Island series.
Super Mario World 2: Yoshi's Island
Bowser
Bowser Bowser has appeared in two main Yoshi games: Yoshi's Island DS and Yoshi's New Island. He also appears in Yoshi Topsy-Turvy. During the events of Yoshi's Island DS, Bowser serves as the main antagonist. He travels back in time to find the seven star children, in hopes of receiving their power; if Bowser were to receive their power, he could conquer the universe. He kidnapped as many children as he possibly could, (including his infant self), in order to get the seven star children. However, the star children eventually foil Bowser's plan, forcing him to return to his original time. He also appears in Yoshi's New Island as the final boss—Bowser, however, can only be fought after the player has completed all of the main levels but does not use the Flutter Wings power-up.
Super Mario Bros.

Species

Species
Image Brief Summary First Appearance
Yoshi
Group artwork - Yoshi's New Island.png Yoshis are the main inhabitants of Yoshi's Island. They are dinosaurs who enjoy eating fruits. The type of fruit that a Yoshi likes depends on that Yoshi's color. Yoshis come in many different colors, including Green, Red, Yellow, Blue, Pink, Light-Blue, Purple, Brown, Black, White, and Orange. Yoshis of many of these colors often accompany Yoshi and the babies on their journeys, carrying the babies on their backs. Yoshis have various abilities, including Flutter Jumping in the air, ground pounding, swallowing enemies, and producing Yoshi's Eggs.
Super Mario World
Toady
Toady Toadies are small Magikoopas that fly using the propellers on their heads. Kamek's Toadies are a particular group of four which kidnap Baby Mario if he cries too long. There is also a variant called Solo Toadies, which travel by themselves and attempt to kidnap the baby on Yoshi's back.
Super Mario World 2: Yoshi's Island
Shy Guy
Artwork of three Shy Guys inYoshi Topsy-Turvy (later reused for Yoshi's Island DS) Shy Guys are the most common enemy in the Yoshi's Island series. They are normally quite weak, but have an inordinate amount of alternate versions, including flying ones, stilt-using ones, fat ones, rocket-riding ones, and even pirate-themed ones.
Super Mario Bros. 2
Bandit
Artwork of a Bandit, from Yoshi's New Island. Bandits are tough, lanky Shy Guys with smug grins that will attempt to steal the baby, sometimes carry coins, and sometimes wear crude Yoshi masks. Sometimes, they replace the baby with a green Shy Guy. They also have two baseball-playing versions called Baseball Boys, a red version with a spiked helmet and yellow hood, and a martial artist variety.
Super Mario World 2: Yoshi's Island
Ukiki
Artwork of an Ukiki with a Pokey. Ukikis, formerly Grinders, are monkeys with many different abilities. Some just hop around, others spit watermelon seeds or grab Baby Mario, while others form long swinging chains. They can also throw bombs and yellow Pokeys; these varieties are known as Short Fuses and Seedy Sallies, respectively. They can also swim slowly. When hit, their color darkens.
Super Mario World 2: Yoshi's Island
Raven
Artwork of a Raven from Yoshi Topsy-Turvy Ravens are a species of black, rotund birds. They mostly attack by walking around planet-like objects, though the smaller ones tend to run along walls and ceilings. Raphael the Raven is a Raven enlarged by Kamek's magic.
Super Mario World 2: Yoshi's Island
Goonie
Artwork of Goonies Goonies are a bird enemy that have appeared in several Yoshi's Island games. They tend to travel in groups and attack by diving down to hit Yoshi. There are many Goonie derivatives such as Flightless Goonies, Skeleton Goonies and Bowling Goonies. Goonies are also sometimes seen flying in the background.
Super Mario World 2: Yoshi's Island
Blarggs
Gargantua Blargg Small Blarggs, Gargantua Blarggs, and Nep-Enuts, all derivative of the Blargg from Super Mario World, are recurring enemies throughout the Yoshi's Island series. The former two inhabit lava, while the latter inhabits water. Blarggwich, a ghostly variety, actually helps the Yoshis by giving them rides on the Flatbed Ferry atop its head. Yoshi's Island DS has an even larger form of Gargantua Blargg as well.
Super Mario World 2: Yoshi's Island
Human
Baby Mario, Baby Luigi, Baby Peach, Baby Donkey Kong, Baby Wario, and Baby Bowser in a screenshot from Yoshi's Island DS. Humans are a race that appear in most Yoshi's Island games—however, most of them only appear as babies. Humans play their most important role in Yoshi's Island DS, where Bowser attempts to kidnap several human babies which he believes are the star children, which will give him the power to take over the world. The Yoshis save several of these babies and join forces to defeat Bowser.
Donkey Kong

Locations

Location
Image Brief Summary First Appearance
Yoshi's Island
Yoshi's Island place YIDS.png Yoshi's Island is the homeland of the Yoshis and the area where the games in the Yoshi's Island franchise until Yoshi's Island DS take place. The island has been attacked by Baby Bowser and Kamek many times, but Yoshi has always restored peace to the island.
Super Mario World
Egg Island
Egg Island.png Egg Island is the second homeland of the Yoshis which appears in Yoshi's New Island. The island is in front of Yoshi's Island, the main island of the Yoshis. When the stork drops Baby Mario and Baby Luigi once again, Baby Mario falls down and teams up with the native Yoshis to rescue his brother, who is held captive by Kamek now that Baby Bowser chooses the island to be his resort. When the team defeats Bowser and rescues Baby Luigi, the stork takes the babies back to their homes, as the Yoshis bid them farewell.
Yoshi's New Island

Items

Item
Image Brief Summary First Appearance
Yoshi's Eggs
Artwork of a Yoshi egg, from Yoshi's New Island. Yoshi's Eggs are a staple of any Yoshi's Island game. They are not only a weapon for the Yoshis to use against enemies, but they are also tools that can be utilized to solve certain puzzles. By swallowing an enemy, a Yoshi can lay an egg. In addition to the standard green Yoshi's Eggs, there are also yellow, red, and even flashing ones. The yellow ones can be received by hitting a yellow Egg Block, the red ones can be received from red Egg Blocks, while the flashing ones can just be found rarely on the ground. A green egg that bounces off walls will become yellow after the first bounce and red after the second bounce, as well. Other types of eggs are found in the series: Giant Eggs are formed by swallowing Fat Guys; Mega Eggdozers are formed by swallowing large enemies like Mega Guys and Mega Kantera; and Metal Eggdozers are formed by swallowing metallic enemies like Metal Guys and Tetu Kantera.
Super Mario World
Star
Artwork of Stars from Yoshi's New Island. Stars are items that appear from red eggs when they hit an enemy, from enemies that are defeated in certain ways, or from Tulips, certain crates, and Winged Clouds. They represent the amount of time the baby can be off of the Yoshi's back before the Toadies kidnap them. Ending a level with 30 stars left factors into 100% completion of the level.
Super Mario World 2: Yoshi's Island
Smiley Flower
Artwork of a Flower, from Yoshi's New Island. Five Smiley Flowers appear in each level. Collecting them all will grant an extra life and factor into the level's 100% completion. The enemy Fooly Flower pretends to be a Smiley Flower, but will attempt to roll over any approaching Yoshi.
Super Mario World 2: Yoshi's Island
Red coin
Artwork of a red coin, from Yoshi's New Island. 20 red coins appear in each level. Collecting them all will grant an extra life and factor into the level's 100% completion. They often appear gold, like normal coins, but in some games have a slight orange tint even in this form.
Super Mario World 2: Yoshi's Island

Objects

Item
Image Brief Summary First Appearance
Egg Block
Artwork of an Egg Block, from Yoshi's New Island. Egg Blocks are small white cubes with spots on them; the color of the spots shows what the block does. The green Egg Block, when hit, ejects an unlimited number of Yoshi's Eggs for the player to utilize in that level. Up to six Yoshi's Eggs will come out of a green Egg Block. The yellow block and red block, however, will only give out 1 yellow egg and 1 red egg, respectively. The magenta block is different from the others, as it expands and acts as a boost for the player rather than ejecting eggs.
Super Mario World 2: Yoshi's Island
Flatbed Ferry
A green Flatbed Ferry. The Flatbed Ferry is the Yoshi franchise's version of the Lift, and typically follows a dotted path. They come in numerous colors, typically indicative of their speed or behavior.
Super Mario World 2: Yoshi's Island
Winged Cloud
Artwork of a Winged Cloud, from Yoshi's New Island. The Winged Cloud is an object that, when hit with an egg or similar object, will typically drop an item, an object, a group of items, or cause some even to occur, such as stairs appearing. They are sometimes invisible, becoming instead transparent when a Yoshi touches them.
Super Mario World 2: Yoshi's Island
! Switch
! Switch While specific to Switch Palaces in Super Mario World, ! Switches become much more commonplace in the Yoshi's Island games. They cause Dotted-Line Blocks to turn into red ! Blocks or cause a secret pathway to a bonus area to open up.
Super Mario World

References

  1. ^ a b c d Description of the Yoshi's Island series on the Super Mario PiaMedia:SMP Yoshi's Island opt.png. The main description states A side-scroller action game where Yoshi protects the baby-form [of Mario] Baby Mario as an adventure unfolds. If hit by an enemy's attack, Baby Mario is separated. This heart-pounding system where you must quickly rescue [Baby Mario] is fun!
  2. ^ The Mystery of the Purple Yoshi Tech Demo (Game Boy Advance, 2000). YouTube. Retrieved April 22, 2019.