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[[File:NSMBW World 2-4 Screenshot.png|thumb|Wind in ''New Super Mario Bros. Wii'']]
[[File:NSMBW World 2-4 Screenshot.png|thumb|Wind in ''New Super Mario Bros. Wii'']]
'''Wind''' is a mechanic that appears in some of the ''Mario'' games as an obstacle. While wind itself cannot hurt the player, it can blow them into an enemy or a [[pit]].
'''Wind''' appears in the [[Super Mario (franchise)|''Super Mario'' franchise]] most commonly as an obstacle, and while wind itself cannot hurt the player, it can blow them into an enemy or a [[pit]].
==History==
===''Golf'' / ''Mario Golf'' series===
Wind is a factor to consider when planning shots in ''[[Golf (series)|Golf]]'' and ''[[Mario Golf (series)|Mario Golf]]'' games, similarly to real-world golf. Its speed and direction influences where the ball will land.


==History==
===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario Bros.: The Lost Levels''====
====''Super Mario Bros.: The Lost Levels''====
[[File:SMAS LL World A-3 Screenshot.png|150px|thumb|right|[[Luigi]] avoiding wind in the ''Super Mario All-Stars'' version of ''Super Mario Bros.: The Lost Levels''.]]
[[File:SMAS LL World A-3 Screenshot.png|150px|thumb|[[Luigi]] avoiding wind in the ''Super Mario All-Stars'' version of ''Super Mario Bros.: The Lost Levels''.]]
In ''[[Super Mario Bros.: The Lost Levels]]'', wind<ref>''Super Mario All-Stars'' Nintendo Player's Guide, page 48.</ref> appears for the first time as one of the game's new special features. It is represented by floating leaves. While it is dangerous at times, it is needed to clear a few gaps in some levels. Some of these gaps are so big that crossing them requires the player to use a combination of [[trampoline]]s, wind, and bouncing off of one or more enemies. Wind is not present in the ''[[Super Mario Bros. Deluxe]]'' versions of the levels, requiring changes to some of them.
Wind<ref>{{cite|title=''Super Mario All-Stars'' Nintendo Player's Guide|page=48|date=1993|publisher=Nintendo of America|language=en-us}}</ref> in ''[[Super Mario Bros.: The Lost Levels]]'' is represented by floating leaves, and while dangerous at times, is needed to clear a few gaps in some levels. Some of these gaps are so big that crossing them requires the player to use a combination of [[trampoline]]s, wind, and bouncing off of one or more enemies. Wind is not present in the ''[[Super Mario Bros. Deluxe]]'' versions of the levels, requiring changes to some of them.


====''Super Mario 64'' / ''Super Mario 64 DS''====
====''Super Mario 64'' / ''Super Mario 64 DS''====
In some levels of ''[[Super Mario 64]]'' and its [[Super Mario 64 DS|DS remake]], such as [[Cool, Cool Mountain]], [[Tall, Tall Mountain]], [[Tiny-Huge Island]], and the DS-exclusive [[Chief Chilly Challenge]], there are upward gusts of wind that can carry the player over a gap. Horizontal wind also appears in a few of these areas and a few more, such as [[Snowman's Land]] and [[Rainbow Ride]], and can push the player into a gap or other obstacle instead. In addition, a cloud enemy called [[Fwoosh]] guards the entrance to the [[Slide (Super Mario 64)|slide]] on Tall, Tall Mountain; it will attempt to blow the player away as they cross. These gusts of wind, as well as those of the Snowman's Land snowman, can also blow the character's [[cap]] away. One wind gust in Chief Chilly Challenge is so strong that only [[Metal Mario (form)|Metal Wario]] can get past it.
Wind in ''[[Super Mario 64]]'' and its [[Super Mario 64 DS|DS remake]] appears in courses such as [[Cool, Cool Mountain]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]; and the DS-exclusive [[Chief Chilly Challenge]], there are upward gusts of wind that can carry the player over a gap. Horizontal wind also appears in a few of these areas and a few more, such as [[Snowman's Land]] and [[Rainbow Ride]], and can push the player into a gap or other obstacle instead. In addition, a cloud enemy called [[Fwoosh]] guards the entrance to the [[Slide (Super Mario 64)|slide]] on Tall, Tall Mountain; it will attempt to blow the player away as they cross. These gusts of wind, as well as those of the Snowman's Land snowman, can also blow the character's [[cap]] away. A wind gust in Chief Chilly Challenge can only be passed by [[Metal Mario|Metal Wario]] due to its strength.


====''Super Mario Galaxy''====
====''Super Mario Galaxy''====
[[File:Floaty Fluff.png|thumb|left|Wind in ''Super Mario Galaxy''.]]
[[File:Floaty Fluff.png|thumb|left|Wind in ''Super Mario Galaxy''.]]
Wind<ref>Black, Fletcher. ''Super Mario Galaxy'' [[Prima Games|PRIMA]] Official Game Guide, page 166.</ref> appears in ''[[Super Mario Galaxy]]'' in the [[Gusty Garden Galaxy]]. Here, the player must ride [[Floaty Fluff]]s to cross large, windy gaps.
Wind<ref>{{cite|author=Black, Fletcher|title=''Super Mario Galaxy'' PRIMA Official Game Guide|page=166|date=November 9, 2007|publisher=[[Prima Games]]|language=en-us|978-0-7615-5643-5}}</ref> in ''[[Super Mario Galaxy]]'' is featured in the [[Gusty Garden Galaxy]]. Here, the player must ride [[Fluff (object)|Floaty Fluff]]s to cross large, windy gaps.
{{br}}


====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
Wind<ref>Bueno, Fernando. ''New Super Mario Bros. Wii'' [[Prima Games|PRIMA]] Official Game Guide, page 46.</ref> reappears in ''[[New Super Mario Bros. Wii]]''. It only appears in [[World 2-4 (New Super Mario Bros. Wii)|World 2-4]], where it can blow [[Coin]]s around the level, and can be noticed by the sand that it carries along the way. Enemies in the level will turn against the wind when it comes and won't move until it goes away. It can also push the player right, though Mario can [[crouch]] to stand still. Like in ''Super Mario Bros.: The Lost Levels'', it is needed to reach certain parts of the level, mainly one of the [[Star Coin]]s.
Wind<ref>{{cite|Bueno, Fernando|title=''New Super Mario Bros. Wii'' [[Prima Games|PRIMA]] Official Game Guide|page=46|language=en-us|publisher=Prima Games|date=November 15, 2009|isbn=978-0-307-46592-4}}</ref> in ''[[New Super Mario Bros. Wii]]'' appears only in [[World 2-4 (New Super Mario Bros. Wii)|World 2-4]], where it can blow [[coin]]s around the level, and can be noticed by the sand that it carries along the way. Enemies in the level will turn against the wind when it comes and won't move until it goes away. It can also push the player right, though Mario can [[crouch]] to stand still. Like in ''Super Mario Bros.: The Lost Levels'', it is needed to reach certain parts of the level, mainly one of the [[Star Coin]]s and the [[Goal Pole (secret)|hidden goal]].


====''Super Mario Galaxy 2''====
====''Super Mario Galaxy 2''====
In ''[[Super Mario Galaxy 2]]'', wind is blown by windmills in [[Honeybloom Galaxy]], [[Cloudy Court Galaxy]], and [[Grandmaster Galaxy]]. The clouds created by [[Cloud Mario]] can be carried by the gust, thus reaching far away locations.
Wind in ''[[Super Mario Galaxy 2]]'' is blown by windmills in [[Honeybloom Galaxy]], [[Cloudy Court Galaxy]], and [[Grandmaster Galaxy]]. The clouds created by [[Cloud Mario]] can be carried by the gust, thus reaching far away locations.


====''Super Mario 3D World''====
====''Super Mario 3D World''====
[[File:SM3DW Ty-Foo Flurries.png|thumb|Three [[Ty-foo]]s blowing wind in ''[[Super Mario 3D World]].]]
[[File:SM3DW Ty-Foo Flurries.png|thumb|Three [[Ty-foo]]s blowing wind in ''[[Super Mario 3D World]].]]
Wind appears in ''[[Super Mario 3D World]]'', where it is blown by the [[Ty-foo]] enemies in the levels [[Ty-Foo Flurries]] and [[Gigantic Seasick Wreck]]. A small gust of wind is seen in the former level, being blown under an abyss that contains a [[Green Star]].
Wind in ''[[Super Mario 3D World]]'' is blown by the [[Ty-foo]] enemies in the levels [[Ty-Foo Flurries]] and [[Gigantic Seasick Wreck]], with a small gust of wind appearing in the former level, being blown under an abyss that contains a [[Green Star]].


====''Super Mario Odyssey''====
====''Super Mario Odyssey''====
Wind appears in ''[[Super Mario Odyssey]]''. Some gusts of wind will send Mario high into the air. A hidden area found post-game in the [[Cascade Kingdom]] has wind that blows intermittently, which can push Mario off the ground. Mario can throw [[Cappy]] at this wind, which will blow Cappy in the direction the wind is facing, and is used to activate [[Lever Switch]]es that would normally be unreachable. Ty-foos also reappear, and can be [[capture]]d in order to blow away enemies and certain platforms.
Wind in ''[[Super Mario Odyssey]]'' can appear in gusts capable of sending Mario high into the air. A hidden area found post-game in the [[Cascade Kingdom]] has wind that blows intermittently, which can push Mario off the ground. Mario can throw [[Cappy]] at this wind, which will blow Cappy in the direction the wind is facing, and is used to activate [[Lever Switch]]es that would normally be unreachable. Ty-foos also reappear, and can be [[capture]]d in order to blow away enemies and certain platforms.


====''Super Mario Maker 2''====
====''Super Mario Maker 2''====
In ''[[Super Mario Maker 2]]'', wind blows in the desert theme at night, and functions mostly the same way it did in ''New Super Mario Bros. Wii'', except that it can change direction.
Wind in ''[[Super Mario Maker 2]]'' blows in the desert theme at night, functioning mostly how it does in ''New Super Mario Bros. Wii'', except that it can change its direction and frequency depending on the game style.


===''Donkey Kong'' (Game Boy)===
===''Donkey Kong'' (Game Boy)===
In ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]], wind appears in stages [[Stage 6-6|6-6]], [[Stage 8-10|8-10]], [[Stage 8-16|8-16]], and [[Stage 9-8|9-8]], where they blow Mario left or right slightly based on the direction the clouds in the background are moving.
Wind in the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' appears in stages [[Stage 6-6|6-6]], [[Stage 8-10|8-10]], [[Stage 8-16|8-16]], and [[Stage 9-8|9-8]], where they blow Mario left or right slightly based on the direction the clouds in the background are moving.


===''Donkey Kong Country 2: Diddy's Kong Quest''===
===''Donkey Kong Country 2: Diddy's Kong Quest''===
In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', wind<ref>Shinoda, Paul, Kent Miller. ''Donkey Kong Country 2: Diddy's Kong Quest'' [[Nintendo]] Player's Guide, page 92.</ref> appears and features prominently in two courses: [[Gusty Glade]], where it is used to jump over long holes or hinder the player by blowing them into unwanted directions; and [[Windy Well]], where the wind blows upward and lifts the Kongs to high platforms. Wind also appears in the [[Squawks the Parrot|Squawks]] and [[Squitter the Spider|Squitter]] portion of the level [[Animal Antics]]. In this game, the wind is represented by leaves, much like in ''The Lost Levels''.
Wind<ref>{{cite|author=Shinoda, Paul, Kent Miller|title=''Donkey Kong Country 2: Diddy's Kong Quest'' [[Nintendo]] Player's Guide|date=1995|publisher=Nintendo of America|language=en-us|page=92}}</ref> in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' is a gameplay mechanic represented by blowing leaves and is in a few courses. In [[Gusty Glade (Donkey Kong Country 2: Diddy's Kong Quest)|Gusty Glade]], it is used to jump over long holes or hinder the player by blowing them into unwanted directions. In [[Windy Well (Donkey Kong Country 2: Diddy's Kong Quest)|Windy Well]], the wind blows upward and lifts the Kongs to high platforms. In [[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]], wind appears in the [[Squawks the Parrot|Squawks]] and [[Squitter the Spider|Squitter]] portions.
 
===''Mario Party'' series===
Wind in the [[Mario Party (series)|''Mario Party'' series]] is an obstacle appearing in some [[minigame]]s. In [[Tightrope Treachery]] in ''[[Mario Party]]'' and [[Rainbow Run (minigame)|Rainbow Run]] in ''[[Mario Party 2]]'', the player can lose balance from strong winds. Wind appears in the ''[[Mario Party Advance]]'' minigame [[Forest Jump]]. In ''[[Mario Party 8]]'', wind acts as an obstacle in the minigame [[Treacherous Tightrope]].


===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
====''Super Smash Bros.''====
{{main-wiki|SmashWiki|Wind}}
In ''[[Super Smash Bros.]]'', wind appears on the [[Dream Land (Super Smash Bros.)|Dream Land]] stage. Here, a tree named [[Whispy Woods]] blows wind at fighters in an attempt to blow them off the stage.
[[File:Greengreens.jpg|thumb|left|Whispy Woods blowing wind in ''Super Smash Bros. Melee''.]]
Wind is a generic stage hazard in at least one stage in every ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' game. In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', wind is blown by [[Whispy Woods]] on the games' respective [[Dream Land (Super Smash Bros.)|Dream Land]] and [[Green Greens]] stages, and putting fighters at risk of being blown off of the stage. In ''[[Super Smash Bros. Brawl]]'', wind will sometimes blow wind upwards on [[Pokémon Stadium 2]], causing it to take longer to get down, and [[PictoChat]] sometimes has drawn wind blown to the left, having the effect of wind. Wind also appears in the returning Green Greens stage in ''Super Smash Bros. Brawl''. In ''[[Super Smash Bros. for Nintendo 3DS]]'', wind occurs in the [[Paper Mario (stage)|Paper Mario stage]] when the [[Fan]] appears, blowing fighters to the right, and wind can also occur in [[PictoChat 2]]. Dream Land returned as a downloadable stage in ''Super Smash Bros. for Nintendo 3DS'' / ''[[Super Smash Bros. for Wii U|Wii U]]'', so wind also appears in those games. In ''[[Super Smash Bros. Ultimate]]'', wind appears in various returning stages, including Dream Land, Green Greens, and PictoChat.


====''Super Smash Bros. Melee''====
In ''Super Smash Bros. Brawl'', wind appears on some levels in [[smashwiki:Adventure Mode: The Subspace Emissary|The Subspace Emissary]], such as [[The Wilds]], [[The Swamp]], The [[Battleship Halberd Exterior]] and [[The Glacial Peak]]. It blows like normal wind to the side, but it also blows upward in the swamp. The [[smashwiki:Borboras|Borboras]] also blow wind. [[Ridley]] can produce wind from his wings during his boss fight.
[[File:Greengreens.jpg|thumb|Whispy Woods blowing wind in ''Super Smash Bros. Melee''.]]
In ''[[Super Smash Bros. Melee]]'', wind appears on the [[Green Greens]] stage. Here, Whispy Woods blows wind either left or right, attempting to blow fighters off of the stage as he did in ''Super Smash Bros.''


====''Super Smash Bros. Brawl''====
In ''Super Smash Bros. Ultimate'', certain [[Spirit (Super Smash Bros. Ultimate)|spirit]] battles (e.g. [[Raccoon Mario|Fox Luigi]]) have wind blowing either periodically or constantly. Some spirits can make a fighter partly or completely immune to wind.
[[File:The Swamp.PNG|thumb|left|Wind in ''Super Smash Bros. Brawl''.]]
{{br}}
[[File:Borboras-SSE.png|thumb|A Borboras, blowing wind in ''Super Smash Bros. Brawl''.]]
In ''[[Super Smash Bros. Brawl]]'', wind appears on some levels in the [[Subspace Emissary]], such as [[The Wilds]], [[The Swamp]], The [[Battleship Halberd Exterior]] and [[The Glacial Peak]]. It blows like normal wind to the side, but it also blows upward in the swamp. The stage [[Pokémon Stadium 2]] will sometimes blow wind upwards, causing it to take longer to get down. The [[PictoChat]] stage also features drawn wind blown to the left. Since Green Greens returns from ''Super Smash Bros. Melee'', so does the wind on the stage. The [[Borboras]], enemies in the Subspace Emissary, also blow wind. [[Ridley]] can produce wind from his wings during his boss fight.


====''Super Smash Bros. for Nintendo 3DS / Wii U''====
===''Donkey Kong Jungle Beat'' / ''New Play Control! Donkey Kong Jungle Beat''===
In the [[Super Smash Bros. for Nintendo 3DS|3DS version]] of the game, wind occurs in the [[Paper Mario (stage)|Paper Mario stage]] when the [[Sticker_(Paper_Mario:_Sticker_Star)#Fan|Fan]] appears, blowing fighters to the right, and wind can also occur in [[PictoChat 2]]. In the returning downloadable [[Dream Land (Super Smash Bros.)|Dream Land]] stage for both games, Whispy Woods once again attempts to blow fighters off the stage.
Wind in ''[[Donkey Kong Jungle Beat]]'' and its [[Wii]] [[New Play Control! Donkey Kong Jungle Beat|port]] is blown out by [[Wind Mouth]]s.


====''Super Smash Bros. Ultimate''====
===''Yoshi Touch & Go''===
In ''[[Super Smash Bros. Ultimate]]'', certain [[Spirit (Super Smash Bros. Ultimate)|spirit]] battles (e.g. [[Raccoon Mario|Fox Luigi]]) have wind blowing either periodically or constantly. Some spirits can make a fighter partly or completely immune to wind.
Wind in ''[[Yoshi Touch & Go]]'' can blow randomly in some areas, and can be produced by blowing into the microphone. It can cause all the created platforms to disappear.


===''Yoshi'' franchise===
===''Super Princess Peach''===
Wind in ''[[Super Princess Peach]]'' serves as a hindrance which stops the player from using the [[Joy (vibe)|Joy]] [[vibe]] to fly up to various areas of a level, as the player may be able to skip parts of a level or access secret areas with the ability.


====''Yoshi Touch & Go''====
===''Yoshi's Island DS''===
Wind reappears in the [[Nintendo DS]] game ''[[Yoshi Touch & Go]]'', where it can blow randomly in some areas, and can be produced by blowing into the microphone, or. It can cause all the created platforms to disappear.
[[File:YIDSBabyPeachParasol.png|thumb|Baby Peach using her parasol to catch wind.]]
 
Wind in ''[[Yoshi's Island DS]]'' is featured as upward vertical columns, but [[Baby Peach]] can use her parasol to catch the currents that take her and Yoshi to higher platforms.
====''Yoshi's Island DS''====
[[File:YIDSBabyPeachParasol.png|thumb|200px|right|Baby Peach using her parasol to catch wind.]]
In ''[[Yoshi's Island DS]]'', [[Baby Peach]] can use her parasol to catch wind currents that allow her and Yoshi to reach higher platforms.


===''Paper Mario'' series===
===''Paper Mario'' series===
====''Super Paper Mario''====
====''Super Paper Mario''====
Wind exists near the end of [[The Dotwood Tree|Chapter 3-3]] of ''[[Super Paper Mario]]''. The player can ride the red wind to the [[Warp Pipe]] at the end to finish the chapter.
Wind in ''[[Super Paper Mario]]'' exists near the end of [[The Dotwood Tree|Chapter 3-3]], and the player can ride the red wind to the [[Warp Pipe]] at the end to finish the chapter.


====''Paper Mario: Color Splash''====
====''Paper Mario: Color Splash''====
In ''[[Paper Mario: Color Splash]]'', when Mario and [[Huey]] go to [[Mustard Café]] after saving the purple [[Big Paint Star]], they are both blown by a gust of wind into a giant hole that the Paint Star repainted.
Wind in ''[[Paper Mario: Color Splash]]'' blows Mario and [[Huey]] into a giant hole that the Paint Star repainted when they go to [[Mustard Café]] after saving the purple [[Big Paint Star]].
 
===''Mario Kart'' series===
====''Mario Kart 7''====
Wind in ''[[Mario Kart 7]]'' is often blown out of [[Warp Pipe|pipe]]s and can push the player around, in courses such as [[3DS Mario Circuit|Mario Circuit]] and [[3DS Rock Rock Mountain|Rock Rock Mountain]], and it can also be used for the elevation of a glider, such as that blown by [[Koopa Clown Car]]s in [[Wuhu Loop]] and [[3DS Neo Bowser City|Neo Bowser City]]. The [[Screaming Pillar]]s in [[3DS DK Jungle|DK Jungle]] blow wind that pushes the player back. [[Current]]s in courses such as [[3DS Wario Shipyard|Wario Shipyard]] function similarly to wind.
 
====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
Wind reappears in {{classic|3DS|Neo Bowser City}} in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'' and in {{classic-link|DS|Shroom Ridge}}, [[Ninja Hideaway]], {{classic-link|3DS|Rock Rock Mountain}}, and {{classic-link|Tour|Singapore Speedway}} in the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' for the latter game. In {{classic|DS|Shroom Ridge}}, wind acts as a shortcut near the end of the track, and like in ''[[Mario Kart Tour]]'', tricks can be performed by driving over wind.
 
====''Mario Kart Tour''====
[[File:MKT Tour13 WarioCupChallenge.png|thumb|left|Wind propellers in [[SNES Mario Circuit 1]]'s Glider Challenge]]
Wind in ''Mario Kart Tour'' appears in the returning courses Rock Rock Mountain and Neo Bowser City, and is usually added to trick and reverse/trick variants of courses, such as [[DS DK Pass|DS DK Pass R/T]]. When driven over, it grants a [[Jump Boost]]. Wind also usually appears in [[Precision Gliding]] and [[Glider Challenge]]s, and it is usually created by pipes and propellers. It is also created by the fans and bamboo in Ninja Hideaway. Propellers emitting wind can also appear up and down in this game, with downwards wind being used to cause the player to drop down.
 
In some courses or variants such as [[Vancouver Velocity 2|Vancouver Velocity 2R/T]], wind is used in the {{wp|Stanley Park}} section to allow the player to perform Jump Boosts.
 
===''Mario & Luigi: Dream Team''===
Strong gusts of wind appear near the top of [[Mount Pajamaja]] and in [[Somnom Woods]] in ''[[Mario & Luigi: Dream Team]]'', which push [[Mario]] and [[Luigi]] in its direction while they are using [[Spin Jump (Mario & Luigi series)|Spin Jump]].
{{br}}


===''Mario Kart 7''===
==Names in other languages==
Wind appears in ''[[Mario Kart 7]]'' on several courses, such as [[Mario Circuit (3DS)|Mario Circuit]] and [[Rock Rock Mountain]]. It is often blown out of [[Warp Pipe|pipe]]s and can push the player around. It can also be used for the elevation of a glider. The [[Screaming Pillar]]s in [[DK Jungle (3DS)|DK Jungle]] blow wind that pushes the player back.
{{foreign names
|Jap=追い風<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title="Super Mario Bros. 2"『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo|publisher=Shogakukan|date=2015|page=29}}</ref>
|JapR=Oikaze
|JapM=Tailwind <small>(''Super Mario Bros.: The Lost Levels'')</small>
|Jap2=強風<ref>{{cite|author=----|title="Super Mario 64."『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo|publisher=Shogakukan|date=2015|page=91}}</ref>
|Jap2R=Kyōfū
|Jap2M=Strong Wind <small>(''Super Mario 64'')</small>
}}


===''Mario Golf'' series===
==Gallery==
Wind is a factor to consider when planning shots in ''[[Mario Golf (series)|Mario Golf]]'' games. Its speed and direction will influence where the ball will land.
<gallery>
DKC2 Wind 1.png|Sprite from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
DKC2 Wind 2.png|Sprite from ''Donkey Kong Country 2: Diddy's Kong Quest''
MPA Forest Jump Screenshot.png|Screenshot from ''[[Mario Party Advance]]''
The Swamp.PNG|Screenshot from ''[[Super Smash Bros. Brawl]]''
Borboras-SSE.png|Screenshot of a [[smashwiki:Borboras|Borboras]] from ''Super Smash Bros. Brawl''
</gallery>


==References==
==References==
{{NIWA|SmashWiki=1|ZeldaWiki=1}}
<references/>
<references/>


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[[Category:Traps and Obstacles]]
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[[Category:Donkey Kong Country 2: Diddy's Kong Quest]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest]]
[[Category:Mario & Luigi: Partners in Time]]
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[[Category:Paper Mario: Color Splash]]
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[[Category:Super Paper Mario]]
[[Category:Super Smash Bros.]]
[[Category:Super Smash Bros.]]

Latest revision as of 16:59, June 5, 2024

Wind in New Super Mario Bros. Wii

Wind appears in the Super Mario franchise most commonly as an obstacle, and while wind itself cannot hurt the player, it can blow them into an enemy or a pit.

History[edit]

Golf / Mario Golf series[edit]

Wind is a factor to consider when planning shots in Golf and Mario Golf games, similarly to real-world golf. Its speed and direction influences where the ball will land.

Super Mario series[edit]

Super Mario Bros.: The Lost Levels[edit]

Luigi avoiding numerous Flying Cheep-Cheeps and the heavy wind and collecting coins in World A-3
Luigi avoiding wind in the Super Mario All-Stars version of Super Mario Bros.: The Lost Levels.

Wind[1] in Super Mario Bros.: The Lost Levels is represented by floating leaves, and while dangerous at times, is needed to clear a few gaps in some levels. Some of these gaps are so big that crossing them requires the player to use a combination of trampolines, wind, and bouncing off of one or more enemies. Wind is not present in the Super Mario Bros. Deluxe versions of the levels, requiring changes to some of them.

Super Mario 64 / Super Mario 64 DS[edit]

Wind in Super Mario 64 and its DS remake appears in courses such as Cool, Cool Mountain; Tall, Tall Mountain; Tiny-Huge Island; and the DS-exclusive Chief Chilly Challenge, there are upward gusts of wind that can carry the player over a gap. Horizontal wind also appears in a few of these areas and a few more, such as Snowman's Land and Rainbow Ride, and can push the player into a gap or other obstacle instead. In addition, a cloud enemy called Fwoosh guards the entrance to the slide on Tall, Tall Mountain; it will attempt to blow the player away as they cross. These gusts of wind, as well as those of the Snowman's Land snowman, can also blow the character's cap away. A wind gust in Chief Chilly Challenge can only be passed by Metal Wario due to its strength.

Super Mario Galaxy[edit]

Wind in Super Mario Galaxy.

Wind[2] in Super Mario Galaxy is featured in the Gusty Garden Galaxy. Here, the player must ride Floaty Fluffs to cross large, windy gaps.

New Super Mario Bros. Wii[edit]

Wind[3] in New Super Mario Bros. Wii appears only in World 2-4, where it can blow coins around the level, and can be noticed by the sand that it carries along the way. Enemies in the level will turn against the wind when it comes and won't move until it goes away. It can also push the player right, though Mario can crouch to stand still. Like in Super Mario Bros.: The Lost Levels, it is needed to reach certain parts of the level, mainly one of the Star Coins and the hidden goal.

Super Mario Galaxy 2[edit]

Wind in Super Mario Galaxy 2 is blown by windmills in Honeybloom Galaxy, Cloudy Court Galaxy, and Grandmaster Galaxy. The clouds created by Cloud Mario can be carried by the gust, thus reaching far away locations.

Super Mario 3D World[edit]

Screenshot of Ty-foos in Super Mario 3D World.
Three Ty-foos blowing wind in Super Mario 3D World.

Wind in Super Mario 3D World is blown by the Ty-foo enemies in the levels Ty-Foo Flurries and Gigantic Seasick Wreck, with a small gust of wind appearing in the former level, being blown under an abyss that contains a Green Star.

Super Mario Odyssey[edit]

Wind in Super Mario Odyssey can appear in gusts capable of sending Mario high into the air. A hidden area found post-game in the Cascade Kingdom has wind that blows intermittently, which can push Mario off the ground. Mario can throw Cappy at this wind, which will blow Cappy in the direction the wind is facing, and is used to activate Lever Switches that would normally be unreachable. Ty-foos also reappear, and can be captured in order to blow away enemies and certain platforms.

Super Mario Maker 2[edit]

Wind in Super Mario Maker 2 blows in the desert theme at night, functioning mostly how it does in New Super Mario Bros. Wii, except that it can change its direction and frequency depending on the game style.

Donkey Kong (Game Boy)[edit]

Wind in the Game Boy version of Donkey Kong appears in stages 6-6, 8-10, 8-16, and 9-8, where they blow Mario left or right slightly based on the direction the clouds in the background are moving.

Donkey Kong Country 2: Diddy's Kong Quest[edit]

Wind[4] in Donkey Kong Country 2: Diddy's Kong Quest is a gameplay mechanic represented by blowing leaves and is in a few courses. In Gusty Glade, it is used to jump over long holes or hinder the player by blowing them into unwanted directions. In Windy Well, the wind blows upward and lifts the Kongs to high platforms. In Animal Antics, wind appears in the Squawks and Squitter portions.

Mario Party series[edit]

Wind in the Mario Party series is an obstacle appearing in some minigames. In Tightrope Treachery in Mario Party and Rainbow Run in Mario Party 2, the player can lose balance from strong winds. Wind appears in the Mario Party Advance minigame Forest Jump. In Mario Party 8, wind acts as an obstacle in the minigame Treacherous Tightrope.

Super Smash Bros. series[edit]

SmashWiki article: Wind
Whispy Woods blowing wind in Super Smash Bros. Melee.

Wind is a generic stage hazard in at least one stage in every Super Smash Bros. game. In Super Smash Bros. and Super Smash Bros. Melee, wind is blown by Whispy Woods on the games' respective Dream Land and Green Greens stages, and putting fighters at risk of being blown off of the stage. In Super Smash Bros. Brawl, wind will sometimes blow wind upwards on Pokémon Stadium 2, causing it to take longer to get down, and PictoChat sometimes has drawn wind blown to the left, having the effect of wind. Wind also appears in the returning Green Greens stage in Super Smash Bros. Brawl. In Super Smash Bros. for Nintendo 3DS, wind occurs in the Paper Mario stage when the Fan appears, blowing fighters to the right, and wind can also occur in PictoChat 2. Dream Land returned as a downloadable stage in Super Smash Bros. for Nintendo 3DS / Wii U, so wind also appears in those games. In Super Smash Bros. Ultimate, wind appears in various returning stages, including Dream Land, Green Greens, and PictoChat.

In Super Smash Bros. Brawl, wind appears on some levels in The Subspace Emissary, such as The Wilds, The Swamp, The Battleship Halberd Exterior and The Glacial Peak. It blows like normal wind to the side, but it also blows upward in the swamp. The Borboras also blow wind. Ridley can produce wind from his wings during his boss fight.

In Super Smash Bros. Ultimate, certain spirit battles (e.g. Fox Luigi) have wind blowing either periodically or constantly. Some spirits can make a fighter partly or completely immune to wind.

Donkey Kong Jungle Beat / New Play Control! Donkey Kong Jungle Beat[edit]

Wind in Donkey Kong Jungle Beat and its Wii port is blown out by Wind Mouths.

Yoshi Touch & Go[edit]

Wind in Yoshi Touch & Go can blow randomly in some areas, and can be produced by blowing into the microphone. It can cause all the created platforms to disappear.

Super Princess Peach[edit]

Wind in Super Princess Peach serves as a hindrance which stops the player from using the Joy vibe to fly up to various areas of a level, as the player may be able to skip parts of a level or access secret areas with the ability.

Yoshi's Island DS[edit]

Nintendo E3 2006 Press Kit
Baby Peach using her parasol to catch wind.

Wind in Yoshi's Island DS is featured as upward vertical columns, but Baby Peach can use her parasol to catch the currents that take her and Yoshi to higher platforms.

Paper Mario series[edit]

Super Paper Mario[edit]

Wind in Super Paper Mario exists near the end of Chapter 3-3, and the player can ride the red wind to the Warp Pipe at the end to finish the chapter.

Paper Mario: Color Splash[edit]

Wind in Paper Mario: Color Splash blows Mario and Huey into a giant hole that the Paint Star repainted when they go to Mustard Café after saving the purple Big Paint Star.

Mario Kart series[edit]

Mario Kart 7[edit]

Wind in Mario Kart 7 is often blown out of pipes and can push the player around, in courses such as Mario Circuit and Rock Rock Mountain, and it can also be used for the elevation of a glider, such as that blown by Koopa Clown Cars in Wuhu Loop and Neo Bowser City. The Screaming Pillars in DK Jungle blow wind that pushes the player back. Currents in courses such as Wario Shipyard function similarly to wind.

Mario Kart 8 / Mario Kart 8 Deluxe[edit]

Wind reappears in 3DS Neo Bowser City in Mario Kart 8 and Mario Kart 8 Deluxe and in DS Shroom Ridge, Ninja Hideaway, 3DS Rock Rock Mountain, and Tour Singapore Speedway in the Booster Course Pass for the latter game. In DS Shroom Ridge, wind acts as a shortcut near the end of the track, and like in Mario Kart Tour, tricks can be performed by driving over wind.

Mario Kart Tour[edit]

Thumbnail of the Wario Cup challenge from the Baby Rosalina Tour; a Glider Challenge set on SNES Mario Circuit 1 (reused as the Hammer Bro Cup's bonus challenge in the 2021 Trick Tour and the Luigi Cup's bonus challenge in the 2023 New Year's Tour)
Wind propellers in SNES Mario Circuit 1's Glider Challenge

Wind in Mario Kart Tour appears in the returning courses Rock Rock Mountain and Neo Bowser City, and is usually added to trick and reverse/trick variants of courses, such as DS DK Pass R/T. When driven over, it grants a Jump Boost. Wind also usually appears in Precision Gliding and Glider Challenges, and it is usually created by pipes and propellers. It is also created by the fans and bamboo in Ninja Hideaway. Propellers emitting wind can also appear up and down in this game, with downwards wind being used to cause the player to drop down.

In some courses or variants such as Vancouver Velocity 2R/T, wind is used in the Stanley Park section to allow the player to perform Jump Boosts.

Mario & Luigi: Dream Team[edit]

Strong gusts of wind appear near the top of Mount Pajamaja and in Somnom Woods in Mario & Luigi: Dream Team, which push Mario and Luigi in its direction while they are using Spin Jump.

Names in other languages[edit]

Language Name Meaning
Japanese 追い風[5]
Oikaze
強風[6]
Kyōfū
Tailwind (Super Mario Bros.: The Lost Levels)

Strong Wind (Super Mario 64)

Gallery[edit]

References[edit]

  1. ^ (1993). Super Mario All-Stars Nintendo Player's Guide. Nintendo of America (American English). Page 48.
  2. ^ Black, Fletcher (November 9, 2007). Super Mario Galaxy PRIMA Official Game Guide. Prima Games (American English). Page 166.
  3. ^ (November 15, 2009). New Super Mario Bros. Wii PRIMA Official Game Guide. Prima Games (American English). ISBN 978-0-307-46592-4. Page 46.
  4. ^ Shinoda, Paul, Kent Miller (1995). Donkey Kong Country 2: Diddy's Kong Quest Nintendo Player's Guide. Nintendo of America (American English). Page 92.
  5. ^ Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). "Super Mario Bros. 2"『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). Page 29.
  6. ^ ---- (2015). "Super Mario 64."『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). Page 91.