Donkey Kong 64: Difference between revisions

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m (Text replacement - "dktable-brown" to "wikitable dk")
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==Characters==
==Characters==
===Playable===
===Playable===
{|class="dktable-brown"
{|class="wikitable dk"
|-
|-
!Kong!!Information!!Manual description
!Kong!!Information!!Manual description
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===Animal Friends===
===Animal Friends===
{|class="dktable-brown"
{|class="wikitable dk"
|-
|-
!Animal Friend!!Information
!Animal Friend!!Information
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===Playable Kremlings===
===Playable Kremlings===
{|class="dktable-brown"
{|class="wikitable dk"
|-
|-
!Kremling!!Information
!Kremling!!Information
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===Supporting characters===
===Supporting characters===
{|class="dktable-brown"
{|class="wikitable dk"
|-
|-
!Character!!Information
!Character!!Information
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===Minor characters===
===Minor characters===
Throughout the game, the Kongs meet various characters within certain worlds. These characters often don't appear outside said world, with a few exceptions.
Throughout the game, the Kongs meet various characters within certain worlds. These characters often don't appear outside said world, with a few exceptions.
{|class="dktable-brown"width=75%
{|class="wikitable dk"width=75%
|-
|-
!Character
!Character
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There are also shared potions which give all the Kongs the same ability - to press Kong Switches with their face on them.
There are also shared potions which give all the Kongs the same ability - to press Kong Switches with their face on them.
====Potions and prices====
====Potions and prices====
{|class="dktable-brown"
{|class="wikitable dk"
|-
|-
!colspan=5|Potions
!colspan=5|Potions
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|}
|}
{{br}}
{{br}}
{|class="dktable-brown" style="margin-left: auto; margin-right: auto; border: none;"width=50%
{|class="wikitable dk" style="margin-left: auto; margin-right: auto; border: none;"width=50%
|-
|-
!colspan=4|Shared potions
!colspan=4|Shared potions
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*Sniper Scope - 7 Coins
*Sniper Scope - 7 Coins
<br>
<br>
{|class="dktable-brown" style="margin-left: auto; margin-right: auto; text-align:center; border: none;"width=30%
{|class="wikitable dk" style="margin-left: auto; margin-right: auto; text-align:center; border: none;"width=30%
|-
|-
!Kong!!|Weapon
!Kong!!|Weapon
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*Upgrade 2 - 9 Coins
*Upgrade 2 - 9 Coins
<br>
<br>
{|class="dktable-brown" style="margin-left: auto; margin-right: auto; text-align:center; border: none;"width=30%
{|class="wikitable dk" style="margin-left: auto; margin-right: auto; text-align:center; border: none;"width=30%
|-
|-
!Kong!!|Instrument
!Kong!!|Instrument
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==Levels==
==Levels==
{|class="dktable-brown"
{|class="wikitable dk"
|-
|-
!Name
!Name
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==Enemies==
==Enemies==
{|class="dktable-brown"width=75%
{|class="wikitable dk"width=75%
|-
|-
!Enemy
!Enemy
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[[Troff]] and [[Scoff]] guard the doors that lead to the bosses who hold seven of the eight keys to [[K. Lumsy]]'s cage. By feeding Scoff a certain number of bananas, it allows Troff to reach the key to open the door. The players need to feed Scoff more bananas each progressed level and the combined total of all the Kongs' bananas can be pertained. Once all the bananas reach to 0, the key opens the door and a roulette spins, determining which Kong is going to battle against the Boss. Only the designated Kong can enter the door. The door will close if a different Kong tries to go inside the door at any time. Once the correct Kong enters the door, the door slams shut, and evil laughter can be heard before the screen fades to the Boss Battle.
[[Troff]] and [[Scoff]] guard the doors that lead to the bosses who hold seven of the eight keys to [[K. Lumsy]]'s cage. By feeding Scoff a certain number of bananas, it allows Troff to reach the key to open the door. The players need to feed Scoff more bananas each progressed level and the combined total of all the Kongs' bananas can be pertained. Once all the bananas reach to 0, the key opens the door and a roulette spins, determining which Kong is going to battle against the Boss. Only the designated Kong can enter the door. The door will close if a different Kong tries to go inside the door at any time. Once the correct Kong enters the door, the door slams shut, and evil laughter can be heard before the screen fades to the Boss Battle.
{{br}}
{{br}}
{|class="dktable-brown"
{|class="wikitable dk"
|-
|-
!width=10%|Boss
!width=10%|Boss
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===Mini-bosses===
===Mini-bosses===
There are only three mini-bosses in the game:
There are only three mini-bosses in the game:
{|class="dktable-brown"width=75%
{|class="wikitable dk"width=75%
|-
|-
!Mini-Boss
!Mini-Boss
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==Items==
==Items==
{|class="dktable-brown"
{|class="wikitable dk"
|-
|-
!width=10%|Item
!width=10%|Item
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==Barrels==
==Barrels==
{|class="dktable-brown"
{|class="wikitable dk"
|-
|-
!width=10%|Barrel
!width=10%|Barrel
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==Switches==
==Switches==
There are a few types of switches, which usually affect the landscape when activates. This allows the Kongs to access to new areas and collectibles. The switches are either found on the ground, or in the walls, requiring a special ability to hit them. There are three types of switches:
There are a few types of switches, which usually affect the landscape when activates. This allows the Kongs to access to new areas and collectibles. The switches are either found on the ground, or in the walls, requiring a special ability to hit them. There are three types of switches:
{|class="dktable-brown"width=75%
{|class="wikitable dk"width=75%
|-
|-
!Switch
!Switch
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==Pads==
==Pads==
{|class="dktable-brown"width=75%
{|class="wikitable dk"width=75%
|-
|-
!Pad
!Pad
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==Mystery==
==Mystery==
When the players manage to collect a certain amount of Banana Fairies in any file, the '''Mystery''' option will be unlocked in the main menu. Depending on the number of Banana Fairies collected, the players will unlock the following things:
When the players manage to collect a certain amount of Banana Fairies in any file, the '''Mystery''' option will be unlocked in the main menu. Depending on the number of Banana Fairies collected, the players will unlock the following things:
{|class="dktable-brown"width=75%
{|class="wikitable dk"width=75%
|-
|-
!Unlockables
!Unlockables