User:Time Turner/unfinished: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
Line 257: Line 257:
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|Goldeen uses [[bulbapedia:Splash (move)|Splash]], flailing around in one area with no effect on the battlefield. In the ''Pokémon'' franchise, Goldeen is actually unable to learn Splash, which is a move more commonly associated with [[bulbapedia:Magikarp (Pokémon)|Magikarp]]. Goldeen is the only non-legendary that can be rarely summoned from a [[Master Ball]] in ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''.
|Goldeen uses [[bulbapedia:Splash (move)|Splash]], flailing around in one area with no effect on the battlefield. In the ''Pokémon'' franchise, Goldeen is actually unable to learn Splash, which is a move more commonly associated with [[bulbapedia:Magikarp (Pokémon)|Magikarp]]. Goldeen, alongside [[#Zoroark|Zoroark]], are the only non-legendary Pokémon that can be summoned from a [[Master Ball]] in ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' (although it rarely appears).
|-
|-
|[[File:Groudon.jpg|x100px]]
|[[File:Groudon.jpg|x100px]]
Line 288: Line 288:
|[[File:BrawlHo-oh.jpg|x100px]]
|[[File:BrawlHo-oh.jpg|x100px]]
|[[bulbapedia:Ho-Oh (Pokémon)|Ho-Oh]]{{anchor|Ho-Oh}}
|[[bulbapedia:Ho-Oh (Pokémon)|Ho-Oh]]{{anchor|Ho-Oh}}
|[[File:X_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
Line 565: Line 565:
|Swirlix attacks by using [[bulbapedia:Cotton Spore (move)|Cotton Spore]], releasing a continuous bunch of spores that heavily slow any opponents caught in the cloud. Swirlix is otherwise motionless.
|Swirlix attacks by using [[bulbapedia:Cotton Spore (move)|Cotton Spore]], releasing a continuous bunch of spores that heavily slow any opponents caught in the cloud. Swirlix is otherwise motionless.
|-
|-
|[[File:SSBU Swirlix.png|x100px]]
|[[File:SSBU Togepi.png|x100px]]
|[[bulbapedia:Swirlix (Pokémon)|Swirlix]]{{anchor|Swirlix}}
|[[bulbapedia:Togepi (Pokémon)|Togepi]]{{anchor|Togepi}}
|[[File:X_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|Togepi attacks with [[bulbapedia:Metronome (move)|Metronome]], in which it uses a random attack that causes one of several various effects to occur, including [[bulbapedia:Magnitude (move)|Magnitude]], which causes an earthquake which traps opponents in the ground; [[bulbapedia:Night Shade (move)|Night Shade]], which covers the stage in darkness; [[bulbapedia:Hypnosis (move)|Hypnosis]], which puts opponents to sleep; [[bulbapedia:Leech Seed (move)|Leech Seed]], which causes a flower to sprout on opponents' heads, similar to [[Lip's Stick]]; and [[bulbapedia:Ice Beam (move)|Ice Beam]], which freezes opponents on contact.
|-
|[[File:Torchic.jpg|x100px]]
|[[bulbapedia:Torchic (Pokémon)|Torchic]]{{anchor|Torchic}}
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|Torchic attacks by using [[Bulbapedia:Fire Spin (move)|Fire Spin]], which involves it engulfing itself in flames, trapping opponents in the fire while accumulating damage. At the end of the attack, the trapped opponents get launched back a far distance.
|-
|[[File:Unown.PNG|x100px]]
|[[bulbapedia:Unown (Pokémon)|Unown]]{{anchor|Unown}}
|[[File:X_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|Unown attacks by using [[bulbapedia:Take Down (move)|Take Down]]; a single Unown is spawned and flies off-screen, dealing moderate knockback and damage if it hits an opponent. After it flies away, a swarm of Unown soon flies diagonally across the screen, juggling opponents who come into contact with them. The original Unown that was released cannot be blocked, but the Unown swarm can be blocked.
|-
|[[File:Venusaur.PNG|x100px]]
|[[bulbapedia:Venusaur (Pokémon)|Venusaur]]{{anchor|Venusaur}}
|[[File:X_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|Venusaur attacks by using [[Bulbapedia:Earthquake (move)|Earthquake]], which involves Venusaur stomping on the ground, creating shockwaves that do strong damage and knockback to any opponent caught in it.
|-
|[[File:SSBU Victini.png|x100px]]
|[[bulbapedia:Victini (Pokémon)|Victini]]{{anchor|Victini}}
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|Victini does not directly attack when summoned, instead it temporarily makes the summoner immune to knockback and gives them a boost to their attacks. In ''[[Super Smash Bros. for Nintendo 3DS]]'', it is unlocked by playing 100-Man Smash for the first time, and in ''[[Super Smash Bros. for Wii U]]'', it is unlocked by clearing All-Star Mode for the first time.
|-
|[[File:Weavile.jpg|x100px]]
|[[bulbapedia:Weavile (Pokémon)|Weavile]]{{anchor|Weavile}}
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|Weavile performs [[bulbapedia:False Swipe (move)|False Swipe]]. It attacks foes by dashing back and forth in one defined area. Foes hit by this attack are stunned, as if their Shield has been broken. However, if the player is hit while in the air by Weavile (even though it stays on the ground), the player goes flying straight up.
|-
|[[File:Weezing.PNG|x100px]]
|[[bulbapedia:Weezing (Pokémon)|Weezing]]{{anchor|Weezing}}
|[[File:X_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|Weezing attacks by using [[Bulbapedia:Smog (move)|Smog]], which involves it continuously emitting gas out of its body, dealing low damage and knockback to any opponents that comes into contact with it. If they end up at Weezing's center, they become stuck and steadily take damage.
|-
|[[File:BrawlWobbuffet.jpg|x100px]]
|[[bulbapedia:Wobbuffet (Pokémon)|Wobbuffet]]{{anchor|Wobbuffet}}
|[[File:X_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|Wobbuffet uses [[Bulbapedia:Counter (move)|Counter]] during the battle, though it does not attack directly; it instead recoils due to being attacked. The stronger the attack, the faster Wobbuffet wobbles, and while it wobbles, both the summoner and their opponents takes reciprocal damage.
|-
|[[File:SSBU Xerneas.png|x100px]]
|[[bulbapedia:Xerneas (Pokémon)|Xerneas]]{{anchor|Xerneas}}
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|Xerneas uses its [[bulbapedia:Signature move|signature move]], [[Bulbapedia:Geomancy (move)|Geomancy]], which involves it stepping on the ground and causing all players to glow. During this state, all of their attacks have increased knockback, though the summoner gets a bigger benefit from the move. In ''[[Super Smash Bros. for Nintendo 3DS]]'' it is unlocked after playing Target Blast for the first time, and in ''[[Super Smash Bros. for Wii U]]'' it is unlocked by destroying 200 blocks in one single player Trophy Rush game as [[Pikachu]]
|-
|[[File:Zapdos Melee.png|x100px]]
|[[bulbapedia:Zapdos (Pokémon)|Zapdos]]{{anchor|Zapdos}}
|[[File:X_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|Zapdos attacks by using [[Bulbapedia:Thunder Shock (move)|Thunder Shock]], which involves Zapdos discharging sparks around it, dealing weak damage and knockback to opponents that end up near it. It is possible for them to get stuck in the sparks, racking up damage. In ''[[Super Smash Bros. for Nintendo 3DS]]'', Zapdos occasionally appears in the background of the [[Prism Tower]] stage.
|-
||[[File:SSBU Zoroark.png|x100px]]
|[[bulbapedia:Zoroark (Pokémon)|Zoroark]]{{anchor|Zoroark}}
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
Line 572: Line 662:
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|Swirlix attacks by using [[bulbapedia:Cotton Spore (move)|Cotton Spore]], releasing a continuous bunch of spores that heavily slow any opponents caught in the cloud. Swirlix is otherwise motionless.
|Zoroark attacks by using [[Bulbapedia:Fury Swipes (move)|Fury Swipes]], grabbing a single opponent and launching them in the air, then swiping at them multiple times for moderate damage before smashing them back to the ground. However, the move fails if the targeted opponent is being grabbed by another fighter; instead Zoroark keeps slashing at the grabbed opponent until it disappears. Zoroark is one of only two non-Legendary or Mythical Pokémon who can be released from a [[Master Ball]], the other being [[#Goldeen|Goldeen]].
|-
|-
|}
|}
Line 584: Line 674:
This is something that partially builds on the deletion of [[Category_talk:Heroes#Do_something_about_this_category|Category:Heroes]]: we don't have a definition for an ally in the slightest. [[List of allies]] says that it includes everyone that has "at one point or another stood against the various enemies", but that's unhelpfully vague and entirely inapplicable to situations in which there aren't any enemies involved. You might have a sketchy idea of which characters are and are not allies, but that idea almost certainly goes counter to everyone else's idea. Even then, our current implementation of the term "ally" is shaky at best and nonsensical at worst. To use the [[:Category:Yoshi Allies|Yoshi Allies]] category as an example, ''all of the playable characters'' are listed as allies. The actual people going on the adventure and doing all of the action are merely allies. If they're considered as allies because they help each other, is Mario an ally in every game he's in just because people help him? I could go on in this fashion: why is [[King Fret]] an ally when he's nothing more than a hostage, why is [[KP Pete]] an ally when he, at best, acts friendly with Mario and nothing more, why is [[Fire Mini Mario]] an ally when it's a ''form'' of the main playable character, why is [[Mad Scienstein]] an ally when most of his encounters feature him as a villain and he is only helpful to the player on a few occasions by happenstance (and not by his own volition, no less)? That last point also touches on another issue, with many of these completely varied characters and species being grouped together because of, at best, ''one'' of their actions, and these actions can vary wildly. Characters who act as nothing but roadblocks to the heroes for the vast majority of their appearances, such as [[Bowser Jr.]], get to be tagged as allies because of a single instance of helpfulness, and that just doesn't make sense to me (as an aside, I can't even tell where Bowser Jr. acts as an ally). There are echoes of [[Category_talk:Hostages#Delete_this_category|Category:Hostages]] in this: offbeat, tenuous connections are of little functional use to the wiki.
This is something that partially builds on the deletion of [[Category_talk:Heroes#Do_something_about_this_category|Category:Heroes]]: we don't have a definition for an ally in the slightest. [[List of allies]] says that it includes everyone that has "at one point or another stood against the various enemies", but that's unhelpfully vague and entirely inapplicable to situations in which there aren't any enemies involved. You might have a sketchy idea of which characters are and are not allies, but that idea almost certainly goes counter to everyone else's idea. Even then, our current implementation of the term "ally" is shaky at best and nonsensical at worst. To use the [[:Category:Yoshi Allies|Yoshi Allies]] category as an example, ''all of the playable characters'' are listed as allies. The actual people going on the adventure and doing all of the action are merely allies. If they're considered as allies because they help each other, is Mario an ally in every game he's in just because people help him? I could go on in this fashion: why is [[King Fret]] an ally when he's nothing more than a hostage, why is [[KP Pete]] an ally when he, at best, acts friendly with Mario and nothing more, why is [[Fire Mini Mario]] an ally when it's a ''form'' of the main playable character, why is [[Mad Scienstein]] an ally when most of his encounters feature him as a villain and he is only helpful to the player on a few occasions by happenstance (and not by his own volition, no less)? That last point also touches on another issue, with many of these completely varied characters and species being grouped together because of, at best, ''one'' of their actions, and these actions can vary wildly. Characters who act as nothing but roadblocks to the heroes for the vast majority of their appearances, such as [[Bowser Jr.]], get to be tagged as allies because of a single instance of helpfulness, and that just doesn't make sense to me (as an aside, I can't even tell where Bowser Jr. acts as an ally). There are echoes of [[Category_talk:Hostages#Delete_this_category|Category:Hostages]] in this: offbeat, tenuous connections are of little functional use to the wiki.


The idea of allies for the wiki is such a messy, ambiguous, easily muddled grouping that I don't think that any possible solution beyond nuking the entire concept of allies would be satisfactory. Even if ''somehow'', the community came together and unanimously decided on a rigorous definition for allies, what then? What value is there in grouping together characters and species with an arbitrary definition? What do I get from this that I don't get from other categories? What reason do I have to care about the fact that this one NPC gave Mario a couple of coins one time, especially to the point where it elevates them to a unique category? I'll be just as redundant as the allies and say that there's no point in having them on the wiki.
The idea of allies for the wiki is such a messy, ambiguous, easily muddled grouping that I don't think that any possible solution beyond nuking the entire concept of allies would be satisfactory. Even if somehow, the community came together and unanimously decided on a rigorous definition for allies, what then? What value is there in grouping together characters and species with an arbitrary definition? What do I get from this that I don't get from other categories? What reason do I have to care about the fact that this one NPC gave Mario some coins one time, especially to the point where it elevates them to a unique category? I'll be just as redundant as the allies and say that there's no point in having them on the wiki.


'''Proposer''': {{User|Time Turner}}<br>
'''Proposer''': {{User|Time Turner}}<br>

Revision as of 20:43, November 4, 2018

Look for official English names

<See talk page.>

Pokémon

Poké Ball Pokémon

Image Character SSB SSBM SSBB SSB4 SSBU Description
Abomasnow in Super Smash Bros. Ultimate Abomasnow X mark.svg X mark.svg X mark.svg Check mark.svg Check mark.svg Abomasnow attacks by using Blizzard, releasing a blast of freezing wind around itself that draws opponents towards it and deals minor damage, then charges across the arena with Ice Punch, attacking the nearest opponent with a punch that freezes them in its path and deals severe damage if it hits.
Arceus in Super Smash Bros. Ultimate Arceus X mark.svg X mark.svg X mark.svg Check mark.svg Check mark.svg Arceus creates a pulse of Gravity, a circular shockwave that smashes opponents downward if they are in the air, though it deals no damage.
File:Articuno.PNG Articuno X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg Articuno releases a continuous wave of ice from its body using Icy Wind, which freezes anyone close to it and deals moderate damage. This also launches them up, occasionally far enough off the screen for a KO.
File:Beedrill.PNG Beedrill Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Beedrill attacks by using Take Down, which involves a single Beedrill flying off the stage, followed by a swarm of Beedrill flying horizontally through the stage and damaging anyone who comes into contact with them.
Bellossom in Super Smash Bros. Ultimate Bellossom X mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Bellossom uses Sweet Scent to put any nearby opponents to sleep.
File:Blastoise.PNG Blastoise Check mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg Blastoise attacks with Hydro Pump, which has it firing blasts of water from the cannons on its shoulders that push away opponents. Despite not appearing as a Poké Ball Pokémon, it appears as a trophy in Super Smash Bros. for Wii U, whereas a Mega Blastoise trophy appears in Super Smash Bros. for Nintendo 3DS. According to a datamine, Blastoise was meant to be playable in the Pokémon Trainer's trio, but it was replaced by Squirtle to balance the size and evolutionary stages of the Pokémon.
Bonsly Bonsly X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg Bonsly acts like an item; it can be picked up and carried around like an item - although it is very heavy, and can only be carried around with ease when held by strong characters. When tossed, it doesn't go far, but it can deal damage exceeding 30%, and knockback comparable to a Home-Run Bat. It can be deflected, or used by players who did not summon it. After being thrown about three times, it disappears, or disappear after being unused for some time.
File:BrawlCelebi.jpg Celebi X mark.svg Check mark.svg Check mark.svg X mark.svg X mark.svg In Super Smash Bros. Melee, Celebi can only appear if every character and stage has been unlocked, every event has been cleared, and the score display has been unlocked. It has a one in 251 chance of appearing, and if it does the player earns an extra 8,000 points at the end of the match. In Super Smash Bros. Brawl, Celebi can appear at any point without needing to unlock it, and when it appears it drops a trophy before flying away; in this game it has a one in 493 chance of appearing.
File:Chansey.PNG Chancey Check mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg Chancey uses its signature move Soft-Boiled, in which it drops eggs that can either contain items, heal the player, or explode. It also appears in Saffron City, where it can heal the player if they touch it (although its eggs no longer heal), and as one of the floats on the Poké Floats stage.
File:Charizard.PNG Charizard Check mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg Charizard attacks by turning from side to side while using Flamethrower. In Super Smash Bros. Brawl, Charizard became a playable fighter, both as a part of the Pokémon Trainer and (only in Super Smash Bros. for Nintendo 3DS / Wii U) as an individual.
Chespin in Super Smash Bros. Ultimate Chespin X mark.svg X mark.svg X mark.svg Check mark.svg Check mark.svg Chespin attacks by using Seed Bomb, releasing explosive seeds from its body. These moderately damage any opponents who are caught in the blast.
Chikorita in Super Smash Bros. Brawl Chikorita X mark.svg Check mark.svg Check mark.svg X mark.svg X mark.svg Chikorita attacks using Razor Leaf, flinging leaf blades at opponents to damage them. In Super Smash Bros. for Nintendo 3DS / Wii U, Chikorita is replaced by Snivy, which also attacks using Razor Leaf. It also appears as one of the Poké Floats floats.
Clefairy from Super Smash Bros. Melee Clefairy Check mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg Clefairy attacks by using Metronone In Super Smash Bros., this move involves copying and using the move of any other Poké Ball Pokémon at random. In Super Smash Bros. Melee, Clefairy uses one of several attacks at random that cause various effects, including: Explosion, which hits any opponents caught in the blast; Blizzard, which freezes any nearby opponents; Fire Spin, which creates a horizontal blast of fire that damages opponents; and Whirlwind, which traps opponents in a whirlwind and damages them.
File:Cyndaquil.PNG Cyndaquil X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg Cyndaquil attacks by using Flamethrower, which involves it jumping up and releasing a small blast of fire from its back; the effect is similar to Charizard, but only in one direction. This deals constant weak damage to any opponent caught in it. Cyndaquil is one of the few Pokémon in Super Smash Bros. Melee that can be knocked off the stage.
Darkrai in Super Smash Bros. Ultimate Darkrai X mark.svg X mark.svg X mark.svg Check mark.svg Check mark.svg Darkrai attacks by using its signature move Dark Void, creating a large dark sphere around itself that puts any opponent that enters it to sleep and deals minor damage to them.
Dedenne in Super Smash Bros. Ultimate Dedenne X mark.svg X mark.svg X mark.svg Check mark.svg Check mark.svg Dedenne attacks by using Discharge, which involves it hovering in the air and releasing electricity that rotates in four beams around it. The electricity hits opponents multiple times, and the final burst does medium knockback.
Deoxys in Super Smash Bros. Ultimate Deoxys X mark.svg X mark.svg Check mark.svg Check mark.svg Check mark.svg Deoxys appears in its Attack Forme and attacks by using Hyper Beam, which involves it floating into the air (smashing any opponent it touches as it does so) and firing a giant laser beam, dealing large damage and huge knock to anyone that it comes into contact with.
Eevee in Super Smash Bros. Ultimate Eevee X mark.svg X mark.svg X mark.svg Check mark.svg Check mark.svg Eevee uses Take Down to slam itself into nearby opponents, making them take below average damage. Eevee does nothing if no opponents are nearby.
Electrode in Super Smash Bros. Ultimate Electrode X mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Electrode uses Explosion to damage any fighters in its blast radius, including the player that summons it. Electrode can also be picked up and thrown like an item just before it explodes. Starting with Super Smash Bros. Brawl, it may occasionally be a dud, failing to explode after having charged up for a few seconds, but exploding immediately after. In Super Smash Bros., Electrode does not appear as a Poké Ball Pokémon, but instead as a
Entei in Super Smash Bros. Ultimate Entei X mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Entei uses Fire Spin (Fire Blast in Super Smash Bros. Melee) to create a large pillar of flame around itself that damages opponents.
Fennekin in Super Smash Bros. Ultimate Fennekin X mark.svg X mark.svg X mark.svg Check mark.svg Check mark.svg Fennekin spits a fireball in front of it that creates a pillar of fire. If the fire hits an opponent, they become stunned and continuously take damage until the fire disappears.
Fletchling in Super Smash Bros. Ultimate Fletchling X mark.svg X mark.svg X mark.svg Check mark.svg Check mark.svg Fletchling attacks by using Peck, which involves it hopping across the stage and pecking any nearby opponents, dealing weak damage and knockback. It can fly back to the stage if it falls off.
Gardevoir in Super Smash Bros. Ultimate Gardevoir X mark.svg X mark.svg Check mark.svg Check mark.svg Check mark.svg Gardevoir uses Reflect to create a large circular barrier around itself and wanders around the battlefield. Despite being harmless, the shield can deflect projectiles back at the foes, although it does not affect those who summoned Gardevoir.
Genesect in Super Smash Bros. Ultimate Genesect X mark.svg X mark.svg X mark.svg Check mark.svg Check mark.svg Genesect attacks by using its signature move Techno Blast, which involves it firing four small laser bursts before following it up with a large, continuous beam. The beam is significantly stronger than the bursts, and both attacks can pass through walls.
Giratina in Super Smash Bros. Ultimate Giratina X mark.svg X mark.svg X mark.svg Check mark.svg Check mark.svg Giratina attacks by using Dragon Breath, blowing a horizontal vortex that shoots across the entire stage, repeatedly dealing weak damage while stuck in the whirlwind. Coming in contact with Giratina deals slightly stronger damage with knockback.
Gogoat in Super Smash Bros. Ultimate Gogoat X mark.svg X mark.svg X mark.svg Check mark.svg Check mark.svg Gogoat attacks using Take Down, represented as charging from one side of the stage to the other and ramming any opponents in its path. Anyone, whether its summoner or other fighters, can jump on top of it and attack from it as it is moving. If it runs into a wall, it becomes momentarily stunned.
Goldeen in Super Smash Bros. Ultimate Goldeen Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Goldeen uses Splash, flailing around in one area with no effect on the battlefield. In the Pokémon franchise, Goldeen is actually unable to learn Splash, which is a move more commonly associated with Magikarp. Goldeen, alongside Zoroark, are the only non-legendary Pokémon that can be summoned from a Master Ball in Super Smash Bros. for Nintendo 3DS / Wii U (although it rarely appears).
Groudon artwork Groudon X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg Groudon attacks by using Overheat; after being summoned, it exerts a glowing aura around it, knocking back opponents and dealing light damage to them. Groudon's size prevents opponents from easily avoiding it, and it can occasionally turn to the other side of the stage.
Gulpin in Super Smash Bros. Brawl Gulpin X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg Gulpin sits stationary where it is released. If an opponent gets close, Gulpin Swallows them, causing damage as long as they are inside. Others can damage whoever is swallowed, but eventually Gulpin spits out the opponent and disappear.
File:Hitmonlee.PNG Hitmonlee Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Hitmonlee jumps in the air and attacks by using Jump Kick; this involves Hitmonlee extending its leg and leaping towards an opponent, dealing heavy damage and knockback if it connects. This jump has a large arc, which often leads to it simply jumping off the stage.
File:BrawlHo-oh.jpg Ho-Oh X mark.svg Check mark.svg Check mark.svg X mark.svg X mark.svg Ho-Oh flies up into the background and attacks with its signature move Sacred Fire, creating a massive burst of fire in the area where it was summoned and dealing massive damage to any opponents caught in it. It can also damage opponents as it flies up. In Super Smash Bros. for Nintendo 3DS / Wii U, Ho-Oh occasionally appears in the background on the Kalos Pokémon League stage when it transitions to the Fire-type room. When the fire pillars are active, Ho-Oh causes them to rise even higher.
Inkay in Super Smash Bros. Ultimate Inkay X mark.svg X mark.svg X mark.svg Check mark.svg Check mark.svg Inkay attacks by using its signature move Topsy-Turvy, which involves it flipping upside down before slamming into the ground, tripping any opponents in its vicinity.
Jirachi.jpg Jirachi X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg Jirachi drops stickers for players to grab. It has as a 1 in 493 chance of being spawned from any given Poké Ball, in line with the number of Pokémon that existed at the time of Super Smash Bros. Brawl's release.
Keldeo in Super Smash Bros. Ultimate Keldeo X mark.svg X mark.svg X mark.svg Check mark.svg Check mark.svg Keldeo emerges from the Poké Ball in its Resolute Form and attacks by using its signature move, Secret Sword, by running around the stage and occasionally jumping to slash at opponents with its horn, dealing strong damage with each swipe.
File:Koffingssb.PNG Koffing Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Koffing uses Poison Gas, which continuously damages any opponents near it. It also damages any opponents that touch it. While Koffing does not appear in Super Smash Bros. Melee, it is replaced by its evolution Weezing, which uses the same attack with the same effect.
Kyogre in Super Smash Bros. Ultimate Kyogre X mark.svg X mark.svg Check mark.svg Check mark.svg Check mark.svg Kyogre attacks by using Hydro Pump, which involves it floating into the air and shooting large bursts of water towards either side of the screen. The water does not do damage (though Kyogre itself has contact damage), but it pushes opponents off of the stage. Opponents can resist the water by shielding or rolling against it.
Kyurem in Super Smash Bros. Ultimate Kyurem X mark.svg X mark.svg X mark.svg Check mark.svg Check mark.svg Kyurem attacks by using Icy Wind, shooting spirals of cold on both sides that freeze any opponents that come into contact with them and deal moderate damage.
Latias and Latios in Super Smash Bros. Ultimate Latias and Latios X mark.svg X mark.svg Check mark.svg Check mark.svg Check mark.svg Latias and Latios are summoned separately, but after one of them flies off-screen, both appear fly diagonally across the screen one at a time to strike opponents with Steel Wing multiple times.
Lugia in Super Smash Bros. Ultimate Lugia X mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Lugia flies up into the background and attacks with its signature move Aeroblast, releasing large whirlwinds onto the stage to damage opponents. It can also damage opponents as it flies up.
File:Manaphy Artwork.jpg Manaphy X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg Manaphy uses Heart Swap, its signature move, which temporarily swaps the body of two players. The players' damage and stocks carry between stocks, and self-destruction causes the dying player to lose a life and not the opponent. Manaphy also occasionally appears as a stage hazard in the Flood Chamber of the Kalos Pokémon League stage in Super Smash Bros. for Wii U, where it uses Whirlpool to create one in the middle of the stage that sucks players down to the bottom of the stage.
File:Marill.PNG Marill X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg Marill attacks by using Tackle, which involves it running in a single direction, launching back any opponent who gets in its way. Marill continues in the opposite direction if it hits a wall; if it ends up in an enclosed space, it continues to bounce back and forth until it disappears.
Meloetta in Super Smash Bros. Ultimate Meloetta X mark.svg X mark.svg X mark.svg Check mark.svg Check mark.svg Meloetta attacks by using Echoed Voice, shooting a pair of melodic projectiles that bounce from walls and reflect off the stage's perimeter, dealing moderate damage and knockback to any opponents that come into contact with them. In Super Smash Bros. for Nintendo 3DS, it is unlocked by having the game on for at least eight hours, while in Super Smash Bros. for Wii U, it can be unlocked by clearing All-Star mode with Lucario on Normal or Hard difficulty.
Meowth in Super Smash Bros. Ultimate Meowth Check mark.svg X mark.svg Check mark.svg Check mark.svg Check mark.svg Meowth attacks by using Pay Day, shooting out coins that damage opponents. In Super Smash Bros., it shoots coins in four directions, whereas in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U, it instead shoots coins to the left or right, turning to the direction of the nearest opponent when necessary.
Metagross in Super Smash Bros. Ultimate Metagross X mark.svg X mark.svg Check mark.svg Check mark.svg Check mark.svg Metagross attacks by using Earthquake, in which it stomps its feet into the ground, causing any fighters near it to be buried and launching them with another stomp.
Mew in Super Smash Bros. Ultimate Mew Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg When Mew is summoned, it cries out its name and flies up off the screen. It gives the player a score bonus at the end of a match in Super Smash Bros. and Super Smash Bros. Melee, and has a one in 251 chance of appearing. In Super Smash Bros. Brawl, it drops a CD (or a Sticker if the player has every CD) and has a one in 493 chance of appearing. Finally, it drops a custom part or a trophy in Super Smash Bros. for Nintendo 3DS / Wii U, though it can also drop a CD in the Wii U version.
Moltres in Super Smash Bros. Ultimate Moltres X mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Moltres sits in place before flying away, damaging any players on contact. In Super Smash Bros., Moltres makes a cameo appearance flying in the background on the Saffron City stage.
Munchlax Munchlax X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg Munchlax wanders around the stage, eating any items it comes across and removing them from play. Munchlax cannot eat Trophies, CDs, Stickers, Poké Balls or Smash Balls.
File:Onix.PNG Onix Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Onix jumps to the top of the stage and uses Rock Throw to drop many boulders in one area. Onix can damage opponents itself while dropping rocks, and the rocks launch away opponents if they hit. If opponents touch Onix before it rises upward, they also take damage.
Oshawott in Super Smash Bros. Ultimate Oshawott X mark.svg X mark.svg X mark.svg Check mark.svg Check mark.svg Oshawott attacks by using Surf, riding a wave towards the stage's edge and beyond, dragging any opponents caught in the path with it.
Palkia in Super Smash Bros. Ultimate Palkia X mark.svg X mark.svg X mark.svg Check mark.svg Check mark.svg Palkia uses its signature move, Spacial Rend, which involves it slashing across the screen and flipping the camera. This affects nothing other than the player's viewpoint. Coming into contact with it does minor damage. Eventually, the screen tilts back to normal and Palkia disappears. Palkia also appears as a stage hazard within Spear Pillar in Super Smash Bros. Brawl.
Piplup's artwork from Super Smash Bros. Brawl Palkia X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg Piplup attacks by using Surf; when summoned, it slides across the ground on a wave of water, pushing any opponent that gets caught along with it. It moves in the other direction if it hits a wall, and does not stop moving even if it falls off the stage. In later games, Oshawott occupies the same role with the same behavior.
File:Porygon2.PNG Porygon2 X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg Porygon2 attacks by using Tackle; as soon as it is spawned, it dashes a short distance horizontally before disappearing, dealing moderate damage and a huge amount of knockback, in the opposite direction of Porygon2's tackle, to any opponents caught by it.
File:Raikou.PNG Raikou X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg Raikou attacks with Spark, releasing electricity around itself that shocks and deals multiple hits to opponents who are on the ground.
Scizor in Super Smash Bros. Ultimate Scizor X mark.svg Check mark.svg X mark.svg X mark.svg Check mark.svg Scizor attacks by using Metal Claw, which involves it running forward for a short while before jumping up and falling off the stage, dealing heavy damage to opponents and launching them towards the top of the stage. In Super Smash Bros. for Wii U, Scizor makes a background appearance on the Kalos Pokémon League stage, appearing alongside various other Steel-type Pokémon in the Steel-type room.
Snivy in Super Smash Bros. Ultimate Snivy X mark.svg X mark.svg X mark.svg Check mark.svg Check mark.svg Snivy attacks by using Razor Leaf, firing a stream of sharp leaves towards one side of the screen, dealing moderate damage to any opponent that it hits.
Snorlax in Super Smash Bros. Ultimate Snorlax Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Snorlax leaps up into the air and attacks with Body Slam, falling down onto the battlefield at a larger size and smashing any opponents in its path, sending them flying. It can also attack opponents when flying up after being summoned. Snorlax also appears as one of the balloons in the Poké Floats stage in Super Smash Bros. Melee .
Spewpa in Super Smash Bros. Ultimate Spewpa X mark.svg X mark.svg X mark.svg Check mark.svg Check mark.svg Spewpa, if left undisturbed, sits unmoving for the entire duration of its summon. If attacked, however, it releases a Stun Spore cloud which causes any opponent which comes into contact with the spores to become momentarily paralyzed.
File:Starmiessb.PNG Starmie Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Starmie positions itself to the nearest foe and uses Swift; after being spawned, it hovers towards an opponent and shoots a barrage of stars at them, dealing minor damage but trapping them in the blast. Damage can also be taken by coming into contact with Starmie itself. Unlike Staryu in the later games, it lines up its attack on the opponent's position the moment it is released and will not follow opponents.
Staryu in Super Smash Bros. Ultimate Staryu X mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Staryu attacks by using Swift, which involves it floating towards an opponent and firing a series of stars, dealing minor damage while locking them in the shots. Staryu itself deals direct contact damage as well.
Suicune in Super Smash Bros. Ultimate Suicune X mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg In Super Smash Bros. Melee, Suicune uses Blizzard, creating an icy whirlwind around itself that freezes any nearby opponents. In later games, Suicune attacks with Aurora Beam; Suicune fires a horizontal laser across the screen that heavily damages any opponents in its path.
Swirlix in Super Smash Bros. Ultimate Swirlix X mark.svg X mark.svg X mark.svg Check mark.svg Check mark.svg Swirlix attacks by using Cotton Spore, releasing a continuous bunch of spores that heavily slow any opponents caught in the cloud. Swirlix is otherwise motionless.
Togepi in Super Smash Bros. Ultimate Togepi X mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Togepi attacks with Metronome, in which it uses a random attack that causes one of several various effects to occur, including Magnitude, which causes an earthquake which traps opponents in the ground; Night Shade, which covers the stage in darkness; Hypnosis, which puts opponents to sleep; Leech Seed, which causes a flower to sprout on opponents' heads, similar to Lip's Stick; and Ice Beam, which freezes opponents on contact.
Torchic in Super Smash Bros. Brawl Torchic X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg Torchic attacks by using Fire Spin, which involves it engulfing itself in flames, trapping opponents in the fire while accumulating damage. At the end of the attack, the trapped opponents get launched back a far distance.
File:Unown.PNG Unown X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg Unown attacks by using Take Down; a single Unown is spawned and flies off-screen, dealing moderate knockback and damage if it hits an opponent. After it flies away, a swarm of Unown soon flies diagonally across the screen, juggling opponents who come into contact with them. The original Unown that was released cannot be blocked, but the Unown swarm can be blocked.
File:Venusaur.PNG Venusaur X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg Venusaur attacks by using Earthquake, which involves Venusaur stomping on the ground, creating shockwaves that do strong damage and knockback to any opponent caught in it.
Victini in Super Smash Bros. Ultimate Victini X mark.svg X mark.svg X mark.svg Check mark.svg Check mark.svg Victini does not directly attack when summoned, instead it temporarily makes the summoner immune to knockback and gives them a boost to their attacks. In Super Smash Bros. for Nintendo 3DS, it is unlocked by playing 100-Man Smash for the first time, and in Super Smash Bros. for Wii U, it is unlocked by clearing All-Star Mode for the first time.
Weavile in Super Smash Bros. Brawl Weavile X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg Weavile performs False Swipe. It attacks foes by dashing back and forth in one defined area. Foes hit by this attack are stunned, as if their Shield has been broken. However, if the player is hit while in the air by Weavile (even though it stays on the ground), the player goes flying straight up.
File:Weezing.PNG Weezing X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg Weezing attacks by using Smog, which involves it continuously emitting gas out of its body, dealing low damage and knockback to any opponents that comes into contact with it. If they end up at Weezing's center, they become stuck and steadily take damage.
File:BrawlWobbuffet.jpg Wobbuffet X mark.svg Check mark.svg Check mark.svg X mark.svg X mark.svg Wobbuffet uses Counter during the battle, though it does not attack directly; it instead recoils due to being attacked. The stronger the attack, the faster Wobbuffet wobbles, and while it wobbles, both the summoner and their opponents takes reciprocal damage.
Xerneas in Super Smash Bros. Ultimate Xerneas X mark.svg X mark.svg X mark.svg Check mark.svg Check mark.svg Xerneas uses its signature move, Geomancy, which involves it stepping on the ground and causing all players to glow. During this state, all of their attacks have increased knockback, though the summoner gets a bigger benefit from the move. In Super Smash Bros. for Nintendo 3DS it is unlocked after playing Target Blast for the first time, and in Super Smash Bros. for Wii U it is unlocked by destroying 200 blocks in one single player Trophy Rush game as Pikachu
Pokémon Zapdos X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg Zapdos attacks by using Thunder Shock, which involves Zapdos discharging sparks around it, dealing weak damage and knockback to opponents that end up near it. It is possible for them to get stuck in the sparks, racking up damage. In Super Smash Bros. for Nintendo 3DS, Zapdos occasionally appears in the background of the Prism Tower stage.
Zoroark in Super Smash Bros. Ultimate Zoroark X mark.svg X mark.svg X mark.svg Check mark.svg Check mark.svg Zoroark attacks by using Fury Swipes, grabbing a single opponent and launching them in the air, then swiping at them multiple times for moderate damage before smashing them back to the ground. However, the move fails if the targeted opponent is being grabbed by another fighter; instead Zoroark keeps slashing at the grabbed opponent until it disappears. Zoroark is one of only two non-Legendary or Mythical Pokémon who can be released from a Master Ball, the other being Goldeen.

Proposals

Remove categories and lists relating to allies

Before going into the meat of the proposal, the issues of allies has been discussed in the past here, here, and here. Less bulldozer-y approaches have been suggested, but to be frank, none of them are particularly satisfactory for me.

Simply put, I don't see the justification in having the List of allies and the various categories (Donkey Kong, Super Paper Mario, Wario, Yoshi, and of course the main Allies). First, take into consideration the basic categories of the wiki: characters, enemies, items, levels, abilities, and so on. All of them are distinct from each other, and in turn, there should be no overlap between them. Measures have been taken to ensure this, with one proposal ensuring that species occupy a separate space and another proposal that split items and objects. Now, take a look at the list of main categories outlined on MarioWiki:Categories, and you'll notice that "allies" are also listed up there. This ends up colliding into the same issue faced by the items and objects: how can a category be considered the broadest category possible when, by definition as a subcategory, there exists something above it? All allies are necessarily either characters or species, so as is, there's an uncomfortable contradiction here. You might say that this is grounds to remove the allies from that list, but not to outright delete it, and I might have agreed if I didn't have other issues with the allies.

This is something that partially builds on the deletion of Category:Heroes: we don't have a definition for an ally in the slightest. List of allies says that it includes everyone that has "at one point or another stood against the various enemies", but that's unhelpfully vague and entirely inapplicable to situations in which there aren't any enemies involved. You might have a sketchy idea of which characters are and are not allies, but that idea almost certainly goes counter to everyone else's idea. Even then, our current implementation of the term "ally" is shaky at best and nonsensical at worst. To use the Yoshi Allies category as an example, all of the playable characters are listed as allies. The actual people going on the adventure and doing all of the action are merely allies. If they're considered as allies because they help each other, is Mario an ally in every game he's in just because people help him? I could go on in this fashion: why is King Fret an ally when he's nothing more than a hostage, why is KP Pete an ally when he, at best, acts friendly with Mario and nothing more, why is Fire Mini Mario an ally when it's a form of the main playable character, why is Mad Scienstein an ally when most of his encounters feature him as a villain and he is only helpful to the player on a few occasions by happenstance (and not by his own volition, no less)? That last point also touches on another issue, with many of these completely varied characters and species being grouped together because of, at best, one of their actions, and these actions can vary wildly. Characters who act as nothing but roadblocks to the heroes for the vast majority of their appearances, such as Bowser Jr., get to be tagged as allies because of a single instance of helpfulness, and that just doesn't make sense to me (as an aside, I can't even tell where Bowser Jr. acts as an ally). There are echoes of Category:Hostages in this: offbeat, tenuous connections are of little functional use to the wiki.

The idea of allies for the wiki is such a messy, ambiguous, easily muddled grouping that I don't think that any possible solution beyond nuking the entire concept of allies would be satisfactory. Even if somehow, the community came together and unanimously decided on a rigorous definition for allies, what then? What value is there in grouping together characters and species with an arbitrary definition? What do I get from this that I don't get from other categories? What reason do I have to care about the fact that this one NPC gave Mario some coins one time, especially to the point where it elevates them to a unique category? I'll be just as redundant as the allies and say that there's no point in having them on the wiki.

Proposer: Time Turner (talk)
Deadline: [insert a deadline here, 7 days after the proposal was created (14 for writing guidelines and talk page proposals), at 23:59 GMT, in the format: "August 8, 2011, 23:59 GMT"]

Support

  1. Time Turner (talk) Per proposal.

Oppose

Comments

SMR

World 1

World 2

World 3

World 4

World 5

World 6

DKC:TF

Hazards

  • Carnivorous Plantlife: "The local plantlife in Donkey Kong Country is aggressive, to put it plainly. These angry fellows are much like the tooth-toting carnivorous plants that sport platforms at their base. The main difference here is that these hungry plants do not help you access routes or gain entry to secret areas. They pretty much just want to devour your entire body whole."
  • Collapsible Wooden Platforms: "These wood-plank platforms start to shiver and shake the second you step your hairy foot upon them. Be sure to take care of your business and make haste before the planks give way and you fall to your doom."
  • Decaying Vines: "These vines at first sight can blend in with the regular structurally sound vines. At a closer look, they can be identified by the brown discoloring at the top of the vine. When you grab onto these vines, you will only have a limited time before they break under your intense weight. This is a grab-and-go situation, so grab hold of the vine and jump to the next before the old vine makes fools of the lot of you."
  • Electrified Anemones: "While they look beautiful in the dark of the ocean, these will shock DK to the core. They hold items beneath them, and at first glance, you may not know how to defeat these anemones. Close by are smaller fish that will glow if you Corkscrew through their school, which will cause the anemone arms to retract finally allow you to access the items below."
  • Fire Floor: "These fire floors can be identified by the hot coals burning just below the surface. The real danger is standing in one spot for too long, as that agitates the earth, allowing flames to come to the surface that will most certainly burn you. Usually there are Water Sacks around; throw them at the ground to extinguish the flames and create a much more safer walkway. "
  • Flaming Falling Totem Poles: "These totem poles are intent on crushing the bananas out of you. They have a flaming core with fire that flickers out from the eye and mouth holes. Besides adding to the incredible tension, these are another hazard to keep you on your toes. Quickly jump back or roll forward to avoid a crushing defeat."
  • Flaming Vines: "These vines look like the decaying vines, but they will immediately ignite and burn up rather quickly. Other vines will already be on fire when you approach. Extinguish them before climbing. These vines can also be connected to platforms, making it much simpler to quickly jump to safety. Remember to act swiftly and be light on your feet!"
  • Giant Spiked Nuts: "A form of this type of hazard is introduced in the third island and will become a headache-inducing nuisance. These large spiked nuts drop from trees and roll towards you, with the intention of filling you full of holes. They cannot be destroyed by any means, so leap over the obstacles and continue on your way as best you can."
  • Giant Underwater Fans: "The giant fans certainly make traversing through underwater levels difficult. In some instances, the current they produce is too powerful to Kong to swim through on his own. Grab Dixie Kong if you can and use her Ponytail Propeller move to easily pass through the strong currents."
  • Hanging TNT: "This is quite simple really. Touch the dangling cluster of concentrated destruction to go BOOM! Avoid the dangling destruction and live to tell the tale."
  • Lightning Bolts: "When you encounter lightning bolts, they may give you a hard time at first, but they can be avoided quite easily if you follow the pattern. Before the real shock comes from the main bolt, several lesser bolts will strike in quick succession; they are harmless. Use that time to run or roll past the strike zone before the actual bolt rains down on your parade."
  • Proximity Mines: "The mines underwater pack a punch and will begin to time their detonation the closer you get. Some secret areas must be opened by the mines, so you may need to carefully draw near one to time the charge, then quickly swim away before it explodes. Remember that these mines eject pieces of shrapnel that will take a heart away if they come in contact with you, so be careful!"
  • Spiked Floor: "Spiked floors can be a real pain in the buttocks—literally. The best way to traverse this hazard is to bring old man Cranky Kong along with you and pogo across the spikes with his cane. This will also help you access the items lying on the spikes and to get to hidden areas to collect Puzzle Pieces."
  • Tornados: "These wind tunnels can either help or hinder your path to the end of the level. At times these tornados can launch you upward to access certain items, but get too close to an edge and the wonder of nature might just launch you like a rag doll. Tip: The trick to using the tornado to spring you forward is to jump into it at the very top of the funnel. Jumping into the lowest portion or the middle causes it to shoot you backward and possibly straight into harm’s way."