Gregg Mayles: Difference between revisions

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<gallery>
Crocodile Isle Concept.jpg|Concept design of [[Crocodile Isle]]
Crocodile Isle Concept.jpg|Concept design of [[Crocodile Isle]]
File:Toxic Tower concept.jpg|Concept design of [[Toxic Tower]]
Toxic Tower concept.jpg|Concept design of [[Toxic Tower]]
Dixie Kong artwork Steve Mayles.jpg|Artwork of Dixie Kong
Steve Mayles King K Rool Gruntilda artwork.jpg|Artwork of King K. Rool and {{wp|Banjo-Kazooie|Gruntilda}} sitting together
Steve Mayles SoT artwork.jpg|Artwork of King K. Rool and {{wp|Banjo-Tooie|Captain Blackeye}} together
Dixie Kong SSB artwork Steve Mayles.jpg|Group artwork anticipating Dixie Kong as a fighter in the ''Super Smash Bros.'' series
DKC 25th anniversary artwork Steve Mayles.jpg|Artwork celebrating the 25th anniversary of ''Donkey Kong Country''
DKC2 25th anniversary artwork Steve Mayles.jpg|Artwork celebrating the 25th anniversary of ''Donkey Kong Country 2: Diddy's Kong Quest''
Steve Mayles artwork DK 40th anniversary.jpg|Artwork celebrating the 40th anniversary of the ''Donkey Kong'' franchise
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Revision as of 19:11, March 30, 2022

Template:Person-infobox Gregg Mayles is a British video game designer employed by Rare, and the brother of Steve Mayles. He is credited as a designer for several of the company's games, such as the arcade Battletoads, Viva Piñata and the Banjo-Kazooie series.

Mayles was the designer of Donkey Kong Country, deciding on elements like having a sparse HUD, designing the levels to allow a skilled a player to navigate smoothly without interruption and the presence of a "buddy" character to allow the player to take more than one hit.[1] He cites Super Mario Bros. 3 as a chief inspiration for Donkey Kong Country.[2] He also was the designer for Donkey Kong Country 2, which he believes to be superior to its predecessor.[3] Gregg Mayles was not directly involved in Donkey Kong Country 3, as he was working on Dream: Land of Giants (which later became Banjo-Kazooie) at the time.[citation needed] In addition, Mayles also designed the final battle with King K. Rool on Donkey Kong 64.[4]

Gregg Mayles is also known for his tweets regarding development and conceptual information of games he has worked on. This includes both Donkey Kong Country and its sequel Donkey Kong Country 2, where he would respectively use the hashtags #DKCrevealed, and #DKC2is20 in commemoration of each game's twentieth anniversary.

Games credited

Gallery

External links

References

  1. ^ The Making Of Donkey Kong Country (accessed February 20 2012)
  2. ^ In "The Making of Donkey Kong Country", Gregg Mayles is quoted as saying: "For me, Super Mario Bros. 3 was the ultimate pinnacle for 2D platform games. We wanted the same kind of structure, but we also wanted it to be extremely flowing – where a skilled player could move effortlessly through the levels at great speed,"
  3. ^ In "The Making of Donkey Kong Country", Gregg Mayles is quoted as saying: "My personal opinion is that DKC2 was a better game than DKC as we tried to incorporate more of the intricacies that made Mario so compelling but at the same time retaining our desire for fast, fun gameplay."
  4. ^ Mayles, Gregg (September 6, 2020). Tweet by Gregg Mayles. Twitter. Retrieved October 4, 2020.