Editing Action Command
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====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''==== | ====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''==== | ||
[[File:MLBIS Action Command screenshot.png|thumb|Toadsworth teaching Mario the Jump Action Command during the tutorial battle with [[Bowser]].]] | [[File:MLBIS Action Command screenshot.png|thumb|right|Toadsworth teaching Mario the Jump Action Command during the tutorial battle with [[Bowser]].]] | ||
In ''[[Mario & Luigi: Bowser's Inside Story]]'' and its 3DS remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', Mario and Luigi use the same buttons from previous installments. However, the jump and hammer Action Commands are different; when jumping on enemies, by pressing the appropriate brother's button, they can jump on the enemy again, similar to ''Mario & Luigi: Partners in Time''. When using hammers, pressing the button when the brother rears back enough determines how much damage is dealt to the enemy. The counterattacking Action Commands are the same as in past games. | In ''[[Mario & Luigi: Bowser's Inside Story]]'' and its 3DS remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', Mario and Luigi use the same buttons from previous installments. However, the jump and hammer Action Commands are different; when jumping on enemies, by pressing the appropriate brother's button, they can jump on the enemy again, similar to ''Mario & Luigi: Partners in Time''. When using hammers, pressing the button when the brother rears back enough determines how much damage is dealt to the enemy. The counterattacking Action Commands are the same as in past games. | ||
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====''Mario & Luigi: Dream Team''==== | ====''Mario & Luigi: Dream Team''==== | ||
[[File:MLDT ActionCommand.png|thumb|Toadsworth teaching Mario the jump Action Commands during the tutorial battle with [[Gromba]].]] | [[File:MLDT ActionCommand.png|thumb|right|Toadsworth teaching Mario the jump Action Commands during the tutorial battle with [[Gromba]].]] | ||
In ''[[Mario & Luigi: Dream Team]]'', the jump and hammer Action Commands are similar to ''Mario & Luigi: Bowser's Inside Story''{{'}}s Action Commands, though when counterattacking with hammers, the player can hold down the button indefinitely without the hammerhead falling off/forcing the character to swing the hammer. Also, some Bros. Attacks/Luiginary Attacks, like the [[Dropchopper]], [[Slingsniper]], [[Star Rocket]] and [[Luiginary Ball]], require the use of gyro controls. During [[Giant Luigi|giant battles]], the player uses the stylus for attacking and counterattacking, just like in the previous installment, though sometimes, during a few giant battles (like the [[Zeekeeper]] battle) or when using [[Finishing Bros.]]/[[Finishing Bros.#Star Driver|Star Driver]], they will have to use the Nintendo 3DS's gyro controls. | In ''[[Mario & Luigi: Dream Team]]'', the jump and hammer Action Commands are similar to ''Mario & Luigi: Bowser's Inside Story''{{'}}s Action Commands, though when counterattacking with hammers, the player can hold down the button indefinitely without the hammerhead falling off/forcing the character to swing the hammer. Also, some Bros. Attacks/Luiginary Attacks, like the [[Dropchopper]], [[Slingsniper]], [[Star Rocket]] and [[Luiginary Ball]], require the use of gyro controls. During [[Giant Luigi|giant battles]], the player uses the stylus for attacking and counterattacking, just like in the previous installment, though sometimes, during a few giant battles (like the [[Zeekeeper]] battle) or when using [[Finishing Bros.]]/[[Finishing Bros.#Star Driver|Star Driver]], they will have to use the Nintendo 3DS's gyro controls. | ||