Editing Action Command

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 61: Line 61:


====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
[[File:MLBIS Action Command screenshot.png|thumb|Toadsworth teaching Mario the Jump Action Command during the tutorial battle with [[Bowser]].]]
[[File:MLBIS Action Command screenshot.png|thumb|right|Toadsworth teaching Mario the Jump Action Command during the tutorial battle with [[Bowser]].]]
In ''[[Mario & Luigi: Bowser's Inside Story]]'' and its 3DS remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', Mario and Luigi use the same buttons from previous installments. However, the jump and hammer Action Commands are different; when jumping on enemies, by pressing the appropriate brother's button, they can jump on the enemy again, similar to ''Mario & Luigi: Partners in Time''. When using hammers, pressing the button when the brother rears back enough determines how much damage is dealt to the enemy. The counterattacking Action Commands are the same as in past games.
In ''[[Mario & Luigi: Bowser's Inside Story]]'' and its 3DS remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', Mario and Luigi use the same buttons from previous installments. However, the jump and hammer Action Commands are different; when jumping on enemies, by pressing the appropriate brother's button, they can jump on the enemy again, similar to ''Mario & Luigi: Partners in Time''. When using hammers, pressing the button when the brother rears back enough determines how much damage is dealt to the enemy. The counterattacking Action Commands are the same as in past games.


Line 69: Line 69:


====''Mario & Luigi: Dream Team''====
====''Mario & Luigi: Dream Team''====
[[File:MLDT ActionCommand.png|thumb|Toadsworth teaching Mario the jump Action Commands during the tutorial battle with [[Gromba]].]]
[[File:MLDT ActionCommand.png|thumb|right|Toadsworth teaching Mario the jump Action Commands during the tutorial battle with [[Gromba]].]]
In ''[[Mario & Luigi: Dream Team]]'', the jump and hammer Action Commands are similar to ''Mario & Luigi: Bowser's Inside Story''{{'}}s Action Commands, though when counterattacking with hammers, the player can hold down the button indefinitely without the hammerhead falling off/forcing the character to swing the hammer. Also, some Bros. Attacks/Luiginary Attacks, like the [[Dropchopper]], [[Slingsniper]], [[Star Rocket]] and [[Luiginary Ball]], require the use of gyro controls. During [[Giant Luigi|giant battles]], the player uses the stylus for attacking and counterattacking, just like in the previous installment, though sometimes, during a few giant battles (like the [[Zeekeeper]] battle) or when using [[Finishing Bros.]]/[[Finishing Bros.#Star Driver|Star Driver]], they will have to use the Nintendo 3DS's gyro controls.
In ''[[Mario & Luigi: Dream Team]]'', the jump and hammer Action Commands are similar to ''Mario & Luigi: Bowser's Inside Story''{{'}}s Action Commands, though when counterattacking with hammers, the player can hold down the button indefinitely without the hammerhead falling off/forcing the character to swing the hammer. Also, some Bros. Attacks/Luiginary Attacks, like the [[Dropchopper]], [[Slingsniper]], [[Star Rocket]] and [[Luiginary Ball]], require the use of gyro controls. During [[Giant Luigi|giant battles]], the player uses the stylus for attacking and counterattacking, just like in the previous installment, though sometimes, during a few giant battles (like the [[Zeekeeper]] battle) or when using [[Finishing Bros.]]/[[Finishing Bros.#Star Driver|Star Driver]], they will have to use the Nintendo 3DS's gyro controls.


Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)