Editing Action Command

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In ''[[Super Mario RPG: Legend of the Seven Stars]]'', action commands are the key to success in battle. There are four kinds of action commands: '''Timed Hits''' (or '''Timed Attacks'''),<ref>Pelland, Scott, and Kent Miller. ''Super Mario RPG: Legend of the Seven Stars'' Player's Guide. Page 19.</ref> '''Continuous Hits''',<ref name=LotSS>''Super Mario RPG: Legend of the Seven Stars'' English instruction booklet, page 30.</ref> '''Star Hits'''<ref name=LotSS/> and '''Rotational Hits'''.<ref name=LotSS/> Timed Hits are used both to increase damage dealt by the party's attacks and decrease damage done to the party by physical attacks. They do not actually increase any statistics; they only serve to modify the damage after it is calculated.
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', action commands are the key to success in battle. There are four kinds of action commands: '''Timed Hits''' (or '''Timed Attacks'''),<ref>Pelland, Scott, and Kent Miller. ''Super Mario RPG: Legend of the Seven Stars'' Player's Guide. Page 19.</ref> '''Continuous Hits''',<ref name=LotSS>''Super Mario RPG: Legend of the Seven Stars'' English instruction booklet, page 30.</ref> '''Star Hits'''<ref name=LotSS/> and '''Rotational Hits'''.<ref name=LotSS/> Timed Hits are used both to increase damage dealt by the party's attacks and decrease damage done to the party by physical attacks. They do not actually increase any statistics; they only serve to modify the damage after it is calculated.


There are actually two different levels of Timed Hits; one for timing the command "close" and one for timing it "perfectly". For the party's physical attacks, most Timed Hits are activated by pushing any button right before the attack lands. If an attack is timed close, the damage is increased by 50%, but if it is timed perfectly, the damage is doubled. Any Timed Hit with a physical attack will never miss. In the Switch remake, timing a normal attack perfectly will activate a shockwave that deals damage to all enemies on-screen.
There are actually two different levels of Timed Hits; one for timing the command "close" and one for timing it "perfectly". For the party's physical attacks, most Timed Hits are activated by pushing any button right before the attack lands. If an attack is timed close, the damage is increased by 50%, but if it is timed perfectly, the damage is doubled. Any Timed Hit with a physical attack will never miss.


For the party's special attacks, more variation is seen in the commands. Generally, any special attack which requires a single button press will increase damage (or healing) by 25% if timed close or 50% if timed perfectly. Other commands (Continuous Hit by pushing {{button|snes|Y}} button repeatedly, Star Hit by holding {{button|snes|Y}} button, or Rotational Hit by rotating the {{button|snes|Pad}}) increase damage in other ways. For some attacks, good timing will increase the attack's range from one enemy to all of them.
For the party's special attacks, more variation is seen in the commands. Generally, any special attack which requires a single button press will increase damage (or healing) by 25% if timed close or 50% if timed perfectly. Other commands (Continuous Hit by pushing {{button|snes|Y}} button repeatedly, Star Hit by holding {{button|snes|Y}} button, or Rotational Hit by rotating the {{button|snes|Pad}}) increase damage in other ways. For some attacks, good timing will increase the attack's range from one enemy to all of them.

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