Editing Block Puzzle

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'''Block Puzzle''' is one of the [[microgame]]s in [[Dr. Crygor]]'s High Tech level in ''[[WarioWare: Get It Together!]]''
'''Block Puzzle''' is one of the [[microgame]]s in [[Dr. Crygor]]'s High Tech level in ''[[WarioWare: Get It Together!]]''
==Gameplay==
==Gameplay==
The object of this microgame is to destroy some of the nine blocks that form a large rotating block. Matching the pattern in the top right frees a man from a glass chamber. The game can still be won if the pattern is created in a different orientation. If a block is broken in a way that makes it impossible to match, the man is transformed into something (which can be peas, a banana, an eggplant, a cherry, blue slime, or a dog), and the game is lost. Additionally, the colors of the blocks change each level.
The object of this microgame is to destroy some of the nine blocks that form a large rotating block. Matching the pattern in the top right frees a man from a glass chamber. The game can still be won if the pattern is created in a different orientation. If a block is broken in a way that makes it impossible to match, the man is transformed into something (which can be peas, a banana, an eggplant, a cherry, blue slime, or a dog), and the game is lost.
*'''Level 1:''' The player must break one block. The blocks are blue. Only the man is present.
*'''Level 1:''' The player must break one block.
*'''Level 2:''' The player must break two blocks. The blocks are yellow. A child is seen crying next to the chamber.
*'''Level 2:''' The player must break two blocks.
*'''Level 3:''' The player must break three blocks. The blocks are red. A dog and the crying child from Level 2 are seen next to the chamber.
*'''Level 3:''' The player must break three blocks.
If two players are utilized for this microgame, the large rotating block is made up of 16 blocks. The number of blocks to break changes as well. If the players win, the player that breaks more blocks receives an effort point or, in the case of [[Rising Star]], a star. The player that breaks an incorrect block loses a point.
If two players are utilized for this microgame, the large rotating block is made up of 16 blocks. The number of blocks to break changes as well. If the players win, the player that breaks more blocks receives an effort point or, in the case of [[Rising Star]], a star. The player that breaks an incorrect block loses a point.
*'''Level 1:''' The players must break three adjacent blocks.
*'''Level 1:''' The players must break three adjacent blocks.
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|4.1=18-Volt|4.2=Dribble and Spitz|4.3=Mike|3.1=Wario|3.2=Young Cricket|3.3=Ashley|3.4=Orbulon|3.5=5-Volt|3.6=Red|3.7=Master Mantis|3.8=Lulu|2.1=Mona|2.2=Dr. Crygor|2.3=Jimmy T|2.4=Pyoro|1.1=9-Volt|1.2=Kat and Ana|1.3=Penny
|4.1=18-Volt|4.2=Dribble and Spitz|4.3=Mike|3.1=Wario|3.2=Young Cricket|3.3=Ashley|3.4=Orbulon|3.5=5-Volt|3.6=Red|3.7=Master Mantis|3.8=Lulu|2.1=Mona|2.2=Dr. Crygor|2.3=Jimmy T|2.4=Pyoro|1.1=9-Volt|1.2=Kat and Ana|1.3=Penny
}}
}}
Block Puzzle is one of the hardest microgames overall for the entire WarioWare crew.
*[[18-Volt]], [[Mike]], [[Dribble & Spitz]] are all slightly good fits as all of their shooting attacks go in a single direction, making it easier to shoot certain blocks as assigned.
*[[18-Volt]], [[Mike]], [[Dribble & Spitz]] are all above-average fits as all of their shooting attacks go in a single direction, making it easier to shoot certain blocks as assigned.
*[[9-Volt]] is unsuitable because of his restricted domain and constant movement. He can only break blocks that are on the bottom and on faster speeds is prone to unintentionally breaking an incorrect block or even two blocks at once.
*[[9-Volt]] is unsuitable because of his restricted domain and constant movement. He can only break blocks that are on the bottom and on faster speeds is prone to unintentionally breaking an incorrect block or even two blocks at once.
*[[Kat & Ana]] are unsuitable because their constant jumping makes it hard for them to aim their shots, and they only have a small window of time to hit the blocks.
*[[Kat & Ana]] are unsuitable because their constant jumping makes it hard for them to aim their shots, and they only have a small window of time to hit the blocks.
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|KorR=Amo Beullok
|KorR=Amo Beullok
|KorM=Cipher Block
|KorM=Cipher Block
|Fre=Codage en blocs
|Fra=Codage en blocs
|FreM=Coding in blocks (Pun with the programming type of the same name)
|FraM=Coding in blocks (Pun with the programming type of the same name)
|Spa=Bloques liberadores
|Spa=Bloques liberadores
|SpaM=Freeing blocks
|SpaM=Freeing blocks

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