Editing Bowser's Castle (Mario Kart Wii)
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The course begins outside the castle, on a dirt road with off-road and dead trees on both sides of the track. There is first a brief straightaway followed by a drawbridge which quickly curves downwards and then curves upwards before ending in a ramp; the bridge also has two [[Dash Panel|dash panels]] on it and the first set of [[Item Box]]es lies atop the ramp. After going off the ramp and getting across the lava, racers continue driving straight and enter the castle as Bowser's laugh is heard and an alternate version of the music starts playing. They first encounter a straight corridor which is inexplicably wavy but otherwise symmetrical; the corridor has several pillars in the middle and two more item sets on both sides. Racers can also perform [[Jump Boost|tricks]] off of the wavy floor. After the corridor, racers go down a staircase and take a 90° turn to the left. There is then a right 90° turn and two more left 90° turns, all of which have a [[Thwomp]] in the middle. Like in {{classic-link|N64|Bowser's Castle}}, if racers are crushed by a Thwomp, it will utter a laugh. Racers also go down additional staircases in between each turn. Between the two left turns, there is another set of Item Boxes, and the castle wall is missing on the right which allows racers to fall into the lava. After the last turn there is a dash panel ramp which leads racers into a large room filled with lava. | The course begins outside the castle, on a dirt road with off-road and dead trees on both sides of the track. There is first a brief straightaway followed by a drawbridge which quickly curves downwards and then curves upwards before ending in a ramp; the bridge also has two [[Dash Panel|dash panels]] on it and the first set of [[Item Box]]es lies atop the ramp. After going off the ramp and getting across the lava, racers continue driving straight and enter the castle as Bowser's laugh is heard and an alternate version of the music starts playing. They first encounter a straight corridor which is inexplicably wavy but otherwise symmetrical; the corridor has several pillars in the middle and two more item sets on both sides. Racers can also perform [[Jump Boost|tricks]] off of the wavy floor. After the corridor, racers go down a staircase and take a 90° turn to the left. There is then a right 90° turn and two more left 90° turns, all of which have a [[Thwomp]] in the middle. Like in {{classic-link|N64|Bowser's Castle}}, if racers are crushed by a Thwomp, it will utter a laugh. Racers also go down additional staircases in between each turn. Between the two left turns, there is another set of Item Boxes, and the castle wall is missing on the right which allows racers to fall into the lava. After the last turn there is a dash panel ramp which leads racers into a large room filled with lava. | ||
Here, the track is quite wide at first, with [[Kanaami Road]] that curves upward on the sides. As racers land, they initially can continue driving straight and encounter a few dash panels but are quickly guided to the sides of the track where there are small [[Half-pipe (object)|half-pipes]]. Atop the half-pipes on each side are more Item Boxes as well as very small [[Fire Chain]]s. Upon landing from the first pair of half-pipes, racers reach a similar part of the track which guides them up to another pair of half-pipes with more Item Boxes and Fire Chains. During this whole process, a [[ | Here, the track is quite wide at first, with [[Kanaami Road]] that curves upward on the sides. As racers land, they initially can continue driving straight and encounter a few dash panels but are quickly guided to the sides of the track where there are small [[Half-pipe (object)|half-pipes]]. Atop the half-pipes on each side are more Item Boxes as well as very small [[Fire Chain]]s. Upon landing from the first pair of half-pipes, racers reach a similar part of the track which guides them up to another pair of half-pipes with more Item Boxes and Fire Chains. During this whole process, a [[Mecha Bowser]] launches giant fireballs down the middle of the track which explode where the track first splits, as indicated by a large marking on the track. After racers land from the second pair of half-pipes, the track splits into two symmetrical narrow paths that curve around the Mecha Bowser. Each path contains a [[Fire Bar]] followed by a dash panel ramp and another item set. Where the two paths join, racers are led into a separate area that's partially outside. | ||
In this area, racers gradually gain height as they make a 360° loop clockwise, going around another large pool of lava. Initially, the inside of the turn is composed of Kanaami Road and there are several [[Lava Geyser]]s that occasionally erupt through it. Racers then climb up a staircase, pass a lone Thwomp, and climb up a second staircase. At the end of the loop, there are three Thwomps next to each other that take up the entire width of the track; they alternate between the middle Thwomp falling and the other two Thwomps falling at the same time. After the Thwomps there is a slight left turn followed by a huge dash panel ramp made of Kanaami Road. Atop the ramp is one last set of Item Boxes, but there is also a giant Fire Bar that can hit racers as they go off the ramp. Upon landing, racers go straight down some more stairs and exit the castle. Upon exiting the castle, racers make another 90° turn to the left before going down one last staircase and returning to the dirt road that the course began on. The road makes a slight left turn and widens, leading racers into a straightaway littered with Lava Geysers that erupt from the ground, although racers are able to perform tricks off of the mounds that the active Lava Geysers create. After this straightaway, racers reach the finish line. | In this area, racers gradually gain height as they make a 360° loop clockwise, going around another large pool of lava. Initially, the inside of the turn is composed of Kanaami Road and there are several [[Lava Geyser]]s that occasionally erupt through it. Racers then climb up a staircase, pass a lone Thwomp, and climb up a second staircase. At the end of the loop, there are three Thwomps next to each other that take up the entire width of the track; they alternate between the middle Thwomp falling and the other two Thwomps falling at the same time. After the Thwomps there is a slight left turn followed by a huge dash panel ramp made of Kanaami Road. Atop the ramp is one last set of Item Boxes, but there is also a giant Fire Bar that can hit racers as they go off the ramp. Upon landing, racers go straight down some more stairs and exit the castle. Upon exiting the castle, racers make another 90° turn to the left before going down one last staircase and returning to the dirt road that the course began on. The road makes a slight left turn and widens, leading racers into a straightaway littered with Lava Geysers that erupt from the ground, although racers are able to perform tricks off of the mounds that the active Lava Geysers create. After this straightaway, racers reach the finish line. | ||
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BCW1.png|The wavy hall | BCW1.png|The wavy hall | ||
BCW3.png|The area with the lava on the extreme right | BCW3.png|The area with the lava on the extreme right | ||
BCW4.png|In the [[ | BCW4.png|In the [[Mecha Bowser]] area | ||
BCW5.png|The curve with fire pillars in it | BCW5.png|The curve with fire pillars in it | ||
BCW6.png|After the triple [[Thwomp]]s before the ramp | BCW6.png|After the triple [[Thwomp]]s before the ramp |