Editing Bowser's Lovely Lift!
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{{ | {{Minigame-infobox | ||
|image=[[File:BowsersLovelyLift.png|260px]] | |image=[[File:BowsersLovelyLift.png|260px]] | ||
| | |appeared_in=''[[Mario Party 7]]'' | ||
|type=Boss minigame | |type=Boss minigame | ||
| | |song=High Noon (before 50th floor)<br>One Last Go (after 50th floor) | ||
}} | }} | ||
'''Bowser's Lovely Lift!''' is a boss [[minigame]] in ''[[Mario Party 7]]''. It is the only minigame that is unlockable only in the Solo Cruise, and | '''Bowser's Lovely Lift!''' is a boss [[minigame]] in ''[[Mario Party 7]]''. It is the only minigame that is unlockable only in the Solo Cruise, and the only minigame in the [[Mario Party (series)|entire series]] where the option to turn off minigames featuring only CPU players does not function (excluding 4-Player and Battle minigames). | ||
==Gameplay== | ==Gameplay== | ||
[[File:MP7 Lovely Lift Koopa Kid.png|left|200px|thumb|Bowser and | [[File:MP7 Lovely Lift Koopa Kid.png|left|200px|thumb|Bowser and Koopa Kid attack in unison.]] | ||
The object of the | The object of the game is to make it to the 100th floor while avoiding [[Bowser]], who attacks the player. To beat this game, the player must hit four [[Dice Block]]s, and the [[elevator]] goes up a number of floors based on the total roll. For example, on one turn, if the player rolls a 7, a 9, a 10, and a second 10, they advance to the 36th floor. The total number of floors a player can progress on one turn is 40. | ||
After the 50th floor, a [[Koopa Kid]] appears and assists Bowser in attacking. Their attacks include shooting three [[fireball]]s and three missiles, and when | After the 50th floor, a [[Koopa Kid]] appears and assists Bowser in attacking. Their attacks include shooting three [[fireball]]s and three missiles, and when Koopa Kid appears, they may shoot a laser beam. | ||
The player automatically loses if they get hit by any of Bowser's or | The player automatically loses if they get hit by any of Bowser's or Koopa Kid's attacks. However, in the Solo Cruise, the game tracks the floor the player lost on, and allows them (or the opponent) to resume the minigame from that point when they continue it upon returning to it later. The player wins if the 100th floor is reached, even if there are additional numbers remaining on the Dice Blocks. | ||
==Controls== | ==Controls== | ||
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*'''Rules''' – ''"Do whatever it takes to move the elevator to the 100th floor...but watch for Bowser's attacks!"'' | *'''Rules''' – ''"Do whatever it takes to move the elevator to the 100th floor...but watch for Bowser's attacks!"'' | ||
*'''Advice''' – ''"Hmmm... What do those 4 Dice Blocks do...?"'' | *'''Advice''' – ''"Hmmm... What do those 4 Dice Blocks do...?"'' | ||
==Names in other languages== | ==Names in other languages== | ||
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|Jap=けっせん!クッパタワー | |Jap=けっせん!クッパタワー | ||
|JapR=Kessen! Kuppa Tawā | |JapR=Kessen! Kuppa Tawā | ||
|JapM= | |JapM=Essentially "Showdown at Bowser Tower!", with 「決戦」 ''kessen'' specifically meaning a "deciding battle". | ||
|Ger=Bowsers Lavalift | |Ger=Bowsers Lavalift | ||
|GerM=Bowser's Lava Lift | |GerM=Bowser's Lava Lift | ||
| | |Fra=Ascenseur Bowser | ||
| | |FraM=Bowser Elevator | ||
|Spa=Bowscensor | |Spa=Bowscensor | ||
|SpaM=Portmanteau of Bowser and ''ascensor'' (elevator) | |SpaM=Portmanteau of Bowser and ''ascensor'' (elevator) | ||
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|ItaM=Elevator of terror | |ItaM=Elevator of terror | ||
}} | }} | ||
{{MP7 Minigames}} | |||
{{MP7 | [[Category:Boss Minigames]] | ||
[[Category:Boss | [[Category:Mario Party 7 Minigames]] | ||
[[Category:Mario Party 7 |