Editing Boxing (Mario & Sonic at the London 2012 Olympic Games)
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{{italic title| | {{italic title|Boxing (''Mario & Sonic at the London 2012 Olympic Games'')}} | ||
{{about|the [[Event]] from the [[Nintendo 3DS]] version of [[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|Mario & Sonic at the London 2012 Olympic Games]]|other uses of the term "Boxing"|[[Boxing (disambiguation)]]}} | {{about|the [[Event]] from the [[Nintendo 3DS]] version of [[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|Mario & Sonic at the London 2012 Olympic Games]]|other uses of the term "Boxing"|[[Boxing (disambiguation)]]}} | ||
{{ | {{event-infobox | ||
|title=Boxing | |||
|image=[[File:Boxing 3DSLondon2012Games.png|250px]] | |image=[[File:Boxing 3DSLondon2012Games.png|250px]] | ||
| | |appeared_in=[[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|''Mario & Sonic at the London 2012 Olympic Games'' (Nintendo 3DS)]] | ||
|type=[[Contact Sports]] | |type=[[Contact Sports]] | ||
|info=One Hit Knockout!<br>Go for the counter punch!<br>Stop the gauge closest to full to win! | |info=One Hit Knockout!<br>Go for the counter punch!<br>Stop the gauge closest to full to win! | ||
|controls=Punch: Press the A Button. | |controls=Punch: Press the A Button. | ||
|entry_characters= | |entry_characters=Wild Ones | ||
}} | }} | ||
'''Boxing''' is a [[Contact Sports]] [[Event]] that appears in the [[Nintendo 3DS]] version of ''[[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|Mario & Sonic at the London 2012 Olympic Games]]''. The objective of the event is to knock out the opponent using the strongest punch. | '''Boxing''' is a [[Contact Sports]] [[Event]] that appears in the [[Nintendo 3DS]] version of ''[[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|Mario & Sonic at the London 2012 Olympic Games]]''. The objective of the event is to knock out the opponent using the strongest punch. | ||
In the game's story mode, Boxing appears as part of the second and fourth challenges of Wild Ones Episode 2, Corner the Koopa King!, in which [[Knuckles the Echidna|Knuckles]] must beat [[Bowser]] in it along with in [[Tennis (Singles)]] and [[Javelin Throw (Mario & Sonic at the London 2012 Olympic Games for Nintendo 3DS)|Javelin Throw]] in the second, and [[Vector the Crocodile|Vector]] must also beat Bowser in it along with [[Weightlifting]] and [[Double Trap]]. It also appears as part of the first challenge of Wild Ones Bonus 2, The Life of a Minion, in which Bowser must beat Knuckles in it along with [[Hammer Throw (Mario & Sonic at the London 2012 Olympic Games for Nintendo 3DS)|Hammer Throw]], Javelin Throw, [[Football (Mario & Sonic at the London 2012 Olympic Games for Nintendo 3DS)|Football]] and [[Wrestling - Freestyle]]. | |||
==Gameplay== | ==Gameplay== | ||
In this event, the player must initially play a semi-final match, with the result of that match deciding whether the player goes through to the final with the other winning character or a third place match against the other losing one, although the player only plays one round in the story mode medley version of the event. The event starts with the two characters preparing to punch each other, with a gauge appearing onscreen for each character which gradually fills up over time. As the gauge fills up more, the character will be able to perform a more powerful punch which gives their opponent less time to react and counter punch. The player must press the A button when the gauge is mostly full to be able to perform a punch powerful enough for a knockout. However, if the other character punches first, the player will have a short time to react by quickly pressing | In this event, the player must initially play a semi-final match, with the result of that match deciding whether the player goes through to the final with the other winning character or a third place match against the other losing one, although the player only plays one round in the story mode medley version of the event. The event starts with the two characters preparing to punch each other, with a gauge appearing onscreen for each character which gradually fills up over time. As the gauge fills up more, the character will be able to perform a more powerful punch which gives their opponent less time to react and counter punch. The player must press the A button when the gauge is mostly full to be able to perform a punch powerful enough for a knockout. However, if the other character punches first, the player will have a short time to react by quickly pressing A to perform a counter punch, which will subsequently knock out their opponent. If the player fails to press the A button in time, their character will simply be knocked out by the other character. If both players fail to punch in time, both of them will get dazed and the process repeats until there's a winner. [[Espio the Chameleon|Espio]] acts as a referee in this event. | ||
==Controls== | ==Controls== | ||
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The gauge fills slowly. It speeds up when...<br> | The gauge fills slowly. It speeds up when...<br> | ||
Your opponent stats to punch! Punch before it maxes out! | Your opponent stats to punch! Punch before it maxes out! | ||
{{M&SATLOG}} | {{M&SATLOG}} | ||
[[Category:Mario & Sonic at the London 2012 Olympic Games Events]] | |||
[[Category:Mario & Sonic at the London 2012 Olympic Games |