Editing Cheat code
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'''Cheat codes''' are built-in cheating mechanisms in video games that usually give the player considerable advantages, such as the ability to skip to any level regardless of progress, invincibility, or power-ups to the player character. Cheats are typically activated with unprompted button sequences in the game's menus or by accomplishing an obscure or illogical series of events within the game. Despite their name, cheat-codes do not always give the player an advantage, as something entered like a cheat-code may instead result in graphical changes or unlock extra content that does not directly benefit the player. | '''Cheat codes''' are built-in cheating mechanisms in video games that usually give the player considerable advantages, such as the ability to skip to any level regardless of progress, invincibility, or power-ups to the player character. Cheats are typically activated with unprompted button sequences in the game's menus or by accomplishing an obscure or illogical series of events within the game. Despite their name, cheat-codes do not always give the player an advantage, as something entered like a cheat-code may instead result in graphical changes or unlock extra content that does not directly benefit the player. | ||
Several games in the [[ | Several games in the ''[[Mario (franchise)|Mario]]'' franchise have featured cheat codes. Note that the following list only features built-in cheats and does not list codes activated from a third-party cheating device such as the {{wp|Game Genie}}. | ||
=='' | |||
==[[Mario (franchise)|''Mario'' franchise]]== | |||
===[[Super Mario (series)|''Super Mario'' series]]=== | ===[[Super Mario (series)|''Super Mario'' series]]=== | ||
====''[[Super Mario Bros.]]''==== | ====''[[Super Mario Bros.]]''==== | ||
Holding the {{button|nes|A}} button and then pressing {{button|nes|start}} on the title screen after a [[Game Over]] will allow the player to continue from the first level of the world the player died on, rather than being sent back to the beginning of the game. | Holding the {{button|nes|A}} button and then pressing {{button|nes|start}} on the title screen after a [[Game Over]] will allow the player to continue from the first level of the world the player died on, rather than being sent back to the beginning of the game. | ||
====''[[New Super Mario Bros.]]''==== | ====''[[New Super Mario Bros.]]''==== | ||
After finishing the game, pressing {{button|ds|L}}, {{button|ds|R}}, {{button|ds|L}}, {{button|ds|R}}, {{button|ds|X}}, {{button|ds|X}}, {{button|ds|Y}}, {{button|ds|Y}} on the world map start menu screen will have access to the game's [[Challenge (New Super Mario Bros.)|Challenge]] | After finishing the game, pressing {{button|ds|L}}, {{button|ds|R}}, {{button|ds|L}}, {{button|ds|R}}, {{button|ds|X}}, {{button|ds|X}}, {{button|ds|Y}}, {{button|ds|Y}} on the world map start menu screen will have access to the game's [[Challenge Mode (New Super Mario Bros.)|Challenge Mode]], a harder mode which does not allow the player to scroll the screen backwards in most courses. | ||
Holding down {{button|ds|L}} | Holding down {{button|ds|L}}+{{button|ds|R}}+{{button|ds|A}} when selecting a file will allow a player to play as [[Luigi]] until the game is quit, at which point the process will need repeating. This can be done regardless of whether or not the game is beaten; however, this trick is stated by the game itself in the background of the "Congratulations!" message after the game is beaten once. | ||
====''[[New Super Mario Bros. 2]]''==== | ====''[[New Super Mario Bros. 2]]''==== | ||
Similarly to ''New Super Mario Bros.'', | Similarly to ''New Super Mario Bros.'', pressing {{button|3ds|L}}+{{button|3ds|R}}+{{button|3ds|A}} when selecting a file will allow the player to play as Luigi. | ||
====''[[New Super Luigi U]]''==== | ====''[[New Super Luigi U]]''==== | ||
In single-player mode, | In single-player mode, pressing {{button|wiiu|ZL}}+{{button|wiiu|A}} on the [[Wii U#GamePad|GamePad]] or {{button|wii|B}}+{{button|wii|2}} on a [[Wii#Wii Remote|Wii Remote]] when selecting a level allows the player to play as [[Nabbit]] for the duration of the level. If done on [[Flying Squirrel Ovation]], the player will play as their set user Mii instead. | ||
===[[Mario Golf (Nintendo 64)|''Mario Golf'' (Nintendo 64)]]=== | ===[[Mario Golf (series)|''Mario Golf'' series]]=== | ||
On the title screen, players can press the following buttons to unlock everything in the game except [[Mario_Golf_(Nintendo_64)#Mario.27s_Star_Holes|Mario's Star Holes]]: {{button| | ====[[Mario Golf (Nintendo 64)|''Mario Golf'' (Nintendo 64)]]==== | ||
On the title screen, players can press the following buttons to unlock everything in the game except [[Mario_Golf_(Nintendo_64)#Mario.27s_Star_Holes|Mario's Star Holes]]: {{button|Paddown}}, {{button|Paddown}}, {{button|Padleft}}, {{button|Padleft}}, {{button|Padleft}}, {{button|Padright}}, {{button|Padright}}, {{button|Padright}}, {{button|n64|Cdown}}, {{button|n64|Cdown}}, {{button|n64|Cleft}}, {{button|n64|Cleft}}, {{button|n64|Cleft}}, {{button|n64|Cright}}, {{button|n64|Cright}}, {{button|n64|Cright}}. | |||
In the main menu, holding {{button|n64|Z}} and {{button|n64|R}} and then selecting Clubhouse with {{button|n64|A}} will enable a "code entry" option. The following | In the main menu, holding {{button|n64|Z}} and {{button|n64|R}} and then selecting Clubhouse with {{button|n64|A}} will enable a "code entry" option. The following codes can be entered: | ||
*'''KPXWN9N3''' will start a tournament on [[Toad Highlands]], at the end of which a promotional code for [[Nintendo Power]] will appear. | *'''KPXWN9N3''' will start a tournament on [[Toad Highlands]], at the end of which a promotional code for [[Nintendo Power]] will appear. | ||
===''[[Mario | ===''[[Mario Sports Mix]]''=== | ||
On the | On the profile screen, the player can activate a cheat code to unlock everything on their save files. To do this, the player must first connect a Nunchuck to their Wii Remotes. Then, they should highlight their save file, hold {{button|wii|c}} and press {{button|wii|1}} three times, then release. Then they can hold {{button|wii|z}} and press {{button|wii|1}} four times, then release. Finally, they should hold both {{button|wii|c}} and {{button|wii|z}} and press {{button|wii|1}} five times, then release. If done correctly, the game will play a sound indicating success, and everything will be unlocked. The records, however, are not affected. | ||
This cheat code only works when the save file in question has completed at least one tournament. | |||
==[[Donkey Kong (franchise)|''Donkey Kong'' franchise]]== | ==[[Donkey Kong (franchise)|''Donkey Kong'' franchise]]== | ||
===''[[Donkey Kong Country]]''=== | |||
====Super Nintendo version==== | |||
The player can enter the following button combinations after selecting "Erase Game" on the File Select screen: | The player can enter the following button combinations after selecting "Erase Game" on the File Select screen: | ||
*{{button|snes|B}},{{button|snes|A}},{{button|paddown}},{{button|snes|B}},{{button|padup}},{{button|paddown}},{{button|paddown}},{{button|snes|Y}} ("Bad Buddy") - in a 2-Player Game, lets the inactive player become active without the active player's input | *{{button|snes|B}},{{button|snes|A}},{{button|paddown}},{{button|snes|B}},{{button|padup}},{{button|paddown}},{{button|paddown}},{{button|snes|Y}} ("Bad Buddy") - in a 2-Player Game, lets the inactive player become active without the active player's input | ||
*{{button|paddown}},{{button|snes|A}},{{button | *{{button|paddown}},{{button|snes|A}},{{button|R}},{{button|snes|B}},{{button|snes|Y}},{{button|paddown}},{{button|snes|A}},{{button|snes|Y}} ("Darby Day") - starts the Music Test | ||
*{{button|snes|B}},{{button|snes|A}},{{button | *{{button|snes|B}},{{button|snes|A}},{{button|R}},{{button|R}},{{button|snes|A}},{{button|L}} ("Barrel") - gives 50 lives | ||
Also, entering {{button|paddown}},{{button|snes|Y}},{{button|paddown}},{{button|paddown}},{{button|snes|Y}} ("Diddy") while [[Cranky Kong]] is winding his phonograph lets the player play the [[ | Also, entering {{button|paddown}},{{button|snes|Y}},{{button|paddown}},{{button|paddown}},{{button|snes|Y}} ("Diddy") while [[Cranky Kong]] is winding his phonograph lets the player play the [[Animal Token]] [[Bonus Area]]s at their leisure. | ||
====Game Boy Advance version==== | |||
These codes can be entered by holding {{button|gba|select}} while highlighting "Erase" on the File Select screen. Entering them correctly will have a voice say "Not Bad!". | These codes can be entered by holding {{button|gba|select}} while highlighting "Erase" on the File Select screen. Entering them correctly will have a voice say "Not Bad!". | ||
*{{button|gba|B}},{{button | *{{button|gba|B}},{{button|padup}},{{button|gba|B}},{{button|gba|B}},{{button|gba|A}} ("Bubba") - gives infinite access to the Animal Token Bonus Areas | ||
*{{button|gba|B}},{{button|gba|A}},{{button|gba|L}},{{button|gba|L}},{{button|gba|A}},{{button | *{{button|gba|B}},{{button|gba|A}},{{button|gba|L}},{{button|gba|L}},{{button|gba|A}},{{button|paddown}} ("Ballad") - starts the Sound Test | ||
*{{button|gba|B}},{{button|gba|A}},{{button|gba|R}},{{button|gba|R}},{{button|gba|A}},{{button|gba|L}} ("Barrel") - gives 50 lives | *{{button|gba|B}},{{button|gba|A}},{{button|gba|R}},{{button|gba|R}},{{button|gba|A}},{{button|gba|L}} ("Barrel") - gives 50 lives | ||
===''[[Donkey Kong Country 2: Diddy's Kong Quest]]''=== | |||
====Super Nintendo version==== | |||
In [[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]], the player can perform an obscure series of events to reveal a single [[Kremkoin]] that will give them all 75 | In [[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]], the player can perform an obscure series of events to reveal a single [[Kremkoin]] that will give them all 75 Kremcoins at once. | ||
*The player should go into the cabin where Kaptain K. Rool's note is found, then leave without collecting the [[Extra Life Balloon]] or reading the note. | *The player should go into the cabin where Kaptain K. Rool's note is found, then leave without collecting the [[Extra Life Balloon]] or reading the note. | ||
*The player should then collect the first [[Banana Bunch]] without collecting any other [[banana]]s. | *The player should then collect the first [[Banana Bunch]] without collecting any other [[banana]]s. | ||
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*The player should leave the cabin, and repeat step 2. | *The player should leave the cabin, and repeat step 2. | ||
*The player should go back into the cabin, without collecting any bananas. A Kremkoin will be inside, and once it is collected, the player's Kremkoin count will jump to the maximum of 75. | *The player should go back into the cabin, without collecting any bananas. A Kremkoin will be inside, and once it is collected, the player's Kremkoin count will jump to the maximum of 75. | ||
After this cheat is performed, the player can still collect regular Kremkoins from boss battles and [[Bonus Area]]s. Collecting the coins in this manner will not count toward the player's [[completion]] percentage. | After this cheat is performed, the player can still collect regular Kremkoins from boss battles and [[Bonus Area]]s. Collecting the coins in this manner will not count toward the player's [[completion]] percentage. | ||
While creating new file, pressing {{button|paddown}} five times while highlighting Two-Player Contest Mode gives access to the game's Music Test. Doing so | While creating new file, pressing {{button|paddown}} five times while highlighting Two-Player Contest Mode gives access to the game's Music Test. Doing so | ||
again opens the Cheat Code option, allowing the following codes and effects to be added: | again opens the Cheat Code option, allowing the following codes and effects to be added: | ||
*{{button|snes|Y}},{{button|snes|A}},{{button|snes|select}},{{button|snes|A}},{{button|paddown}},{{button|padleft}},{{button|snes|A}},{{button|paddown}} | *{{button|snes|Y}},{{button|snes|A}},{{button|snes|select}},{{button|snes|A}},{{button|paddown}},{{button|padleft}},{{button|snes|A}},{{button|paddown}} - gives 50 lives | ||
*{{button|snes|B}},{{button|snes|A}},{{button|padright}},{{button|padright}},{{button|snes|A}},{{button | *{{button|snes|B}},{{button|snes|A}},{{button|padright}},{{button|padright}},{{button|snes|A}},{{button|L}},{{button|snes|A}},{{button|snes|X}} - removes all DK and Star Barrels | ||
====Game Boy Advance version==== | |||
On the Cheats section of the Options Menu, players can input the following codes: | On the Cheats section of the Options Menu, players can input the following codes: | ||
*'''WELLARD''' - removes all DK Barrels | *'''WELLARD''' - removes all DK Barrels | ||
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*'''WEAKLING''' - gives 55 lives | *'''WEAKLING''' - gives 55 lives | ||
===''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''=== | |||
Players can enter codes in both the Super Nintendo and Game Boy Advance version of the game, resulting in gameplay changes. | Players can enter codes in both the Super Nintendo and Game Boy Advance version of the game, resulting in gameplay changes. | ||
Players can initiate the code-entering screen by pressing the following sequence at the file selection screen: {{button | ====Super Nintendo version==== | ||
Players can initiate the code-entering screen by pressing the following sequence at the file selection screen: {{button|L}} {{button|R}} {{button|R}} {{button|L}} {{button|R}} {{button|R}} {{button|L}} {{button|R}} {{button|L}} {{button|R}}. Some codes are permanently attached to a file if entered before starting a new game. | |||
*'''LIVES''' – Players are given 50 lives. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss. | *'''LIVES''' – Players are given 50 lives. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss. | ||
*'''ASAVE''' – The game automatically saves after each level. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss. | *'''ASAVE''' – The game automatically saves after each level. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss. | ||
*'''MERRY''' – All bonus levels will have a Christmas theme, turning [[ | *'''MERRY''' – All bonus levels will have a Christmas theme, turning [[Star (Donkey Kong Country series)|Stars]] into ornaments and [[Green Bananas]] into presents. Additionally, different bonus level music will play. If entered before starting a new file, the effects will be permanent to that file; if entered before starting an existing file, the effect only lasts until the game is reset. | ||
*'''COLOR''' – Dixie and Kiddy Kong's clothing will turn purple and green, respectively. This also affects the [[Level Flag]]. Dixie's gum (seen during her idle animation) will turn from pink to purple. Some enemy artwork seen after entering a [[Bonus Barrel]] is changed, and the [[Mirror (item)|Mirror]] is now green. [[Dixie Kong's Photo Album]] and the credits remain unaltered. If entered before starting a new file, the effects will be permanent to that file; if entered before starting an existing file, the effect only lasts until the game is reset. | *'''COLOR''' – Dixie and Kiddy Kong's clothing will turn purple and green, respectively. This also affects the [[End of Level Flag]]. Dixie's gum (seen during her idle animation) will turn from pink to purple. Some enemy artwork seen after entering a [[Bonus Barrel]] is changed, and the [[Mirror (item)|Mirror]] is now green. [[Dixie Kong's Photo Album]] and the credits remain unaltered. If entered before starting a new file, the effects will be permanent to that file; if entered before starting an existing file, the effect only lasts until the game is reset. | ||
*'''MUSIC''' – Enters Dixie Kong's Music Test, where players can choose any in-game music to listen to. | *'''MUSIC''' – Enters Dixie Kong's Music Test, where players can choose any in-game music to listen to. | ||
*'''WATER''' – Allows the player to enter the waterfall left of [[Bazaar's General Store]], where there is a [[ | *'''WATER''' – Allows the player to enter the waterfall left of [[Bazaar's General Store]], where there is a [[Banana Bird Cave]]. If the player wins the game, all 85 [[Bonus Coin]]s will be earned. If entered before starting a new file, the player will always be allowed to enter the waterfall; if entered before starting an existing file, the player can only enter the waterfall until the game is reset. | ||
*'''ERASE''' – The record time for [[Riverside Race]] will be deleted on all files. | *'''ERASE''' – The record time for [[Riverside Race]] will be deleted on all files. | ||
*'''HARDR''' – 29 of the 139 [[DK Barrel]]s will be removed. This code must be entered before starting a new file to work. If the game is beaten with this code activated from the start, the player will have a score of 104% instead of the standard 103%. | *'''HARDR''' – 29 of the 139 [[DK Barrel]]s will be removed. This code must be entered before starting a new file to work. If the game is beaten with this code activated from the start, the player will have a score of 104% instead of the standard 103%. | ||
*'''TUFST''' – All [[Star Barrel]]s are removed. If entered before starting a new file, almost all [[DK Barrel]]s will additionally be removed; the effects will be permanent to that file. If entered before starting an existing file, the effect only lasts until the game is reset. If the game is beaten with this code activated from the start, the player will have a score of 105% instead of the standard 103%. | *'''TUFST''' – All [[Star Barrel]]s are removed. If entered before starting a new file, almost all [[DK Barrel]]s will additionally be removed; the effects will be permanent to that file. If entered before starting an existing file, the effect only lasts until the game is reset. If the game is beaten with this code activated from the start, the player will have a score of 105% instead of the standard 103%. | ||
====Game Boy Advance version==== | |||
Players can enter codes by pressing "Enter Cheat" in the "Options" menu. | Players can enter codes by pressing "Enter Cheat" in the "Options" menu. | ||
*'''EXTRAS''' – Players can play all of the minigames included in the game from the main menu. | *'''EXTRAS''' – Players can play all of the minigames included in the game from the main menu. | ||
*'''AQUA''' – Players get all 98 Bonus Coins for any new game file. | *'''AQUA''' – Players get all 98 Bonus Coins for any new game file. | ||
*'''46COINS''' – Players unlock all 46 DK Coins. | |||
*'''MUSIC''' – The game opens the music test, where players can choose any in-game music to listen to. | *'''MUSIC''' – The game opens the music test, where players can choose any in-game music to listen to. | ||
*'''MONKEY''' – Players get 50 additional lives when used. | *'''MONKEY''' – Players get 50 additional lives when used. | ||
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*'''TUFFER''' – [[DK Barrel]]s and Star Barrels are removed if the player starts a new game. | *'''TUFFER''' – [[DK Barrel]]s and Star Barrels are removed if the player starts a new game. | ||
*'''KREDITS''' – The credits play. | *'''KREDITS''' – The credits play. | ||
===''[[Diddy Kong Racing]]''=== | ===''[[Diddy Kong Racing]]''=== | ||
Every time the player finishes a game and watches the credits, a code, referred to as a "Magic Code," will appear that changes how the game is played. To enter the code, the player has to go to the Options menu and then the Magic Codes option. If the inputted code is valid, the player can toggle them on or off through the Code List, also in the Options menu. There are a total of 24 codes | Every time the player finishes a game and watches the credits, a code, referred to as a "Magic Code," will appear that changes how the game is played. To enter the code, the player has to go to the Options menu and then the Magic Codes option. If the inputted code is valid, the player can toggle them on or off through the Code List, also in the Options menu. There are a total of 24 codes. | ||
{| | {| | ||
|- | |||
!Magic Code Name | !Magic Code Name | ||
!Description | !Description | ||
|- | |- | ||
| | |ARNOLD | ||
|Large players | |Large players | ||
|- | |- | ||
| | |BLABBERMOUTH | ||
|Changes horn sounds into character sounds | |Changes horn sounds into character sounds | ||
|- | |- | ||
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|Displays ROM Checksum | |Displays ROM Checksum | ||
|- | |- | ||
| | |DOUBLEVISION | ||
|Multiple players can be the same character | |Multiple players can be the same character | ||
|- | |- | ||
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|Players start with ten bananas | |Players start with ten bananas | ||
|- | |- | ||
| | |JOINTVENTURE | ||
|The second player joins Adventure mode | |The second player joins Adventure mode | ||
|- | |- | ||
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|All balloons are blue | |All balloons are blue | ||
|- | |- | ||
| | |TEENYWEENIES | ||
|Small players | |Small players | ||
|- | |- | ||
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|Unlimited bananas | |Unlimited bananas | ||
|- | |- | ||
| | |WHODIDTHIS | ||
|Players can view credits | |Players can view credits | ||
|- | |- | ||
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|} | |} | ||
== | ==[[Yoshi (franchise)|''Yoshi'' franchise]]== | ||
===''[[Super Mario World 2: Yoshi's Island]]'' / ''[[Yoshi's Island: Super Mario Advance 3]]''=== | |||
Holding the {{button|snes|select}} button on the map screen and pressing {{button|snes|x}}, {{button|snes|x}}, {{button|snes|y}}, {{button|snes|b}}, {{button|snes|a}} will make appear a menu giving direct access to the [[Bandit]] minigames, as well as exclusive two-player variations of [[Throwing Balloons]] and [[Seed Spit]]. In the GBA version, the player must hold {{button|gba|select}} on the stage select screen and press {{button|gba|L}}, {{button|gba|L}}, {{button|gba|B}}, {{button|gba|A}}, {{button|gba|R}}; this version removes the two-player modes of the aforementioned minigames. | |||
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[[Category:Terms]] | [[Category:Terms]] | ||
[[Category:Game Mechanics]] | |||
[[Category:Game |