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[[File:Shigeru Miyamoto Club Nintendo (Mexican magazine).jpg|thumb|[[Shigeru Miyamoto]] holding a copy, signed by himself, of the very first issue.]] | |||
'''''Club Nintendo''''', shortened to '''''CN''''' or '''''ClubNin''''', was the official magazine of [[Nintendo]] for Mexico and the rest of Latin America. It was created by [[Gustavo "Gus" Rodríguez]] and [[José "Pepe" Sierra]]. Editorial Televisa was its publisher until February 2019, where due to financial problems of the editorial, its publication was immediately stopped for those Latin American countries where it was still published (Venezuela, Colombia, Peru, Ecuador, Argentina, and Chile in monthly physical format), adding to its digital version. | |||
[[File:Shigeru Miyamoto Club Nintendo (Mexican magazine).jpg|thumb | |||
'''''Club Nintendo''''', shortened to '''''CN''''' or '''''ClubNin''''', was the official magazine of [[Nintendo]] for Mexico and the rest of Latin America. It was created by [[ | |||
In December 2011, the magazine celebrated its 20th anniversary and in December 2014 they published their last issue in monthly physical format in Mexico. | In December 2011, the magazine celebrated its 20th anniversary and in December 2014 they published their last issue in monthly physical format in Mexico. | ||
==Development and history== | ==Development and history== | ||
In 1987, two advertising executives and gamers, Gus Rodríguez and Pepe Sierra, formed an agency called Network Publicidad. In 1988, they acquired an NES along with ''[[Super Mario Bros.]]'' and ''[[zeldawiki:The Legend of Zelda|The Legend of Zelda]]'', when these were not very well known in Mexico, and thus began their love for Nintendo and its works.<ref name="love for nintendo">[https://scanclubnintendodb.blogspot.com/2023/05/club-nintendo-ano-05-n-01-mexico.html]. Club Nintendo - Year 5, issue no. 1 (January 1996), pp. 6 and 7</ref> | In 1987, two advertising executives and gamers, Gus Rodríguez and Pepe Sierra, formed an agency called Network Publicidad. In 1988, they acquired an NES along with ''[[Super Mario Bros.]]'' and ''[[zeldawiki:The Legend of Zelda|The Legend of Zelda]]'', when these were not very well known in Mexico, and thus began their love for Nintendo and its works.<ref name="love for nintendo">[https://scanclubnintendodb.blogspot.com/2023/05/club-nintendo-ano-05-n-01-mexico.html]. Club Nintendo - Year 5, issue no. 1 (January 1996), pp. 6 and 7</ref> | ||
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In July 1991, Teruhide Kikuchi, a Japanese executive from {{wp|Itochu}} (formely C. Itoh & Co.), then the official distributor of Nintendo in Mexico, called Network Publicidad and Ediciones Continentales to create a magazine to inform about and promote Nintendo products. | In July 1991, Teruhide Kikuchi, a Japanese executive from {{wp|Itochu}} (formely C. Itoh & Co.), then the official distributor of Nintendo in Mexico, called Network Publicidad and Ediciones Continentales to create a magazine to inform about and promote Nintendo products. | ||
Then they began to work on a prototype to show to Kikuchi, choosing the one made by Network Publicidad since Ediciones Continentales was planning to make a hobby magazine. Thus, the meetings for the magazine's creation began, where some names were proposed for it such as ''Universo Nintendo'', ''Nintendo Juegos'', '' | Then they began to work on a prototype to show to Kikuchi, choosing the one made by Network Publicidad since Ediciones Continentales was planning to make a hobby magazine. Thus, the meetings for the magazine's creation began, where some names were proposed for it such as ''Universo Nintendo'', ''El Mundo de Nintendo'', ''Nintendo Juegos'', ''Nintendomanía'' (this one used later for a Saturday-only TV program on 1995 presented by Gus Rodríguez), ''Mariolandia'' and ''El Club de Nintendo''<ref>https://youtu.be/k4F8vmHrbWM?si=tVrziekHCKGGomsq&t=111</ref>, which was Kikuchi's final choice. Thus, on December 8, 1991, the first issue of the magazine came out under the name ''Club Nintendo''. | ||
During the first years the magazines were stapled together, covers were airbrushed on cardboard four times the original size, pictures of the games were taken with a camera directly from the monitor with the Game Boy's games were photocopied from the screen, other images were hand-drawn and maps were drawn on albaneno paper with a stylograph and colored with markers. | During the first years the magazines were stapled together, covers were airbrushed on cardboard four times the original size, pictures of the games were taken with a camera directly from the monitor with the Game Boy's games were photocopied from the screen, other images were hand-drawn and maps were drawn on albaneno paper with a stylograph and colored with markers. | ||
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*'''Curso Nintensivo''' (Nintensive Course): Full and complete guides to beat games the best possible. | *'''Curso Nintensivo''' (Nintensive Course): Full and complete guides to beat games the best possible. | ||
*'''El Control de los Profesionales''' (The Professionals' Controller): Section that talked about video games at a deeper and more technical level, approaching them from a more ethical perspective. | *'''El Control de los Profesionales''' (The Professionals' Controller): Section that talked about video games at a deeper and more technical level, approaching them from a more ethical perspective. | ||
*'''Información Clasificada''' (Classified Information): Section with extra and unpublished information about video games in general, which was mostly provided by | *'''Información Clasificada''' (Classified Information): Section with extra and unpublished information about video games in general, which was mostly provided by [[Nintendo Power]]. | ||
*'''S.O.S. - Servicio Organizado de Secretos''' (Secret Organized Service): Several lists of videogames with tricks to obtain unlockable content. | *'''S.O.S. - Servicio Organizado de Secretos''' (Secret Organized Service): Several lists of videogames with tricks to obtain unlockable content. | ||
*'''Un Vistazo a Japón''' (A Glimpse of Japan): Section dedicated to the culture of [[Japan]], things such as manga, anime, or video games that are popular there and/or that have never been released outside that market. | *'''Un Vistazo a Japón''' (A Glimpse of Japan): Section dedicated to the culture of [[Japan]], things such as manga, anime, or video games that are popular there and/or that have never been released outside that market. | ||
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Club Nintendo Año 22 Nº 02 (México).png|Eighth logo | Club Nintendo Año 22 Nº 02 (México).png|Eighth logo | ||
Pngkey.com-nintendo-logo-png-3378581.png|Ninth logo | Pngkey.com-nintendo-logo-png-3378581.png|Ninth logo | ||
Club Nintendo Año 01 Nº 01 (Editado).jpg|Year 1, Issue no. 1<br>[[Mario]] landing by parachute near of the [[Angel of Independence]] in [[Mexico City]] | Club Nintendo Año 01 Nº 01 (Editado).jpg|Year 1, Issue no. 1<br>[[Mario]] landing by parachute near of the [[Angel of Independence]] in [[Mexico City]] | ||
Club nintendo n 200 2008.jpg|Year 17, Issue no. 7<br>Special edition for reaching 200 issues of the magazine | Club nintendo n 200 2008.jpg|Year 17, Issue no. 7<br>Special edition for reaching 200 issues of the magazine |