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The '''Container Yard''' is an outside area of the [[Old Clockworks]] in ''[[Luigi's Mansion: Dark Moon]]''. | The '''Container Yard''' is an outside area of the [[Old Clockworks]] in ''[[Luigi's Mansion: Dark Moon]]''. The Container Yard is accessed by taking the second or third right doors inside of the [[Transportation Hall]]. The Container Yard is a large storage room. There are many huge crates stacked upon each other and a large red machine that dispenses [[Robomb]]s when its chain is pulled. An extensive pulley system is set up in this room that is affected by the amount of bombs that have been dispensed. The two doors on the left lead back into the Transportation Hall. | ||
During [[Roundhouse Brawl]], [[Luigi]] must go through the Container Yard so he can reach the end of the Transportation Hall. When he enters the room, the ramp is up. In order to lower the ramp, he must pull the chain to drop a [[Robomb]] into a box connected to a pulley system. Dropping three bombs into the box lowers to the ramp so he can cross. However, during this process, two [[Slammer (enemy)|Slammers]] attack him. On the other side of the ramp, he must detonate the bombs he dropped so he can cross the bridge. During [[Play Catch]], the [[Polterpup]] enters the Container Yard, but immediately leaves when Luigi enters the room. He has to make his way to the end of the room so he can ambush the Polterpup while it is not looking. During [[Outlandish Interruption]], the Container Yard might be one of the rooms infested with [[Ghost (Luigi's Mansion series)|ghost]]s. | During [[Roundhouse Brawl]], [[Luigi]] must go through the Container Yard so he can reach the end of the Transportation Hall. When he enters the room, the ramp is up. In order to lower the ramp, he must pull the chain to drop a [[Robomb]] into a box connected to a pulley system. Dropping three bombs into the box lowers to the ramp so he can cross. However, during this process, two [[Slammer (enemy)|Slammers]] attack him. On the other side of the ramp, he must detonate the bombs he dropped so he can cross the bridge. During [[Play Catch]], the [[Polterpup]] enters the Container Yard, but immediately leaves when Luigi enters the room. He has to make his way to the end of the room so he can ambush the Polterpup while it is not looking. During [[Outlandish Interruption]], the Container Yard might be one of the rooms infested with [[Ghost (Luigi's Mansion series)|ghost]]s. |