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Donkey Kong's character design was created by [[Shigeru Miyamoto]] for the ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game, in which Donkey Kong kidnaps [[Mario]]'s original girlfriend, [[Pauline|Lady]]. Miyamoto says that he chose the name "Donkey" to reflect the character's stupidity,<ref name="Wired">{{cite|author=Kohler, Chris|date=October 14, 2016|url=www.wired.com/2016/10/miyamoto-donkey-kong-secrets|title=Miyamoto Spills Donkey Kong’s Darkest Secrets, 35 Years Later|publisher=Wired|accessdate=June 20, 2024}}</ref> while "Kong" was considered a generic term for large apes in Japan.<ref>{{cite|url=www.snopes.com/fact-check/donkey-kong-mistranslation|title=Was the Name 'Donkey Kong' the Result of a Mistranslation?|publisher=Snopes|date=February 24, 2001|author=Mikkelson, David|accessdate=June 20, 2024}}</ref> Miyamoto was later informed by [[Nintendo]] of America staff that the word "donkey" is not a synonym for "idiot" in English, but he decided to ignore this because he liked the name "Donkey Kong".<ref name="Wired"/> However, this is contradicted by the deposition he gave during ''{{wp|Universal City Studios, Inc. v. Nintendo Co., Ltd.}}'' He stated that his proposals for Kong's first name were rejected and that he was unaware of who came up with it. Export manager Shinichi Todori's deposition revealed that he came up with the first name after trying to translate「頓馬」(''tonma'') into English. It was either [[Gunpei Yokoi]] or [[Hiroshi Yamauchi]] who gave the final approval for the name.<ref>{{cite|author=GamingHistorian|date=January 22, 2020|url=x.com/GamingHistorian/status/1220101899455692801?s=20|title=Gunpei Yokoi deposition, 1983|publisher=Twitter|accessdate=November 27, 2021}}</ref><ref>{{cite|author=Gaming Historian|date=September 29, 2021|url=youtu.be/aTyxQfpOEbE?t=749|timestamp=12:29|title=How the Mario Characters Got Their Names|publisher=YouTube|accessdate=June 20, 2024}}</ref> Excluding the title, the Japanese arcade instructions and flyer refer to him simply as「コング」(Kong). Prior to settling on "Donkey Kong," a variety of other names were considered; court documents for the Universal lawsuit list "Funny Kong," "Kong the Kong," "Jack Kong," "Funky Kong," "Bill Kong," "Steel Kong," "Giant Kong," "Big Kong," "Kong Down," "Kong Dong," "Mr. Kong," "Custom Kong," "Kong Chase," "Kong Boy," "Kong Man," "Kong Fighter," "Wild Kong," "Rookie Kong," and "Kong Holiday."<ref>{{cite|author=Norman Caruso|date=January 30, 2020|url=x.com/GamingHistorian/status/1222939644217757697|title=Before settling on the name "Donkey Kong," Nintendo considered a ton of other ideas. ....not sure who suggested "Kong Dong" 😳|publisher=X (formerly Twitter)|language=en|archive=web.archive.org/web/20200205024112/https://twitter.com/GamingHistorian/status/1222939644217757697|accessdate=June 29, 2024}}</ref> The name "Funky Kong" would later be reused for [[Funky Kong|a separate character]] in the ''Donkey Kong'' franchise who resembles Donkey Kong. | Donkey Kong's character design was created by [[Shigeru Miyamoto]] for the ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game, in which Donkey Kong kidnaps [[Mario]]'s original girlfriend, [[Pauline|Lady]]. Miyamoto says that he chose the name "Donkey" to reflect the character's stupidity,<ref name="Wired">{{cite|author=Kohler, Chris|date=October 14, 2016|url=www.wired.com/2016/10/miyamoto-donkey-kong-secrets|title=Miyamoto Spills Donkey Kong’s Darkest Secrets, 35 Years Later|publisher=Wired|accessdate=June 20, 2024}}</ref> while "Kong" was considered a generic term for large apes in Japan.<ref>{{cite|url=www.snopes.com/fact-check/donkey-kong-mistranslation|title=Was the Name 'Donkey Kong' the Result of a Mistranslation?|publisher=Snopes|date=February 24, 2001|author=Mikkelson, David|accessdate=June 20, 2024}}</ref> Miyamoto was later informed by [[Nintendo]] of America staff that the word "donkey" is not a synonym for "idiot" in English, but he decided to ignore this because he liked the name "Donkey Kong".<ref name="Wired"/> However, this is contradicted by the deposition he gave during ''{{wp|Universal City Studios, Inc. v. Nintendo Co., Ltd.}}'' He stated that his proposals for Kong's first name were rejected and that he was unaware of who came up with it. Export manager Shinichi Todori's deposition revealed that he came up with the first name after trying to translate「頓馬」(''tonma'') into English. It was either [[Gunpei Yokoi]] or [[Hiroshi Yamauchi]] who gave the final approval for the name.<ref>{{cite|author=GamingHistorian|date=January 22, 2020|url=x.com/GamingHistorian/status/1220101899455692801?s=20|title=Gunpei Yokoi deposition, 1983|publisher=Twitter|accessdate=November 27, 2021}}</ref><ref>{{cite|author=Gaming Historian|date=September 29, 2021|url=youtu.be/aTyxQfpOEbE?t=749|timestamp=12:29|title=How the Mario Characters Got Their Names|publisher=YouTube|accessdate=June 20, 2024}}</ref> Excluding the title, the Japanese arcade instructions and flyer refer to him simply as「コング」(Kong). Prior to settling on "Donkey Kong," a variety of other names were considered; court documents for the Universal lawsuit list "Funny Kong," "Kong the Kong," "Jack Kong," "Funky Kong," "Bill Kong," "Steel Kong," "Giant Kong," "Big Kong," "Kong Down," "Kong Dong," "Mr. Kong," "Custom Kong," "Kong Chase," "Kong Boy," "Kong Man," "Kong Fighter," "Wild Kong," "Rookie Kong," and "Kong Holiday."<ref>{{cite|author=Norman Caruso|date=January 30, 2020|url=x.com/GamingHistorian/status/1222939644217757697|title=Before settling on the name "Donkey Kong," Nintendo considered a ton of other ideas. ....not sure who suggested "Kong Dong" 😳|publisher=X (formerly Twitter)|language=en|archive=web.archive.org/web/20200205024112/https://twitter.com/GamingHistorian/status/1222939644217757697|accessdate=June 29, 2024}}</ref> The name "Funky Kong" would later be reused for [[Funky Kong|a separate character]] in the ''Donkey Kong'' franchise who resembles Donkey Kong. | ||
The ''[[Donkey Kong Jungle Action Special]]'' states that Shigeru Miyamoto claims that Donkey Kong's character was inspired by the ''{{wp|Beauty and the Beast}}'' fairy tale, though no further source or statement has been provided.<ref>{{cite|quote=This could be considered plausible but Miyamoto blew his credibility by claiming that the character was inspired by the legend of Beauty And The Beast (a story with | The ''[[Donkey Kong Jungle Action Special]]'' states that Shigeru Miyamoto claims that Donkey Kong's character was inspired by the ''{{wp|Beauty and the Beast}}'' fairy tale, though no further source or statement has been provided.<ref>{{cite|quote=This could be considered plausible but Miyamoto blew his credibility by claiming that the character was inspired by the legend of Beauty And The Beast (a story with no apes in it, when you come to think about it!)|title=''[[Donkey Kong Jungle Action Special]]|author=Steve May|page=21|publisher=Fleetway Publications|accessdate=January 23, 2022}}</ref> However, it is known that Donkey Kong took over the role of Bluto in a scrapped ''Popeye'' arcade game as the primary antagonist. | ||
Donkey Kong's original appearance portrayed him as a villainous or confused ape with unequaled strength. In these games, Donkey Kong did not wear a tie. The 1994 [[Game Boy]] ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' was the first game to feature the tie (a red tie with the letters "DK" printed in white, later changed to yellow. However, with the release of ''[[Donkey Kong Country]]'' later that year, Donkey Kong was given a new personality. Donkey Kong's newer design by [[Kevin Bayliss]] was modeled after the {{wp|Battletoads}}, particularly the sunken eyes;<ref>{{cite|author=Shesez|date=November 21, 2019|url=www.youtube.com/watch?v=TwWHzilbQ34&t=479s|timestamp=7:59|title=The Donkey Kong Country 25th Anniversary Interview Documentary|publisher=YouTube|accessdate=August 8, 2023}}</ref> additionally, when [[Steve Mayles]] had trouble modeling the mouth early on, [[Tim Stamper]] folded a flattened sphere and gave it depth, which was a technique reused for most characters such as [[Enguarde]]. Shigeru Miyamoto also supervised the development of the design process via fax, reminding Rare to include the tie and correcting the number of digits that should be on the hands and feet.<ref>{{cite|author=Shesez|date=November 21, 2019|url=www.youtube.com/watch?v=TwWHzilbQ34&t=587s|title=The Donkey Kong Country 25th Anniversary Interview Documentary|timestamp=9:47|publisher=YouTube|accessdate=August 8, 2023}}</ref> ''Donkey Kong Country'' also saw the appearance of the elderly Cranky Kong, who is described as the original Donkey Kong from the older arcade games. While the relationship of Donkey Kong and Cranky Kong has been [[Cranky Kong#Identity confusion|inconsistent]], most sources indicate that the current Donkey Kong is the grandson of Cranky Kong. | Donkey Kong's original appearance portrayed him as a villainous or confused ape with unequaled strength. In these games, Donkey Kong did not wear a tie. The 1994 [[Game Boy]] ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' was the first game to feature the tie (a red tie with the letters "DK" printed in white, later changed to yellow. However, with the release of ''[[Donkey Kong Country]]'' later that year, Donkey Kong was given a new personality. Donkey Kong's newer design by [[Kevin Bayliss]] was modeled after the {{wp|Battletoads}}, particularly the sunken eyes;<ref>{{cite|author=Shesez|date=November 21, 2019|url=www.youtube.com/watch?v=TwWHzilbQ34&t=479s|timestamp=7:59|title=The Donkey Kong Country 25th Anniversary Interview Documentary|publisher=YouTube|accessdate=August 8, 2023}}</ref> additionally, when [[Steve Mayles]] had trouble modeling the mouth early on, [[Tim Stamper]] folded a flattened sphere and gave it depth, which was a technique reused for most characters such as [[Enguarde]]. Shigeru Miyamoto also supervised the development of the design process via fax, reminding Rare to include the tie and correcting the number of digits that should be on the hands and feet.<ref>{{cite|author=Shesez|date=November 21, 2019|url=www.youtube.com/watch?v=TwWHzilbQ34&t=587s|title=The Donkey Kong Country 25th Anniversary Interview Documentary|timestamp=9:47|publisher=YouTube|accessdate=August 8, 2023}}</ref> ''Donkey Kong Country'' also saw the appearance of the elderly Cranky Kong, who is described as the original Donkey Kong from the older arcade games. While the relationship of Donkey Kong and Cranky Kong has been [[Cranky Kong#Identity confusion|inconsistent]], most sources indicate that the current Donkey Kong is the grandson of Cranky Kong. | ||
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===''Mario Golf'' series=== | ===''Mario Golf'' series=== | ||
Donkey Kong is a non-playable character in ''[[NES Open Tournament Golf]]''. He appears wearing a white outfit and tells the player how much money they have and when they reach certain milestones, as well as keep it. Following this, Donkey Kong appears as a playable character in later games of the ''[[Mario Golf (series)|Mario Golf]]'' series, where he holds a club with one hand, unlike the other characters. Donkey Kong is unlockable in ''[[Mario Golf (Nintendo 64)|Mario Golf]]'', which gives him a drive of 275 yards. Donkey Kong is a default character in ''[[Mario Golf: Toadstool Tour]]'', which gives him a low height and a high Star Drive. Donkey Kong is playable only in the Quick Play mode of ''[[Mario Golf: Advance Tour]]'', in which he has a high Drive and Star Drive. Donkey Kong has a high Drive and Challenge Mode Character Match course, [[DK Jungle (golf course)|DK Jungle]], in ''[[Mario Golf: World Tour]]''. Donkey Kong is a playable character of the Power type in ''[[Mario Golf: Super Rush]]'', which gives him a [[Special Shot (Mario Golf: Super Rush)|Special Shot]] titled Burly Strike and a Special Dash titled DK Dash. | Donkey Kong is a non-playable character in ''[[NES Open Tournament Golf]]''. He appears wearing a white outfit and tells the player how much money they have and when they reach certain milestones, as well as keep it. Following this, Donkey Kong appears as a playable character in later games of the ''[[Mario Golf (series)|Mario Golf]]'' series, where he holds a club with one hand, unlike the other characters. Donkey Kong is unlockable in ''[[Mario Golf (Nintendo 64)|Mario Golf]]'', which gives him a drive of 275 yards. Donkey Kong is a default character in ''[[Mario Golf: Toadstool Tour]]'', which gives him a low height and a high Star Drive. Donkey Kong is playable only in the Quick Play mode of ''[[Mario Golf: Advance Tour]]'', in which he has a high Drive and Star Drive. Donkey Kong has a high Drive and Challenge Mode Character Match course, [[DK Jungle (golf course)|DK Jungle]], in ''[[Mario Golf: World Tour]]''. Donkey Kong is a playable character of the Power type in ''[[Mario Golf: Super Rush]]'', which gives him a [[Special Shot (Mario Golf: Super Rush)|Special Shot]] titled Burly Strike and a Special Dash titled DK Dash. | ||
===''Donkey Kong Country'' series=== | ===''Donkey Kong Country'' series=== | ||
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====''Donkey Kong Country 2: Diddy's Kong Quest''==== | ====''Donkey Kong Country 2: Diddy's Kong Quest''==== | ||
[[File:Caged DK DKC2 group art.jpg|thumb|left|Artwork of Diddy and Dixie attempting to rescue Donkey Kong in ''Donkey Kong Country 2: Diddy's Kong Quest'']] | [[File:Caged DK DKC2 group art.jpg|thumb|left|Artwork of Diddy and Dixie attempting to rescue Donkey Kong in ''Donkey Kong Country 2: Diddy's Kong Quest'']] | ||
Donkey Kong is a non-playable character in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. The events begin with Donkey Kong relaxing on the beach.<ref>{{cite|date=1995|title=''Donkey Kong Country 2: Diddy's Kong Quest'' manual|page=4|publisher=Nintendo of America|language=en}}</ref> [[Cranky Kong]] shows up, arguing that Donkey Kong should not take a rest because he is a video game hero, to which Donkey Kong asks Cranky to leave after some discussion | Donkey Kong is a non-playable character in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. The events begin with Donkey Kong relaxing on the beach.<ref>{{cite|date=1995|title=''Donkey Kong Country 2: Diddy's Kong Quest'' manual|page=4|publisher=Nintendo of America|language=en}}</ref> [[Cranky Kong]] shows up, arguing that Donkey Kong should not take a rest because he is a video game hero, to which Donkey Kong asks Cranky to leave after some discussion.<ref>{{cite|author=Donkey Kong|location=Introduction scene|quote=Why don't you go pester Diddy or something!? Just leave me in peace for once!|language=en|publisher=Nintendo|date=2004|title=''Donkey Kong Country 2'' (remake)}}</ref> Donkey Kong is later tied up and carried up into [[The Flying Krock]].<ref>{{cite|title=''Donkey Kong Country 2: Diddy's Kong Quest'' manual|page=5}}</ref> K. Rool writes a note demanding the banana hoard as a ransom for Donkey Kong's return.<ref>{{cite|quote=I've kidnapped that lumbering fool Donkey Kong and you will never see him again! Har-har-har-har-har!|title=''Donkey Kong Country 2: Diddy's Kong Quest''|author=Kaptain K. Rool|date=1995|publisher=Nintendo|language=en}}</ref><ref>{{cite|author=Kaptain K. Rool|quote=Hah-arrrrh! We have got the big monkey! If you want him back, you scurvy dogs, you have to hand over the banana hoard!|date=2004|title=''Donkey Kong Country 2'' (remake)|publisher=Nintendo|language=en}}</ref> Diddy and his girlfriend, [[Dixie Kong]], refuse to oblige and go on a journey to rescue Donkey Kong. He is discovered much later on, tied up in [[Stronghold Showdown]]. Donkey Kong is carried up into The Flying Krock shortly afterward, prompting Diddy and Dixie to make their way over to [[K. Rool Duel]]. In their first visit, Diddy and Dixie witness in shock as Kaptain K. Rool beats Donkey Kong with his blunderbuss. Donkey Kong falls into view in parts of the battle, when K. Rool is knocked down, still attempting to break free from his ropes. Donkey Kong manages to break free at the end, and he punches K. Rool out of the airship. Donkey Kong is seen in the [[Completion|102% ending]] with Diddy and Dixie, watching as Crocodile Isle sinks underwater. In the [[Donkey Kong Country 2 (Game Boy Advance)|remake]], Donkey Kong does not appear in Stronghold Showdown, featuring a boss fight against [[Kerozene]] instead. | ||
====''Donkey Kong Country 3: Dixie Kong's Double Trouble!''==== | ====''Donkey Kong Country 3: Dixie Kong's Double Trouble!''==== | ||
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[[File:DKCTVDonkeyKong.png|thumb|Donkey Kong in the ''Donkey Kong Country'' television series]] | [[File:DKCTVDonkeyKong.png|thumb|Donkey Kong in the ''Donkey Kong Country'' television series]] | ||
{{Quote|Banana slamma!|[[Donkey Kong]]|[[Donkey Kong Country (television series)|Donkey Kong Country]]}} | {{Quote|Banana slamma!|[[Donkey Kong]]|[[Donkey Kong Country (television series)|Donkey Kong Country]]}} | ||
Donkey Kong is the main protagonist in the | Donkey Kong is the main protagonist in the 1998 TV series ''[[Donkey Kong Country (television series)|Donkey Kong Country]]''. In it, Donkey Kong, due to finding the Crystal Coconut in [[Inka Dinka Doo]]'s temple, is predicted to be the future ruler of [[Donkey Kong Island|Kongo Bongo Island]]. Ever since, it has been made Donkey Kong's duty to guard the Crystal Coconut until the day it officially proclaims him ruler of the island. However, [[King K. Rool]] wants to steal the Crystal Coconut so that he can rule the island, and DK and his pals have to stop him and the [[Kremling Krew]], as well as another villain, [[Kaptain Skurvy]]. On this show, Donkey Kong is depicted as somewhat of a slacker who loves bananas above all else, much like his portrayal in recent games. On this show, he is also bipedal as opposed to walking on all fours like he normally does, although he sometimes goes on all fours when running. This would carry over to ''[[Donkey Kong 64]]'', though in that game, he stands on all fours when idle. | ||
===''Mario Kart'' series=== | ===''Mario Kart'' series=== | ||
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====''Mario Kart: Super Circuit''==== | ====''Mario Kart: Super Circuit''==== | ||
Donkey Kong appears in ''[[Mario Kart: Super Circuit]]''. Unlike | Donkey Kong appears in ''[[Mario Kart: Super Circuit]]''. Unlike ''Mario Kart 64'', Donkey Kong does lacks his own course. | ||
====''Mario Kart: Double Dash!!''==== | ====''Mario Kart: Double Dash!!''==== | ||
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Donkey Kong returns as a playable character in ''[[Mario Party 10]]'', marking his first playable appearance in the series since ''Mario Party 4''. | Donkey Kong returns as a playable character in ''[[Mario Party 10]]'', marking his first playable appearance in the series since ''Mario Party 4''. | ||
Donkey Kong is also playable in ''[[Mario Party: Star Rush]]'', marking his first appearance as an unlockable playable character (not counting Super Duel Mode in ''Mario Party 5'') and his second appearance as an unlockable playable character in the series since ''Mario Party 5''. He can be unlocked if players earn enough | Donkey Kong is also playable in ''[[Mario Party: Star Rush]]'', marking his first appearance as an unlockable playable character (not counting Super Duel Mode in ''Mario Party 5'') and his second appearance as an unlockable playable character in the series since ''Mario Party 5''. He can be unlocked if players earn enough part points to reach level 8 or if they scan a Donkey Kong [[amiibo]]. In Toad Scramble, he can break barrels to earn coins. His [[Brawny Dice Block]] has a 1 out of 3 chance to roll a 10, but other than that it will return a 0. | ||
Donkey Kong appears in ''[[Mario Party: The Top 100]]'' as a non-playable opponent in [[Jump, Man]] and [[Vine Country]], both minigames returning from ''[[Mario Party 7]]''. | Donkey Kong appears in ''[[Mario Party: The Top 100]]'' as a non-playable opponent in [[Jump, Man]] and [[Vine Country]], both minigames returning from ''[[Mario Party 7]]''. | ||
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|1991 | |1991 | ||
|Nintendo Entertainment System | |Nintendo Entertainment System | ||
|- | |- | ||
|''[[Donkey Kong (Game Boy)|Donkey Kong]]'' | |''[[Donkey Kong (Game Boy)|Donkey Kong]]'' | ||
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|''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]'' | |''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]'' | ||
|Playable character | |Playable character | ||
|2003 | |2003 | ||
|Game Boy Advance | |Game Boy Advance | ||
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|2004 | |2004 | ||
|Arcade | |Arcade | ||
| | | | ||
|''[[Mario Power Tennis]]'' | |''[[Mario Power Tennis]]'' | ||
|Playable character | |Playable character | ||
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|2005 | |2005 | ||
|Nintendo DS | |Nintendo DS | ||
|- | |- | ||
|''[[Mario Hoops 3-on-3]]'' | |''[[Mario Hoops 3-on-3]]'' | ||
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|2012 | |2012 | ||
|[[Nintendo 3DS]] | |[[Nintendo 3DS]] | ||
|- | |- | ||
|''[[Donkey Kong Country Returns 3D]]'' | |''[[Donkey Kong Country Returns 3D]]'' | ||
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|''[[Donkey Kong Country: Tropical Freeze]]'' | |''[[Donkey Kong Country: Tropical Freeze]]'' | ||
|Playable character | |Playable character | ||
|2014 | |2014 | ||
|[[Wii U]] | |[[Wii U]] | ||
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|JapR=Donkī Kongu | |JapR=Donkī Kongu | ||
|JapM=Donkey Kong | |JapM=Donkey Kong | ||
|Cat=Donkey Kong | |Cat=Donkey Kong <small>(''The Super Mario Bros. Movie'') | ||
|ChiS=森喜刚 | |ChiS=森喜刚 | ||
|ChiSR=Sēnxǐ Gāng | |ChiSR=Sēnxǐ Gāng | ||
|ChiS2=咚奇刚<ref name="CN name">{{cite|language=zh-hans|url=www.nintendo.com.hk/support/information/2022/1223.html|title=部分角色的中文名稱變更通知|publisher=Nintendo HK|accessdate=December 23, 2022}}</ref> | |ChiS2=咚奇刚<ref name="CN name">{{cite|language=zh-hans|url=www.nintendo.com.hk/support/information/2022/1223.html|title=部分角色的中文名稱變更通知|publisher=Nintendo HK|accessdate=December 23, 2022}}</ref> <small>(since December 23, 2022)</small> | ||
|ChiS2R=Dōngqí Gāng | |ChiS2R=Dōngqí Gāng | ||
|ChiSM=Literally "Forest Happy Kong" | |ChiSM=Literally "Forest Happy Kong" | ||
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|ChiT=大金剛<ref>{{cite|deadlink=y|archive=web.archive.org/web/20130109034623/http://www.nintendo.tw/ds/ds_software2007.htm|title=Nintendo DS 遊戯軟體|publisher=Nintendo of Taiwan|language=zh-hant|accessdate=June 20, 2024}}</ref><ref>{{cite|deadlink=y|archive=web.archive.org/web/20140827225309/http://www.nintendo.com.hk/wii/wii_software_2.htm|title=Wii遊戲軟體|publisher=Nintendo of HK|language=zh-hant|accessdate=June 20, 2024}}</ref> | |ChiT=大金剛<ref>{{cite|deadlink=y|archive=web.archive.org/web/20130109034623/http://www.nintendo.tw/ds/ds_software2007.htm|title=Nintendo DS 遊戯軟體|publisher=Nintendo of Taiwan|language=zh-hant|accessdate=June 20, 2024}}</ref><ref>{{cite|deadlink=y|archive=web.archive.org/web/20140827225309/http://www.nintendo.com.hk/wii/wii_software_2.htm|title=Wii遊戲軟體|publisher=Nintendo of HK|language=zh-hant|accessdate=June 20, 2024}}</ref> | ||
|ChiTR=Dàjīn'Gāng | |ChiTR=Dàjīn'Gāng | ||
|ChiT2=森喜剛<ref>{{cite|deadlink=y|archive=web.archive.org/web/20120702115210/http://www.nintendo.com.hk/ssqj/adventure/index.html|title=瑪利歐派對 9:機關超多!大冒險的舞台|publisher=Nintendo of HK|language=zh-hant|accessdate=June 20, 2024}}</ref><ref>{{cite|deadlink=y|archive=web.archive.org/web/20120802022107/http://www.nintendo.tw/mp9/adventure/index.html|title=瑪利歐派對9:陷阱超多!大冒險的舞台|publisher=Nintendo of Taiwan|language=zh-hant|accessdate=June 20, 2024}}</ref> | |ChiT2=森喜剛<ref>{{cite|deadlink=y|archive=web.archive.org/web/20120702115210/http://www.nintendo.com.hk/ssqj/adventure/index.html|title=瑪利歐派對 9:機關超多!大冒險的舞台|publisher=Nintendo of HK|language=zh-hant|accessdate=June 20, 2024}}</ref><ref>{{cite|deadlink=y|archive=web.archive.org/web/20120802022107/http://www.nintendo.tw/mp9/adventure/index.html|title=瑪利歐派對9:陷阱超多!大冒險的舞台|publisher=Nintendo of Taiwan|language=zh-hant|accessdate=June 20, 2024}}</ref> <small>(since ''Mario Party 9'')</small> | ||
|ChiT2R=Sēnxǐ Gāng | |ChiT2R=Sēnxǐ Gāng | ||
|ChiT3=咚奇剛<ref name="CN name"/> | |ChiT3=咚奇剛<ref name="CN name"/> <small>(since December 23, 2022)</small> | ||
|ChiT3R=Dōngqí Gāng | |ChiT3R=Dōngqí Gāng | ||
|ChiTM=Transliteration of the Japanese name | |ChiTM=Transliteration of the Japanese name | ||
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|HebR=Donki Kong | |HebR=Donki Kong | ||
|HebM=Donkey Kong | |HebM=Donkey Kong | ||
|Hun=Donkey Kong<br> | |Hun=Donkey Kong<br><small>({{file link|Kinder Surprise 2020 Hungarian-Romanian package.png|2020 ''Mario Kart'' Kinder<br>Surprise promotion in Romania<br>and Hungary}})</small> | ||
|Ita=Donkey Kong | |Ita=Donkey Kong | ||
|Kor=동키콩 | |Kor=동키콩 | ||
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|KorM=Donkey Kong | |KorM=Donkey Kong | ||
|Por=Donkey Kong | |Por=Donkey Kong | ||
|Rom=Donkey Kong<br> | |Rom=Donkey Kong<br><small>({{file link|Kinder Surprise 2020 Hungarian-Romanian package.png|2020 ''Mario Kart'' Kinder<br>Surprise promotion in Romania<br>and Hungary}}, ''The Super Mario Bros. Movie'')</small> | ||
|Rus=Донки Конг | |Rus=Донки Конг | ||
|RusR=Donki Kong | |RusR=Donki Kong | ||
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{{DK3}} | {{DK3}} | ||
{{MIM}} | {{MIM}} | ||
{{DKC}} | {{DKC}} | ||
{{DKL}} | {{DKL}} | ||
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[[Category:Pets]] | [[Category:Pets]] | ||
[[Category:Playable characters]] | [[Category:Playable characters]] | ||
[[Category:Final bosses]] | [[Category:Final bosses]] | ||
[[Category:Amiibo with special editions]] | [[Category:Amiibo with special editions]] | ||
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[[Category:Donkey Kong characters]] | [[Category:Donkey Kong characters]] | ||
[[Category:Donkey Kong Country characters]] | [[Category:Donkey Kong Country characters]] | ||
[[Category:Donkey Kong Country (television series) | [[Category:Donkey Kong Country (television series)]] | ||
[[Category:Donkey Kong Country 2: Diddy's Kong Quest characters]] | [[Category:Donkey Kong Country 2: Diddy's Kong Quest characters]] | ||
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! characters]] | [[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! characters]] | ||
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[[Category:Donkey Konga]] | [[Category:Donkey Konga]] | ||
[[Category:Donkey Konga 2]] | [[Category:Donkey Konga 2]] | ||
[[Category:Dr. Mario World]] | [[Category:Dr. Mario World]] | ||
[[Category:Fortune Street characters]] | [[Category:Fortune Street characters]] | ||
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[[Category:Saturday Supercade characters]] | [[Category:Saturday Supercade characters]] | ||
[[Category:Super Mario Maker costumes]] | [[Category:Super Mario Maker costumes]] | ||
[[Category:Super Mario Odyssey bosses]] | [[Category:Super Mario Odyssey bosses]] | ||
[[Category:Super Mario Party characters]] | [[Category:Super Mario Party characters]] |