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|developer=[[Rare Ltd.|Rareware]]
|developer=[[Rare Ltd.|Rareware]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{release|Europe|June 6, 2003|USA|June 9, 2003|Australia|June 20, 2003<ref>{{cite|deadlink=y|archive=web.archive.org/web/20131115153050/http://palgn.com.au/handheld/537/donkey-kong-country-details|title=Donkey Kong Country details|author=Keller, Matt|language=en-au|publisher=PAL Gaming Network|accessdate=May 29, 2024}}</ref>|Japan|December 12, 2003}}
|release={{release|Europe|June 6, 2003|USA|June 9, 2003|Australia|June 20, 2003<ref>http://palgn.com.au/handheld/537/donkey-kong-country-details/</ref>|Japan|December 12, 2003}}
|genre=[[Genre#Platform|Platformer]]
|genre=[[Genre#Platform|Platformer]]
|modes=1–2 players
|modes=1–2 players
|ratings={{ratings|esrb=E|pegi=3|usk=0|cero=A}}
|ratings={{ratings|esrb=E|pegi=3|cero=A}}
|platforms=[[Game Boy Advance]]
|platforms=[[Game Boy Advance]]
|format={{format|gba=1}}
|media={{media|gba=1}}
|input={{input|gba=1}}
|input={{input|gba=1}}
|serials={{serials|Europe|AGB-A5NP-EUR|USA|AGB-A5NE-USA|Japan|AGB-A5NJ-JPN}}
|serials={{serials|Europe|AGB-A5NP-EUR|USA|AGB-A5NE-USA|Japan|AGB-A5NJ-JPN}}
}}
}}
'''''Donkey Kong Country''''' is a 2003 [[Game Boy Advance]] [[Reissue#Remakes|remake]] of the [[Super Nintendo Entertainment System]] [[Donkey Kong Country|game of the same name]]. It is less downsized than the game's [[Donkey Kong Country (Game Boy Color)|previous remake]], though it still loses some graphical and sound clarity due to the smaller screen and differing hardware capabilities. Nevertheless, it trades them for new content, such as greater boss diversity and in-game cutscenes.
'''''Donkey Kong Country''''' is a 2003 [[Game Boy Advance]] [[Reissue#Ports|port]] of the [[Super Nintendo Entertainment System]] [[Donkey Kong Country|game of the same name]]. It is less downsized than the game's [[Donkey Kong Country (Game Boy Color)|previous remake]], though it still loses some graphical and sound clarity due to the smaller screen and differing hardware capabilities. Nevertheless, it trades them for new content, such as greater boss diversity and in-game cutscenes.
 
==Story==
==Story==
{{quote|What? This old chestnut again? Even I'm fed up of hearing it by now!|Cranky Kong}}
{{quote|What? This old chestnut again? Even I'm fed up of hearing it by now!|Cranky Kong}}
[[File:Diddy guarding Banana Hoard DKC GBA intro.png|thumb|left|Diddy guards the banana hoard at the start of the game]]
[[File:Diddy guarding Banana Hoard DKC GBA intro.png|thumb|left|240px|Diddy guards the banana hoard at the start of the game]]
[[File:DK and Cranky DKC GBA intro.png|thumb|Cranky wakes up Donkey Kong to tell him about the stolen bananas]]
[[File:DK and Cranky DKC GBA intro.png|thumb|240px|Cranky wakes up Donkey Kong to tell him about the stolen bananas]]
The manual features the same abridged version of the original story that the [[Game Boy Color]] [[Donkey Kong Country (Game Boy Color)|remake]] uses (to [[Cranky Kong]]'s chagrin). In game, another version is shown as an opening cutscene. An in-training [[Diddy Kong]] is overpowered by a group of [[Kremling]]s led by [[Krusha]] (rather than [[Klump]] like in the original manual), who proceed to dispose of him and steal [[Donkey Kong]]'s [[banana hoard]]. Cranky Kong alerts him of this the next morning, and he vows to find Diddy and his [[banana]]s.
The manual features the same abridged version of the original story that the [[Game Boy Color]] [[Donkey Kong Country (Game Boy Color)|remake]] uses (to [[Cranky Kong]]'s chagrin). In game, another version is shown as an opening cutscene. An in-training [[Diddy Kong]] is overpowered by a group of [[Kremling]]s led by [[Krusha]] (rather than [[Klump]] like in the original manual), who proceed to dispose of him and steal [[Donkey Kong]]'s [[banana hoard]]. Cranky Kong alerts him of this the next morning, and he vows to find Diddy and his [[banana]]s.


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===Modes===
===Modes===
{{multiframe
{{multiframe
|[[File:DKC GBA player selection.png|200px]][[File:DKC GBA mode selection.png|200px]]
|[[File:DKC GBA player selection.png]][[File:DKC GBA mode selection.png]]
|The Game Boy Advance version has two mode select screens: player selection (left) and a gameplay selection between the main game and two exclusive modes (right).
|The Game Boy Advance version has two mode select screens: player selection (left) and a gameplay selection between the main game and two exclusive modes (right).
|size=400
|size=480
}}
}}
When selecting a new file, the player can choose either single player or multiplayer; once the player selects a mode, they cannot change it unless they delete it and start a new one. In multiplayer, the first player controls Donkey Kong while the second player controls Diddy Kong. In multiplayer, if either Kong is hit, the other player must press {{button|GBA|select}}, as instructed on the screen, to take over with their Kong. The game keeps a score for both players, to keep track of how many levels they have completed.
When selecting a new file, the player can choose either single player or multiplayer; once the player selects a mode, they cannot change it unless they delete it and start a new one. In multiplayer, the first player controls Donkey Kong while the second player controls Diddy Kong. In multiplayer, if either Kong is hit, the other player must press {{button|GBA|select}}, as instructed on the screen, to take over with their Kong. The game keeps a score for both players, to keep track of how many levels they have completed.
{{content description|dk=y
{|class="wikitable dktable-brown"
|image1=[[File:DKCGBA 1 Player.png]]
|-
|name1='''1 Player'''
!Icon
|description1=A single player controls both Donkey Kong and Diddy Kong.
!width=8%|Title
|image2=[[File:DKCGBA 2 Player Team.png]]
!Description
|name2='''2 Player Team'''
|-
|description2=Two players cooperatively take turns playing through the levels. The first player controls Donkey Kong, while the second player controls Diddy. Players can change turns by switching the Kongs or by losing their Kong.
|style="text-align:center"|[[File:DKCGBA 1 Player.png]]
}}
|'''1 Player'''
|A single player controls both Donkey Kong and Diddy Kong.
|-
|style="text-align:center"|[[File:DKCGBA 2 Player Team.png]]
|'''2 Player Team'''
|Two players cooperatively take turns playing through the levels. The first player controls Donkey Kong, while the second player controls Diddy. Players can change turns by switching the Kongs or by losing their Kong.
|}
{{br}}
{{br}}


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===The Kong Krew===
===The Kong Krew===
There are a few Kongs who help Donkey Kong and Diddy Kong along their journey, and they each appear in one of the [[#Supporting location|supporting locations]].
There are a few Kongs who help Donkey Kong and Diddy Kong along their journey, and they each appear in one of the [[#Supporting location|supporting locations]].
{|class="wikitable dk" style="width:100%;text-align:center"
{|class="dktable-brown"width=100%
!colspan=3 style="background:saddlebrown;color:white"|'''Playable'''
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Playable'''
|-
!width=12%|Image
!width=10%|Name
!Description
|-
|-
{{content description|rowsonly=y|dk=y
|style="text-align:center"|[[File:DKCGBADonkeyKongSprite.png]]
|image1=[[File:DKCGBADonkeyKongSprite.png]]
|style="text-align:center"|[[Donkey Kong]]
|name1=[[Donkey Kong]]
|The main character of the game, Donkey Kong is stronger and heavier than his partner, Diddy Kong, and can defeat stronger enemies. He also has his own move, the [[Hand Slap]] which can defeat certain enemies and reveal hidden objects.  
|description1=The main character of the game, Donkey Kong is stronger and heavier than his partner, Diddy Kong, and can defeat stronger enemies. He also has his own move, the [[Hand Slap]] which can defeat certain enemies and reveal hidden objects.  
|-
|image2=[[File:DKCGBADiddyKongSprite.png]]
|style="text-align:center"|[[File:DKCGBADiddyKongSprite.png]]
|name2=[[Diddy Kong]]
|style="text-align:center"|[[Diddy Kong]]
|description2=Diddy is the best friend and sidekick of Donkey Kong. While he is not as strong as his partner, Diddy is faster, but his light weight prevents him from being able to defeat more powerful enemies in a single jump.
|Diddy is the best friend and sidekick of Donkey Kong. While he is not as strong as his partner, Diddy is faster, but his light weight prevents him from being able to defeat more powerful enemies in a single jump.
}}
|-
|-
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Supporting'''
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Supporting'''
|-
|-
{{content description|rowsonly=y|dk=y
!width=12%|Image
|image1=[[File:DKCGBACandyKongSprite.png]]
!width=10%|Name
|name1=[[Candy Kong]]
!Description
|description1=Candy is the love interest of Donkey Kong. She operates [[Candy's Dance Studio]], where the Kongs can participate in a dancing minigame.
|-
|image2=[[File:DKCGBA Cranky stand.png]] [[File:DKCGBACrankyKongSprite.png]]
|style="text-align:center"|[[File:DKCGBACandyKongSprite.png]]
|name2=[[Cranky Kong]]
|style="text-align:center"|[[Candy Kong]]
|description2=Cranky Kong was the original Donkey Kong from the ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game. He resides at [[Cranky's Cabin|Cranky's Hut]], where he provides various pieces of advice to Donkey Kong and Diddy along their adventure. Cranky regards himself as the greatest video game hero, and does not believe the Kongs can complete their adventure without his assistance.
|Candy is the love interest of Donkey Kong. She operates [[Candy's Dance Studio]], where the Kongs can participate in a dancing minigame.
|image3=[[File:DKCGBA Funky.png]]
|-
|name3=[[Funky Kong]]
|style="text-align:center"|[[File:DKCGBA Cranky stand.png]] [[File:DKCGBACrankyKongSprite.png]]
|description3=Funky Kong operates a flight service and fishing minigame at [[Funky's Fishing]].
|style="text-align:center"|[[Cranky Kong]]
}}
|Cranky Kong was the original Donkey Kong from the ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game. He resides at [[Cranky's Hut]], where he provides various pieces of advice to Donkey Kong and Diddy along their adventure. Cranky regards himself as the greatest video game hero, and does not believe the Kongs can complete their adventure without his assistance.
|-
|style="text-align:center"|[[File:DKCGBA Funky.png]]
|style="text-align:center"|[[Funky Kong]]
|Funky Kong operates a flight service and fishing minigame at [[Funky's Fishing]].
|}
|}


===Amiable Animals===
===Amiable Animals===
Aside from the supporting Kongs, Donkey Kong and Diddy Kong are also assisted by [[Animal Friends]] during the game. Each Animal Friend is imprisoned within an [[animal crate]] depicting a silhouette of their face. The Animal Friends only appear in certain levels, and the Kongs cannot take them to other levels. Every Animal Friend has their own unique abilities.
Aside from the supporting Kongs, Donkey Kong and Diddy Kong are also assisted by [[Animal Friends]] during the game. Each Animal Friend is imprisoned within an [[animal crate]] depicting a silhouette of their face. The Animal Friends only appear in certain levels, and the Kongs cannot take them to other levels. Every Animal Friend has their own unique abilities.
{{content appearances|dk=y
{|class="dktable-brown"width=100%
|image1=[[File:DKCGBARambiSprite.png]]
!width=12%|Image
|name1=[[Rambi]]
!width=10%|Name
|description1=Rambi is first found halfway through the first level. He can defeat most enemies by running into them, as well as break entrances to hidden [[Bonus Level]]s.
!Description
|firstlevel1=[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]
!width=7%|First level appearance
|lastlevel1=[[Manic Mincers]]
!width=7%|Last level appearance
|image2=[[File:Enguarde DKCGBA sprite.png]]
|-
|name2=[[Enguarde]]
|style="text-align:center"|[[File:DKCGBARambiSprite.png]]
|description2=Enguarde appears in most of the underwater levels. With his sharp bill, Enguarde can defeat most aquatic enemies in his path.
|style="text-align:center"|[[Rambi]]
|firstlevel2=[[Coral Capers]]
|Rambi is first found halfway through the first level. He can defeat most enemies by running into them, as well as break entrances to hidden [[Bonus Level]]s.
|lastlevel2=[[Poison Pond]]
|align="center"|[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]
|image3=[[File:Winky DKCGBA sprite.png]]
|align="center"|[[Manic Mincers]]
|name3=[[Winky]]
|-
|description3=Winky has a high jumping ability that allows him to reach higher areas, namely Bonus Levels. Winky can defeat most enemies by jumping on them, including [[Zinger]]s.
|style="text-align:center"|[[File:Enguarde DKCGBA sprite.png]]
|firstlevel3=[[Winky's Walkway]]
|style="text-align:center"|[[Enguarde]]
|lastlevel3=[[Rope Bridge Rumble]]
|Enguarde appears in most of the underwater levels. With his sharp bill, Enguarde can defeat most aquatic enemies in his path.
|image4=[[File:DKCGBA Expresso.png]]
|align="center"|[[Coral Capers]]
|name4=[[Expresso]]
|align="center"|[[Poison Pond]]
|description4=Expresso has the ability to run fast and to glide across the air, although he cannot attack enemies. Due to his long legs, Expresso is unaffected by Klap Traps moving under his legs.
|-
|firstlevel4=[[Temple Tempest]]
|style="text-align:center"|[[File:Winky DKCGBA sprite.png]]
|lastlevel4=[[Misty Mine]]
|style="text-align:center"|[[Winky]]
|image5=[[File:Squawks DKCGBA sprite.png]]
|Winky has a high jumping ability that allows him to reach higher areas, namely Bonus Levels. Winky can defeat most enemies by jumping on them, including [[Zinger]]s.
|name5=[[Squawks]]
|align="center"|[[Winky's Walkway]]
|description5=Squawks only appears in the level Torchlight Trouble, where he holds a lamp to light the path forward for the Kongs. Squawks is the only Animal Friend that the Kongs cannot ride and the only one without an animal token. Squawks cannot be defeated by any enemy.
|align="center"|[[Rope Bridge Rumble]]
|firstlevel5=[[Torchlight Trouble]]
|-
|lastlevel5=-
|style="text-align:center"|[[File:DKCGBA Expresso.png]]
}}
|style="text-align:center"|[[Expresso]]
|Expresso has the ability to run fast and to glide across the air, although he cannot attack enemies. Due to his long legs, Expresso is unaffected by Klap Traps moving under his legs.
|align="center"|[[Temple Tempest]]
|align="center"|[[Misty Mine]]
|-
|style="text-align:center"|[[File:Squawks DKCGBA sprite.png]]
|style="text-align:center"|[[Squawks]]
|Squawks only appears in the level Torchlight Trouble, where he holds a lamp to light the path forward for the Kongs. Squawks is the only Animal Friend that the Kongs cannot ride and the only one without an animal token. Squawks cannot be defeated by any enemy.
|colspan=2, align="center"|[[Torchlight Trouble]]
|}


===The Bad Guys===
===The Bad Guys===
{{quote|Look at the state of this lot-and I bet they'll still bash you to a pulp!|King K. Rool}}
{{quote|Look at the state of this lot-and I bet they'll still bash you to a pulp!|King K. Rool}}
Various types of enemies appear throughout the levels, attempting to get into Donkey Kong and Diddy Kong's way. The [[Kremling]]s are the main enemies of the game.
Various types of enemies appear throughout the levels, attempting to get into Donkey Kong and Diddy Kong's way. The [[Kremling]]s are the main enemies of the game.
{|class="wikitable dk"width=100%
{|class="dktable-brown"width=100%
!width=16%|Image
!width=16%|Image
!width=10%|Name
!width=10%|Name
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===The Bosses===
===The Bosses===
At the end of every world, the Kongs must fight a boss, each guarding a portion of the stolen bananas. Most of the bosses are a larger version of an enemy.
At the end of every world, the Kongs must fight a boss, each guarding a portion of the stolen bananas. Most of the bosses are a larger version of an enemy.
 
{|class="dktable-brown"width=100%
{|class="wikitable dk"width=100%
!width=12%|Image
!width=12%|Image
!width=10%|Name
!width=10%|Name
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|style="text-align:center"|[[File:Master Necky DKC GBA sprite.png]] [[File:Master Necky Snr. - DKC GBA sprite.png]] [[File:DKCGBA Master Necky mad.png]]
|style="text-align:center"|[[File:Master Necky DKC GBA sprite.png]] [[File:Master Necky Snr. - DKC GBA sprite.png]] [[File:DKCGBA Master Necky mad.png]]
|style="text-align:center"|[[Master Necky]] and [[Master Necky Snr.]]
|style="text-align:center"|[[Master Necky]] and [[Master Necky Snr.]]
|Two giant Neckys that fight together. Both take five hits each to defeat, but once one is defeated, the other begins spitting nuts much faster and more frequently.
|Two giant Neckys that fight together. Each take five its to defeat, but once one is defeated, the other begins spitting nuts much faster and more frequently.
|style="text-align:center"|[[Necky's Revenge]]
|style="text-align:center"|[[Necky's Revenge]]
|-
|-
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==Items==
==Items==
{|class="wikitable dk"width=100%
{|class="dktable-brown"width=100%
|-
|-
!width=12%|Image
!width=12%|Image
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|style="text-align:center"|[[File:Photograph DKC2GBA sprite.png]]
|style="text-align:center"|[[File:Photograph DKC2GBA sprite.png]]
|style="text-align:center"|[[Photograph|Camera]]
|style="text-align:center"|[[Photograph|Camera]]
|Items that add a [[photograph]] to the [[Scrapbook (Donkey Kong Country series)|Scrapbook]] and can be obtained in many ways.
|Items that add a [[photograph]] to the [[Scrapbook]] and can be obtained in many ways.
|}
|}


==Objects==
==Objects==
===Mechanisms===
===Mechanisms===
{|class="wikitable dk"width=100%
{|class="dktable-brown"width=100%
|-
|-
!width=15%|Image
!width=15%|Image
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|style="text-align:center"|[[File:DKC GBA Tire.png]] [[File:DKC GBA Half Tire.png]]
|style="text-align:center"|[[File:DKC GBA Tire.png]] [[File:DKC GBA Half Tire.png]]
|style="text-align:center"|[[Tire (object)|Tire]]s
|style="text-align:center"|[[Tire (object)|Tire]]s
|Tires bounce the Kongs to higher areas. There are half tires, which are stuck in the ground, and full tires that can be pushed and rolled around.
|Tires bounce the Kongs to higher areas. There are half tires, which are stuck in the ground, and full tires that can be pushed around.
|}
|}


===Barrels===
===Barrels===
Barrels are the most common object in the game. There are many different types of barrels in the game, each with its own purpose and use.
Barrels are the most common object in the game. There are many different types of barrels in the game, each with its own purpose and use.
{|class="wikitable dk"width=100%
{|class="dktable-brown"width=100%
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Throwable barrels'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Throwable barrels'''
|-style="background:#bb8855;"
|-style="background:#bb8855;"
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|style="text-align:center"|[[File:DKC GBA Barrel.png]]
|style="text-align:center"|[[File:DKC GBA Barrel.png]]
|style="text-align:center"|[[Barrel|Wooden Barrel]]s
|style="text-align:center"|[[Barrel|Wooden Barrel]]s
|Wooden Barrels are the most common type of barrel or cask, and the Kongs can pick it up and throw it. If the barrel hits the ground, it starts rolling, useful for defeating an enemy or opening a secret passage.
|Wooden Barrels are the most common type of barrel, and the Kongs can pick it up and throw it. If the barrel hits the ground, it starts rolling, useful for defeating an enemy or opening a secret passage.
|-
|-
|style="text-align:center"|[[File:DKCGBA Vine Barrel.png]]
|style="text-align:center"|[[File:DKCGBA Vine Barrel.png]]
|style="text-align:center"|[[Vine Barrel]]s
|style="text-align:center"|[[Vine Barrel]]s
|Vine Barrels act like regular barrels, except they are so flimsy that they break instantly when hitting with the ground instead of rolling.
|Vine Barrels act like regular barrels, except they break instantly when hitting with the ground instead of rolling.
|-
|-
|style="text-align:center"|[[File:DK Barrel DKC GBA sprite.png]]
|style="text-align:center"|[[File:DK Barrel DKC GBA sprite.png]]
|style="text-align:center"|[[DK Barrel|Buddy Barrel]]s
|style="text-align:center"|[[DK Barrel|Buddy Barrel]]s
|Buddy Barrels are the most common barrels in the game, as a few of them appear in certain areas of every level. If either Donkey Kong or Diddy are missing from the group, the active Kong can break a Buddy Barrel to release the other Kong. DK Barrels can also be picked up and used like Vine Barrels.
|Buddy Barrels are the most common barrels in the game, as a few of them appear in certain areas of every level. If either Donkey Kong or Diddy are missing from the group, the active Kong can break a Budddy Barrel to release the other Kong. DK Barrels can also be picked up and used like Vine Barrels.
|-
|-
|style="text-align:center"|[[File:DKC GBA TNT Barrel.png]]
|style="text-align:center"|[[File:DKC GBA TNT Barrel.png]]
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|style="text-align:center"|[[File:DKCGBA Steel keg.png]]
|style="text-align:center"|[[File:DKCGBA Steel keg.png]]
|style="text-align:center"|[[Iron Barrel|Steel keg]]s
|style="text-align:center"|[[Iron Barrel|Steel keg]]s
|Steel kegs are stainless-steel barrels that act like normal barrels, but are more durable. Steel kegs can roll into an unlimited number of enemies and bounce off walls. The Kongs can jump on a rolling steel keg to ride it.
|Steel kegs are silver barrels that act like normal barrels, but are more durable. Steel kegs can roll into an unlimited number of enemies and bounce off walls. The Kongs can jump on a rolling steel keg to ride it.
|-
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Enterable barrels'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Enterable barrels'''
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==Supporting locations==
==Supporting locations==
During their adventure, Donkey Kong and Diddy Kong are assisted by three other members of the Kong Family who operate their own location in every world.
During their adventure, Donkey Kong and Diddy Kong are assisted by three other members of the Kong Family who operate their own location in every world.
{{content description|dk=y
{|class="dktable-brown"
|image1=[[File:Cranky's Hut DKC GBA.png|200px]]
!Name
|name1=[[Cranky's Cabin|Cranky's Hut]]
!Description
|description1=This area is ran by [[Cranky Kong]], who gives random level hints.
|-
|image2=[[File:Funky's Flights GBA.png|200px]]
|[[File:Cranky's Hut DKC GBA.png]]<br>'''[[Cranky's Cabin]]'''
|name2=[[Funky's Flights|Funky's Fishing]]
|This area is ran by [[Cranky Kong]], who gives random level hints.
|description2=Funky's location acts a flight service as in the original, though its main purpose is to host a series of [[Funky's Fishing|fishing challenges]].
|-
|image3=[[File:Candy's Dance Studio outside.png|200px]]
|[[File:Funky's Flights GBA.png]]<br>'''[[Funky's Flights|Funky's Fishing]]'''
|name3=[[Candy's Dance Studio]]
|Funky's location acts a flight service as in the original, though its main purpose is to host a series of [[Funky's Fishing|fishing challenges]].
|description3=Candy hosts a dancing mini-game challenge in each world.  
|-
}}
|[[File:Candy's Dance Studio outside.png]]<br>'''[[Candy's Dance Studio]]'''
|Candy hosts a dancing mini-game challenge in each world.  
|}


==Levels==
==Levels==
Compared to the original, a few levels have swapped positions with nearby levels.
Compared to the original, a few levels have swapped positions with nearby levels.
{|border="1"cellspacing=0 cellpadding=2 class="wikitable dk"align="center"style="background:whitesmoke"width=99%
{|border="1"cellspacing=0 cellpadding=2 class="dktable-brown"align="center"style="background:whitesmoke"width=99%
!colspan=5 style="background:saddlebrown;color:white" align=center|<big>Levels and Bonus Areas</big>
!colspan=5 style="background:saddlebrown;color:white" align=center|<big>Levels and Bonus Areas</big>
|-
|-


!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|white|Kongo Jungle}}
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Kongo Jungle|white}}
|-style=background:#D3D3D3 align=center
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=5%|#
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|-
|-


!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|white|Monkey Mines}}
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Monkey Mines|white}}
|-style=background:#D3D3D3 align=center
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=5%|#
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|-
|-


!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|white|Vine Valley (world)|Vine Valley}}
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Vine Valley (world)|white|Vine Valley}}
|-style=background:#D3D3D3 align=center
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=5%|#
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|-
|-


!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|white|Gorilla Glacier}}
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Gorilla Glacier|white}}
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!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|white|Kremkroc Industries, Inc.|Kremkroc Industries Inc.}}
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Kremkroc Industries, Inc.|white|Kremkroc Industries Inc.}}
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!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|white|Chimp Caverns}}
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Chimp Caverns|white}}
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!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|white|Gangplank Galleon|Gang-Plank Galleon}}
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Gangplank Galleon|white|Gang-Plank Galleon}}
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**Regarding the cutscene, a difference between the cutscene and the manual was who ended up being responsible for subduing Diddy. In the cutscene, it was Krusha. In the manual, it was Klump.
**Regarding the cutscene, a difference between the cutscene and the manual was who ended up being responsible for subduing Diddy. In the cutscene, it was Krusha. In the manual, it was Klump.
*A "Time Attack" mode has been added, called [[DK Attack]], where Donkey and Diddy Kong must collect objects and complete the level in a certain amount of time.
*A "Time Attack" mode has been added, called [[DK Attack]], where Donkey and Diddy Kong must collect objects and complete the level in a certain amount of time.
*Rock Krocs can now be defeated by Donkey Kong's [[Hand Slap]] when they are stopped by [[Stop & Go Barrel]]s in every region.
*Rock Krocs can now be defeated by Donkey Kong's [[Hand Slap]] when they are stopped by [[Stop & Go Barrel]]s.
*Some enemies come in different colors (normal Gnawties are blue, normal Kritters are purple, etc.) The original colors of some of said enemies are briefly featured in the credits.
*Some enemies come in different colors (normal Gnawties are blue, normal Kritters are purple, etc.) The original colors of some of said enemies are briefly featured in the credits.
*The millstones now spin through in-engine sprite rotation to make the animation more fluid than the separate sprite frames of the original. The same effect is applied to K. Rool's cannonballs.
*The millstones now spin through in-engine sprite rotation to make the animation more fluid than the separate sprite frames of the original. The same effect is applied to K. Rool's cannonballs.
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**Also, as in the sequels, bonus rooms can now be reentered.
**Also, as in the sequels, bonus rooms can now be reentered.
*The Blast Barrels that send the Kongs near the end of the level are replaced by [[Warp Barrel]]s.
*The Blast Barrels that send the Kongs near the end of the level are replaced by [[Warp Barrel]]s.
**The Warp Barrel in [[Millstone Mayhem]] has a different location, while the Warp Barrels in [[Vulture Culture]], [[Tree Top Town]], and [[Slipslide Ride]] were removed. In contrast, more Warp Barrels were added in the early levels, so all the levels in Kongo Jungle and Monkey Mines have one. This is a carryover from the sequels, which only have Warp Barrels in all the levels from their first two worlds. Despite this, the one in [[Trick Track Trek]] remains.
**The Warp Barrel in [[Millstone Mayhem]] has a different location, while the Warp Barrels in [[Vulture Culture]], [[Tree Top Town]], and [[Slipslide Ride]] were removed. In contrast, more Warp Barrels where added in the early levels, so all the levels in Kongo Jungle and Monkey Mines have one. This is a carryover from the sequels, which only have Warp Barrels in all the levels from their first two worlds. Despite this, the one in [[Trick Track Trek]] remains.
**When the heroes enter a Warp Barrel, they are sent into a short area that contains a group of bananas that spell out the word "WARP". In the original version of the game, as well as in the Game Boy Color version, the original barrel simply sends them to the end of the level and not into this short area.
**When the heroes enter a Warp Barrel, they are sent into a short area that contains a group of bananas that spell out the word "WARP". In the original version of the game, as well as in the Game Boy Color version, the original barrel simply sends them to the end of the level and not into this short area.
*Squawks is automatically active in [[Torchlight Trouble]] instead of needing to be released from a crate.
*Squawks is automatically active in [[Torchlight Trouble]] instead of needing released from a crate.
*From Vine Valley onwards, the bosses are fought a little differently and some of the levels are reordered:
*From Vine Valley onwards, there are some changes from the original:
**Bosses:  
**The bosses are fought a little differently:  
***Queen B. now has several Zingers surrounding her when she gets hit and turns red, which all must be taken out with barrels before she can be damaged again. The Zingers' placement changes after each hit. Her red color is now a tinting of the base sprite rather than a palette change.
***Queen B. now has several Zingers surrounding her when she gets hit and turns red, which all must be taken out with barrels before she can be damaged again. The Zingers' placement changes after each hit. Her red color is now a tinting of the base sprite rather than a palette change.
***Really Gnawty, rather than making high leaps after being hit, leaps over to the side of the stage, and causes stalactites to fall from the ceiling, before leaping around again.
***Really Gnawty, rather than making high leaps after being hit, leaps over to the side of the stage, and causes stalactites to fall from the ceiling, before leaping around again.
***After defeating the enemies that Dumb Drum drops, as it attempts to crush the player, the player must throw TNT Drums at it to damage it.
***After defeating the enemies that Dumb Drum drops, as it attempts to crush the player, the player must throw TNT Drums at it to damage it.
***The player battles both Master Necky Snr. and Master Necky simultaneously. Rather than tossing an increasing number of nuts, Master Necky Snr. and Master Necky each toss a single nut at the same time, before either can be hit.  After one is defeated, the other will toss four nuts before being vulnerable.
***The player battles both Master Necky Snr. and Master Necky simultaneously. Rather than tossing an increasing number of nuts, Master Necky Snr. and Master Necky each toss a single nut at the same time, before either can be hit.  After one is defeated, the other will toss four nuts before being vulnerable.
**Levels:
**Some of the levels in the third through fifth worlds are reordered:
***Temple Tempest is the sixth level in Vine Valley, rather than the fourth. This makes Orang-utan Gang and Clam City the fourth and fifth levels, respectively.
***Temple Tempest is the sixth level in Vine Valley, rather than the fourth. This makes Orang-utan Gang and Clam City the fourth and fifth levels, respectively.
***In Gorilla Glacier, Ice Age Alley and Croctopus Chase swapped placements, and so too have Rope Bridge Rumble and Torchlight Trouble.
***In Gorilla Glacier, Ice Age Alley and Croctopus Chase swapped placements, and so too have Rope Bridge Rumble and Torchlight Trouble.
***In Kremkroc Industries Inc., Poison Pond and Elevator Antics are swapped, as are Blackout Basement and Mine Cart Madness.
***In Kremkroc Industries Inc., Poison Pond and Elevator Antics are swapped. Blackout Basement and Mine Cart Madness are also swapped.
*Very Gnawty and Really Gnawty swapped colors, but in accordance to the normal Gnawties' color change, Really Gnawty is now blue instead of grayish-green.
*Very Gnawty and Really Gnawty swapped colors, but in accordance to the normal Gnawties' color change, Really Gnawty is now blue instead of grayish-green.
*Some unused elements from the original that were still kept in its data were used in this remake. Examples include Necky's falling feathers when defeated, Cranky Kong's walking sprites and most of his unused dialogues.
*Some unused elements from the original that were still kept in its data were used in this remake. Examples include Necky's falling feathers when defeated, Cranky Kong's walking sprites and most of his unused dialogues.
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*Various foreground objects were added to some level environments that lacked them (ex: temple levels with trees in front, beams in mine levels).
*Various foreground objects were added to some level environments that lacked them (ex: temple levels with trees in front, beams in mine levels).
**Several small animals not present in the original also appear for aesthetic purposes, like birds, lizard, frogs, bats, spiders, and rats.
**Several small animals not present in the original also appear for aesthetic purposes, like birds, lizard, frogs, bats, spiders, and rats.
*To get [[Completion#Donkey Kong Country|101% Completion]], the player now also has to collect all of the K-O-N-G Letters and fill up the [[Scrapbook (Donkey Kong Country series)|Scrapbook]].
*To get [[Completion#Donkey Kong Country|101% Completion]], the player now also has to collect all of the K-O-N-G Letters and fill up the scrapbook.
**The game exclusively features the "Hero Mode", unlocked for getting at least 90% completion on a save file. In this mode, the player controls a yellow-clothed Diddy, who must complete every level without the help of Continue Barrels or DK. However, the player can get the 101% the same way as in the original.
**The game exclusively features the "Hero Mode", unlocked for getting at least 90% completion on a save file. In this mode, the player controls a yellow-clothed Diddy, who must complete every level without the help of Continue Barrels or DK. However, the player can get the 101% the same way as in the original.
*When the player saves the game, it also saves the number of lives and bananas the Kongs have, unlike in the original, which resets the count to five extra lives and no bananas every time that the game is reset.
*When the player saves the game, it also saves the number of lives and bananas the Kongs have, unlike in the original, which resets the count to five extra lives and no bananas every time that the game is reset.
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**Donkey, Diddy, and King K. Rool now reuse their voice clips from ''Donkey Kong 64''.
**Donkey, Diddy, and King K. Rool now reuse their voice clips from ''Donkey Kong 64''.
*K-O-N-G Letters spin around as in the sequels, instead of always facing the screen; they also no longer sparkle or shimmer. This makes their animations more consistent in the series.
*K-O-N-G Letters spin around as in the sequels, instead of always facing the screen; they also no longer sparkle or shimmer. This makes their animations more consistent in the series.
*A Scrapbook, similar to the one in the Game Boy Color version, was added; the Kongs have to collect [[photograph]]s throughout the game in order to add pictures to it.
*A scrapbook, similar to the one in the Game Boy Color version, was added; the Kongs have to collect [[photograph]]s throughout the game in order to add pictures to it.
*The Two Player Contest option (while starting a new file) was removed. This option was removed in the remakes of its two sequels as well.
*The Two Player Contest option (while starting a new file) was removed. This option was removed in the remakes of its two sequels as well.
*[[Very Gnawty]] appears in [[DK's Tree House]] after defeating [[Really Gnawty]]. When it realizes that the Kongs have arrived, Very Gnawty hops past them and out of the front door. This can be performed only once per file, however.
*[[Very Gnawty]] appears in [[DK's Tree House]] after defeating [[Really Gnawty]]. When it realizes that the Kongs have arrived, Very Gnawty hops past them and out of the front door. This can be performed only once per file, however.
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==Development==
==Development==
The Game Boy Advance remake was coded from scratch.<ref name="DK Vine">{{cite|deadlink=y|archive=web.archive.org/web/20111221071415/http://www.dkvine.com/features/stamped_dkcgba.html|title=The ''Donkey Kong Country'' GBA Trilogy|publisher=DK Vine|language=en|accessdate=May 29, 2024}}</ref> The developers extensively playtested the port to make sure the physics and controls were true to the original version, though some deviations were made to improve some mechanics and the level design.<ref name="DK Vine"/>
The Game Boy Advance remake was coded from scratch.<ref name="DK Vine">[http://www.dkvine.com/features/stamped_dkcgba.html DK Vine: The ''Donkey Kong Country'' GBA Trilogy]</ref> The developers extensively playtested the port to make sure the physics and controls were true to the original version, though some deviations were made to improve some mechanics and the level design.<ref name="DK Vine"></ref>


Some of the floppies containing the original graphic assets were lost, while the surviving ones were disorganized and mostly unusable. To remedy this problem, team members ripped the sprites using an emulator.<ref name="DK Vine"></ref> Most of the backgrounds were redone from the ground up to fit the Game Boy Advance's screen resolution, scale, and color palette.
Some of the floppies containing the original graphic assets were lost, while the surviving ones were disorganized and mostly unusable. To remedy this problem, team members ripped the sprites using an emulator.<ref name="DK Vine"></ref> Most of the backgrounds were redone from the ground up to fit the Game Boy Advance's screen resolution, scale, and color palette.


==Reception==
==Reception==
The Game Boy Advance version of ''Donkey Kong Country'' experienced a period of backlash. ''Electronic Gaming Monthly'' stated that the game did not hold up compared to when the original was released. Regardless, the Game Boy Advance version was still positively received.
Following Rare's acquisition by Microsoft, ''Donkey Kong Country'' experienced a period of backlash. ''Electronic Gaming Monthly'' stated that the game did not hold up compared to when the original was released. Regardless, the Game Boy Advance version was still positively received.
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!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
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==References to other games==
==References to other games==
*''{{wp|Sabre Wulf (Game Boy Advance)|Sabre Wulf}}'': In [[Cranky's Cabin|Cranky's Hut]], the head of the game's titular wulf is seen mounted on the wall, with the game's official character art hung beside it. Also, the hat belonging to the game's protagonist, Sabreman, can be seen on a barrel in the cabin.
*''{{wp|Sabre Wulf (Game Boy Advance)|Sabre Wulf}}'' - In Cranky's cabin, the head of the game's titular wulf is seen mounted on the wall, with the game's official character art hung beside it. Also, the hat belonging to the game's protagonist, Sabreman, can be seen on a barrel in the cabin.
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': At the end of the game, Cranky complains that the new detail of K. Rool escaping and vowing to return is a cheap way to promise a [[Donkey Kong Country 2 (Game Boy Advance)|sequel]].
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': At the end of the game, Cranky complains that the new detail of K. Rool escaping and vowing to return is a cheap way to promise a [[Donkey Kong Country 2 (Game Boy Advance)|sequel]].
*''{{wp|Banjo-Kazooie}}'': In Cranky's Hut, in the foreground can be seen a skull-shaped object with three red feathers, resembling the head of the supporting character Mumbo Jumbo from ''Banjo-Kazooie''.
*''{{wp|Banjo-Kazooie}}'' - In Cranky's cabin, in the foreground can be seen a skull-shaped object with three red feathers, resembling the head of the game's supporting character, Mumbo Jumbo.
*''[[Donkey Kong 64]]'': During the ending scene, K. Rool promises to destroy the island, which is his plan in this game. Donkey Kong, Diddy Kong, King K. Rool, Kritter and other characters' voice clips are also reused.
*''[[Donkey Kong 64]]'': During the ending scene, K. Rool promises to destroy the island, which is his plan in this game.
 
==Staff==
{{main|List of Donkey Kong Country staff#Game Boy Advance version}}


==Gallery==
==Gallery==
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==Trivia==
==Trivia==
*This is the only one of the three Game Boy Advance remakes of the original ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' trilogy that does not feature any new bosses. However, it is also the only one to make significant changes to the existing bosses.
*This is the only one of the three GBA remakes of the original ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' trilogy that does not feature any new bosses. However, it is also the only one to make significant changes to the existing bosses.


==References==
==References==

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