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|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Original release:'''<br>{{release|USA|November 21, 2010<ref>[http://wii.gamespy.com/wii/donkey-kong-country-returns Donkey Kong Country Returns]. ''GameSpy''</ref>|Australia|December 2, 2010|Europe|December 3, 2010|Japan|December 9, 2010|HK|December 9, 2010|ROC|December 9, 2010}} '''[[Nintendo Selects#Wii|Nintendo Selects]]:'''<br>{{release|Europe|October 18, 2013|Australia|August 27, 2015|USA|March 11, 2016}} '''Wii U (digital download):'''<br>{{release|Japan|January 21, 2015|Europe|January 22, 2015<ref>Philips, Tom (January 14, 2015). [http://www.eurogamer.net/articles/2015-01-14-mario-galaxy-2-metroid-prime-trilogy-headed-to-wii-u-eshop ''Mario Galaxy 2'', ''Metroid Prime'' Trilogy headed to Wii U eShop]. Eurogamer. Retrieved January 14, 2014.</ref>|Australia|January 23, 2015<ref>https://themushroomkingdom.net/games/dkcr</ref>|USA|March 31, 2016 (My Nintendo)|USA|September 22, 2016 (public)}}'''Nvidia Shield TV:'''<br>{{release|China|July 4, 2019<ref>https://weibo.com/6048193311/HBWXg5VEe</ref>}}
|release='''Original release:'''<br>{{release|USA|November 21, 2010<ref>[http://wii.gamespy.com/wii/donkey-kong-country-returns Donkey Kong Country Returns]. ''GameSpy''</ref>|Australia|December 2, 2010|Europe|December 3, 2010|Japan|December 9, 2010|HK|December 9, 2010|ROC|December 9, 2010}} '''[[Nintendo Selects#Wii|Nintendo Selects]]:'''<br>{{release|Europe|October 18, 2013|Australia|August 27, 2015|USA|March 11, 2016}} '''Wii U (digital download):'''<br>{{release|Japan|January 21, 2015|Europe|January 22, 2015<ref>Philips, Tom (January 14, 2015). [http://www.eurogamer.net/articles/2015-01-14-mario-galaxy-2-metroid-prime-trilogy-headed-to-wii-u-eshop ''Mario Galaxy 2'', ''Metroid Prime'' Trilogy headed to Wii U eShop]. Eurogamer. Retrieved January 14, 2014.</ref>|Australia|January 23, 2015<ref>https://themushroomkingdom.net/games/dkcr</ref>|USA|March 31, 2016 (My Nintendo)|USA|September 22, 2016 (public)}}'''Nvidia Shield TV:'''<br>{{release|China|July 4, 2019<ref>https://weibo.com/6048193311/HBWXg5VEe</ref>}}
|languages={{languages|en_us=y|fr_ca=y|fr_fr=y|en_gb=y|de=y|es_latam=y|es_es=y|it=y|jp=y|zh_simp=y|zh_trad=y|kr=y}}
|genre=[[Genre#Platform|Platformer]]
|genre=[[Genre#Platform|Platformer]]
|modes=Single-player, Multiplayer cooperative
|modes=Single-player, Multiplayer cooperative
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0}}
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0}}
|platforms=[[Wii]], [[Wii U]], {{wp|Nvidia Shield TV}} (Mainland China only)
|platforms=[[Wii]], [[Wii U]], {{wp|Nvidia Shield TV}} (Mainland China only)
|format={{format|wii=1|wiiudl=1|nvshield=1}}
|media={{media|wii=1|wiiudl=1}}
|input={{input|wiimote=1|nunchuk=1|wiiumote=1|wiiununchuk=1|nvshield=1}}
|input={{input|wiimote=1|nunchuk=1}}
|serials=RVL-SF8E-USZ (U.S.)
}}
}}
'''''Donkey Kong Country Returns''''' is a side-scrolling {{wp|2.5D}} [[Genre#Platform|platform]] game developed by [[Retro Studios]] and released for the [[Wii]] in [[List of games by date#2010|2010]]. It is the fourth game in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]] and a reboot. The game stars [[Donkey Kong]] and [[Diddy Kong]], who must recover the [[banana hoard]] from a new group of villains, the [[Tiki Tak Tribe]]. In [[List of games by date#2014|2014]], a sequel was released for the [[Wii U]], titled ''[[Donkey Kong Country: Tropical Freeze]]''.
'''''Donkey Kong Country Returns''''' is a side-scrolling {{wp|2.5D}} [[Genre#Platform|platform]] game developed by [[Retro Studios]] and released for the [[Wii]] in [[List of games by date#2010|2010]]. It is the fourth game in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]] and a reboot. The game stars [[Donkey Kong]] and [[Diddy Kong]], who must recover the [[banana hoard]] from a new group of villains, the [[Tiki Tak Tribe]]. In [[List of games by date#2014|2014]], a sequel was released for the [[Wii U]], titled ''[[Donkey Kong Country: Tropical Freeze]]''.
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On July 4, [[List of games by date#2019|2019]] at approximately 9 pm UTC+8, the game was silently released on the Chinese {{wp|Nvidia Shield TV}} store without any prior notice from Nvidia's Chinese website or its social media accounts. Unlike the other Wii/[[Nintendo GameCube|GameCube]] ports, this game was never advertised by Nvidia and was only known to exist by approval information from government websites. Nvidia eventually posted about the game on July 12 at 3:13 pm UTC+8.<ref>https://weibo.com/6154885380/HD7PcEM2g</ref>
On July 4, [[List of games by date#2019|2019]] at approximately 9 pm UTC+8, the game was silently released on the Chinese {{wp|Nvidia Shield TV}} store without any prior notice from Nvidia's Chinese website or its social media accounts. Unlike the other Wii/[[Nintendo GameCube|GameCube]] ports, this game was never advertised by Nvidia and was only known to exist by approval information from government websites. Nvidia eventually posted about the game on July 12 at 3:13 pm UTC+8.<ref>https://weibo.com/6154885380/HD7PcEM2g</ref>
A remaster, ''[[Donkey Kong Country Returns HD]]'', is scheduled for release on the [[Nintendo Switch]] on January 16, 2025.
==Story==
==Story==
{{quote|Can't a tired old ape take a nap around here?? A bunch of shifty-eyed musical miscreants just kicked our volcano into overdrive and took over Donkey Kong Island! Enough with the noise, already! These rhythmic rabble-rousers are up to no good. They've been putting some kind of musical mojo on all our animal buddies and toting off every banana in sight. And get this: they've even gone after Donkey Kong's secret hoard! Nothing burns that boy's biscuits like someone messing with his precious bananas! Just what do they want with all those stolen bananas? Back in my day, I'd take care of this mysterious predicament without breaking a sweat, but Donkey Kong and his little pal Diddy Kong are all worked up and ready for action. If anybody can run, jump, cling, and swing to the bottom of all this banana burglary, it's those two!|[[Cranky Kong]]|''Donkey Kong Country Returns'' manual}}
{{quote2|Can't a tired old ape take a nap around here?? A bunch of shifty-eyed musical miscreants just kicked our volcano into overdrive and took over Donkey Kong Island! Enough with the noise, already! These rhythmic rabble-rousers are up to no good. They've been putting some kind of musical mojo on all our animal buddies and toting off every banana in sight. And get this: they've even gone after Donkey Kong's secret hoard! Nothing burns that boy's biscuits like someone messing with his precious bananas! Just what do they want with all those stolen bananas? Back in my day, I'd take care of this mysterious predicament without breaking a sweat, but Donkey Kong and his little pal Diddy Kong are all worked up and ready for action. If anybody can run, jump, cling, and swing to the bottom of all this banana burglary, it's those two!|[[Cranky Kong]]|''Donkey Kong Country Returns'' manual}}
[[File:DKCR intro bananas stolen.png|thumb|left|upright=1.66|The animals are hypnotized into stealing bananas.]]
[[File:DKCR intro bananas stolen.png|thumb|left|upright=1.66|The animals are hypnotized to steal Donkey Kong's bananas]]
One day on [[Donkey Kong Island]], a large stream of lava erupts from a volcano, sending out small boulders. A [[Tiki Tong Tower|tower]] emerges from the eruption as members of an evil force known as the [[Tiki Tak Tribe]] burst from the boulders. The Tikis drift down into the jungle, where they hypnotize the wildlife, including elephants, giraffes, zebras, and squirrels. The Tikis' minions steal every [[banana]] from the banana hoard and load them onto large leaves pulled through the jungle and then taken onto an airship soon after. Diddy looks out of a window from [[DK's Tree House]] and spots the animals with the stolen bananas in the distance. Diddy goes down to check the banana hoard and realizes no bananas are left, and then angrily chases the thieves. Donkey Kong awakens and opens the tree house door, noticing the last few loads of bananas being stolen. Donkey Kong shakes his fist in anger. One of the Tikis' high-ranking members suddenly appears and pushes Donkey Kong back into his tree house. It attempts to hypnotize Donkey Kong multiple times, but he remains unaffected by it for unknown reasons. Donkey Kong punches the Tiki and sends it out the front door, Donkey Kong then jumps down from his tree house and starts his new adventure. Diddy joins along once Donkey Kong frees him from a [[DK Barrel]].
One day on [[Donkey Kong Island]], a large stream of lava erupts from a volcano sending out small boulders. A [[Tiki Tong Tower|tower]] emerges from the eruption as well as the rest of the [[Tiki Tak Tribe]] from the boulders sent out from the blast. The Tikis drift down into the jungle, where they hypnotize the wildlife, including elephants, giraffes, zebras, and squirrels. The Tikis' minions steal every [[banana]] from the banana hoard and load them onto large leaves pulled through the jungle and then taken onto an airship soon after. Diddy looks out of a window from [[DK's Tree House]] and spots the animals with the stolen bananas in the distance. Diddy goes down to check the banana hoard and realizes no bananas are left, and then angrily chases the thieves. Donkey Kong awakens and opens the tree house door, noticing the last few loads of bananas being stolen. Donkey Kong shakes his fist in anger. One of the Tikis' high-ranking members suddenly appears and pushes Donkey Kong back into his tree house. It attempts to hypnotize Donkey Kong multiple times, but he remains unaffected by it for unknown reasons. Donkey Kong punches the Tiki and sends it out the front door, Donkey Kong then jumps down from his tree house and starts his new adventure. Diddy joins along once Donkey Kong frees him from a [[DK Barrel]].


After traversing the island's many regions, the Kongs come face-to-face with [[Tiki Tong]], who turns the stolen bananas into juice and spews it on each high-ranking member of the Tiki Tak Tribe to transform them into a pair of hands. After defeating Tiki Tong, a resulting explosion sends the Kongs into outer space. The Kongs panic and realize they are about to crash into [[Moon#Donkey Kong Country Returns|the moon]]. Donkey Kong puts Diddy on his back, and with the help of the [[Barrel Jet]] and his wind-up punch, the Kongs send the moon down to earth, which destroys the Tikis' base. The bananas are released in a explosion, which sends the Kongs and the moon flying out of the volcano. With the Tiki Tak Tribe defeated, the animals on Donkey Kong Island are freed from their hypnosis. Donkey Kong and Diddy land back on the island and celebrate their victory as the bananas rain from the volcano.
After traversing the island's many regions, the Kongs come face-to-face with [[Tiki Tong]], who turns the stolen bananas into banana juice and spews it on each high-ranking member of the Tiki Tak Tribe to transform them into a pair of hands. After defeating Tiki Tong, a resulting explosion sends the Kongs into outer space. The Kongs panic and realize they are about to crash into [[Moon#Donkey Kong Country Returns|the moon]]. Donkey Kong puts Diddy on his back, and with the help of the [[Barrel Jet]] and his wind-up punch, the Kongs send the moon down to earth, which destroys the Tikis' base. The bananas are released in a explosion, which sends the Kongs and the moon flying out of the volcano. With the Tiki Tak Tribe defeated, the animals on Donkey Kong Island are freed from their hypnosis. Donkey Kong and Diddy land back on the island and celebrate their victory as the bananas rain from the volcano.


After the credits, a [[Golden Temple]] appears on the island. If the Kongs get all the [[Rare Orb]]s from the eight Kong Temples, they can access the Golden Temple.
After the credits, a [[Golden Temple]] appears on the island. If the Kongs get all the [[Rare Orb]]s from the eight Kong Temples, they can access the Golden Temple.
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==Controls==
==Controls==
{{rewrite-expand|section=y|Nvidia Shield controls}}
This game utilizes two different control schemes, which are the {{button|wii|Wiimote}} by itself, and the {{button|wii|Wiimote}} with the Nunchuk Attachment, which serves as the primary control scheme.
This game utilizes two different control schemes, which are the {{button|wii|Wiimote}} by itself, and the {{button|wii|Wiimote}} with the Nunchuk Attachment, which serves as the primary control scheme.
===Wii Remote & Nunchuk===
===Wii Remote & Nunchuk===
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===Bosses===
===Bosses===
Each world of the game ends with a boss battle. Normally peaceful creatures, the first seven bosses display hostility towards the Kongs once hypnotized by the higher-ranking members of the [[Tiki Tak Tribe]], employed to guard portions of the [[banana hoard]]. The eighth and final boss is the leader of the tribe himself, Tiki Tong.
Each world of the game ends with a boss battle. Normally peaceful creatures, the first seven bosses will display hostility towards the Kongs once hypnotized by the higher-ranking members of the [[Tiki Tak Tribe]], employed to guard portions of the [[banana hoard]]. The eighth and final boss is the leader of the tribe himself, Tiki Tong.


Boss battles may be sequential, meaning the boss will become more aggressive as it takes more hits. After receiving the final hit, the creature will faint, and the Tiki that possesses it will reveal itself in a dizzy state, allowing the Kongs a chance to knock it out with repeated punches. However, if ignored for some time, the Tiki will regain consciousness and leave the fight scene, abruptly ending the level, although this has no influence on the game's progress.
Boss battles may be sequential, meaning the boss will become more aggressive as it takes more hits. After receiving the final hit, the creature will faint, and the Tiki that possesses it will reveal itself in a dizzy state, allowing the Kongs a chance to knock it out with repeated punches. However, if ignored for some time, the Tiki will regain consciousness and leave the fight scene, abruptly ending the level, although this has no influence on the game's progress.
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!Image
!Image
!Name
!Name
!Tiki possessor
![[Tiki Tak Tribe|Tiki]] possessor
!Description
!Description
!Level appearance
!Level appearance
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|-
|-
|align="center"|[[File:Stompybot3000.PNG|100px]]
|align="center"|[[File:Stompybot3000.PNG|100px]]
|style="text-align:center"|[[Colonel Pluck]]
|style="text-align:center"|[[Colonel Pluck]] and [[Stompybot 3000]]
|align="center"|[[File:Tiki7.png|100px]]<br>Cordian
|align="center"|[[File:Tiki7.png|100px]]<br>Cordian
|Fought on a motionless conveyor belt, Colonel Pluck controls his bipedal robot, Stompybot 3000, used to slam the Kongs. As he slowly walks across the area, he will sometimes suddenly turn red and walk hurriedly for a brief moment. The Kongs can slip past Stompybot 3000 when it raises its feet to walk. Stompybot 3000's vulnerable spot is on its underside, inaccessible due to spikes. However, Colonel Pluck will perform some brisk movements that will reveal the robot's vulnerable zone, which can now be clung to and pounded repeatedly. If done three times, the machine heats up and is eventually destroyed, leaving Colonel Pluck in a flying cockpit. During this phase of the battle, Colonel Pluck will drop [[BuckBot]]s as it soars across the screen, and will also attack the primates by swooping down on them. When close to the ground, the Kongs can attack him with a jump to inflict damage. Three stomps are needed to defeat Colonel Pluck.
|Fought on a motionless conveyor belt, Colonel Pluck controls his biped robot, Stompybot 3000, used to slam the Kongs. As he slowly walks across the area, he will sometimes suddenly turn red and walk hurriedly for a brief moment. The Kongs can slip past Stompybot 3000 when it raises its feet to walk. Stompybot 3000's vulnerable spot is on its underside, inaccessible due to spikes. However, Colonel Pluck will perform some brisk movements that will reveal the robot's vulnerable zone, which can now be clung to and pounded repeatedly. This heats up the machine and eventually destroys it, leaving Colonel Pluck in a flying cockpit. During this phase of the battle, Colonel Pluck will drop [[BuckBot]]s as it soars across the screen, and will also attack the primates by swooping down on them. When close to the ground, the Kongs can attack him with a jump to inflict damage. Three stomps are needed to defeat Colonel Pluck.
|align="center"|[[Feather Fiend]]
|align="center"|[[Feather Fiend]]
|-
|-
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|align="center"|[[Red Red Rising]]
|align="center"|[[Red Red Rising]]
|-
|-
|align=center|[[File:TikiBomber.png|100px]]<br>[[File:Tiki Bomber dropping variant.png|100px]]
|align=center|[[File:TikiBomber.png|100px]]
|style="text-align:center"|[[Tiki Bomber]]
|style="text-align:center"|[[Tiki Bomber]]
|A variant of the Tiki Torch that emits blue flames. Apart from being harmful to touch whatsoever while flaming, it can attack by shooting small fireballs from their lateral sides. Blue Tiki Bombers discharge fireballs in straight lines, while brown Tiki Bombers, which are normally found on elevated platforms, shoot them in arc-shaped lines. A blow will extinguish them, allowing the Kongs to defeat them just as Tiki Torches.
|A variant of the Tiki Torch that emits blue flames. Apart from being harmful to touch whatsoever while flaming, it can attack by shooting small fireballs from their lateral sides. Blue Tiki Bombers discharge fireballs in straight lines, while brown Tiki Bombers, which are normally found on elevated platforms, shoot them in arc-shaped lines. A blow will extinguish them, allowing the Kongs to defeat them just as Tiki Torches.
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|-
|-
!style="background:saddlebrown;color:white"colspan=5 align=center|General enemies
!style="background:saddlebrown;color:white"colspan=5 align=center|General enemies
|-style="background:#0B610B;color:white"
|-style="background:#0B610B;"
!Image
!Image
!Name
!Name
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|-
|-
!style="background:saddlebrown;color:white"colspan=5 align=center|Jungle enemies
!style="background:saddlebrown;color:white"colspan=5 align=center|Jungle enemies
|-style="background:#0B610B;color:white"
|-style="background:#0B610B;"
!Image
!Image
!Name
!Name
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|-
|-
!style="background:saddlebrown;color:white"colspan=5 align=center|Beach enemies
!style="background:saddlebrown;color:white"colspan=5 align=center|Beach enemies
|-style="background:#0B610B;color:white"
|-style="background:#0B610B;"
!Image
!Image
!Name
!Name
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|-
|-
!style="background:saddlebrown;color:white"colspan=5 align=center|Ruins enemies
!style="background:saddlebrown;color:white"colspan=5 align=center|Ruins enemies
|-style="background:#0B610B;color:white"
|-style="background:#0B610B;"
!Image
!Image
!Name
!Name
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|-
|-
!style="background:saddlebrown;color:white"colspan=5 align=center|Cave enemies
!style="background:saddlebrown;color:white"colspan=5 align=center|Cave enemies
|-style="background:#0B610B;color:white"
|-style="background:#0B610B;"
!Image
!Image
!Name
!Name
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|-
|-
!style="background:saddlebrown;color:white"colspan=5 align=center|Forest enemies
!style="background:saddlebrown;color:white"colspan=5 align=center|Forest enemies
|-style="background:#0B610B;color:white"
|-style="background:#0B610B;"
!Image
!Image
!Name
!Name
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|-
|-
!style="background:saddlebrown;color:white"colspan=5 align=center|Cliff enemies
!style="background:saddlebrown;color:white"colspan=5 align=center|Cliff enemies
|-style="background:#0B610B;color:white"
|-style="background:#0B610B;"
!Image
!Image
!Name
!Name
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|-
|-
!style="background:saddlebrown;color:white"colspan=5 align=center|Factory enemies
!style="background:saddlebrown;color:white"colspan=5 align=center|Factory enemies
|-style="background:#0B610B;color:white"
|-style="background:#0B610B;"
!Image
!Image
!Name
!Name
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|-
|-
!style="background:saddlebrown;color:white"colspan=5 align=center|Volcano enemies
!style="background:saddlebrown;color:white"colspan=5 align=center|Volcano enemies
|-style="background:#0B610B;color:white"
|-style="background:#0B610B;"
!Image
!Image
!Name
!Name
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|-
|-
!style="background:saddlebrown;color:white"colspan=5 align=center|Golden Temple enemies
!style="background:saddlebrown;color:white"colspan=5 align=center|Golden Temple enemies
|-style="background:#0B610B;color:white"
|-style="background:#0B610B;"
!Image
!Image
!Name
!Name
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==Marketing and release==
==Marketing and release==
{{image|more=yes|Donkey Kong Chocolate Banana Shake, Donkey Kong poster, Kong's banana hoard sign, t-shirt}}
{{more images|Donkey Kong Chocolate Banana Shake, Donkey Kong poster, Kong's banana hoard sign, t-shirt}}
{{multiple image
{{multiple image
|footer=The promotional stickers
|footer=The promotional stickers
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==Development==
==Development==
{{quote|I'll never forget as we were wrapping up our conversation with [Shigeru Miyamoto] in Kyoto, he said in English, 'Please take care of DK. He is my friend.'|Bryan Walker}}
{{quote2|I'll never forget as we were wrapping up our conversation with [Shigeru Miyamoto] in Kyoto, he said in English, 'Please take care of DK. He is my friend.'|Bryan Walker}}
After the completion of ''[[metroidwiki:Metroid Prime (series)|Metroid Prime 2: Echoes]]'', employees of [[Retro Studios]] felt "franchise fatigue" and considered creating a ''[[Donkey Kong (franchise)|Donkey Kong]]'' game next, although the studio went on to create a [[metroidwiki:Metroid Prime 3: Corruption|third ''Metroid Prime'' installment]] to showcase the [[Wii]]'s motion controls at [[Satoru Iwata]]'s suggestion.<ref name="Kiwi Talkz">Kiwi Talkz (October 2, 2021). [https://www.youtube.com/watch?v=4sWfE2x-ClM "Bryan Walker Interview (Metroid Prime Trilogy, Donkey Kong, Mario Kart 7, Project Management)"]. ''YouTube''. Retrieved October 2, 2021.</ref> The development of ''Donkey Kong Country Returns'' started after several core developers of the ''[[metroidwiki:Metroid Prime (series)|Metroid Prime]]'' series left Retro Studios, which made several executives skeptical of whether the company could continue making high quality games.<ref name="Iwata Asks">[http://iwataasks.nintendo.com/interviews/#/wii/donkey-kong-country-returns/0/0 Iwata Asks: ''Donkey Kong Country Returns''] (accessed March 08 2012)</ref> At the same time, [[Shigeru Miyamoto]] wanted to make a new ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' game and suggested Retro Studios as its developer. Since many Retro Studios employees were fans of the series, the suggestion was welcomed enthusiastically by them.<ref name="Iwata Asks"></ref>. The game's director Bryan Walker further opined that after multiple senior developers of the ''Metroid Prime'' series left Retro Studios and another key developer passed away, it "did not feel right" to immediately continue the ''Metroid Prime'' series. Following internal conversations, the studio wanted to specifically revisit the ''Donkey Kong Country'' series due to the success of the games,<ref name="Kiwi Talkz"></ref> making it the first game developed by them not to be of the ''Metroid Prime'' series.
After the completion of ''[[metroidwiki:Metroid Prime (series)|Metroid Prime 2: Echoes]]'', employees of [[Retro Studios]] felt "franchise fatigue" and considered creating a ''[[Donkey Kong (franchise)|Donkey Kong]]'' game next, although the studio went on to create a [[metroidwiki:Metroid Prime 3: Corruption|third ''Metroid Prime'' installment]] to showcase the [[Wii]]'s motion controls at [[Satoru Iwata]]'s suggestion.<ref name="Kiwi Talkz">Kiwi Talkz (October 2, 2021). [https://www.youtube.com/watch?v=4sWfE2x-ClM "Bryan Walker Interview (Metroid Prime Trilogy, Donkey Kong, Mario Kart 7, Project Management)"]. ''YouTube''. Retrieved October 2, 2021.</ref> The development of ''Donkey Kong Country Returns'' started after several core developers of the ''[[metroidwiki:Metroid Prime (series)|Metroid Prime]]'' series left Retro Studios, which made several executives skeptical of whether the company could continue making high quality games.<ref name="Iwata Asks">[http://iwataasks.nintendo.com/interviews/#/wii/donkey-kong-country-returns/0/0 Iwata Asks: ''Donkey Kong Country Returns''] (accessed March 08 2012)</ref> At the same time, [[Shigeru Miyamoto]] wanted to make a new ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' game and suggested Retro Studios as its developer. Since many Retro Studios employees were fans of the series, the suggestion was welcomed enthusiastically by them.<ref name="Iwata Asks"></ref>. The game's director Bryan Walker further opined that after multiple senior developers of the ''Metroid Prime'' series left Retro Studios and another key developer passed away, it "did not feel right" to immediately continue the ''Metroid Prime'' series. Following internal conversations, the studio wanted to specifically revisit the ''Donkey Kong Country'' series due to the success of the games,<ref name="Kiwi Talkz"></ref> making it the first game developed by them not to be of the ''Metroid Prime'' series.


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==References in later games==
==References in later games==
[[File:DKJungle.png|thumb|[[3DS DK Jungle|DK Jungle]] in ''[[Mario Kart 7]]'']]
*''[[StreetPass Mii Plaza]]'': ''Donkey Kong Country Returns'' is featured on one of the Puzzle Swap panels in this game.
*''[[StreetPass Mii Plaza]]'': ''Donkey Kong Country Returns'' is featured on one of the Puzzle Swap panels in this game.
*''[[Mario Kart 7]]'': The [[3DS DK Jungle|DK Jungle]] course is based on ''Donkey Kong Country Returns'' and features many elements from this game, such as [[Tiki Goon]]s, [[Frogoon]]s, [[Screaming Pillar]]s, and [[DK's Tree House]].
*''[[Mario Kart 7]]'': The [[DK Jungle (3DS)|DK Jungle]] course is based on ''Donkey Kong Country Returns''.
*''[[Luigi's Mansion: Dark Moon]]'': In [[Treacherous Mansion]], [[Strong Greenie]]s have spears decorated with masks resembling Kalimba.
*''[[Luigi's Mansion: Dark Moon]]'': In [[Treacherous Mansion]], [[Strong Greenie]]s have spears decorated with masks resembling Kalimba.
*''[[Donkey Kong Country: Tropical Freeze]]'': This game features many elements from ''Donkey Kong Country Returns'', due to it being a sequel. The final world, Donkey Kong Island, features many background elements that reference setpieces from ''Returns''.
*''[[Donkey Kong Country: Tropical Freeze]]'': This game features many elements from ''Donkey Kong Country Returns'', due to it being a sequel. The final world, Donkey Kong Island, features many background elements that reference setpieces from ''Returns''.
*''[[Mario Golf: World Tour]]'': The [[DK Jungle (golf course)|DK Jungle]] golf course is heavily based on ''Donkey Kong Country Returns'' and features some elements from this game, including [[Chomp (Donkey Kong Country series)|Chomp]]s, Screaming Pillars, and DK's Tree House. Donkey Kong's [[List of golfing terms#Albatross|Albatross]], [[List of golfing terms#Hole-in-One|Hole-in-One]], and [[List of golfing terms#Eagle|Eagle]] celebrations feature him in a silhouetted jungle setting referencing the silhouette levels that appeared in ''Returns''.  
*''[[Mario Golf: World Tour]]'': The [[DK Jungle (golf course)|DK Jungle]] golf course is heavily based on ''Donkey Kong Country Returns''. Donkey Kong's [[List of golfing terms#Albatross|Albatross]], [[List of golfing terms#Hole-in-One|Hole-in-One]], and [[List of golfing terms#Eagle|Eagle]] celebrations feature him in a silhouetted jungle setting referencing the silhouette levels that appeared in ''Returns''.  
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': [[DK Jungle (3DS)|DK Jungle]] returns as a retro course. Screaming Pillars are replaced with their [[Screaming Pillar (big)|larger variant]], which are also from this game.
*''[[Mario Kart 8]]''/''[[Mario Kart 8 Deluxe]]'': [[DK Jungle (3DS)|DK Jungle]] returns as a retro course and some enemies are seen there.
*''[[Super Smash Bros. for Nintendo 3DS]]'': Tiki Buzzes appears as enemies in Smash Run. [[List of trophies in Super Smash Bros. for Nintendo 3DS|Trophies]] of the [[Professor Chops|Tutorial Pig]], [[Mugly]], the [[Scurvy Crew]], and [[Tiki Tak Tribe|Krazy Kalimba]] appear. An arrangement of "Gear Getaway" is one of the music tracks that can play on [[Jungle Japes (stage)|Jungle Japes]].
*''[[Super Smash Bros. for Nintendo 3DS]]'': Tiki Buzzes appears as enemies in Smash Run. The music track "Gear Getaway" is arranged from ''Donkey Kong Country Returns''. Several trophies are also taken from ''Returns''.
*''[[Super Smash Bros. for Wii U]]'': [[Jungle Hijinxs (Donkey Kong Country Returns)|Jungle Hijinxs]] appears as [[Jungle Hijinxs (stage)|a new stage]]. The stage features "dual-plane battling", with fighters being able to travel between the foreground and background with [[Barrel Cannon]]s that appear on the stage. Screaming Pillars also appear as obstacles. [[List of trophies in Super Smash Bros. for Wii U|Trophies]] of the Tutorial Pig, [[Stu]], [[Mole Miner Max]], [[Thugly]], [[Colonel Pluck]], Krazy Kalimba, and [[Tiki Tong]] appear. Several pieces of music are either directly taken or arranged from ''Donkey Kong Country Returns'', such as the arrangement "Donkey Kong Country Returns (Vocals)".
*''[[Super Smash Bros. for Wii U]]'': [[Jungle Hijinxs (Donkey Kong Country Returns)|Jungle Hijinxs]] appears as [[Jungle Hijinxs (stage)|a new stage]]. The stage features "dual-plane battling", with fighters being able to travel between the foreground and background with [[Barrel Cannon]]s that appear on the stage. [[Screaming Pillar]]s also appear as obstacles. Several pieces of music are either directly taken or arranged from ''Donkey Kong Country Returns'', such as the remixed track "Donkey Kong Country Returns (Vocals)".
*''[[Super Smash Bros. Ultimate]]'': [[Spirit (Super Smash Bros. Ultimate)|Spirit]]s of the Tiki Tak Tribe and Tutorial Pig appear. The artwork for Cranky Kong, Rambi, and Squawks' spirits is taken from this game. All music tracks in ''Super Smash Bros. for Wii U'' from this game return.
*''[[WarioWare: Get It Together!]]'': One of [[9-Volt]]'s [[microgame]]s is based on this game, also titled [[Donkey Kong Country Returns (microgame)|Donkey Kong Country Returns]].
*''[[Super Mario Bros. Wonder]]'': The course [[Sproings in the Twilight Forest]] shares a similar silhouette theme with [[Sunset Shore]].


==Pre-release and unused content==
==Pre-release and unused content==
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