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{{ | {{Infobox | ||
|image=[[File:Donkey Kong Land 3 Box Art.jpg|250px]] | |image=[[File:Donkey Kong Land 3 Box Art.jpg|250px]]<br>[[File:Dinky and Dixie Kong GBC cover art.jpg|250px]] | ||
|developer=[[Rare Ltd.|Rareware]] | |developer=[[Rare Ltd.|Rareware]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
| | |released='''Game Boy:'''<br>{{released|USA|October 1997|Europe|November 1997<ref name=Rareware>Rare. [https://web.archive.org/web/19980705000419/http://www.rare.co.uk/recent/games/dkc3/ ''Donkey Kong Country 3'']. ''Rarewhere'' (Internet Archive: Wayback Machine). Retrieved February 18, 2015.</ref>}} '''Game Boy Color:'''<br>{{released|Japan|January 28, 2000}} '''Virtual Console (3DS):'''<br>{{released|Japan|May 7, 2014|Europe|October 30, 2014|Australia|October 31, 2014|USA|February 26, 2015}} | ||
|genre=[[Genre#Platform|Platformer]] | |||
|genre=[[Genre#Platform | |modes=1 player | ||
|modes= | |ratings={{ratings|esrb=K-A|cero=A}} | ||
|ratings={{ratings|esrb=K-A|cero=A | |||
|platforms=[[Game Boy]], [[Game Boy Color]], [[Virtual Console]] ([[Nintendo 3DS]]) | |platforms=[[Game Boy]], [[Game Boy Color]], [[Virtual Console]] ([[Nintendo 3DS]]) | ||
| | |media={{media|gb=1|gbc=1|3dsdl=1}} | ||
|input={{input|gb=1|gbc=1|3ds=1}} | |input={{input|gb=1|gbc=1|3ds=1}} | ||
}} | }} | ||
'''''Donkey Kong Land III''''' (also formatted as '''''Donkey Kong Land 3''''' | '''''Donkey Kong Land III''''' (also formatted as '''''Donkey Kong Land 3'''''<ref>[http://web.archive.org/web/19980704233323/http://www.rare.co.uk:80/retro/backcat/gamepages/dkl3.html ''Donkey Kong Land 3'' on Rareware's official website (Wayback Machine)]</ref>) is a [[Genre#Platform|platformer]] video game for the [[Game Boy]] developed by [[Rare Ltd.|Rareware]] and published by [[Nintendo]] in 1997. It is loosely based on the [[Super Nintendo Entertainment System|SNES]] game, ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', as it features the same characters, enemies, and level environments. It also stars [[Dixie Kong]] and [[Kiddy Kong]]. ''Donkey Kong Land III'' is the third and final entry of the [[Donkey Kong Land (series)|''Donkey Kong Land'']] series. Like its two predecessors, ''Donkey Kong Land III'' is housed on a yellow cartridge and it has specific [[Super Game Boy]] enhancements, including a unique border of pocket watches. | ||
The original Game Boy version was never released in Japan, | The original Game Boy version was never released in Japan, which instead received a [[Game Boy Color]] [[Reissue#Ports|port]] in 2000, titled, '''''Donkey Kong GB: Dinky Kong & Dixie Kong''''' (ドンキーコングGB ディンキーコング&ディクシーコング). It is not dual compatibile with original Game Boy units, as evident from the transparent cartridge it is contained in. The Game Boy Color port was never released outside of Japan. | ||
Like its two predecessors, ''Donkey Kong Land III'' was released on the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]]. The Game Boy Color port was released in Japan on May 7, 2014, while the original Game Boy port was released in Europe and Australia in October 2014 and North America in February 2015. | |||
==Story== | ==Story== | ||
Announcements of a contest to find the fabled [[Lost World (Donkey Kong Land III)|Lost World]], which was said to have dominated legends for centuries, attracted "would-be" explorers all over the world to seize the long awaited chance of fame and fortune. [[Donkey Kong]], [[Diddy Kong]], and [[King K. Rool|Baron K. Roolenstein]] all hear of the contest, and the Kongs set out leaving [[Dixie Kong]] with her cousin, [[Kiddy Kong]]. Dixie wants to prove herself just as worthy as the other participants, so she decides to participate in the contest and takes Kiddy along with her. Kiddy is not that aware about what is going on and decides to follow Dixie into the jungle. | Announcements of a contest to find the fabled [[Lost World (Donkey Kong Land III)|Lost World]], which was said to have dominated legends for centuries, attracted "would-be" explorers all over the world to seize the long awaited chance of fame and fortune. [[Donkey Kong]], [[Diddy Kong]], and [[King K. Rool|Baron K. Roolenstein]] all hear of the contest, and the Kongs set out leaving [[Dixie Kong]] with her cousin, [[Kiddy Kong]]. Dixie wants to prove herself just as worthy as the other participants, so she decides to participate in the contest and takes Kiddy along with her. Kiddy is not that aware about what is going on and decides to follow Dixie into the jungle. | ||
After traveling through the worlds, Dixie and Kiddy are confronted by Baron K. Roolenstein at the end of [[Tin Can Valley]]. To access the Lost World, Dixie and Kiddy must collect every [[DK Coin]] and [[Watch | After traveling through the worlds, Dixie and Kiddy are confronted by Baron K. Roolenstein at the end of [[Tin Can Valley]]. To access the Lost World, Dixie and Kiddy must collect every [[DK Coin]] and [[Stop Watch|Watch]]. Within the Lost World itself, the Kongs must collect all the DK Coins and the final Stop Watch to engage in the final boss battle against Baron K. Roolenstein. When the Kongs defeat him, they are crowned as the victors of the contest. Baron K. Roolenstein then concedes the remaining six Stop Watches and allows the Kongs to try out the [[#Time Attack mode|Time Attack]] mode. | ||
==Gameplay== | ==Gameplay== | ||
''Donkey Kong Land III'' plays very similarly to ''Donkey Kong Land 2''. The player controls two different characters, Dixie and Kiddy, and only one [[Kong]] appears on-screen at a time. Dixie and Kiddy retain most of their abilities from ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' Dixie can use her [[Helicopter Spin]] to whirl her ponytail on the ground or glide in midair. Kiddy is heavier and stronger and can defeat strong enemies such as [[Krumple]]s by jumping on them, whereas Dixie cannot. In each world, the Kongs must complete the levels in order until reaching the world boss, whom the Kongs must defeat to unlock the next world. | ''Donkey Kong Land III'' plays very similarly to ''Donkey Kong Land 2''. The player controls two different characters, Dixie and Kiddy, and only one [[Kong]] appears on-screen at a time. Dixie and Kiddy retain most of their abilities from ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' Dixie can use her [[Helicopter Spin]] to whirl her ponytail on the ground or glide in midair. Kiddy is heavier and stronger and can defeat strong enemies such as [[Krumple]]s by jumping on them, whereas Dixie cannot. In each world, the Kongs must complete the levels in order until reaching the world boss, whom the Kongs must defeat to unlock the next world. | ||
As the Kongs explore a level, they must avoid enemies along the way and collect items such as [[banana]]s and [[bear coin]]s along the way. Every [[Bonus Level]] is accessed from a [[Bonus Barrel]], and the reward for completing a Bonus Level's objective is a [[ | As the Kongs explore a level, they must avoid enemies along the way and collect items such as [[banana]]s and [[bear coin]]s along the way. Every [[Bonus Level]] is accessed from a [[Bonus Barrel]], and the reward for completing a Bonus Level's objective is a [[Bonus Coin]]. Some levels have an [[Animal Barrel]], which transform the Kongs into the pictured [[Animal Friend]], whose abilities are often required to complete a level or to reach hidden areas. Each Animal Friend has their own set of abilities. | ||
Each world has a [[Wrinkly Refuge]], where [[Wrinkly Kong]] saves the player's progress, and a [[Sheepy Shop]], which is run by | Each world has a [[Wrinkly Refuge]], where [[Wrinkly Kong]] saves the player's progress, and a [[Sheepy Shop]], which is run by [[Bear (character)|Bear]], the only [[Brothers Bear]] of the game. If Dixie and Kiddy have enough Bonus Coins, Bear allows them to play a memorization minigame, [[Memory]] if they have at least a number of Bonus Coins. The Kongs are rewarded a [[Stop Watch]] for the first time they complete a challenge in a world. In most levels, there is a [[Koin]] guarding the [[DK Coin]], except for underwater levels, where the DK Coin appears by itself like in ''Donkey Kong Land 2''. The Kongs are required to obtain every DK Coin and Stop Watch to access the final World, the Lost World. | ||
{{br|left}} | {{br|left}} | ||
==Characters== | ==Characters== | ||
===Playable characters=== | ===Playable characters=== | ||
{|width=100% cellspacing=0 border=2 cellpadding=3 | {|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" | ||
|- | |-style="background:#D3D3D3;" | ||
! | !Image | ||
! | !Name | ||
! | !Description | ||
|- | |- | ||
|align="center"|[[File:Dixie Kong DKL2.png]] | | align="center" |[[File:Dixie Kong DKL2.png]] | ||
![[Dixie Kong]] | |||
|Dixie Kong is one of the two main protagonists. She can perform a [[Helicopter Spin]] to hover above pits and to spin into enemies. | |Dixie Kong is one of the two main protagonists. She can perform a [[Helicopter Spin]] to hover above pits and to spin into enemies. | ||
|- | |- | ||
|align="center"|[[File:Kiddy Kong DKLIII.png]] | | align="center" |[[File:Kiddy Kong DKLIII.png]] | ||
![[Kiddy Kong]] | |||
|Kiddy is the younger cousin and sidekick of Dixie. He is the heavier Kong and can defeat stronger enemies such as Krumples with a jump attack. | |Kiddy is the younger cousin and sidekick of Dixie. He is the heavier Kong and can defeat stronger enemies such as Krumples with a jump attack. | ||
|} | |} | ||
===Supporting characters=== | ===Supporting characters=== | ||
{|width=100% cellspacing=0 border=2 cellpadding=3 | {|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" | ||
|- | |-style="background:#D3D3D3;" | ||
! | !Image | ||
! | !Name | ||
! | !Description | ||
|- | |- | ||
|align="center"|[[File:Wrinkly Kong DKLIII.png]] | | align="center" |[[File:Wrinkly Kong DKLIII.png]] | ||
![[Wrinkly Kong]] | |||
|Wrinkly is the only supporting [[Kong]] in the game. She resides in [[Wrinkly Refuge]], with one appearing in each world. The Kongs can visit Wrinkly to have their game progress saved, always free of charge. | |Wrinkly is the only supporting [[Kong]] in the game. She resides in [[Wrinkly Refuge]], with one appearing in each world. The Kongs can visit Wrinkly to have their game progress saved, always free of charge. | ||
|- | |- | ||
|align="center"|[[File:Bear DKLIII.png]] | | align="center" |[[File:Bear DKLIII.png]] | ||
![[Bear (character)|Bear]] | |||
| | |Bear is the only [[Brothers Bear]] in the game. He operates a [[Sheepy Shop]] in every world, where the Kongs can play [[memory]] if they have collected enough [[Bonus Coin]]. The Kongs can spend [[bear coin]]s for level hints or to use Bear's teleportation device, which warps them to the [[Northern Kremisphere]] map. | ||
|} | |} | ||
===Animal Friends=== | ===Animal Friends=== | ||
All four Animal Friends in the game have previously appeared in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' | All four Animal Friends in the game have previously appeared in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' | ||
{|width=100% cellspacing=0 border=2 cellpadding=3 | |||
|- | {|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" | ||
! | |-style="background:#D3D3D3;" | ||
! | !Image | ||
! | !Name | ||
! | !Description | ||
! | !First level appearance | ||
!Last level appearance | |||
|- | |- | ||
! | | align="center" |[[File:Ellie the Elephant DKLIII.png]] | ||
![[Ellie the Elephant]] | |||
|Unlike her previous appearance, Ellie can spray unlimited water projectiles from her trunk but cannot carry a barrel using her trunk. Ellie no longer runs away when she sees a Sneek. | |||
| align="center"|[[Footloose Falls]] | |||
| align="center"|[[Rainforest Rumble]] | |||
|- | |- | ||
|align="center"|[[File: | | align="center" |[[File:Enguarde DKL2 sprite.png]] | ||
![[Enguarde the Swordfish]] | |||
|Enguarde is the aquatic Animal Friend of the game, and he can defeat enemies by stabbing them with his bill. Unlike ''Donkey Kong Land 2'', Enguarde can no longer perform a super stab. | |||
|Unlike | | align="center"|[[Seabed Shanty]] | ||
|align="center"|[[ | | align="center"|[[Deep Reef Grief]] | ||
|align="center"|[[ | |||
|- | |- | ||
|align="center"|[[File: | | align="center" |[[File:Squawks DKL2 sprite.png]] | ||
![[Squawks the Parrot]] | |||
| | |Squawks can fly around the area and use a nut-spitting attack to defeat enemies in his path, including [[Buzz (enemy)|Buzz]]es. | ||
| align="center"|[[Minky Mischief]] | |||
|align="center"|[[ | | align="center"|[[Ghoulish Grotto]] | ||
|align="center"|[[ | |||
|- | |- | ||
| align="center" |[[File:Squitter DKL2 sprite.png]] | |||
![[Squitter the Spider]] | |||
|Squitter can use a web spit attack and create web platforms to get over abysses or to gain height. | |||
| align="center" |[[Koco Channel]] | |||
| align="center" |[[Haunted Hollows]] | |||
|align="center"|[[File:Squitter DKL2 sprite.png]] | |||
|Squitter | |||
|align="center"|[[Koco Channel]] | |||
|align="center"|[[Haunted Hollows]] | |||
|} | |} | ||
==Enemies== | ==Enemies== | ||
===Kremlings=== | ===Kremlings=== | ||
{|width=100% cellspacing=0 border=2 cellpadding=3 | {|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" | ||
|-style= | |-style="background:#D3D3D3;" | ||
! | !Image | ||
! | !Name | ||
! | !Description | ||
! | !First level appearance | ||
! | !Last level appearance | ||
|- | |- | ||
| align="center" |[[File:Bazuka DKLIII sprite.png]] | |||
![[Bazuka]] | |||
|align="center"|[[File:Bazuka DKLIII sprite.png]] | |||
|Bazukas appear in later levels of the game. They carry a large bazooka to shoot regular [[barrel]]s at the Kongs. Unlike ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', Bazukas cannot be defeated because there are no [[TNT Barrel]]s, which are used to defeat Bazukas in their debut appearance. | |Bazukas appear in later levels of the game. They carry a large bazooka to shoot regular [[barrel]]s at the Kongs. Unlike ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', Bazukas cannot be defeated because there are no [[TNT Barrel]]s, which are used to defeat Bazukas in their debut appearance. | ||
|align="center"|[[Jungle Jeopardy]] | | align="center" |[[Jungle Jeopardy]] | ||
|align="center"|[[Barrel Boulevard]] | | align="center" |[[Barrel Boulevard]] | ||
|- | |- | ||
|align="center"|[[File:Klasp DKLIII sprite.png]] | | align="center" |[[File:Klasp DKLIII sprite.png]] | ||
![[Klasp]] | |||
|Enemies who hide in an explosive TNT Barrel. They always hang from a rope and move back and forth in a fixed pattern. Dixie or Kiddy must avoid moving into a Klasp otherwise it explodes on them, injuring the Kong in play; this is otherwise the only way for the Kongs to defeat Klasps. | |Enemies who hide in an explosive TNT Barrel. They always hang from a rope and move back and forth in a fixed pattern. Dixie or Kiddy must avoid moving into a Klasp otherwise it explodes on them, injuring the Kong in play; this is otherwise the only way for the Kongs to defeat Klasps. | ||
|align="center"|[[Jetty Jitters]] | | align="center" |[[Jetty Jitters]] | ||
|align="center"|[[Barrel Boulevard]] | | align="center" |[[Barrel Boulevard]] | ||
|- | |||
| align="center" |[[File:Knocka DKLIII sprite.png]] | |||
![[Knocka]] | |||
|Knockas are the direct successor to [[Klobber]]s, as both are Kremlings who hide in a barrel. When Dixie or Kiddy approach a Knocka, it pops out and runs after the Kong. Knockas cannot hurt the Kongs directly, and they attempt to knock them into a pit or a hazard. Dixie or Kiddy can jump on a Knocka to force it back into its barrel. The Kong can then pick up the barrel containing Knocka and throw it to defeat the enemy. | |||
| align="center" |[[Liftshaft Lottery]] | |||
| align="center" |[[Barrel Boulevard]] | |||
|- | |- | ||
|align="center"|[[File:Kobble DKLIII sprite.png]] | | align="center" |[[File:Kobble DKLIII sprite.png]] | ||
![[Kobble]] | |||
|Kobbles are the basic Kremling grunt enemies. The Kongs can defeat them with any attack, but they must still avoid being hit by one. | |Kobbles are the basic Kremling grunt enemies. The Kongs can defeat them with any attack, but they must still avoid being hit by one. | ||
|align="center"|[[Red Wharf]] | | align="center" |[[Red Wharf]] | ||
|align="center"|[[Ghoulish Grotto]] | | align="center" |[[Ghoulish Grotto]] | ||
|- | |- | ||
|align="center"|[[File:Koin DKLIII sprite.png]] | | align="center" |[[File:Koin DKLIII sprite.png]] | ||
![[Koin]] | |||
|A Koin appears in most levels and guards a [[DK Coin]], which is attached to their shield. It wears a bucket on its head to protect itself from jump attacks. To defeat a Koin, the Kongs must pick up a nearby [[Steel Keg|Steel Barrel]] and throw it behind Koin at a wall; the Steel Barrel rebounds and hits Koin from behind, which defeats it and rewards the DK Coin to the Kongs. | |||
|A Koin appears in most levels and guards a [[DK Coin]], which is attached to their shield. It wears a bucket on its head to protect itself from jump attacks. To defeat a Koin, the Kongs must pick up a nearby [[ | | align="center" |[[Red Wharf]] | ||
|align="center"|[[Red Wharf]] | | align="center" |[[Ghoulish Grotto]] | ||
|align="center"|[[Ghoulish Grotto]] | |||
|- | |- | ||
|align="center"|[[File:Kopter DKLIII sprite.png]] | | align="center" |[[File:Kopter DKLIII sprite.png]] | ||
![[Kopter]] | |||
|Kopters carry two large helicopter blades which they spin to hover in the air. Unlike ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', the Kongs can defeat a Kopter by jumping on it. | |Kopters carry two large helicopter blades which they spin to hover in the air. Unlike ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', the Kongs can defeat a Kopter by jumping on it. | ||
|align="center"|[[Footloose Falls]] | | align="center" |[[Footloose Falls]] | ||
|align="center"|[[Ghoulish Grotto]] | | align="center" |[[Ghoulish Grotto]] | ||
|- | |- | ||
|align="center"|[[File:Krimp DKLIII sprite.png]] | | align="center" |[[File:Krimp DKLIII sprite.png]] | ||
![[Krimp]] | |||
|They are small Kremlings with large teeth. Krimps move back and forth, repeatedly opening and closing their mouth. The Kongs cannot roll into Krimp from the front, else it bites and injures the Kong. To defeat a Krimp, the Kongs must either jump on it or roll into it from behind. | |They are small Kremlings with large teeth. Krimps move back and forth, repeatedly opening and closing their mouth. The Kongs cannot roll into Krimp from the front, else it bites and injures the Kong. To defeat a Krimp, the Kongs must either jump on it or roll into it from behind. | ||
|align="center"|[[Koco Channel]] | | align="center" |[[Koco Channel]] | ||
|align="center"|[[Rainforest Rumble]] | | align="center" |[[Rainforest Rumble]] | ||
|- | |- | ||
|align="center"|[[File:Krumple DKLIII sprite.png]] | | align="center" |[[File:Krumple DKLIII sprite.png]] | ||
![[Krumple]] | |||
|Krumples are strong, muscular Kremlings that Dixie cannot defeat directly, although Kiddy can defeat a Krumple by jumping on it. Krumples can also be defeated by an Animal Friend or a barrel. | |Krumples are strong, muscular Kremlings that Dixie cannot defeat directly, although Kiddy can defeat a Krumple by jumping on it. Krumples can also be defeated by an Animal Friend or a barrel. | ||
|align="center"|[[Jetty Jitters]] | | align="center" |[[Jetty Jitters]] | ||
|align="center"|[[Ghoulish Grotto | | align="center" |[[Ghoulish Grotto]] | ||
|- | |- | ||
|align="center"|[[File:Kuchuka DKLIII sprite.png]] | | align="center" |[[File:Kuchuka DKLIII sprite.png]] | ||
![[Kuchuka]] | |||
|Kuchukas are idle Kremlings who hide inside a barrel, and they attack by throwing small bombs at the Kongs. Like Bazukas, they cannot be defeated because there are no [[TNT Barrels]], and must be avoided by the Kongs. | |Kuchukas are idle Kremlings who hide inside a barrel, and they attack by throwing small bombs at the Kongs. Like Bazukas, they cannot be defeated because there are no [[TNT Barrels]], and must be avoided by the Kongs. | ||
|align="center"|[[Stalagmite Frights]] | | align="center" |[[Stalagmite Frights]] | ||
|align="center"|[[Ghoulish Grotto]] | | align="center" |[[Ghoulish Grotto]] | ||
|- | |- | ||
|align="center"|[[File:Rekoil DKLIII sprite.png]] | | align="center" |[[File:Rekoil DKLIII sprite.png]] | ||
![[Rekoil]] | |||
|Rekoils bounce on their tail either in one spot or back and forth. The Kongs can defeat them with a jump attack. | |Rekoils bounce on their tail either in one spot or back and forth. The Kongs can defeat them with a jump attack. | ||
|align="center"|[[Total Rekoil]] | | align="center" |[[Total Rekoil]] | ||
|align="center"|[[Ghoulish Grotto]] | | align="center" |[[Ghoulish Grotto]] | ||
|- | |- | ||
|align="center"|[[File:Skidda DKLIII sprite.png]] | | align="center" |[[File:Skidda DKLIII sprite.png]] | ||
![[Skidda]] | |||
|Skidda are Kremlings who only appear in snow levels. They slide across the icy ground and can be defeated from any attack. | |Skidda are Kremlings who only appear in snow levels. They slide across the icy ground and can be defeated from any attack. | ||
|align="center"|[[Black Ice Blitz]] | | align="center" |[[Black Ice Blitz]] | ||
|align="center"|[[Tundra Blunda]] | | align="center" |[[Tundra Blunda]] | ||
|} | |} | ||
===Other enemies=== | ===Other enemies=== | ||
{|width=100% cellspacing=0 border=2 cellpadding=3 | {|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" | ||
|-style="background:#D3D3D3;" | |||
!Image | |||
!Name | |||
!Description | |||
!First level appearance | |||
!Last level appearance | |||
|- | |- | ||
| align="center" |[[File:Bazza DKLIII sprite.png]] | |||
![[Bazza]] | |||
|align="center"|[[File:Bazza DKLIII sprite.png]] | |||
|Bazzas are barracudas who indefinitely swim in a straight line from one hole to the next. They can be defeated by Enguarde's stab. | |Bazzas are barracudas who indefinitely swim in a straight line from one hole to the next. They can be defeated by Enguarde's stab. | ||
|align="center"|[[Seabed Shanty]] | | align="center" |[[Seabed Shanty]] | ||
|align="center"|[[Deep Reef Grief]] | | align="center" |[[Deep Reef Grief]] | ||
|- | |- | ||
|align="center"|[[File:Booty Bird DKLIII sprite.png]] | | align="center" |[[File:Booty Bird DKLIII sprite.png]] | ||
![[Booty Bird]] | |||
|They are fat birds with an item stored in their belly, such as a bear coin. To obtain the item, the Kongs must defeat the Booty Bird. | |They are fat birds with an item stored in their belly, such as a bear coin. To obtain the item, the Kongs must defeat the Booty Bird. | ||
|align="center"|[[Ford Knocks]] | | align="center" |[[Ford Knocks]] | ||
|align="center"|[[Bazuka Bombard]] | | align="center" |[[Bazuka Bombard]] | ||
|- | |- | ||
|align="center"|[[File:Bounty Bass DKLIII sprite.png]] | | align="center" |[[File:Bounty Bass DKLIII sprite.png]] | ||
![[Bounty Bass]] | |||
|Bounty Basses are fat fish enemies found in the coral levels. Unlike their appearance in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', Bounty Basses do not contain an item. Like the other underwater enemies, Bounty Basses can be defeated by Enguarde. | |Bounty Basses are fat fish enemies found in the coral levels. Unlike their appearance in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', Bounty Basses do not contain an item. Like the other underwater enemies, Bounty Basses can be defeated by Enguarde. | ||
|align="center"|[[Seabed Shanty]] | | align="center" |[[Seabed Shanty]] | ||
|align="center"|[[Haunted Hollows]] | | align="center" |[[Haunted Hollows]] | ||
|- | |- | ||
|align="center"|[[File:Bristles DKLIII sprite.png]] | | align="center" |[[File:Bristles DKLIII sprite.png]] | ||
![[Bristles]] | |||
|Bristles are porcupine enemies whose quills protect them from jump attacks. Dixie or Kiddy can defeat them by rolling in front. | |Bristles are porcupine enemies whose quills protect them from jump attacks. Dixie or Kiddy can defeat them by rolling in front. | ||
|align="center"|[[Liftshaft Lottery]] | | align="center" |[[Liftshaft Lottery]] | ||
|align="center"|[[Ghoulish Grotto]] | | align="center" |[[Ghoulish Grotto]] | ||
|- | |- | ||
|align="center"|[[File:Buzz DKLIII sprite.png]] | | align="center" |[[File:Buzz DKLIII sprite.png]] | ||
![[Buzz (enemy)|Buzz]] | |||
|Buzzes are mechanical wasps who appear throughout the game. They are invulnerable to both Dixie's and Kiddy's attacks, and Buzzes can be defeated from a barrel or an Animal Friend. | |Buzzes are mechanical wasps who appear throughout the game. They are invulnerable to both Dixie's and Kiddy's attacks, and Buzzes can be defeated from a barrel or an Animal Friend. | ||
|align="center"|[[Ford Knocks]] | | align="center" |[[Ford Knocks]] | ||
|align="center"|[[Ghoulish Grotto]] | | align="center" |[[Ghoulish Grotto]] | ||
|- | |- | ||
|align="center"|[[File:Karbine DKLIII sprite.png]] | | align="center" |[[File:Karbine DKLIII sprite.png]] | ||
![[Karbine]] | |||
|They are owl-like robotic enemies that wield large carbines (hence their name). Karbines are always in the background, shooting fireballs at Dixie and Kiddy. The Kongs must avoid being hit by the fireballs. | |They are owl-like robotic enemies that wield large carbines (hence their name). Karbines are always in the background, shooting fireballs at Dixie and Kiddy. The Kongs must avoid being hit by the fireballs. | ||
|align="center"|[[Karbine Kaos]] | | align="center" |[[Karbine Kaos]] | ||
|align="center"|[[Barrel Boulevard]] | | align="center" |[[Barrel Boulevard]] | ||
|- | |- | ||
|align="center"|[[File:Koco DKLIII sprite.png]] | | align="center" |[[File:Koco DKLIII sprite.png]] | ||
![[Koco]] | |||
|Kocos are clownfish enemies who swim around aimlessly. They can be defeated by Enguarde. | |Kocos are clownfish enemies who swim around aimlessly. They can be defeated by Enguarde. | ||
|align="center"|[[Seabed Shanty]] | | align="center" |[[Seabed Shanty]] | ||
|align="center"|[[Haunted Hollows]] | | align="center" |[[Haunted Hollows]] | ||
|- | |- | ||
|align="center"|[[File:Lemguin DKLIII sprite.png]] | | align="center" |[[File:Lemguin DKLIII sprite.png]] | ||
![[Lemguin]] | |||
|Lemguins jump out of underground holes and slide on the icy ground, just like penguins do. Their beak and even their back side are the parts of their body that harm the Kongs. They can be defeated by stomping them on the top. | |Lemguins jump out of underground holes and slide on the icy ground, just like penguins do. Their beak and even their back side are the parts of their body that harm the Kongs. They can be defeated by stomping them on the top. | ||
|align="center"|[[Polar Pitfalls]] | | align="center" |[[Polar Pitfalls]] | ||
|align="center"|[[Tundra Blunda]] | | align="center" |[[Tundra Blunda]] | ||
|- | |- | ||
|align="center"|[[File:Lurchin DKLIII sprite.png]] | | align="center" |[[File:Lurchin DKLIII sprite.png]] | ||
![[Lurchin]] | |||
|They are urchin enemies with spiky shells to protect themselves, even from Enguarde's stab. Lurchins have a squish core, which they repeatedly open and close their shell within. Enguarde can defeat a Lurchin by stabbing it in the center. | |They are urchin enemies with spiky shells to protect themselves, even from Enguarde's stab. Lurchins have a squish core, which they repeatedly open and close their shell within. Enguarde can defeat a Lurchin by stabbing it in the center. | ||
|align="center"|[[Seabed Shanty]] | | align="center" |[[Seabed Shanty]] | ||
|align="center"|[[Haunted Hollows]] | | align="center" |[[Haunted Hollows]] | ||
|- | |- | ||
|align="center"|[[File:Minky DKLIII sprite.png]] | | align="center" |[[File:Minky DKLIII sprite.png]] | ||
![[Minkey|Minky]] | |||
|Minkys are monkeys who throw acorns to attack the Kongs. Minkys cannot be defeated, and the Kongs must avoid taking damage from their acorns. | |Minkys are monkeys who throw acorns to attack the Kongs. Minkys cannot be defeated, and the Kongs must avoid taking damage from their acorns. | ||
|align="center"|[[Minky Mischief]] | | align="center" |[[Minky Mischief]] | ||
|align="center"|[[Simian Shimmy]] | | align="center" |[[Simian Shimmy]] | ||
|- | |- | ||
|align="center"|[[File:Nid DKLIII sprite.png]] | | align="center" |[[File:Nid DKLIII sprite.png]] | ||
![[Nid]] | |||
|Nids are jumping spiders with a plank of wood on their back. If Dixie or Kiddy sit on a Nid, it bounces them to a higher area. Nids are more like an ally because they are required for the Kongs to progress. | |Nids are jumping spiders with a plank of wood on their back. If Dixie or Kiddy sit on a Nid, it bounces them to a higher area. Nids are more like an ally because they are required for the Kongs to progress. | ||
|align="center"|[[Minky Mischief]] | | align="center" |[[Minky Mischief]] | ||
|align="center"|[[Simian Shimmy]] | | align="center" |[[Simian Shimmy]] | ||
|- | |- | ||
|align="center"|[[File:Niknak DKLIII sprite.png]] | | align="center" |[[File:Niknak DKLIII sprite.png]] | ||
![[Niknak]] | |||
|Niknaks are beetle enemies which stay in one spot while in midair. The Kongs can jump from them to get across gaps. | |Niknaks are beetle enemies which stay in one spot while in midair. The Kongs can jump from them to get across gaps. | ||
|align="center"|[[Ford Knocks]] | | align="center" |[[Ford Knocks]] | ||
|align="center"|[[Rainforest Rumble]] | | align="center" |[[Rainforest Rumble]] | ||
|- | |- | ||
|align="center"|[[File:Sneek DKLIII sprite.png]] | | align="center" |[[File:Sneek DKLIII sprite.png]] | ||
![[Sneek]] | |||
|Sneeks are rats and one of weakest enemies in the game. They walk aimlessly on the ground, and the Kongs can defeat them with any attack. | |Sneeks are rats and one of weakest enemies in the game. They walk aimlessly on the ground, and the Kongs can defeat them with any attack. | ||
|align="center"|[[Red Wharf]] | | align="center" |[[Red Wharf]] | ||
|align="center"|[[Ghoulish Grotto]] | | align="center" |[[Ghoulish Grotto]] | ||
|} | |} | ||
==Bosses== | ==Bosses== | ||
{|width=100% cellspacing=0 border=2 cellpadding=3 | {|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" | ||
|-style="background:#D3D3D3;" | |||
!Image | |||
!Name | |||
!Description | |||
|- | |- | ||
| align="center" |[[File:Barbos DKLIII sprite.png]] | |||
![[Barbos]] | |||
|align="center"|[[File:Barbos DKLIII sprite.png]] | |||
|Barbos is a large Lurchin and the first boss of the game, and it is fought at '''[[Barbos Bastion]]''' from [[Cape Codswallop]]. The Kongs transform into Enguarde for the battle. Barbos attacks by releasing three Lurchins, one of which stops in front of Enguarde. He must stab the Lurchin once it is open, causing the Lurchin to bounce off the wall and hit Barbos. | |Barbos is a large Lurchin and the first boss of the game, and it is fought at '''[[Barbos Bastion]]''' from [[Cape Codswallop]]. The Kongs transform into Enguarde for the battle. Barbos attacks by releasing three Lurchins, one of which stops in front of Enguarde. He must stab the Lurchin once it is open, causing the Lurchin to bounce off the wall and hit Barbos. | ||
|- | |- | ||
|align="center"|[[File:Bleak DKLIII sprite.png]] | | align="center" |[[File:Bleak DKLIII sprite.png]] | ||
![[Bleak]] | |||
|Bleak is a large snowman and the second boss, and he is fought at '''[[Bleak Magic]]''' from [[Primate Plains]]. During the battle, Bleaks stand in one spot, shooting large snowballs from his hat at the Kongs. Dixie or Kiddy can attack Bleak by throwing a barrel at him. After being hit four times, Bleak gets defeated. | |Bleak is a large snowman and the second boss, and he is fought at '''[[Bleak Magic]]''' from [[Primate Plains]]. During the battle, Bleaks stand in one spot, shooting large snowballs from his hat at the Kongs. Dixie or Kiddy can attack Bleak by throwing a barrel at him. After being hit four times, Bleak gets defeated. | ||
|- | |- | ||
|align="center"|[[File:Arich DKLIII sprite.png]] | | align="center" |[[File:Arich DKLIII sprite.png]] | ||
![[Arich]] | |||
|Arich is a large spider and the third boss, and it is fought at '''[[Arich Attack]]''' from [[Blackforest Plateau]]. Arich attacks by either descending at the Kongs or by spitting small balls of venom at them. The Kongs must jump on Arich four times to defeat it. | |Arich is a large spider and the third boss, and it is fought at '''[[Arich Attack]]''' from [[Blackforest Plateau]]. Arich attacks by either descending at the Kongs or by spitting small balls of venom at them. The Kongs must jump on Arich four times to defeat it. | ||
|- | |- | ||
|align="center"|[[File:KAOS DKL3 sprite.png]] | | align="center" |[[File:KAOS DKL3 sprite.png]] | ||
![[KAOS]] | |||
|KAOS is a robot programmed by K. Rool to destroy Dixie and Kiddy. It is the fourth boss and is fought at '''[[Krazy KAOS]]''' from [[Great Ape Lakes]]. During the battle, KAOS attempts to roast the Kongs by releasing flames from below. The Kongs must quickly run under KAOS before it releases a flame from its pipe. After some time, KAOS stops in the center of the arena and starts to send out blade-like platforms. This gives Dixie and Kiddy a chance to attack KAOS, by jumping on his head. The Kongs must quickly jump from the platforms before KAOS sends out a punching glove to knock them off. | |||
|KAOS is a robot programmed by K. Rool to destroy Dixie and Kiddy. It is the fourth boss and is fought at '''[[Krazy | |||
|- | |- | ||
|align="center"|[[File:Baron K Roolenstein DKLIII.png]] | | align="center" |[[File:Baron K Roolenstein DKLIII.png]] | ||
![[King K. Rool#Donkey Kong Land III|Baron K. Roolenstein]] | |||
|Baron K. Roolenstein is the main antagonist of the game. He is the fifth and last boss who is fought twice: first at '''[[K Rool Duel]]''' in [[Tin Can Valley]], and later at '''[[K Rools Last Stand]]''' in the [[Lost World (Donkey Kong Land III)|Lost World]]. | |||
|K . | |||
During the first battle, K . | During the first battle, Baron K. Roolenstein tries to attack the Kongs by shooting electric beams at them, and he also uses his jetpack to fly around the area. To attack K. Rool, Dixie or Kiddy must throw a barrel at him. Baron K. Roolenstein gets defeated after being hit four times. In the second battle, Baron K. Roolenstein retains most of his attacks except that he also throws bombs. When K. Rool is defeated again, the Kongs complete their adventure. | ||
|} | |} | ||
==Items and objects== | ==Items and objects== | ||
{{ | {{more images|section=yes|Need image for Watch}} | ||
{|width=100% cellspacing=0 border=2 cellpadding=3 | |||
|- | {|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" | ||
! | |-style="background:#D3D3D3;" | ||
! | !Image | ||
! | !Name | ||
!Description | |||
|- | |- | ||
|align="center"|[[File:DKL3 Banana.png]] | | align="center" |[[File:DKL3 Banana.png]] | ||
![[Banana]] | |||
|There are numerous bananas floating in every level. If the Kongs collect 100 bananas, they get an [[extra life]], and the counter resets to zero. | |There are numerous bananas floating in every level. If the Kongs collect 100 bananas, they get an [[extra life]], and the counter resets to zero. | ||
|- | |- | ||
|align="center"|[[File:DKL3 Banana Bunch.png]] | | align="center" |[[File:DKL3 Banana Bunch.png]] | ||
![[Banana Bunch]] | |||
|By collecting a Banana Bunch, Dixie or Kiddy are rewarded ten bananas. Banana Bunches are less common than regular bananas. | |By collecting a Banana Bunch, Dixie or Kiddy are rewarded ten bananas. Banana Bunches are less common than regular bananas. | ||
|- | |- | ||
| align="center" |[[File:Bear Coin DKLIII Sprite.png]] | |||
|align="center"|[[File:Bear Coin DKLIII Sprite.png]] | ![[Bear coin]]s | ||
|Collectable currency that Dixie and Kiddy can use at the [[Sheepy Shop]] for Bear's teleportation service or to play [[Memory]] for the first time. | |||
|Collectable currency that Dixie and Kiddy can use at the [[Sheepy Shop]] for Bear's teleportation service or to play [[ | |||
|- | |- | ||
| align="center" |[[File:Bonus Coin DKL3C Sprite.png]] | |||
|align="center"|[[File:Bonus Coin DKL3C Sprite.png]] | ![[Bonus Coin]]s | ||
|One appears at the end of every [[Bonus Level]] or by completing its objective. The Kongs are required to collect them to play the Memory challenge in each world. | |||
|One appears at the end of every [[Bonus Level]] or by completing its objective. The Kongs are required to collect them to play the | |||
|- | |- | ||
| align="center" |[[File:DKL3 DK Coin GBC.png]] | |||
|align="center"|[[File:DKL3 DK Coin GBC.png]] | ![[DK Coin]]s | ||
|They are large, golden coins with the "DK" logo. A DK Coin is guarded by a Koin in every level (except underwater levels, where the DK Coin is found by itself). Dixie and Kiddy are required to collect the DK Coins to enter the Lost World. | |They are large, golden coins with the "DK" logo. A DK Coin is guarded by a Koin in every level (except underwater levels, where the DK Coin is found by itself). Dixie and Kiddy are required to collect the DK Coins to enter the Lost World. | ||
|- | |- | ||
|align="center"|[[File:DKL2 GB Extra Life Balloon sprite.png]] | | align="center" |[[File:DKL2 GB Extra Life Balloon sprite.png]] | ||
![[Red Balloon|Extra Life Balloon]]s | |||
|These balloons grant an extra life to the Kongs if they collect it. They are usually hidden or in hard-to-reach areas. | |These balloons grant an extra life to the Kongs if they collect it. They are usually hidden or in hard-to-reach areas. | ||
|- | |- | ||
| | | align="center" |[[File:DKL3 Letter K.png]][[File:DKL3 Letter O.png]][[File:DKL3 Letter N.png]][[File:DKL3 Letter G.png]] | ||
![[K-O-N-G Letters]] | |||
|A set of four letters found in every level, in order from K to G. If the Kongs collect all four K-O-N-G Letters, they earn an extra life. | |||
|- | |- | ||
| | | align="center" |[[File:Nocoverart.png|40px]] | ||
![[Stop Watch|Watch]] | |||
|The Kongs are rewarded a Watch for completing a Memory challenge the first time for each world. Like DK Coins, the Watches are also required for entering the Lost World. | |||
|The Kongs are rewarded a Watch for completing a | |||
|} | |} | ||
===Barrels=== | ===Barrels=== | ||
{|width=100% cellspacing=0 border=2 cellpadding=3 | {|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" | ||
|- | |-style="background:#D3D3D3;" | ||
! | !Image | ||
! | !Name | ||
! | !Description | ||
|- | |- | ||
| | | align="center" |[[File:DKL2 GB Enguarde Barrel sprite.png]][[File:DKL2 GB Squitter Barrel sprite.png]][[File:DKL2 GB Squawks Barrel sprite.png]][[File:DKLIII GB Ellie Barrel sprite.png]] | ||
![[Animal Barrel]]s | |||
|By entering an Animal Barrel, the Kongs are transformed into the pictured Animal Friend. | |||
|- | |- | ||
| align="center" |[[File:DKL3 Barrel GBC.png]] | |||
|align="center"|[[File:DKL3 Barrel GBC.png]] | ![[Barrel]]s | ||
|These are objects that the Kongs can pick up and throw to attack enemies If a barrel is thrown on the ground, it rolls until hitting a wall. | |These are objects that the Kongs can pick up and throw to attack enemies If a barrel is thrown on the ground, it rolls until hitting a wall. | ||
|- | |- | ||
|align="center"|[[File:DKL2 GB Barrel Cannon sprite.png]] | | align="center" |[[File:DKL2 GB Barrel Cannon sprite.png]] | ||
![[Barrel Cannon]]s | |||
|These barrels have an opening in the top and are found in midair. The Kongs can blast from them to reach higher areas or to get across gaps. Barrel Cannons often appear in midair. | |These barrels have an opening in the top and are found in midair. The Kongs can blast from them to reach higher areas or to get across gaps. Barrel Cannons often appear in midair. | ||
|- | |- | ||
|align="center"| | | align="center" |[[File:Ghost Barrel - DKL3 Sprite.png]] | ||
|align="center"|[[File:DKL3 Booster Barrel GBC.png]] | ![[Boo Barrel]]s | ||
|Boo Barrels appear in cave areas, and they are similar to auto-fire Barrel Cannons except they constantly vanish and reappear. Some Boo Barrels point in the direction of a Buzz, and the Kongs must wait for these Boo Barrels to disappear to avoid being blasted into a Buzz. | |||
|- | |||
| align="center" |[[File:DKL3 Booster Barrel GBC.png]] | |||
![[Booster Barrel]]s | |||
|When Dixie or Kiddy enter a Booster Barrel, it blasts up like a rocket, and upon reaching a certain height, usually at a platform, the Booster Barrel blasts out the active Kong. Booster Barrels only appear in a few levels, all of which they appear throughout. | |When Dixie or Kiddy enter a Booster Barrel, it blasts up like a rocket, and upon reaching a certain height, usually at a platform, the Booster Barrel blasts out the active Kong. Booster Barrels only appear in a few levels, all of which they appear throughout. | ||
|- | |- | ||
|align="center"|[[File:DKL2 GB DK Barrel sprite.png]] | | align="center" |[[File:DKL2 GB DK Barrel sprite.png]] | ||
![[DK Barrel]]s | |||
|Like ''Donkey Kong Land 2'', every DK Barrel in the game appears in midair. If Dixie or Kiddy are missing their partner, they can jump at a DK Barrel to release the missing Kong. The DK Barrels have no effect if both Kongs are present. | |Like ''Donkey Kong Land 2'', every DK Barrel in the game appears in midair. If Dixie or Kiddy are missing their partner, they can jump at a DK Barrel to release the missing Kong. The DK Barrels have no effect if both Kongs are present. | ||
|- | |- | ||
|align="center"|[[File: | | align="center" |[[File:Steel Barrel DKL3c sprite.png]] | ||
![[Steel Keg|Steel Barrel]]s | |||
|Steel Barrels are similar to regular barrels except they can bounce off walls. A Steel Barrel is required to defeat the Koin of a level. | |Steel Barrels are similar to regular barrels except they can bounce off walls. A Steel Barrel is required to defeat the Koin of a level. | ||
|- | |- | ||
| align="center" |[[File:DKL3 Tracker Barrel GBC.png]] | |||
|align="center"|[[File:DKL3 Tracker Barrel GBC.png]] | ![[Tracker Barrel]]s | ||
|A type of Barrel Cannon which the player can move left or right as it automatically blasts Dixie or Kiddy in midair. It automatically follows the Kongs until they land. | |A type of Barrel Cannon which the player can move left or right as it automatically blasts Dixie or Kiddy in midair. It automatically follows the Kongs until they land. | ||
|- | |- | ||
| align="center" |[[File:DKL3 Warp Barrel.png]] | |||
|align="center"|[[File:DKL3 Warp Barrel.png]] | ![[Warp Barrel]]s | ||
|Warp Barrels take the Kongs to the end of a level. They are found at the start in just the Cape Codswallop levels. Warp Barrels are invisible and are only revealed when the Kongs enter one. | |Warp Barrels take the Kongs to the end of a level. They are found at the start in just the Cape Codswallop levels. Warp Barrels are invisible and are only revealed when the Kongs enter one. | ||
|} | |} | ||
Line 463: | Line 384: | ||
[[File:Northern Kremisphere DKL3.png|thumb|200px|The overworld map of the Northern Kremisphere in ''Donkey Kong Land III''.]] | [[File:Northern Kremisphere DKL3.png|thumb|200px|The overworld map of the Northern Kremisphere in ''Donkey Kong Land III''.]] | ||
There are six worlds in ''Donkey Kong Land III'', and each of them have six levels and a boss level. Each level has a similar theme to those from ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' There are two [[Bonus Level]]s in every regular level. | There are six worlds in ''Donkey Kong Land III'', and each of them have six levels and a boss level. Each level has a similar theme to those from ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' There are two [[Bonus Level]]s in every regular level. | ||
{|border="1"cellspacing=0 border=2 cellpadding=3 | |||
!colspan=5 style="background: | {|border="1" cellspacing=0 border=2 cellpadding=3 align="left" style="background:whitesmoke" width=85% | ||
! colspan=5 style="background:#D3D3D3" align=center | <big>Levels and Bonus Areas</big> | |||
|- | |- | ||
!colspan=5 style="background: | ! colspan=5 style="background:#D3D3D3" align=center | [[Cape Codswallop]] | ||
|-style=background:#D3D3D3 align=center | |- style=background:#D3D3D3 align=center | ||
!width=5%|# | !width=5%|# | ||
!width=35%|Level | !width=35%|Level | ||
Line 473: | Line 395: | ||
!width=30%|Music theme | !width=30%|Music theme | ||
|- | |- | ||
|align="center"|1||align="center"|[[Red Wharf]]||align="center"|Stilt||align="center"|Stilt Village | |align="center" | 1 || align="center" | [[Red Wharf]] || align="center" | Stilt || align="center" | Stilt Village | ||
|- | |- | ||
|align="center"|2||align="center"|[[Seabed Shanty]]||align="center"|Coral||align="center"|Water World | |align="center" | 2 || align="center" | [[Seabed Shanty]] || align="center" | Coral || align="center" | Water World | ||
|- | |- | ||
|align="center"|3||align="center"|[[Ford Knocks]]||align="center"|Stilt||align="center"|Stilt Village | |align="center" | 3 || align="center" | [[Ford Knocks]] || align="center" | Stilt || align="center" | Stilt Village | ||
|- | |- | ||
|align="center"|4||align="center"|[[Total Rekoil]]||align="center"|Mill||align="center"|Mill Fever | |align="center" | 4 || align="center" | [[Total Rekoil]] || align="center" | Mill || align="center" | Mill Fever | ||
|- | |- | ||
|align="center"|5||align="center"|[[Koco Channel]]||align="center"|River||align="center"|Enchanted Riverbank | |align="center" | 5 || align="center" | [[Koco Channel]] || align="center" | River || align="center" | Enchanted Riverbank | ||
|- | |- | ||
|align="center"|6||align="center"|[[Liftshaft Lottery]]||align="center"|Mill||align="center"|Mill Fever | |align="center" | 6 || align="center" | [[Liftshaft Lottery]] || align="center" | Mill || align="center" | Mill Fever | ||
|- | |- | ||
|align="center"|7||align="center"|BOSS LEVEL: [[Barbos Bastion]]||align="center"|Coral||align="center"|Big Boss Blues | |align="center" | 7 || align="center" | BOSS LEVEL: [[Barbos Bastion]] || align="center" | Coral || align="center" | Big Boss Blues | ||
|- | |- | ||
!colspan=5 style="background: | ! colspan=5 style="background:#D3D3D3" align=center | [[Primate Plains]] | ||
|-style=background:#D3D3D3 align=center | |- style=background:#D3D3D3 align=center | ||
!width=5%|# | !width=5%|# | ||
!width=35%|Level | !width=35%|Level | ||
Line 494: | Line 416: | ||
!width=30%|Music theme | !width=30%|Music theme | ||
|- | |- | ||
|align="center"|8||align="center"|[[Coral Quarrel]]||align="center"|Coral||align="center"|Water World | |align="center" | 8 || align="center" | [[Coral Quarrel]] || align="center" | Coral || align="center" | Water World | ||
|- | |- | ||
|align="center"|9||align="center"|[[Minky Mischief]]||align="center"|Tree||align="center"|Treetop Tumble | |align="center" | 9 || align="center" | [[Minky Mischief]] || align="center" | Tree || align="center" | Treetop Tumble | ||
|- | |- | ||
|align="center"|10||align="center"|[[Jetty Jitters]]||align="center"|Stilt||align="center"|Stilt Village | |align="center" | 10 || align="center" | [[Jetty Jitters]] || align="center" | Stilt || align="center" | Stilt Village | ||
|- | |- | ||
|align="center"|11||align="center"|[[Black Ice Blitz]]||align="center"|Snow||align="center"|Hot Pursuit | |align="center" | 11 || align="center" | [[Black Ice Blitz]] || align="center" | Snow || align="center" | Hot Pursuit | ||
|- | |- | ||
|align="center"|12||align="center"|[[Riverbank Riot]]||align="center"|River||align="center"|Enchanted Riverbank | |align="center" | 12 || align="center" | [[Riverbank Riot]] || align="center" | River || align="center" | Enchanted Riverbank | ||
|- | |- | ||
|align="center"|13||align="center"|[[Miller Instinct]]||align="center"|Mill||align="center"|Mill Fever | |align="center" | 13 || align="center" | [[Miller Instinct]] || align="center" | Mill || align="center" | Mill Fever | ||
|- | |- | ||
|align="center"|14||align="center"|BOSS LEVEL: [[Bleak Magic]]||align="center"|Snow||align="center"|Big Boss Blues | |align="center" | 14 || align="center" | BOSS LEVEL: [[Bleak Magic]] || align="center" | Snow || align="center" | Big Boss Blues | ||
|- | |- | ||
!colspan=5 style="background: | ! colspan=5 style="background:#D3D3D3" align=center | [[Blackforest Plateau]] | ||
|-style=background:#D3D3D3 align=center | |- style=background:#D3D3D3 align=center | ||
!width=5%|# | !width=5%|# | ||
!width=35%|Level | !width=35%|Level | ||
Line 515: | Line 437: | ||
!width=30%|Music theme | !width=30%|Music theme | ||
|- | |- | ||
|align="center"|15||align="center"|[[Rocketeer Rally]]||align="center"|Falls||align="center"|Cascade Capers | |align="center" | 15 || align="center" | [[Rocketeer Rally]] || align="center" | Falls || align="center" | Cascade Capers | ||
|- | |- | ||
|align="center"|16||align="center"|[[Vertigo Verge]]||align="center"|Cliff||align="center"|Rockface Rumble | |align="center" | 16 || align="center" | [[Vertigo Verge]] || align="center" | Cliff || align="center" | Rockface Rumble | ||
|- | |- | ||
|align="center"|17||align="center"|[[Polar Pitfalls]]||align="center"|Snow||align="center"|Cascade Capers | |align="center" | 17 || align="center" | [[Polar Pitfalls]] || align="center" | Snow || align="center" | Cascade Capers | ||
|- | |- | ||
|align="center"|18||align="center"|[[Surface Tension]]||align="center"|River||align="center"|Enchanted Riverbank | |align="center" | 18 || align="center" | [[Surface Tension]] || align="center" | River || align="center" | Enchanted Riverbank | ||
|- | |- | ||
|align="center"|19||align="center"|[[Tundra Blunda]]||align="center"|Snow||align="center"|Cascade Capers | |align="center" | 19 || align="center" | [[Tundra Blunda]] || align="center" | Snow || align="center" | Cascade Capers | ||
|- | |- | ||
|align="center"|20||align="center"|[[Redwood Rampage]]||align="center"|Tree||align="center"|Treetop Tumble | |align="center" | 20 || align="center" | [[Redwood Rampage]] || align="center" | Tree || align="center" | Treetop Tumble | ||
|- | |- | ||
|align="center"|21||align="center"|BOSS LEVEL: [[Arich Attack]]||align="center"|Tree||align="center"|Big Boss Blues | |align="center" | 21 || align="center" | BOSS LEVEL: [[Arich Attack]] || align="center" | Tree || align="center" | Big Boss Blues | ||
|- | |- | ||
!colspan=5 style="background: | ! colspan=5 style="background:#D3D3D3" align=center | [[Great Ape Lakes]] | ||
|-style=background:#D3D3D3 align=center | |- style=background:#D3D3D3 align=center | ||
!width=5%|# | !width=5%|# | ||
!width=35%|Level | !width=35%|Level | ||
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!width=30%|Music theme | !width=30%|Music theme | ||
|- | |- | ||
|align="center"|22||align="center"|[[Jungle Jeopardy]]||align="center"|Jungle||align="center"|Jungle Jitter | |align="center" | 22 || align="center" | [[Jungle Jeopardy]] || align="center" | Jungle || align="center" | Jungle Jitter | ||
|- | |- | ||
|align="center"|23||align="center"|[[Footloose Falls]]||align="center"|Falls||align="center"|Cascade Capers | |align="center" | 23 || align="center" | [[Footloose Falls]] || align="center" | Falls || align="center" | Cascade Capers | ||
|- | |- | ||
|align="center"|24||align="center"|[[Deep Reef Grief]]||align="center"|Coral||align="center"|Water World | |align="center" | 24 || align="center" | [[Deep Reef Grief]] || align="center" | Coral || align="center" | Water World | ||
|- | |- | ||
|align="center"|25||align="center"|[[Karbine Kaos]]||align="center"|Machine||align="center"|Nuts and Bolts | |align="center" | 25 || align="center" | [[Karbine Kaos]] || align="center" | Machine || align="center" | Nuts and Bolts | ||
|- | |- | ||
|align="center"|26||align="center"|[[Simian Shimmy]]||align="center"|Tree||align="center"|Treetop Tumble | |align="center" | 26 || align="center" | [[Simian Shimmy]] || align="center" | Tree || align="center" | Treetop Tumble | ||
|- | |- | ||
|align="center"|27||align="center"|[[Rockface Chase]]||align="center"|Cliff||align="center"|Rockface Rumble | |align="center" | 27 || align="center" | [[Rockface Chase]] || align="center" | Cliff || align="center" | Rockface Rumble | ||
|- | |- | ||
|align="center"|28||align="center"|BOSS LEVEL: [[Krazy | |align="center" | 28 || align="center" | BOSS LEVEL: [[Krazy KAOS]] || align="center" | Machine || align="center" | Big Boss Blues | ||
|- | |- | ||
!colspan=5 style="background: | ! colspan=5 style="background:#D3D3D3" align=center | [[Tin Can Valley]] | ||
|-style=background:#D3D3D3 align=center | |- style=background:#D3D3D3 align=center | ||
!width=5%|# | !width=5%|# | ||
!width=35%|Level | !width=35%|Level | ||
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!width=30%|Music theme | !width=30%|Music theme | ||
|- | |- | ||
|align="center"|29||align="center"|[[Tropical Tightropes]]||align="center"|Jungle||align="center"|Jungle Jitter | |align="center" | 29 || align="center" | [[Tropical Tightropes]] || align="center" | Jungle || align="center" | Jungle Jitter | ||
|- | |- | ||
|align="center"|30||align="center"|[[Clifftop Critters]]||align="center"|Cliff||align="center"|Rockface Rumble | |align="center" | 30 || align="center" | [[Clifftop Critters]] || align="center" | Cliff || align="center" | Rockface Rumble | ||
|- | |- | ||
|align="center"|31||align="center"|[[Rickety Rapids]]||align="center"|Falls||align="center"|Cascade Capers | |align="center" | 31 || align="center" | [[Rickety Rapids]] || align="center" | Falls || align="center" | Cascade Capers | ||
|- | |- | ||
|align="center"|32||align="center"|[[Bazuka Bombard]]||align="center"|Machine||align="center"|Nuts and Bolts | |align="center" | 32 || align="center" | [[Bazuka Bombard]] || align="center" | Machine || align="center" | Nuts and Bolts | ||
|- | |- | ||
|align="center"|33||align="center"|[[Ugly Ducting]]||align="center"|Tube||align="center"|Cavern Caprice | |align="center" | 33 || align="center" | [[Ugly Ducting]] || align="center" | Tube || align="center" | Cavern Caprice | ||
|- | |- | ||
|align="center"|34||align="center"|[[Stalagmite Frights]]||align="center"|Cave||align="center"|Cavern Caprice | |align="center" | 34 || align="center" | [[Stalagmite Frights]] || align="center" | Cave || align="center" | Cavern Caprice | ||
|- | |- | ||
|align="center"|35||align="center"|BOSS LEVEL: [[K Rool Duel]]{{sic}}||align="center"|Tube||align="center"|Big Boss Blues | |align="center" | 35 || align="center" | BOSS LEVEL: [[K Rool Duel]]{{sic}} || align="center" | Tube || align="center" | Big Boss Blues | ||
|- | |- | ||
!colspan=5 style="background: | ! colspan=5 style="background:#D3D3D3" align=center | [[Lost World (Donkey Kong Land III)|The Lost World]] | ||
|-style=background:#D3D3D3 align=center | |- style=background:#D3D3D3 align=center | ||
!width=5%|# | !width=5%|# | ||
!width=35%|Level | !width=35%|Level | ||
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!width=30%|Music theme | !width=30%|Music theme | ||
|- | |- | ||
|align="center"|36||align="center"|[[Whiplash Dash]]||align="center"|Tube||align="center"|Hot Pursuit | |align="center" | 36 || align="center" | [[Whiplash Dash]] || align="center" | Tube || align="center" | Hot Pursuit | ||
|- | |- | ||
|align="center"|37||align="center"|[[Kuchuka Karnage]]||align="center"|Machine||align="center"|Nuts and Bolts | |align="center" | 37 || align="center" | [[Kuchuka Karnage]] || align="center" | Machine || align="center" | Nuts and Bolts | ||
|- | |- | ||
|align="center"|38||align="center"|[[Haunted Hollows]]||align="center"|Cave||align="center"|Cavern Caprice | |align="center" | 38 || align="center" | [[Haunted Hollows]] || align="center" | Cave || align="center" | Cavern Caprice | ||
|- | |- | ||
|align="center"|39||align="center"|[[Rainforest Rumble]]||align="center"|Jungle||align="center"|Jungle Jitter | |align="center" | 39 || align="center" | [[Rainforest Rumble]] || align="center" | Jungle || align="center" | Jungle Jitter | ||
|- | |- | ||
|align="center"|40||align="center"|[[Barrel Boulevard]]||align="center"|Machine||align="center"|Nuts and Bolts | |align="center" | 40 || align="center" | [[Barrel Boulevard]] || align="center" | Machine || align="center" | Nuts and Bolts | ||
|- | |- | ||
|align="center"|41||align="center"|[[Ghoulish Grotto]]||align="center"|Cave||align="center"|Cavern Caprice | |align="center" | 41 || align="center" | [[Ghoulish Grotto]] || align="center" | Cave || align="center" | Cavern Caprice | ||
|- | |- | ||
|align="center"|42||align="center"|BOSS LEVEL: [[K Rools Last Stand]]{{sic}}||align="center"|Cave||align="center"|Big Boss Blues | |align="center" | 42 || align="center" | BOSS LEVEL: [[K Rools Last Stand]]{{sic}} || align="center" | Cave || align="center" | Big Boss Blues | ||
|} | |} | ||
{{br|left}} | {{br|left}} | ||
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==Time Attack mode== | ==Time Attack mode== | ||
[[File:Time Attack GB menu.png|thumb|The Time Attack menu]] | [[File:Time Attack GB menu.png|thumb|The Time Attack menu]] | ||
[[File:Time Attack.png|thumb|left|Polar Pitfalls in the Time Attack mode]] | [[File:Time Attack.png|thumb|left|[[Dixie Kong]] walking in Polar Pitfalls in the Time Attack mode]] | ||
The player can unlock the Time Attack mode by completing the game with every [[ | The player can unlock the Time Attack mode by completing the game with every [[Bonus Coin]], every [[DK Coin]], and by defeating Baron K. Roolenstein in the Lost World. This earns them a 97% [[completion]] score, and from the file select screen, the player always starts on the Time Attack menu from the save file in which they unlocked it. The player can select the "RE-ENTER GAME" option at the bottom to play the main game. | ||
Time Attack lists twelve levels on a wooden dashboard. Each of these levels do not appear under their usual name but rather named after their theme, such as "Cave" or "Machine". The objective of Time Attack is for [[Dixie Kong]] or [[Kiddy Kong]] to complete a level within a time limit. Once this is done in every level, the player completes the game entirely, with a 103% ranking. | Time Attack lists twelve levels on a wooden dashboard. Each of these levels do not appear under their usual name but rather named after their theme, such as "Cave" or "Machine". The objective of Time Attack is for [[Dixie Kong]] or [[Kiddy Kong]] to complete a level within a time limit. Once this is done in every level, the player completes the game entirely, with a 103% ranking. | ||
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When the player starts the level, an on-screen timer appears at the bottom of the screen, keeping track of their time as move through the level. If the player completes the level under the default time or their previous time, it overwrites the previous time. If the player finishes a level below the default time, an exclamation mark appears next to the level's name. | When the player starts the level, an on-screen timer appears at the bottom of the screen, keeping track of their time as move through the level. If the player completes the level under the default time or their previous time, it overwrites the previous time. If the player finishes a level below the default time, an exclamation mark appears next to the level's name. | ||
In | In the Game Boy version, the most recent time is displayed on the bottom of the screen (unless the player exits a level with {{button|gb|start}}+{{button|gb|select}} or loses a life). For reasons unknown, this was removed from the Game Boy Color version. | ||
{{br|left}} | {{br|left}} | ||
===Levels and times=== | ===Levels and times=== | ||
{|class=" | {|class="sortable" width=30% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;" | ||
|-style="background:#D3D3D3;" | |||
!Theme | !Theme | ||
!Level | !Level | ||
!Time | !Time | ||
|- | |- | ||
|Stilt | | align="center" |Stilt | ||
|[[Ford Knocks]] | | align="center" |[[Ford Knocks]] | ||
|0:48.00 | | align="center" |0:48.00 | ||
|- | |- | ||
|Mill | | align="center" |Mill | ||
|[[Liftshaft Lottery]] | | align="center" |[[Liftshaft Lottery]] | ||
|1:30.00 | | align="center" |1:30.00 | ||
|- | |- | ||
|Snow | | align="center" |Snow | ||
|[[Polar Pitfalls]] | | align="center" |[[Polar Pitfalls]] | ||
|0:53.00 | | align="center" |0:53.00 | ||
|- | |- | ||
|River | | align="center" |River | ||
|[[Riverbank Riot]] | | align="center" |[[Riverbank Riot]] | ||
|0:55.00 | | align="center" |0:55.00 | ||
|- | |- | ||
|Coral | | align="center" |Coral | ||
|[[Seabed Shanty]] | | align="center" |[[Seabed Shanty]] | ||
|1:20.00 | | align="center" |1:20.00 | ||
|- | |- | ||
|Tree | | align="center" |Tree | ||
|[[Simian Shimmy]] | | align="center" |[[Simian Shimmy]] | ||
|1:22.00 | | align="center" |1:22.00 | ||
|- | |- | ||
|Cliff | | align="center" |Cliff | ||
|[[Clifftop Critters]] | | align="center" |[[Clifftop Critters]] | ||
|1:20.00 | | align="center" |1:20.00 | ||
|- | |- | ||
|Machine | | align="center" |Machine | ||
|[[Bazuka Bombard]] | | align="center" |[[Bazuka Bombard]] | ||
|1:40.00 | | align="center" |1:40.00 | ||
|- | |- | ||
|Falls | | align="center" |Falls | ||
|[[Rickety Rapids]] | | align="center" |[[Rickety Rapids]] | ||
|2:00.00 | | align="center" |2:00.00 | ||
|- | |- | ||
|Cave | | align="center" |Cave | ||
|[[Stalagmite Frights]] | | align="center" |[[Stalagmite Frights]] | ||
|1:45.00 | | align="center" |1:45.00 | ||
|- | |- | ||
|Jungle | | align="center" |Jungle | ||
|[[Tropical Tightropes]] | | align="center" |[[Tropical Tightropes]] | ||
|0:58.00 | | align="center" |0:58.00 | ||
|- | |- | ||
|Tube | | align="center" |Tube | ||
|[[Whiplash Dash]] | | align="center" |[[Whiplash Dash]] | ||
|0:46.00 | | align="center" |0:46.00 | ||
|} | |} | ||
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|width=160 | |width=160 | ||
|image1=Wrinkly Refuge DKL3.png | |image1=Wrinkly Refuge DKL3.png | ||
|caption1= | |caption1=USA | ||
|image2=Wrinkly Refuge DKL3c.png | |image2=Wrinkly Refuge DKL3c.png | ||
|caption2= | |caption2=Japan | ||
}} | }} | ||
The Game Boy Color version of ''Donkey Kong Land III'' is a direct color [[reissue|port]] of the original Game Boy release, and it only has a few differences. | |||
'''General changes:''' | '''General changes:''' | ||
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**Additionally, the title screen's [[Jetty Jitters]] demo is not synchronized, and the Kongs cannot reach the end of the level. This is because of timing differences between the Game Boy and Game Boy Color, which has a faster CPU. | **Additionally, the title screen's [[Jetty Jitters]] demo is not synchronized, and the Kongs cannot reach the end of the level. This is because of timing differences between the Game Boy and Game Boy Color, which has a faster CPU. | ||
*In the original version, there was a bug where Dixie and Kiddy could enter the Lost World without enough [[DK Coin]]s; this was fixed for the Game Boy Color version. | *In the original version, there was a bug where Dixie and Kiddy could enter the Lost World without enough [[DK Coin]]s; this was fixed for the Game Boy Color version. | ||
'''Graphical changes:''' | '''Graphical changes:''' | ||
*The splash screen and title screen were slightly redesigned. | *The splash screen and title screen were slightly redesigned. | ||
*The world maps are no longer animated: the water and smoke no longer move, the mills no longer turn, and lights no longer flash from the interior of [[Wrinkly Refuge]] and [[Sheepy Shop]] | *The world maps are no longer animated: the water and smoke no longer move, the mills no longer turn, and lights no longer flash from the interior of [[Wrinkly Refuge]] and [[Sheepy Shop]]. | ||
*[[Bear ( | *[[Bear (character)|Bear]] does not have any animation frames. | ||
*The text appears on-screen one character at a time, unlike the original version, which displays all the text at once. | *The text appears on-screen one character appears at a time, unlike the original version, which displays all the text at once. | ||
*The screen no longer darkens when paused, making it less clear for when the game is paused. | *The screen no longer darkens when paused, making it less clear for when the game is paused. | ||
{{br}} | {{br}} | ||
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|image1=DKL3 Title Screen.png | |image1=DKL3 Title Screen.png | ||
|caption1=v1.0 | |caption1=v1.0 | ||
|image2=DKL3 Title Screen | |image2=DKL3 Title Screen alt.png | ||
|caption2=v1.1 | |caption2=v1.1 | ||
}} | }} | ||
In both v1.1 and the Japanese version, a pit was added at the very end of [[Tundra Blunda]]. This was likely done to fix a minor bug that prevents the Steel | |||
In both v1.1 and the Japanese version, a pit was added at the very end of [[Tundra Blunda]]. This was likely done to fix a minor bug that prevents the Steel Keg from getting stuck if Kiddy goes to the very end and throws it. | |||
{{multiple image | {{multiple image | ||
|align=center | |align=center | ||
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==Cheat codes== | ==Cheat codes== | ||
Like its | Like its prequel, ''[[Donkey Kong Land 2]]'', ''Donkey Kong Land III'' has cheat codes that the player can input from the title screen by entering a certain button combination. When the player enters a cheat, a sound effect. The game uses the D-Pad for its button combination unlike ''Donkey Kong Land 2'', which uses the {{button|GB|A}} and {{button|GB|B}} buttons. Both versions of ''Donkey Kong Land III'' feature the same cheat codes: | ||
*Pressing {{button|Paddown}}, {{button|Paddown}}, {{button|Padup}}, {{button|Padleft}}, {{button|Padright}} grants Dixie and Kiddy fifty [[extra life|extra lives]]. | *Pressing {{button|Paddown}}, {{button|Paddown}}, {{button|Padup}}, {{button|Padleft}}, {{button|Padright}} grants Dixie and Kiddy fifty [[extra life|extra lives]]. | ||
*Pressing {{button|Padup}}, {{button|Padup}}, {{button|Paddown}}, {{button|Padleft}}, {{button|Padright}} allows the player to play [[ | *Pressing {{button|Padup}}, {{button|Padup}}, {{button|Paddown}}, {{button|Padleft}}, {{button|Padright}} allows the player to play [[Memory]] after exiting from the title screen. | ||
*Pressing {{button|Padup}}, {{button|Paddown}}, {{button|Padleft}}, {{button|Padleft}}, {{button|Paddown}}, {{button|Padup}}, {{button|Padright}} unlocks every area, except for the Lost World initially. The [[Watch | *Pressing {{button|Padup}}, {{button|Paddown}}, {{button|Padleft}}, {{button|Padleft}}, {{button|Paddown}}, {{button|Padup}}, {{button|Padright}} unlocks every area, except for the Lost World initially. The [[Stop Watch|Watch]]es, [[Bonus Coin]]s, and DK Coins are not unlocked. Once the Lost World is reachable, every level in this world is unlocked. | ||
*Pressing either {{button|Padleft}}, {{button|Padup}}, {{button|Paddown}}, or {{button|GB|Select}} changes the level shown in the title screen's gameplay demo (which plays after the title screen's music ends). The Kongs eventually die in every gameplay demo, except for the default [[Jetty Jitters]] demo in the original Game Boy version. The demo changes based on the number of times that the player presses the buttons: | *Pressing either {{button|Padleft}}, {{button|Padup}}, {{button|Paddown}}, or {{button|GB|Select}} changes the level shown in the title screen's gameplay demo (which plays after the title screen's music ends). The Kongs eventually die in every gameplay demo, except for the default [[Jetty Jitters]] demo in the original Game Boy version. The demo changes based on the number of times that the player presses the buttons: | ||
**First time: [[Rickety Rapids]] | **First time: [[Rickety Rapids]] | ||
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==Reception== | ==Reception== | ||
{| class="wikitable | {|class="wikitable review_template" cellpadding="4" style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px" | ||
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | !colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
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|align="left"|"''I've come to the same conclusion with Donkey Kong Land 3 as I have with its predecessor. It's a relatively fun game for a few hours, with tons of leeway for replay. The graphics were more annoying than DKL2, enough to impede gameplay, but in the end I still had fun with the game. It provides a few hours of enjoyable gameplay, and again it's a nice trip down memory lane.'" | |align="left"|"''I've come to the same conclusion with Donkey Kong Land 3 as I have with its predecessor. It's a relatively fun game for a few hours, with tons of leeway for replay. The graphics were more annoying than DKL2, enough to impede gameplay, but in the end I still had fun with the game. It provides a few hours of enjoyable gameplay, and again it's a nice trip down memory lane.'" | ||
|- | |- | ||
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | !colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
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===Sales=== | ===Sales=== | ||
According to [[Rare Ltd.| | According to [[Rare Ltd.|Rareware]]'s website, 600,000 copies of ''Donkey Kong Land III'' had been produced as of 1998.<ref name=Rareware/> | ||
==Gallery== | ==Gallery== | ||
{{main-gallery|Donkey Kong Land III}} | {{main-gallery|Donkey Kong Land III}} | ||
<gallery> | <gallery> | ||
Dixie Kong DKL3c sprite.png|[[Dixie Kong]] | |||
Kiddy Kong DKL3c sprite.png|[[Kiddy Kong]] | |||
Baron K Roolenstein DKL3c sprite.png|[[Baron K. Roolenstein]] | |||
DKL3 Title Screen | DKL3 Title Screen.png|Title screen running on [[Super Game Boy]] | ||
</gallery> | </gallery> | ||
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{{main-media}} | {{main-media}} | ||
== | ==Name in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=ドンキーコング | |Jap=''ドンキーコング<span class="explain" title="ジービー">GB</span> ディンキーコング<span class="explain" title="アンド">&</span>ディクシーコング'' | ||
|JapR=Donkī Kongu Jībī Dinkī Kongu ando Dikushī Kongu | |JapR=Donkī Kongu Jībī Dinkī Kongu ando Dikushī Kongu | ||
|JapM=Donkey Kong GB: Dinky Kong and Dixie Kong | |JapM=''Donkey Kong GB: Dinky Kong and Dixie Kong'' | ||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*Despite his name being featured in the title, [[Donkey Kong]] does not appear in ''Donkey Kong Land III''. However, he is mentioned in the manual's story. Aside from ''[[Diddy Kong Racing]]'' and [[Diddy Kong Racing DS|its DS remake]], this game is the only title of the ''Donkey Kong'' | *Despite his name being featured in the title, [[Donkey Kong]] does not appear in ''Donkey Kong Land III''. However, he is mentioned in the manual's story. Aside from ''[[Diddy Kong Racing]]'' and [[Diddy Kong Racing DS|its DS remake]], this game is the only title of the ''Donkey Kong'' series that he does not appear in. | ||
*The game's soundtrack consists of 8-bit re-orchestrations of the music from ''Donkey Kong Country 3''. However, the tracks "Frosty Frolics" and "Pokey Pipes" do not appear; the snow and pipe levels use "Cascade Capers" and "Cavern Caprice" instead, respectively. In addition, "Rocket Run" is programmed into the game—however, it is unused and can only be accessed by [http://www.youtube.com/watch?v=_Ac8Ru3u91w ROM hacking]. | *The game's soundtrack consists of 8-bit re-orchestrations of the music from ''Donkey Kong Country 3''. However, the tracks "Frosty Frolics" and "Pokey Pipes" do not appear; the snow and pipe levels use "Cascade Capers" and "Cavern Caprice" instead, respectively. In addition, "Rocket Run" is programmed into the game—however, it is unused and can only be accessed by [http://www.youtube.com/watch?v=_Ac8Ru3u91w ROM hacking]. | ||
==References== | ==References== | ||
{{NIWA | {{NIWA|StrategyWiki=1}} | ||
<references/> | <references/> | ||
{{DKL3}} | {{DKL3}} | ||
{{ | {{DKGames}} | ||
{{GB}} | {{GB}} | ||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Game Boy games]] | [[Category:Game Boy games]] | ||
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[[Category:Donkey Kong Land III|*]] | [[Category:Donkey Kong Land III|*]] | ||
[[Category:Platforming games]] | [[Category:Platforming games]] | ||
[[Category:Player's Choice]] | [[Category:Player's Choice]] | ||
[[de:Donkey Kong Land III]] | [[de:Donkey Kong Land III]] | ||