Editing Expert Badge Challenge Spring Feet II
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 10: | Line 10: | ||
|after=[[Deep Magma Bog Special Solar Roller|>>]] | |after=[[Deep Magma Bog Special Solar Roller|>>]] | ||
}} | }} | ||
'''Expert Badge Challenge Spring Feet II''' is an Expert Badge Challenge course in [[Deep Magma Bog]] of ''[[Super Mario Bros. Wonder]]''. It is unlocked after clearing [[Expert Badge Challenge Invisibility II]] and clearing it unlocks [[Deep Magma Bog Special Solar Roller]] from the [[Special World]]. This course | '''Expert Badge Challenge Spring Feet II''' is an Expert Badge Challenge course in [[Deep Magma Bog]] of ''[[Super Mario Bros. Wonder]]''. It is unlocked after clearing [[Expert Badge Challenge Invisibility II]] and clearing it unlocks [[Deep Magma Bog Special Solar Roller]] from the [[Special World]]. This course houses one [[Wonder Seed]] and has a difficulty of four stars. | ||
==Layout== | ==Layout== | ||
The layout for this course is designed for traversing with the Spring Feet [[Badge (Super Mario Bros. Wonder)|badge]], featuring many obstacles for the player to jump over. The course starts off with a [[Super Mushroom]] encased in a [[bubble]], before a set of four long jumps before the first [[Checkpoint Flag]]. Following is four more jumps with each one increasing in height before the second Checkpoint Flag. Some [[Smogrin]]s and their [[Big Mokumokumo|larger]] [[Giant Mokumokumo|versions]] start appearing here. After three longer jumps that decrease in height, the player reaches a set of three jumps which take them to the third and final Checkpoint Flag. After two jumps on thin walls is the [[Goal Pole]]. | The layout for this course is designed for traversing with the Spring Feet [[Badge (Super Mario Bros. Wonder)|badge]], featuring many obstacles for the player to jump over. The course starts off with a [[Super Mushroom]] encased in a [[bubble]], before a set of four long jumps before the first [[Checkpoint Flag]]. Following is four more jumps with each one increasing in height before the second Checkpoint Flag. Some [[Smogrin]]s and their [[Big Mokumokumo|larger]] [[Giant Mokumokumo|versions]] start appearing here. After three longer jumps that decrease in height, the player reaches a set of three jumps which take them to the third and final Checkpoint Flag. After two jumps on thin walls is the [[Goal Pole]]. |