Editing Famicom Grand Prix II: 3D Hot Rally

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{{italic title}}
{{italic title}}
{{redirect|3D Hot Rally|the soundtrack album|[[3D Hot Rally (album)]]}}
{{game infobox
{{game infobox
|image=[[File:HotRally.png|260px]]
|image=[[File:HotRally.png|260px]]
|developer=[[Nintendo EAD]] <br> [[HAL Laboratory]]
|developer=[[Nintendo EAD]] <br> [[HAL Laboratory]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{flag list|Japan|April 14, 1988}}
|release={{release|Japan|April 14, 1988}}
|languages={{languages|en_us=y}}
|genre=Racing
|genre=Racing
|modes=Single player
|modes=Single player
|ratings=
|ratings=
|platforms=[[Family Computer Disk System]]
|platforms=[[Family Computer Disk System]]
|format={{format|fds=1}}
|media={{media|fds=1}}
|input={{input|nes=1}}
|input={{input|nes=1}}
|serials=FSC-TDRE
|}}
|}}
'''''Famicom Grand Prix II: 3D Hot Rally''''' is a racing video game released in [[Japan]] for the [[Family Computer Disk System]]. It is the sequel to ''[[Famicom Grand Prix: F1 Race]]'', although the two games are very different. Like its predecessor, it too was subject of a tournament which was held from April 14 to May 31, 1988. The top 100 players of each class of car received a trophy in the form of a gold car of their class encased in quartz crystal with their name and rank on the base. Thus, there are 300 such trophies. They and thousands of runners-up and raffle winners received a "Pretty Mini", which is a yellow stationery set in the form of Diskun, the FDS mascot. It is similar to a white stationery set that was sold in stores.<ref>{{cite|language=ja|deadlink=y|archive=web.archive.org/web/20230421013843/https://pony.velvet.jp/fcdisk/fdsidxmnlsealallst6.html|title=ディスクシステム - パッケージアート6|publisher=箱のすみっこげーむ資料|accessdate=July 26, 2024}}</ref><ref>{{cite|publisher=Famicom World|language=en|url=famicomworld.com/workshop/articles/the-holy-grails/holy-grails-stationary-set|title=Holy Grails – Stationary Set|accessdate=July 26, 2024}}</ref> They also received mock driver's licenses.<ref>{{cite|url=www.youtube.com/watch?v=ky8UJqmhR_I|title=【激レア賞品】 入賞トロフィー&プリティミニ(文具セット)! ファミコンの3Dホットラリーの入賞賞品を紹介しちゃうよ!|publisher=YouTube|language=ja|date=August 2, 2020|accessdate=July 26, 2024|author=駄菓子屋ゲーム博物館チャンネル}}</ref> The game supports the {{wp|Famicom 3D System}}, allowing the player to see the screen in three-dimensions by wearing a specialized set of goggles. The game's name makes note of said capabilities.  
'''''Famicom Grand Prix II: 3D Hot Rally''''' (ファミコングランプリII スリーディーホットラリー) is a racing video game released in [[Japan]] for the [[Family Computer Disk System]]. It is the sequel to ''[[Famicom Grand Prix: F1 Race]]'', although the two games are very different. Like its predecessor, it too was subject of a tournament which was held from April 14 to May 31, 1988. The top 100 players of each class of car received a trophy in the form of a gold car of their class encased in quartz crystal with their name and rank on the base. Thus, there are 300 such trophies. They and thousands of runners-up and raffle winners received a "Pretty Mini", which is a yellow stationery set in the form of Diskun, the FDS mascot. It is similar to a white stationery set that was sold in stores.<ref>[https://pony.velvet.jp/fcdisk/fdsidxmnlsealallst6.html]</ref><ref>[https://famicomworld.com/workshop/articles/the-holy-grails/holy-grails-stationary-set/ Types of Pretty Mini stationery sets]</ref> They also received mock driver's licenses.<ref>[https://www.youtube.com/watch?v=ky8UJqmhR_I Video of the prizes]</ref> The game supports the {{wp|Famicom 3D System}}, allowing the player to see the screen in three-dimensions by wearing a specialized set of goggles. The game's name makes note of said capabilities.  


''Famicom Grand Prix II: 3D Hot Rally'' marks the first time that [[Luigi]] appears taller and thinner than [[Mario]] on a game's box art, though this distinction was established in official artwork in the film ''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]''.
''Famicom Grand Prix II: 3D Hot Rally'' marks the first time that [[Luigi]] appears taller and thinner than [[Mario]] on a game's box art, though this design was established in official artwork for ''[[Super Mario Bros.: The Lost Levels]]'' <!-- "Official" artwork is of dubious origin, see [[Talk:Famicom Grand Prix II: 3D Hot Rally]]. --> and in the film ''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]''.


This game, along with its predecessor, is a possible ancestor to the ''[[Mario Kart (series)|Mario Kart]]'' series, most likely due to the fact that it features Mario and possesses similar 2D racing mechanics, which was later carried on to ''[[Super Mario Kart]]''.
This game, along with its predecessor, is a possible ancestor to the ''[[Mario Kart (series)|Mario Kart]]'' series, most likely due to the fact that it features Mario and possesses similar 2D racing mechanics, which was later carried on to ''[[Super Mario Kart]]''.
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The game is not a traditional racing game in the sense the goal is not to finish first, but rather to finish before the timer ends. The player starts with 20 seconds in the "Time Bank". Each alternate path, or "leg", of the course has a predetermined expected time frame of completion. If players do not meet that time frame, the seconds from the Time Bank will subtract. However, if players finish the leg in under the expected time indicated, the seconds remaining from it will be added on to the Time Bank. If the Time Bank is fully depleted, the vehicle will automatically switch to neutral transmission and begin gradually slowing down as long as it is not angled downhill; if the vehicle stops with an empty time gauge, the game will end.
The game is not a traditional racing game in the sense the goal is not to finish first, but rather to finish before the timer ends. The player starts with 20 seconds in the "Time Bank". Each alternate path, or "leg", of the course has a predetermined expected time frame of completion. If players do not meet that time frame, the seconds from the Time Bank will subtract. However, if players finish the leg in under the expected time indicated, the seconds remaining from it will be added on to the Time Bank. If the Time Bank is fully depleted, the vehicle will automatically switch to neutral transmission and begin gradually slowing down as long as it is not angled downhill; if the vehicle stops with an empty time gauge, the game will end.


Scattered throughout the course, usually in groups of five, are [[Hot Dot]]s: collecting eight of them will grant the vehicle an additional gear for a temporary 15 seconds that allows it to speed up to 300 km/h.
Scattered throughout the course in groups of five are [[Hot Dot]]s: collecting eight of them will grant the vehicle an additional gear for a temporary 15 seconds that allows it to speed up to 300 km/h.


==Characters==
==Characters==
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{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
|-
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:FGPII Kattobi select.png]]<br><big>'''{{text outline|{{color-link|white|Kattobi}}}}'''</big><br>Sports car
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:FGPII Kattobi light spin.gif]]<br><big>'''[[Kattobi]]'''</big>
|-
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:FamicomIICar1.png|300x250px]]
!style="background:white; height:250px" align="center" colspan=2|[[File:FamicomIICar1.png|300x250px]]
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{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
|-
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:FGPII Yonque select.png]]<br><big>'''{{text outline|{{color-link|blue|Yonque}}}}'''</big><br>4WD
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:FGPII Yonque light spin.gif]]<br><big>'''[[Yonque]]'''</big>
|-
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:FamicomIICar3.png|300x250px]]
!style="background:white; height:250px" align="center" colspan=2|[[File:FamicomIICar3.png|300x250px]]
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{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
|-
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:FGPII Monster select.png]]<br><big>'''{{text outline|{{color-link|red|Monster (vehicle)|Monster}}}}'''</big><br>Buggy
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:FGPII Monster light spin.gif]]<br><big>'''[[Monster (vehicle)|Monster]]'''</big>
|-
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:FamicomIICar2.png|300x250px]]
!style="background:white; height:250px" align="center" colspan=2|[[File:FamicomIICar2.png|300x250px]]
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----
----
[[File:Jamadato.png]] [[File:FGPII Jamadato orange R.png]] [[File:FGPII Jamadato green.png]] [[File:FGPII Jamadato green R.png]]<br>[[File:FGPII Jamadato blue.png]] [[File:FGPII Jamadato blue R.png]]
[[File:Jamadato.png]] [[File:FGPII Jamadato orange R.png]] [[File:FGPII Jamadato green.png]] [[File:FGPII Jamadato green R.png]]<br>[[File:FGPII Jamadato blue.png]] [[File:FGPII Jamadato blue R.png]]
|Tall streetlamps that appear regularly spaced alongside roads, most commonly in city areas. Due to their height, they cannot be jumped over without the Hot gear being active.
|Tall streetlamps that appear regularly spaced alongside roads, most commonly in city areas. Due to their height, they cannot be jumped over.
|-
|-
!style="background:#EAECF0" align="center"|Pillar
!style="background:#EAECF0" align="center"|Pillar
----
----
[[File:FGPII Pillar light.png]] [[File:FGPII Pillar dark.png]]
[[File:FGPII Pillar light.png]] [[File:FGPII Pillar dark.png]]
|Medium-sized stone plinths that appear rarely in unpaved areas. They can appear anywhere beside or on the road an can only be leaped by the tallest standard jumps.
|Medium-sized stone plinths that appear rarely in unpaved areas. They can appear anywhere beside or on the road an can only be leaped by the tallest jumps.
|-
|-
!style="background:#EAECF0" align="center"|Sign
!style="background:#EAECF0" align="center"|Sign
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!style="background:#EAECF0" align="center"|[[Course-2]]
!style="background:#EAECF0" align="center"|[[Course-2]]
|-
|-
|[[File:3DHR-Course2.png]][[File:FGPII Map Course-2 segments.png]]
|[[File:3DHR-Course2.png]]
|-
|-
!style="background:#EAECF0" align="center"|[[Course-3]]
!style="background:#EAECF0" align="center"|[[Course-3]]
|-
|-
|[[File:3DHR-Course3.png]][[File:FGPII Map Course-3 segments.png]]
|[[File:3DHR-Course3.png]]
|}
|}


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==Development==
==Development==
[[File:SNES F-Zero.png|thumb|Due to criticism of this game's designs, the later ''F-Zero'' was given a more "serious" aesthetic.]]
[[File:SNES F-Zero.png|thumb|Due to criticism of this game's designs, the later ''F-Zero'' was given a more "serious" aesthetic.]]
''Famicom Grand Prix II: 3D Hot Rally'' was shown to Nintendo of America, who heavily criticized the game, particularly the "cute" design of the vehicles, and stated it would not sell. This reaction made director Kazunobu Shimizu furious and was one of the drivers behind the graphical style of ''[[fzerowiki:F-Zero|F-Zero]]''.<ref>{{cite|deadlink=y|language=en|publisher=Nintendo|date=September 19, 2017|title=F-ZERO Developer Interview|accessdate=July 26, 2024|archive=web.archive.org/web/20170912011823/https://www.nintendo.com/super-nes-classic/interview-f-zero}}</ref>
''Famicom Grand Prix II: 3D Hot Rally'' was shown to Nintendo of America, who heavily criticized the game, particularly the "cute" design of the vehicles, and stated it would not sell. This reaction made director Kazunobu Shimizu furious and was one of the drivers behind the graphical style of ''[[fzerowiki:F-Zero|F-Zero]]''.<ref>Nintendo (September 19, 2017). [http://www.nintendo.com/super-nes-classic/interview-f-zero/ F-ZERO Developer Interview]. Retrieved September 20, 2017 ([https://web.archive.org/web/20170912011823/https://www.nintendo.com/super-nes-classic/interview-f-zero/ Archived] September 12, 2017, 01:18:23 UTC via Wayback Machine.)</ref>


This game is one of eight that is compatible with the {{wp|Famicom 3D System}}. The flyer for the tournament advertised this system.<ref>{{cite|url=pony.velvet.jp/fcdisk/dskidx/flyer/fsc-tdre_fly1_cd.jpg|title=Tournament flyer|language=ja|format=JPG|publisher=箱のすみっこげーむ資料|accessdate=July 26, 2024}}</ref>
This game is one of eight that is compatible with the {{wp|Famicom 3D System}}. The flyer for the tournament advertised this system.<ref>[https://pony.velvet.jp/fcdisk/dskidx/flyer/fsc-tdre_fly1_cd.jpg Tournament flyer]</ref>
{{br}}


==Gallery==
==Gallery==
{{main-gallery}}
===Artwork===
<gallery>
<gallery>
3DHR-Logo.png|The game's logo
Mario with tire 3DHR.png|[[Mario]] holding a tire
Mario with tire 3DHR.png|[[Mario]] holding a tire
3D Hot Rally-tired MarioLuigi.png|A tired Mario and [[Luigi]], resting
3D Hot Rally-tired MarioLuigi.png|A tired Mario and [[Luigi]], resting
3DHR Mario.png|Mario, running and pointing
Mario (Steering Wheel) - 3D Hot Rally.png|Mario with a steering wheel
FamicomIIArt1.png|Mario driving, with passenger Luigi
Mario and Luigi (Yonque) - 3D Hot Rally.png|Mario and Luigi posed next to the Yonque
FamicomIIArt2.png|Mario popping champagne
FamicomIIArt3.png|Mario popping champagne in front of Luigi
FamicomIIArt3.png|Mario popping champagne in front of Luigi
Mario3DRallyCoverArt.png|Mario and Luigi riding in the [[Monster (vehicle)|Monster]]
Mario3DRallyCoverArt.png|Mario and Luigi riding in the Monster
3DHR Jamadato.png|[[Jamadatō]]
3DHR obstacles.png|The obstacles
HotMark.png|[[Hot Dot]]
3DHR - Cover artwork.png|Cover artwork
FDS Hot Rally.png|Blue disk
FGP23DHR FDS flyer.jpg|Promotional Flyer
</gallery>
 
===Screenshots===
<gallery>
FGP23DHR FDS title.png|Title screen
FGP23DHR FDS screen.png|Screenshot showing the [[Monster (vehicle)|Monster]], grassy terrain
Monstertruck.png|Screenshot showing the [[Yonque]], desert terrain
SnowTerrain.png|The Monster in a snowy terrain
HotMarkFMC.png|Collecting a [[Hot Dot]] in the Yonque
</gallery>
 
===Sprites===
====Cars====
;Kattobi
<gallery widths="45px" heights="24px" class="graybg" style="display:inline-block">
FGPII Kattobi title.gif|Title and credits
FGPII Kattobi select.png|Menu
FGPII Kattobi light back.png|Racing (day)
FGPII Kattobi mid back.png|Racing (evening)
FGPII Kattobi dark back.png|Racing (night)
Kattobi 3DHotRally.png|Finished
</gallery>
;Yonque
<gallery widths="45px" heights="24px" class="graybg" style="display:inline-block">
FGPII Yonque title.gif|Title and credits
FGPII Yonque select.png|Menu
FGPII Yonque light back.png|Racing (day)
FGPII Yonque mid back.png|Racing (evening)
FGPII Yonque dark back.png|Racing (night)
Yonque HotRally.png|Finished
</gallery>
;Monster
<gallery widths="45px" heights="24px" class="graybg" style="display:inline-block">
FGPII Monster title.gif|Title and credits
FGPII Monster select.png|Menu
FGPII Monster light back.png|Racing (day)
FGPII Monster mid back.png|Racing (evening)
FGPII Monster dark back.png|Racing (night)
Monster 3DHotRally.png|Finished
</gallery>
 
====Mario and Luigi====
<gallery widths="41px" heights="35px" class="graybg" style="display:inline-block">
FGPII Bros repair red light.gif|Repair
FGPII Bros win red.gif|Winning
FGPII Bros lose red light.png|Losing
</gallery>
 
====Both====
<gallery widths="40px" heights="24px" class="graybg" style="display:inline-block">
Monster MarioLuigi.png|Mario and Luigi with the Monster
</gallery>
 
====Alerts====
<gallery widths="40px" heights="32px" class="graybg" style="display:inline-block">
FGPII Alert countdown.gif|Countdown
FGPII Alert 3.png|Countdown
FGPII Alert 2.png|Countdown
FGPII Alert 1.png|Countdown
FGPII Alert Go.png|Countdown
FGPII Alert Sharp left.png|Sharp left turn
FGPII Alert Sharp right.png|Sharp right turn
FGPII Alert S-curve left.png|S-curve left
FGPII Alert S-curve right.png|S-curve right
FGPII Alert Fork.png|Fork in the road
</gallery>
 
====Map icons====
<gallery widths="32px" heights="8px" class="graybg" style="display:inline-block">
FGPII Map icon current position.gif|Current position
FGPII Map icon Check Point.png|Check Point
FGPII Map icon Repair Point.png|[[Repair Point]]
FGPII Map icon Repair Point.gif|Repair Point
</gallery>
</gallery>


==Media==
==Media==
{{media missing|more=yes|section=yes|Other tracks samples}}
{{more media|section=yes|Other tracks samples}}
{{media table
{{media table
|file1=Famicom Grand Prix II Title Theme.oga
|file1=Famicom Grand Prix II Title Theme.oga
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*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': The [[List of sponsors debuting in Mario Kart Arcade GP and Mario Kart Arcade GP 2#Mario Motors|Mario Motors]] logo features the artwork of Mario holding a tire from this game.
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': The [[List of sponsors debuting in Mario Kart Arcade GP and Mario Kart Arcade GP 2#Mario Motors|Mario Motors]] logo features the artwork of Mario holding a tire from this game.
*''[[Super Mario Odyssey]]'': The Mechanic Outfit and Mechanic Hat from this game are references to Mario's appearance in ''Famicom Grand Prix II: 3D Hot Rally''.
*''[[Super Mario Odyssey]]'': The Mechanic Outfit and Mechanic Hat from this game are references to Mario's appearance in ''Famicom Grand Prix II: 3D Hot Rally''.
*''[[Super Smash Bros. Ultimate]]'': The artwork of Mario and Luigi driving the Monster appears as a [[Spirit (Super Smash Bros. Ultimate)|spirit]] in this game. {{file link|SSBU MONSTER Spirit.png|This version}} removes the extra sixth finger from Luigi's right hand.
*''[[Super Smash Bros. Ultimate]]'': The artwork of Mario and Luigi driving the Monster appears as a [[Spirit (Super Smash Bros. Ultimate)|spirit]] in this game. {{media link|SSBU MONSTER Spirit.png|This version}} removes the extra sixth finger from Luigi's right hand.


==Names in other languages==
{{Foreign names
|Jap=ファミコングランプリII スリーディーホットラリー
|JapR=Famikon Guran Puri Ni: Surī Dyī Hotto Rarī
|JapM=Famicom Grand Prix II: 3D Hot Rally
}}
==References==
==References==
{{NIWA|SmashWiki=List of minor Nintendo universes#Famicom Grand Prix|StrategyWiki=1}}
{{NIWA|SmashWiki=List of minor Nintendo universes#Famicom Grand Prix|StrategyWiki=1}}
<references/>
<references/>
{{FGPII3DHR}}
{{FGPII3DHR}}
{{Super Mario games}}
{{Super Mario games}}

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