Editing Fiery Blocks
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{{ | {{conjecture}} | ||
{{ | {{levelbox | ||
|title=Mario Zone Area 1 | |||
|image=[[File:Mario Zone - Area 1.png]] | |image=[[File:Mario Zone - Area 1.png]] | ||
|code= | |||
|world=[[Mario Zone]] | |world=[[Mario Zone]] | ||
|game=''[[Super Mario Land 2: 6 Golden Coins]]'' | |game=''[[Super Mario Land 2: 6 Golden Coins]]'' | ||
|limit=400 seconds | |limit=400 seconds | ||
|before=[[ | |before=[[Start|<<]] | ||
|after=[[Mario | |after=[[Mario Zone Area 2|>>]] | ||
}} | }} | ||
''' | '''Mario Zone Area 1''' is the first level in the [[Mario Zone]] in ''[[Super Mario Land 2: 6 Golden Coins]]''. | ||
==Layout== | ==Layout== | ||
The level starts in a short corridor, with several | The level starts in a short corridor, with several semi-solid gear platforms. There is a single [[? Block]], containing a [[Super Mushroom]] or [[Fire Flower]], and a single [[Koopa Troopa]] blocking the path. The corridor quickly turns vertical, and the player must hop on gears upwards, to enter the [[Warp Pipe]] leading into the next room. A few of the gears are small and thin, and move Mario if he steps on them, and the Warp Pipe is guided by a [[Yashichi]]. The next room is primarily horizontal, with several gears now aligned vertically, with a few [[Koopa Troopa]]s guarding them as well. The bottom path contains several [[Spike Trap]]s, though the gaps are large enough to jump through safely. The upper path has several [[coin]]s, a ? Block containing a coin, and a [[Tatenoko]]. The next room is once again accessed through a Warp Pipe, where a ? Block containing a [[Carrot]] allows Mario to safely glide over the Spike Traps and hit the checkpoint [[Bell]]. Through the next Warp Pipe is the final room, which has the player platforming around gears and blocks, while dodging Koopa Troopas, a Yashichi, and three [[Neijī]]. A final vertical platforming challenge is at the end of the level, with a Tatenoko guarding the top. To the left is a bonus area only accessible as [[Fire Mario]], filled with many coins. On the right is a wall blocking the [[Goal (Super Mario Land 2: 6 Golden Coins)|Goal]]. After hopping over the wall, the player must dodge a few Spike Traps as they fall so they can finish the level. | ||
==Enemies== | ==Enemies== | ||
{ | {|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" style="text-align: center" | ||
| | !Sprite | ||
| | !Name | ||
| | !Count | ||
| | |- | ||
| | |[[File:SML2KoopaTroopa.PNG]] | ||
| | |[[Koopa Troopa]] | ||
| | |7 | ||
| | |- | ||
| | |[[File:SML2Yashichi.png]] | ||
| | |[[Yashichi]] | ||
| | |2 | ||
| | |- | ||
| | |[[File:SML2SpikeTrap.png]] | ||
| | |[[Spike Trap]] | ||
| | |24 | ||
|- | |||
|[[File:Tatenoko_SML2.png]] | |||
|[[Tatenoko]] | |||
|2 | |||
|- | |||
|[[File:Screwer-SML2.png]] | |||
|[[Neijī]] | |||
|3 | |||
|} | |||
==Level map== | ==Level map== | ||
{{Wide image|World 4-1 SML2.png| | {{Wide image|World 4-1 SML2.png|1200}} | ||
{{SML2}} | {{SML2}} | ||
[[Category:Super Mario Land 2: 6 Golden Coins Levels]] | |||
[[Category:Super Mario Land 2: 6 Golden Coins |