Editing Fiery Blocks

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{{about|the level from [[Super Mario Land 2: 6 Golden Coins]]|the object from the same game|[[fiery block]]}}
{{conjecture}}
{{level infobox
{{levelbox
|title=Mario Zone Area 1
|image=[[File:Mario Zone - Area 1.png]]
|image=[[File:Mario Zone - Area 1.png]]
|code=
|world=[[Mario Zone]]
|world=[[Mario Zone]]
|game=''[[Super Mario Land 2: 6 Golden Coins]]''
|game=''[[Super Mario Land 2: 6 Golden Coins]]''
|limit=400 seconds
|limit=400 seconds
|before=[[Mushroom Zone|**]]
|before=[[Start|<<]]
|after=[[Mario the Circus Star!|>>]]
|after=[[Mario Zone Area 2|>>]]
|sample=[[File:Super Mario Land Tree Zone 1.oga]]
}}
}}
'''Fiery Blocks'''<ref>{{cite|language=en-us|author=Hamm & Rudolf GmbH, Frankfurt|title=''Super Game Boy'' Player's Guide|page=24|date=1994|publisher=Nintendo of America}}</ref> is the first level of the [[Mario Zone]] in ''[[Super Mario Land 2: 6 Golden Coins]]''.
'''Mario Zone Area 1''' is the first level in the [[Mario Zone]] in ''[[Super Mario Land 2: 6 Golden Coins]]''.
==Layout==
==Layout==
The level starts in a short corridor, with several [[Semisolid Platform|semisolid]] [[cog (obstacle)|gear]]s. There is a single [[? Block]], containing a [[Super Mushroom|Mushroom]] or [[Fire Flower]], and a single [[Koopa Troopa]] blocking the path. The corridor quickly turns vertical, and the player must hop on gears upwards, to enter the [[Warp Pipe]] leading into the next room. A few of the gears are small and thin, and move Mario if he steps on them, and the Warp Pipe is guided by a [[Yashichi]]. The next room is primarily horizontal, with several gears now aligned vertically, with a few Koopa Troopas guarding them as well. The bottom path contains several [[Spike Ball|spiked ball]]s, though the gaps are large enough to jump through safely. The upper path has several [[coin]]s, a ? Block containing a coin, and a [[Tatenoko]]. The next room is once again accessed through a Warp Pipe, where a ? Block containing a [[Carrot]] allows Mario to safely glide over the spiked balls and hit the [[Bell (Super Mario Land 2: 6 Golden Coins)|Mid-Point Bell]]. Through the next Warp Pipe is the final room, which has the player platforming around gears and blocks, while dodging Koopa Troopas, a Yashichi, and three [[screw]]s. A final vertical platforming challenge is at the end of the level, with a Tatenoko guarding the top. To the left is a bonus area only accessible by destroying the [[fiery block]]s as [[Fire Mario]], filled with many coins. On the right is a wall blocking the [[Goal (Super Mario Land 2: 6 Golden Coins)|Goal]]. After hopping over the wall, the player must dodge a few spiked balls as they fall so they can finish the level.
The level starts in a short corridor, with several semi-solid gear platforms. There is a single [[? Block]], containing a [[Super Mushroom]] or [[Fire Flower]], and a single [[Koopa Troopa]] blocking the path. The corridor quickly turns vertical, and the player must hop on gears upwards, to enter the [[Warp Pipe]] leading into the next room. A few of the gears are small and thin, and move Mario if he steps on them, and the Warp Pipe is guided by a [[Yashichi]]. The next room is primarily horizontal, with several gears now aligned vertically, with a few [[Koopa Troopa]]s guarding them as well. The bottom path contains several [[Spike Trap]]s, though the gaps are large enough to jump through safely. The upper path has several [[coin]]s, a ? Block containing a coin, and a [[Tatenoko]]. The next room is once again accessed through a Warp Pipe, where a ? Block containing a [[Carrot]] allows Mario to safely glide over the Spike Traps and hit the checkpoint [[Bell]]. Through the next Warp Pipe is the final room, which has the player platforming around gears and blocks, while dodging Koopa Troopas, a Yashichi, and three [[Neijī]]. A final vertical platforming challenge is at the end of the level, with a Tatenoko guarding the top. To the left is a bonus area only accessible as [[Fire Mario]], filled with many coins. On the right is a wall blocking the [[Goal (Super Mario Land 2: 6 Golden Coins)|Goal]]. After hopping over the wall, the player must dodge a few Spike Traps as they fall so they can finish the level.
 
==Enemies==
==Enemies==
{{number of enemies
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" style="text-align: center"
|image1=[[File:SML2 Koopa Troopa.png]]
!Sprite
|name1=[[Koopa Troopa]]
!Name
|count1=7
!Count
|image2=[[File:SML2Yashichi.png]]
|-
|name2=[[Yashichi]]
|[[File:SML2KoopaTroopa.PNG]]
|count2=2
|[[Koopa Troopa]]
|image3=[[File:SML2SpikeTrap.png]]
|7
|name3=[[Spike Ball|Spiked ball]]
|-
|count3=24
|[[File:SML2Yashichi.png]]
|image4=[[File:Tatenoko SML2.png]]
|[[Yashichi]]
|name4=[[Tatenoko]]
|2
|count4=2
|-
|image5=[[File:Screwer-SML2.png]]
|[[File:SML2SpikeTrap.png]]
|name5=[[Screw]]
|[[Spike Trap]]
|count5=3
|24
}}
|-
|[[File:Tatenoko_SML2.png]]
|[[Tatenoko]]
|2
|-
|[[File:Screwer-SML2.png]]
|[[Neijī]]
|3
|}


==Level map==
==Level map==
{{Wide image|World 4-1 SML2.png|2816}}
{{Wide image|World 4-1 SML2.png|1200}}
 
==Names in other languages==
{{foreign names
|Jap=歯車コース<ref>{{cite|language=ja|publisher=[[Shogakukan]]|title=「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」 (''Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins'')|page=70}}</ref>
|JapR=Haguruma Kōsu
|JapM=Gear Course
|Ger=Zahnrad-Level
|GerM=Gear Level
|Ita=Ingranaggi<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=77}}</ref>
|ItaM=Cogs
}}
 
==References==
<references/>
 
{{SML2}}
{{SML2}}
[[Category:Factories]]
[[Category:Super Mario Land 2: 6 Golden Coins Levels]]
[[Category:Super Mario Land 2: 6 Golden Coins levels]]

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