Editing Fiery Blocks
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ | {{conjecture}} | ||
{{ | {{levelbox | ||
|title=Mario Zone Area 1 | |||
|image=[[File:Mario Zone - Area 1.png]] | |image=[[File:Mario Zone - Area 1.png]] | ||
|code= | |||
|world=[[Mario Zone]] | |world=[[Mario Zone]] | ||
|game=''[[Super Mario Land 2: 6 Golden Coins]]'' | |game=''[[Super Mario Land 2: 6 Golden Coins]]'' | ||
|limit=400 seconds | |limit=400 seconds | ||
|before=[[ | |before=[[Start|<<]] | ||
|after=[[Mario | |after=[[Mario Zone Area 2|>>]] | ||
}} | }} | ||
''' | '''Mario Zone Area 1''' is the first level in the [[Mario Zone]] in ''[[Super Mario Land 2: 6 Golden Coins]]''. | ||
==Layout== | ==Layout== | ||
The level starts in a short corridor, with several | The level starts in a short corridor, with several semisolid gear platforms. There is a single [[? Block]], containing a [[Super Mushroom|Mushroom]] or [[Fire Flower]], and a single [[Koopa Troopa]] blocking the path. The corridor quickly turns vertical, and the player must hop on gears upwards, to enter the [[Warp Pipe]] leading into the next room. A few of the gears are small and thin, and move Mario if he steps on them, and the Warp Pipe is guided by a [[Yashichi]]. The next room is primarily horizontal, with several gears now aligned vertically, with a few [[Koopa Troopa]]s guarding them as well. The bottom path contains several [[Spike Trap]]s, though the gaps are large enough to jump through safely. The upper path has several [[coin]]s, a ? Block containing a coin, and a [[Tatenoko]]. The next room is once again accessed through a Warp Pipe, where a ? Block containing a [[Carrot]] allows Mario to safely glide over the Spike Traps and hit the [[checkpoint|Mid-Point]] [[Bell (Super Mario Land 2: 6 Golden Coins|Bell]]. Through the next Warp Pipe is the final room, which has the player platforming around gears and blocks, while dodging Koopa Troopas, a Yashichi, and three [[Neijī]]. A final vertical platforming challenge is at the end of the level, with a Tatenoko guarding the top. To the left is a bonus area only accessible by destroying the [[fiery block]]s as [[Fire Mario]], filled with many coins. On the right is a wall blocking the [[Goal (Super Mario Land 2: 6 Golden Coins)|goal]]. After hopping over the wall, the player must dodge a few Spike Traps as they fall so they can finish the level. | ||
==Enemies== | ==Enemies== | ||
{ | {|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" style="text-align: center" | ||
| | !Sprite | ||
| | !Name | ||
| | !Count | ||
| | |- | ||
| | |[[File:SML2 Koopa Troopa.png]] | ||
| | |[[Koopa Troopa]] | ||
| | |7 | ||
| | |- | ||
| | |[[File:SML2Yashichi.png]] | ||
| | |[[Yashichi]] | ||
| | |2 | ||
| | |- | ||
| | |[[File:SML2SpikeTrap.png]] | ||
| | |[[Spike Trap]] | ||
| | |24 | ||
|- | |||
|[[File:Tatenoko SML2.png]] | |||
|[[Tatenoko]] | |||
|2 | |||
|- | |||
|[[File:Screwer-SML2.png]] | |||
|[[Neijī]] | |||
|3 | |||
|} | |||
==Level map== | ==Level map== | ||
{{Wide image|World 4-1 SML2.png|2816}} | {{Wide image|World 4-1 SML2.png|2816}} | ||
{{SML2}} | {{SML2}} | ||
[[Category:Super Mario Land 2: 6 Golden Coins Levels]] | |||
[[Category:Super Mario Land 2: 6 Golden Coins |