File:PM Crystal King idle.gif

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PM_Crystal_King_idle.gif(67 × 77 pixels, file size: 102 KB, MIME type: image/gif, looped, 92 frames, 2.8 s)

Summary[edit]

File information for PM Crystal King idle.gif
Info
Description Battle idle animation of the Crystal King from Paper Mario
Source The Spriters Resource
Artist Ripped by Retriever II
Edited Cropped, assembled, and animated in unFREEZ to appear as it does in-game (frame order 1ao-1ao-2ao-3ao-(3bo*3)-3co-4co-4co-5co-5co-5bo-5bo-6bo-7ao-7ao-8ao-1ao-1ao-(1bo*3)-1co-1co-2co-3co-(3bo*4)-3ao-4as-5as-5as-5bo-5bo-6bo-(7co*3)-8co-1co-(1bo*3)-1ao-1ao-2ao-3ao-(3bo*3)-3co-4co-4co-5co-5co-5bo-5bo-6bo-7ao-7ao-8ao-1ao-1ao-(1bo*3)-1co-1co-2co-3co-(3bo*4)-3ao-4ao-5ao-5ao-5bo-5bo-6bo-(7co*3)-8co-1co-(1bo*3), frame delay 3); note that blinking loop was rounded by four frames due to them looping at a very slightly different rate, so to be truly accurate the animation would require over 1600 frames.
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Licensing[edit]

File history

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Date/TimeThumbnailDimensionsUserComment
current00:28, October 24, 2022Thumbnail for version as of 00:28, October 24, 202267 × 77 (102 KB)Doc von Schmeltwick (talk | contribs){{aboutfile |1=Battle idle animation of the Crystal King from ''Paper Mario'' |2=[https://www.spriters-resource.com/nintendo_64/pm/sheet/7796/ The Spriters Resource] |3=Ripped by Retriever II |4=Cropped, assembled, and animated in unFREEZ to appear as it does in-game (frame order 1ao-1ao-2ao-3ao-(3bo*3)-3co-4co-4co-5co-5co-5bo-5bo-6bo-7ao-7ao-8ao-1ao-1ao-(1bo*3)-1co-1co-2co-3co-(3bo*4)-3ao-4as-5as-5as-5bo-5bo-6bo-(7co*3)-8co-1co-(1bo*3)-1ao-1ao-2ao-3ao-(3bo*3)-3co-4co-4co-5co-5co-5bo-...

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