Editing File:PM Ember idle.gif
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Latest revision | Your text | ||
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|3=Ripped by Retriever II | |3=Ripped by Retriever II | ||
|4=Cropped and animated in unFREEZ to appear as it does in-game (frame order Β | |4=Cropped and animated in unFREEZ to appear as it does in-game (frame order Β | ||
1-2-(3*3)-4-5-5-6-6-(7*3)-8-9-10-11-12-12-(13*3)-(14*3)-(15*3)-16-16-17-15-18-18-19-19-12-12-20-20-21-8-8-22-(23*3)-5-24-2-(3*3)-25-(4*3)-(2*3)-26-26-27-23-28-28-29-30-21-21-31-32-32-(19*3)-16-(17*3)-(15*3)-(16*4)-17-14-14-32-32-31-10-29-29-30-7-6-27-(26*3)-(4*4)-2-2, frame delay | 1-2-(3*3)-4-5-5-6-6-(7*3)-8-9-10-11-12-12-(13*3)-(14*3)-(15*3)-16-16-17-15-18-18-19-19-12-12-20-20-21-8-8-22-(23*3)-5-24-2-(3*3)-25-(4*3)-(2*3)-26-26-27-23-28-28-29-30-21-21-31-32-32-(19*3)-16-(17*3)-(15*3)-(16*4)-17-14-14-32-32-31-10-29-29-30-7-6-27-(26*3)-(4*4)-2-2, frame delay 10); note that the animation was rounded slightly, as there is a single-frame's difference between two vertical dips and a corresponding amount of flame cycles in-game, meaning this would need a near-exponential amount of frames to be truly accurate. | ||
}} | }} | ||
[[Category:Paper Mario images]] | [[Category:Paper Mario images]] | ||
== Licensing == | == Licensing == | ||
{{game-sprite}} | {{game-sprite}} |