File:SMB3 White Block sprite player land a.gif
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SMB3_White_Block_sprite_player_land_a.gif (16 × 16 pixels, file size: 353 bytes, MIME type: image/gif, looped, 4 frames, 1.1 s)
Summary[edit]
| File information for SMB3 White Block sprite player land a.gif | |
| Info | |
| Description | A (slowed) White Block while being carried by the player character in Super Mario Bros. 3, as seen in a land stage when Mario (Small, Super, or Raccoon) is being played as. They animate differently depending on who (if anyone) is carrying them while active. |
| Source | Self-ripped with help from prior rips (see this sheet), animated frames with a frame delay of 8 to roughly match in-game appearance; slowed down to a frame delay alternating between 27 and 26 to be about 1/4 the in-game speed |
| Other version(s) | Diagram for alternative palette values |
| Image help • Image use policy • Media file guidelines | |
Licensing[edit]
Fair use sprite |
This is a pixel art sprite originally from a copyrighted computer or video game, and the copyright for it is most likely held by the company that developed the game. It is believed that the use of a limited number of web-resolution sprites for identification and critical commentary on the computer or video game in question or the copyrighted character(s) depicted by the sprite in question qualifies as fair use under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material, is not being used to turn a profit in this context, and presents ideas that cannot be exhibited otherwise. See Wikipedia:Copyrights and fair use rationale. |
File history
Click on a date/time to view the file as it appeared at that time.
| Date/Time | Thumbnail | Dimensions | User | Comment | |
|---|---|---|---|---|---|
| current | 18:47, March 10, 2025 | 16 × 16 (353 bytes) | Doc von Schmeltwick (talk | contribs) | Actually, this is more accurate for 1/4 of 4-frame-long flashes, tested on the Princess door. It alternates between 27 and 26. | |
| 21:06, March 7, 2025 | 16 × 16 (353 bytes) | Doc von Schmeltwick (talk | contribs) | Slowing bc eye strain potential; now uses frame delay of 20 | ||
| 04:21, March 6, 2025 | 16 × 16 (353 bytes) | Doc von Schmeltwick (talk | contribs) | {{aboutfile |1=A White Block while being carried by the player character in ''Super Mario Bros. 3'', as seen in a land stage when Mario (Small, Super, or Raccoon) is being played as. They animate differently depending on who (if anyone) is carrying them while active. |2=Self-ripped with help from prior rips (see [https://www.spriters-resource.com/nes/supermariobros3/sheet/244846/ this] sheet), animated frames with a frame delay of 8 to roughly match in-game appearance }} [[Categor... |
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File usage
The following 3 pages use this file: