Editing Fire Mario

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Fire Mario returns in ''[[Super Mario Bros. 3]]''. In the [[Nintendo Entertainment System|NES]] version of the game, [[Mario]] and [[Luigi]] change to an orange and red palette, while remakes of the game depict this form with white-and-red (white-and-green for Luigi) clothing as previously seen in ''[[Super Mario World]]''. Additionally, this is the first game where the Fire form reverts to the Super form after taking damage instead of reverting to the Small form as it does in the original ''Super Mario Bros.'', effectively granting Mario and Luigi one additional hit. However, Japanese versions of ''Super Mario Bros. 3'' retain the original damage mechanics from ''Super Mario Bros.'' The introduction of many new power-ups such as the [[Super Leaf]] and [[Frog Suit]] also means that these new items can override the Fire form when collected.
Fire Mario returns in ''[[Super Mario Bros. 3]]''. In the [[Nintendo Entertainment System|NES]] version of the game, [[Mario]] and [[Luigi]] change to an orange and red palette, while remakes of the game depict this form with white-and-red (white-and-green for Luigi) clothing as previously seen in ''[[Super Mario World]]''. Additionally, this is the first game where the Fire form reverts to the Super form after taking damage instead of reverting to the Small form as it does in the original ''Super Mario Bros.'', effectively granting Mario and Luigi one additional hit. However, Japanese versions of ''Super Mario Bros. 3'' retain the original damage mechanics from ''Super Mario Bros.'' The introduction of many new power-ups such as the [[Super Leaf]] and [[Frog Suit]] also means that these new items can override the Fire form when collected.


The ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' remake also lets enemies drop coins as long as the player scans the [[Orange Switch]] Power-Up [[e-Reader]] card, a mechanic previously introduced in ''[[Super Mario World]]''. The [[Luigi Power Up!!|yellow switch card]] also makes Luigi's fireballs bounce higher, as in ''[[Super Mario World: Super Mario Advance 2]]''. If the [[Teki Power Up! Tokuten x2!!|red switch card]] is active, Fire Mario/Luigi shrink to Small form if hit. Additionally, like with ''Super Mario World'', collecting a Fire Flower as Small Mario makes him turn into Fire Mario instantly.
The ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' remake also lets enemies drop coins as long as the player scans the [[Orange Switch]] Power-Up [[e-Reader]] card, a mechanic previously introduced in ''[[Super Mario World]]''. The [[Luigi Power Up!!|yellow switch card]] also makes Luigi's fireballs bounce higher, as in ''[[Super Mario World: Super Mario Advance 2]]''. If the [[Teki Power Up! Tokuten x2!!|red switch card]] is active, Fire Mario/Luigi shrink to Small form if hit. Additionally, like with ''Super Mario World'', collecting a fire flower as Small Mario makes him turn into Fire Mario instantly.


''Super Mario Bros. 3'' also introduces [[Ice Block]]s that Fire Mario and Fire Luigi can melt by shooting fireballs at them.
''Super Mario Bros. 3'' also introduces [[Ice Block]]s that Fire Mario and Fire Luigi can melt by shooting fireballs at them.
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Fire Mario's appearance in ''[[Super Mario World]]'' is the first time he appears with his modern design, with a white cap and shirt with red overalls, having the same fire form colors from ''Super Mario Bros.'', but with the colors reversed. Fire Luigi instead has green overalls, resembling Luigi's sprite colors from the NES version of ''[[Mario Bros. (game)|Mario Bros.]]'' as well as his in-game sprite from ''Super Mario Bros.'', but with the shirt and overall colors reversed. This marks the first time that Fire Luigi is colored differently than Fire Mario. They also throw two fireballs at either side of themselves when using the new [[Spin Jump]] move. ''Super Mario World''  is also the first game where enemies defeated by fireballs release [[coin]]s, which is a trait that becomes common in later games of the ''Super Mario'' series. However, if the coins are not collected, the enemies respawn if Mario or Luigi leaves and revisits the area. This is the first game where Fire Flowers allow Small Mario and Luigi to skip the Super form to turn to Fire form. Unlike in western releases of ''Super Mario Bros. 3'', however, getting hit in Fire form reverts Mario and Luigi into their Small forms similar to the original game.
Fire Mario's appearance in ''[[Super Mario World]]'' is the first time he appears with his modern design, with a white cap and shirt with red overalls, having the same fire form colors from ''Super Mario Bros.'', but with the colors reversed. Fire Luigi instead has green overalls, resembling Luigi's sprite colors from the NES version of ''[[Mario Bros. (game)|Mario Bros.]]'' as well as his in-game sprite from ''Super Mario Bros.'', but with the shirt and overall colors reversed. This marks the first time that Fire Luigi is colored differently than Fire Mario. They also throw two fireballs at either side of themselves when using the new [[Spin Jump]] move. ''Super Mario World''  is also the first game where enemies defeated by fireballs release [[coin]]s, which is a trait that becomes common in later games of the ''Super Mario'' series. However, if the coins are not collected, the enemies respawn if Mario or Luigi leaves and revisits the area. This is the first game where Fire Flowers allow Small Mario and Luigi to skip the Super form to turn to Fire form. Unlike in western releases of ''Super Mario Bros. 3'', however, getting hit in Fire form reverts Mario and Luigi into their Small forms similar to the original game.


In the [[Super Mario World: Super Mario Advance 2|Game Boy Advance remake]], as in the western releases of ''Super Mario Bros. 3'', Fire Mario and Fire Luigi revert to their Super form when hit rather than Small form; this power up system has since become the standard in all later 2D ''Super Mario'' games. The GBA lacks {{button|SNES|X}} and {{button|SNES|Y}}, so they cannot shoot fireballs while holding an item. Fire Luigi also has a minor change in the remake, where his fireballs bounce higher than Mario's. If Mario and Luigi have already grown a Red Yoshi to adult in the [[Star World]], Fire Mario and Fire Luigi can find adult Red Yoshis in ? Blocks that spawn Yoshis. Otherwise, they can find other colored Yoshis depending on how they are unlocked.
In the [[Super Mario World: Super Mario Advance 2|Game Boy Advance remake]], as in the western releases of ''Super Mario Bros. 3'', Fire Mario and Fire Luigi revert to their Super form when hit rather than Small form; this power up system has since become the standard in all later 2D Mario games. The GBA lacks {{button|SNES|X}} and {{button|SNES|Y}}, so they cannot shoot fireballs while holding an item. Fire Luigi also has a minor change in the remake, where his fireballs bounce higher than Mario's. If Mario and Luigi have already grown a Red Yoshi to adult in the [[Star World]], Fire Mario and Fire Luigi can find adult Red Yoshis in ? Blocks that spawn Yoshis. Otherwise, they can find other colored Yoshis depending on how they are unlocked.


====''Super Mario Land 2: 6 Golden Coins''====
====''Super Mario Land 2: 6 Golden Coins''====

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