Editing First Strike

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In the ''Paper Mario'' series, First Strikes can be used by Mario to damage or possibly defeat enemies before he takes his first turn in battle. Bosses and mid-bosses (with a few exceptions), and some enemies like [[M. Bush]]es and [[Hurt Plant]]s cannot be harmed by usage of a First Strike. First Strikes can also be used against Mario; for example, if a [[Koopa Troopa]] successfully attacks Mario with its shell, Mario will get hit by the First Strike.
In the ''Paper Mario'' series, First Strikes can be used by Mario to damage or possibly defeat enemies before he takes his first turn in battle. Bosses and mid-bosses (with a few exceptions), and some enemies like [[M. Bush]]es and [[Hurt Plant]]s cannot be harmed by usage of a First Strike. First Strikes can also be used against Mario; for example, if a [[Koopa Troopa]] successfully attacks Mario with its shell, Mario will get hit by the First Strike.


To perform a First Strike, [[Mario]] can simply [[Jump]] on the enemy, hit them with his [[Hammer]], or hit them with an attack from a [[partner]]. If Mario's First Strike is a Jump, it will fail against Spiny or Fire enemies and result in recoil damage on Mario, just as though he had used a Jump attack during the battle. Conversely, Hammers can make a First Strike against airborne enemies, as long as Mario was able to land the First Strike in the overworld - usually, a Hammer attack will miss against flying foes.
To perform a First Strike, [[Mario]] can simply [[jump]] on the enemy, hit them with his [[hammer]], or hit them with an attack from a partner. Certain enemies, those being Spiky and Fire enemies will deal damage to Mario instead of being dealt damage, unless certain [[Badge]]s are equipped, however this only applies to jumping First Strikes.


In ''[[Paper Mario]]'', [[Goompa]] first mentions this to Mario as they walk through [[Goomba Village (location)|Goomba Village]]. First Strikes in this game can be performed by Mario, or by his partners [[Kooper]] and [[Bombette]]. The text that Mario makes the First Strike is "You made the First Strike!", and the text when Mario is hit by a First Strike says "You're hit by the First Strike!". First Strikes from enemies can be avoided by dodging the attack or by equipping the [[Chill Out (badge)|Chill Out]] [[Badge]]. While the [[Dizzy Attack]] Badge is equipped, Mario can inflict [[Dizzy]] on the first enemy in a formation (but does not deal damage) by using his [[Spin Dash]] move to run into an enemy before a battle. Mario can instantly defeat any enemy that would reward one or more [[Star Points]] (which is considered to be "weak"), entirely skipping the battle without rewarding Star Points, with a First Strike by equipping the [[First Attack]] Badge. This property can be extended to Mario's spin dash by equipping the [[Spin Attack (Badge)|Spin Attack]] Badge, and even further extended to walking by equipping the [[Bump Attack]] Badge (which overwrites both First Attack and Spin Attack due to just requiring contact with the enemy in question). Mario can equip the [[Spike Shield]] Badge to be able to jump on spiky enemies such as [[Cleft]]s, or can equip either the [[Fire Shield]] or [[Ice Power]] Badges to jump on fire enemies like [[Lava Bubble]]s.
In ''[[Paper Mario]]'', [[Goompa]] first mentions this to Mario as they walk through [[Goomba Village (location)|Goomba Village]]. First Strikes in this game can be performed by Mario, or by his partners [[Kooper]] and [[Bombette]]. The text that Mario makes the First Strike is "You made the First Strike!", and the text when Mario is hit by a First Strike says "You're hit by the First Strike!". First Strikes from enemies can be avoided by dodging the attack or by equipping the [[Chill Out (badge)|Chill Out]] [[Badge]]. While the [[Dizzy Attack]] Badge is equipped, Mario can inflict [[Dizzy]] on the first enemy in a formation (but does not deal damage) by using his [[Spin Dash]] move to run into an enemy before a battle. Mario can instantly defeat any enemy that would reward one or more [[Star Points]] (which is considered to be "weak"), entirely skipping the battle without rewarding Star Points, with a First Strike by equipping the [[First Attack]] Badge. This property can be extended to Mario's spin dash by equipping the [[Spin Attack (Badge)|Spin Attack]] Badge, and even further extended to walking by equipping the [[Bump Attack]] Badge (which overwrites both First Attack and Spin Attack due to just requiring contact with the enemy in question). Mario can equip the [[Spike Shield]] Badge to be able to jump on spiky enemies such as [[Cleft]]s, or can equip either the [[Fire Shield]] or [[Ice Power]] Badges to jump on fire enemies like [[Lava Bubble]]s.
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[[Bowser]] can also use First Strikes by [[punch]]ing or [[Fire Breath|breathing fire]] (the latter of which can [[burn]] foes) on the enemy in ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''.
[[Bowser]] can also use First Strikes by [[punch]]ing or [[Fire Breath|breathing fire]] (the latter of which can [[burn]] foes) on the enemy in ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''.


In ''[[Mario & Luigi: Paper Jam]]'', [[dash]]ing into an enemy will also trigger a First Strike, although this only damages one enemy in the battle with all three characters, instead of all enemies once. A [[Trio Hammer]] will stun grounded enemies for a moment, but does not activate a battle or pass status ailments into battle, instead only allowing enough time to use a First Strike on them.
In ''[[Mario & Luigi: Paper Jam]]'', [[dash]]ing into an enemy will also trigger a First Strike, although this only damages one enemy in the battle.


In ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', a First Strike with a hammer can also cause enemies to begin the battle with the [[SPD-Down]] status ailment, and Hand Powers can now be used to perform First Strikes; aside from damaging enemies, [[Firebrand]] can also burn enemies and [[Thunderhand]] can also make enemies dizzy. These effects, bar the Hand Powers', return in ''Bowser's Inside Story + Bowser Jr.'s Journey''.
In ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', a First Strike with a hammer can also cause enemies to begin the battle with the [[SPD-Down]] status ailment, and Hand Powers can now be used to perform First Strikes; aside from damaging enemies, [[Firebrand]] can also burn enemies and [[Thunderhand]] can also make enemies dizzy. These effects, bar the Hand Powers', return in ''Bowser's Inside Story + Bowser Jr.'s Journey''.

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