Editing Floor 2 Donkey Kong
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{{ | {{image|level intro and end screen (both with and without text) for a gallery}} | ||
{{about|the level | {{about|the level titled "Floor 2 Donkey Kong" in the North American version|the level titled "Floor 2 Donkey Kong" in the PAL version|[[Floor 3 Donkey Kong]]}} | ||
{{ | {{Levelbox | ||
|title=Floor 2 Donkey Kong | |title=Floor 2 Donkey Kong | ||
|image=[[File:ScreenshotMvsDK MMA 2.png|256px]] | |image=[[File:ScreenshotMvsDK MMA 2.png|256px]] | ||
|code=DONKEY KONG | |code=DONKEY KONG | ||
|world=[[Sandstone Stroll]] | |world=[[Sandstone Stroll]] | ||
|game=''[[Mario vs. Donkey Kong: Minis March Again!]]'' | |game=''[[Mario vs. Donkey Kong: Minis March Again!]]'' | ||
|limit=180 seconds | |limit=180 seconds | ||
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|after=[[Room 2-SP|>>]] | |after=[[Room 2-SP|>>]] | ||
}} | }} | ||
'''Floor 2 Donkey Kong''' ( | '''Floor 2 Donkey Kong''' (listed as '''Floor 1 Donkey Kong''' in the PAL version) is the [[Donkey Kong]] level of [[Sandstone Stroll]] in ''[[Mario vs. Donkey Kong: Minis March Again!]]''. During the boss fight, the player takes hold of a cannon which can be rotated around an axis by spinning a wheel. The player has a reserve of six minis that must be shot from the cannon to hit Donkey Kong, who appears on the top screen of the console and drops obstacles at the toys. | ||
==Overview== | ==Overview== | ||
The course is almost identical to the boss level of [[Tropical Island]] from ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. Donkey Kong stands on a hovering platform with [[Spike Trap|spikes]] | The course is almost identical to the boss level of [[Tropical Island]] from ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. Donkey Kong stands on a hovering platform with [[Spike Trap|spikes]] on its bottom and moves from side to side, dropping spiky red balls at the minis. Above Donkey Kong, there are four plates which hold totem heads with strings. The minis should be launched on top of one of the plates, causing its corresponding totem head to fall loose and potentially hit DK in the head, damaging him. The toys can also be shot directly into Donkey Kong for the same result, although this requires more precision from the player. The player will lose minis if they shoot them into the spikes under Donkey Kong's platform. Minis will also break if they are hit by a spiked ball or even a loose totem head. The primate moves more aggressively as he takes more hits; after the fifth hit, he will start dropping [[+ Clock|clocks]] at random times, which can be collected to increase the time limit with 30 seconds. Donkey Kong must be struck six times in order to defeat him in this battle. | ||
===Mini Mario Card=== | ===Mini Mario Card=== | ||
The [[Mini Mario Card]] appears after Donkey Kong takes the second | The [[Mini Mario Card]] appears after Donkey Kong takes the second hit. It spawns in the place of the totem head that last hit Donkey Kong, replacing it until the card is collected. To do so, the minis must simply be launched into the card. Shooting a mini on top of the plate holding the Mini Mario Card has no effect on the item. | ||
{{MVDKMMA | {{MVDKMMA Levels}} | ||
[[Category:Mario vs. Donkey Kong: Minis March Again! | [[Category:Mario vs. Donkey Kong: Minis March Again! Levels]] |