Editing GCN Dino Dino Jungle
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The race starts in the jungle, with many [[Item Box]]es and logs on the ground. Going over a log simply makes karts to leap, losing a bit of maneuverability though. The trip continues in a canyon where a [[Noshi|Nossie]] stands in the center of the track, stomping the ground to crush or spin out anybody below it. Going around the huge reptile is safe, and passing a curly crystal cave, characters go through a dangerous bridge with three branches, easy for any racer to fall off into the water, and [[Lakitu]] picks up the player regardless which part of the bridge the player was. The bridge leads to a crystal cave infested by some geysers, that ends in the top of the canyon. | The race starts in the jungle, with many [[Item Box]]es and logs on the ground. Going over a log simply makes karts to leap, losing a bit of maneuverability though. The trip continues in a canyon where a [[Noshi|Nossie]] stands in the center of the track, stomping the ground to crush or spin out anybody below it. Going around the huge reptile is safe, and passing a curly crystal cave, characters go through a dangerous bridge with three branches, easy for any racer to fall off into the water, and [[Lakitu]] picks up the player regardless which part of the bridge the player was. The bridge leads to a crystal cave infested by some geysers, that ends in the top of the canyon. | ||
Players cross a coarse bridge to the other side of the canyon, while the dinosaur moves its head near the structure, which may cause the driver to spin and likely fall to the track below. Past the bridge, the track ends sending the racers back to the jungle on an uneven road filled with geysers, where the [[Finish Line (object)|finish line]] awaits. | Players cross a coarse bridge to the other side of the canyon, while the dinosaur moves its head near the structure, which may cause the driver to spin and likely fall to the track below. Past the bridge, the track ends sending the racers back to the jungle on an uneven road filled with geysers, where the [[Finish Line (object)|finish line]] awaits (with [[Lakitu]] shown on the right side of the player, holding the lap count signs to start another lap). | ||
Located in the cave, it is possible to use a [[Dash Mushroom|Mushroom]] to get to the other side a helpful shortcut to avoid geyser spouts. It is even possible to do it without a Mushroom, but is very difficult to perform.<ref>Peruch, Oliver (October 29, 2006). [http://wrvids.com/Mario%20Kart/MKDD/Fastest%20Available%20Vids/ddj-142754-60hz-Peruch.wmv <tt>ddj-142754-60hz-Peruch.wmv</tt>]. ''WRVids''. Retrieved May 19, 2007. | Located in the cave, it is possible to use a [[Dash Mushroom|Mushroom]] to get to the other side a helpful shortcut to avoid geyser spouts. It is even possible to do it without a Mushroom, but is very difficult to perform.<ref>Peruch, Oliver (October 29, 2006). [http://wrvids.com/Mario%20Kart/MKDD/Fastest%20Available%20Vids/ddj-142754-60hz-Peruch.wmv <tt>ddj-142754-60hz-Peruch.wmv</tt>]. ''WRVids''. Retrieved May 19, 2007. |