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{{about|the comic book series by Valiant Comics|the video game system|[[Game Boy]]}}


[[File:Nintendo Comics System Vol 1 1.jpg|250px|thumb|Cover art for the [[In the Palm of Your Hand...|first issue]], used for the reprint in ''Nintendo Comics System Featuring...'' #1.]]
[[File:Nintendo Comics System Vol 1 1.jpg|250px|thumb|Cover art for the [[In the Palm of Your Hand...|first issue]]. (used for the reprint in ''Nintendo Comics System Featuring...'' #1.]]


'''''Game Boy''''' is a 1990 four-issue series within [[Valiant Comics]]' ''[[Nintendo Comics System]]'' brand, acting as a spin-off to the main ''Super Mario Bros.'' title. Though the titular video game system features prominently, the comic is moreso a tie-in to ''[[Super Mario Land]]'', featuring the premise of the game's characters invading the [[Real World]].
'''''Game Boy''''' is a four-issue series within the ''[[Nintendo Comics System]]'' brand, acting as a spin-off to the main ''Super Mario Bros.'' title. Though the titular video game system features prominently, the comic is moreso a tie-in to ''[[Super Mario Land]]'', featuring the premise of the game's characters invading the [[Real World]].


==Overview==
==Overview==
{{quote|Look around you! This is the real world, where Super Mario Land is only an exciting video game, where [[Mario]], [[Princess Daisy]], and the mysterious spaceman [[Tatanga]] are just images on a screen. But today, that will '''change''', thanks the power of... '''GAME BOY'''|Opening narration, variants of which are featured at the start of all but the second issue}}
{{quote2|Look around you! This is the real world, where Super Mario Land is only an existing video game, where [[Mario]], [[Princess Daisy]], and the mysterious spaceman [[Tatanga]] are just images on a screen. But today, that will '''change''', thanks the power of... '''GAME BOY'''|Opening narration, variants of which are featured at the start of all but the second issue}}


[[Herman Smirch]], a bitter and self-centered clerk at an electronics store, is surprised when he sees tiny versions of [[Tatanga]], [[Princess Daisy]], and the various enemies from ''[[Super Mario Land]]'' materialize out of his [[Game Boy]]. Explaining that Herman's misanthropy and weak will makes him a perfect vessel to activate a conduit betweeen reality and the world of the Game Boy, [[Tatanga]]'s loyal minion [[Pionpi]] and his forces proceed to cause chaos in a bid to conquer the "[[Human|giants]]". A teenager manages to summon [[Mario]] from his own copy of ''Super Mario Land'', who beats back Tatanga's assault and causes them to warp back to the Game Boy, Mario in tow.  
[[Herman Smirch]], a bitter and self-centered clerk at an electronics store, is surprised when he sees [[Tatanga]], [[Princess Daisy]], and the various enemies from ''[[Super Mario Land]]'' materialize out of his [[Game Boy]]. Explaining that Herman's misanthropy and weak will makes him a perfect vessel to activate a conduit betweeen reality and the world of the Game Boy, [[Tatanga]]'s loyal minion [[Pionpi]] and his forces proceed to cause chaos in a bid to conquer the "[[Human|giants]]". A teenager manages to summon [[Mario]] from his own copy of ''Super Mario Land'', who beats back Tatanga's assault and causes them to warp back to the Game Boy, Mario in tow.  


The next issues follow a similar formula: Herman Smirch, despite his attempts to stay out of the conflict, is hypnotized into playing the Game Boy and summon Tatanga into our reality. With Herman's assistance, Tatanga's troops attempts to weaponize or fortify a location or vehicle while Tatanga unsuccessfully courts Daisy's affection. A person witness to the commotion and with the knowledge of how to summon Mario grabs a Game Boy to play ''Super Mario Land'' and gets Mario to materialize. Mario, with some help from his human allies and Daisy, uses his skills to foil Tatanga's plot and the villains retreat back to the Game Boy. Mario exchanges some parting words with his ally-of-the-week before doing likewise.
The following issues follow a similar formula: Herman Smirch, despite his attempts to stay out of the conflict, is hypnotized into playing the Game Boy and summon Tatanga into our reality. With Herman's assistance, Tatanga's troops attempts to weaponize or fortify a location or vehicle while Tatanga unsuccessfully attempts to court Daisy's affection. A person witness to the commotion and with the knowledge of how to summon Mario grabs a Game Boy to play ''Super Mario Land'' and gets Mario to materialize. Mario uses his skills to foil Tatanga's plot and the villains retreat back to the Game Boy. Mario exchanges some parting words with his ally-of-the-week before doing likewise.


To convey the "clash of the worlds" theme, the backgrounds and human character were illustrated in a realistic style while the ''Super Mario Land'' characters were drawn with a more cartonish appearance, faithful to their game artwork. An exception to this is Tatanga, who is redesigned to look taller and more muscular. Mario, though similar in his appearance to his game self, is portrayed as a quippy smart-aleck eager for a fight, quite unlike his personality in the main ''Super Mario Bros.'' comics.
To convey the "clash of the worlds" theme, the backgrounds and human character were illustrated in a realistic style while the ''Super Mario Land'' characters were drawn with a more cartonish appearance, faithful to their ''Super Mario Land'' artwork. An exception to this is Tatanga, who is redesigned to look taller and more muscular. Mario, though similar in his appearance to his game self, is portrayed as a quippy smart-aleck eager for a fight, quite unlike his personality in the main ''Super Mario Bros.'' comics.
===Sypnosis (from "In the Palm Of Your Hand...")===


The book was slightly more serious and action-focused than the main ''Super Mario'' comics, featuring such plot developments as Herman Smirch being on the run from the authorities due to his role in hijacking an airliner, and Mario narrowly averting a nuclear reactor meltdown and becoming ill from the resulting radiation exposure.  Like the other ''Nintendo Comics System'' titles, ''Game Boy'' featured one-off gag pages, framed as tabloid headlines from the [[International Enquisitor]].
'''''"You're just  little bytes of data from a <u>chip</u>!"'''''


===Synopsis (from "In the Palm of Your Hand...")===
''So says a confused and frightened Herman Smirch to Pionpi, who is standing on Smirch's chest at the time. It's true enough. Pionpi, Tatanga, Princess Daisy and even good old Mario himself are merely tiny fleck of energy organized in precise patterns.''
 
'''''"You're just little bytes of data from a <u>chip</u>!"'''''
 
''So says a confused and frightened Herman Smirch to Pionpi, who is standing on Smirch's chest at the time. It's true enough. Pionpi, Tatanga, Princess Daisy and even good old Mario himself are merely tiny flecks of energy organized in precise patterns.''


''But, on some level, aren't we all? Aren't our thoughts and feelings mere flickering of electricity along the circuitry of our brain? Isn't all this real, ultimately and fundamentally, an organization of energy?''
''But, on some level, aren't we all? Aren't our thoughts and feelings mere flickering of electricity along the circuitry of our brain? Isn't all this real, ultimately and fundamentally, an organization of energy?''
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''This place is whatever we imagine. It's as real as we believe. It's GAME BOY. Power in the palm of your hand. Believe it."''
''This place is whatever we imagine. It's as real as we believe. It's GAME BOY. Power in the palm of your hand. Believe it."''
The book was slightly more serious and action-focused than the main ''Mario'' comics, featuring such plot developments as Herman Smirch being on the run from the authorities due to his role in hijacking an airliner, and Mario narrowly averting a nuclear reactor meltdown and becoming ill from the resulting radiation exposure.  Like the other ''Nintendo Comics System'' titles, ''Game Boy'' featured one-off gag pages, framed as tabloid headlines from the [[International Enquisitor]].


==Creative team==
==Creative team==
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==Issues==
==Issues==
{{construction|by September 9 2022}}
*''[[In the Palm of Your Hand...]]''
*''[[It's a Small World After All]]''
*''[[Team Play]]''
*''[[Pipes is Pipes]]''


{|class="wikitable" style="text-align: center; margin: 0 auto"
|-
! width=60px |Issue
!Description
! width=175px |Date of release
!Image
|-
|''[[In the Palm of Your Hand...]]''
|Having had a bad trip to work, [[Herman Smirch]] services himself by stealing a [[Game Boy]] from his workplace and inadvertently summons the characters of ''[[Super Mario Land]]'' while playing the game. [[Tatanga]] and his minions attempt to remodel the {{wp|World Trade Center}} into [[World 1-3 (Super Mario Land)|World 1-3]] of ''Super Mario Land'', but they are foiled when teenagers [[Rick]] and [[Josh]] summon [[Mario]] with their own copy of the game.
|{{release|USA|February 1990}}
|[[File:In the Palm of Your Hand.jpg|center|150px]]
|-
|''[[It's a Small World After All]]''
|Herman is convinced by his mother to give up gaming and go back home, but it is not long before he is hypnotized into summoning the villains again. When he suggests Tatanga takes [[Princess Daisy]] to {{wp|Disney World}}, they hijack a 747 airliner, but Tatanga soon think up a more ambitious plan after he speaks with space shuttle-loving [[Tannis Rhodes]].
|{{release|USA|July 1990}}
|[[File:Game Boy comic issue2 cover.jpg|center|150px]]
|-
|''[[Team Play]]''
|A fugitive after the events of the previous issue, Herman is probed by [[Pionpi]] on the best location to set up a fortress and enslave a lot of humans. Answering {{wp|China}}, Herman flies Pionpi and his soldiers to an unhabited island in the Pacific. [[Greg Campbell|An ensign]] on the nearby ''[[USS Nimitz]]'' summons Mario while casually playing ''Super Mario Land'' off-duty and helps Mario destroy the weel-defended fortress by giving him access to the carrier's military weapons.
|{{release|USA|? 1990}}
|[[File:Game boy comic team play cover.jpg|center|150px]]
|-
|''[[Pipes is Pipes]]''
|For Daisy's birthday, Tatanga warps in {{wp|Seaside Heights, New Jersey}} and hatch a plan to get rid of Mario by triggering a meltdown at the nearby nuclear power plant. While Mario flies off to avert nuclear disaster, [[Michael Hallis]] tries to rescue Daisy himself. 
|{{release|USA|? 1990}}
|[[File:Pipes is pipes cover.jpg|center|150px]]
|}
==Names in other languages==
{{foreign names
|Fre=La BD de Game Boy
|FreM=The Game Boy Comic Book
}}


{{Game Boy comics}}
{{Game Boy comics}}
[[Category:Comics]]
[[Category:Comics]]
[[Category:Nintendo Comics System|*]]
[[Category:Nintendo Comics System|*]]

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