Editing Game Guy's Lucky 7
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In addition, as the in-game limit of coins is 999, the expected value drops once the bet reaches 100 coins (as rolling a 7 results in only 999 instead of 1,000), and it drops further as more coins are bet. | In addition, as the in-game limit of coins is 999, the expected value drops once the bet reaches 100 coins (as rolling a 7 results in only 999 instead of 1,000), and it drops further as more coins are bet. | ||
==Strategy== | |||
{{rewrite-expand|should be an "expected value" section instead, but we don't have Game Guy's decision logic/rates}} | |||
With Game Guy actively competing against the player, this minigame is more complex than the others. | |||
* If the player rolls a 1, they should always roll again (zero chance of going over). | |||
* If Game Guy is ahead of the player after both rolls, they should always roll again (not rolling again is a guaranteed loss). | |||
* If Game Guy has already lost (being tied, behind, or gone over) after both rolls, the player should not roll if they merely want to win. If they instead want to maximize expected value: | |||
{|class="wikitable" | |||
!Step!!Odds of landing on 7!!Odds of going over!!Expected value | |||
|- | |||
|1||1/6||0/6||3.333x | |||
|- | |||
|2||1/6||1/6||3x | |||
|- | |||
|3||1/6||2/6||2.667x | |||
|- | |||
|4||1/6||3/6||2.333x | |||
|- | |||
|5||1/6||4/6||2x | |||
|- | |||
|6||1/6||5/6||1.667x | |||
|} | |||
Therefore, rolling again on 5 or 6 does not improve winnings. | |||
==Controls== | ==Controls== |