Editing Game Over

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====''Super Mario Sunshine''====
====''Super Mario Sunshine''====
In ''[[Super Mario Sunshine]]'', the Game Over graphic follows the "TOO BAD!" sequence if Mario loses his last life with a small transitional animation, which is later recycled in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'' in a much faster manner (in translated versions, the "TOO BAD!" graphic says "ARRIVEDERCI," Italian for "goodbye"; in the Japanese and Korean version, however, it says "MISS!" instead). Mario also says something, such as ''"The horror!"'', ''"Arrivederci!"'', or simply ''"Mamma mia!"'' The Game Over graphic is red. Following the Game Over, the player is asked if they can either continue from the last save point or return to the title screen. Continuing results in Mario abruptly returning to [[Delfino Plaza]] with his life counter reset to three. However, there is an exception. If the player loses a life when the life counter is greater than zero, the animation differs. If Mario falls into a [[pit|bottomless pit]], the game ends with the screen having an {{wp|iris shot|iris-out}} effect; in all other cases, the screen goes black like a paintbrush painting the screen black stroke by stroke.
In ''[[Super Mario Sunshine]]'', the Game Over graphic follows the "TOO BAD!" sequence if Mario loses his last life with a small transitional animation, which is later recycled in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'' in a much faster manner (in translated versions, the "TOO BAD!" graphic says "ARRIVEDERCI," Italian for "goodbye"; in the Japanese version, however, it says "MISS!" instead). Mario also says something, such as ''"The horror!"'', ''"Arrivederci!"'', or simply ''"Mamma mia!"'' The Game Over graphic is red. Following the Game Over, the player is asked if they can either continue from the last save point or return to the title screen. Continuing results in Mario abruptly returning to [[Delfino Plaza]] with his life counter reset to three. However, there is an exception. If the player loses a life when the life counter is greater than zero, the animation differs. If Mario falls into a [[pit|bottomless pit]], the game ends with the screen having an {{wp|iris shot|iris-out}} effect; in all other cases, the screen goes black like a paintbrush painting the screen black stroke by stroke.


====''Super Mario 64 DS''====
====''Super Mario 64 DS''====

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