Editing Ghostly Grove (Donkey Kong Land 2)

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{italic title|id=yes}}
{{Italic title|Ghostly Grove (''Donkey Kong Land 2'')}}
{{level infobox
{{Articleabout|a level in ''[[Donkey Kong Land 2]]''|a level in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' of the same name|[[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|here]]}}
|image=[[File:Ghostly Grove DKL2.png]]
{{Levelbox
|title=Ghostly Grove
|image=[[File:GhostlyGrove865.png|250px]]
|code=4 - 1
|code=4 - 1
|world=[[Gloomy Gulch]]
|game=''[[Donkey Kong Land 2]]''
|game=''[[Donkey Kong Land 2]]''
|track=Bayou Boogie
|notes=[[Rope]]s appear for the first time in this level.
|before=[[King Zing Sting (Donkey Kong Land 2)|<<]]
|before=[[Rambi Rumble (Donkey Kong Land 2)|<<]]
|after=[[Krazy Koaster|>>]]
|after=[[Krazy Koaster|>>]]
}}
}}
'''Ghostly Grove''' is the twenty-third [[level]] in ''[[Donkey Kong Land 2]]'' and the first level of [[Gloomy Gulch]]. It takes place in a forest with [[rope (ghost)|rope]]s, which [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] have to quickly jump from because Ropes continuously disappear and reappear.
'''Ghostly Grove''' is the twenty-third [[level]] in ''[[Donkey Kong Land 2]]'' for the [[Game Boy]]. It is the first area of [[Gloomy Gulch]].


==Layout==
This is the first forest level in the game, set in a place where [[Rope (species)|Rope]]s make their debut within this game. They are short ropes that constantly appear and dissapear; the [[Kong]]s cannot hang too much time on them, unless they want to fall down. They must hurry up jumping from one to another. [[Enemies]] like [[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spinies]], [[Klomp]]s, [[Zinger]]s, [[Klampon]]s, [[Klobber]]s, and [[Kruncha]]s populate this level.
[[File:Ghostly Grove DKL2 Banana Coin.png|thumb|left|Dixie holding on a rope, next to a Banana Coin]]
The level begins on a trail with a small hill along it. A pair of Klampons walk down the pathway, and an alcove with a DK Barrel in it can be found ahead of it under a pair of ropes. They can be used to climb to a high ledge that leads onto a straight pathway. Klomps and Klampons patrol this area, which is followed by a few small ledges that the Kongs can drop down to access a lower area, where a lone Klobber waits to attack. A Ghost Barrel is next to the first ledge with the letter K by it. A Zinger blocks the Kongs' path near the Klobber. The Kongs can find a long abyss after this wasp enemy, but it can be crossed with assistance from a pair of ropes. A Spiny is in the area on the other side of this abyss. The porcupine crawls in front of a raised piece of land with a treasure chest, containing a [[Banana Coin]], and a Kruncha on it, followed by a small gap that can easily be jumped across. Regardless, a rope appears next to it to aid the heroes in crossing. Two more ledges follow here that have a couple of Klampons climbing down them. A Klobber hides in its barrel immediately after the second ledge. A large gap is just ahead of here with a few ropes floating in it. Zingers also fly over the abyss to get in the primates' way as they climb along the ghostly ropes. A long pathway with a Klomp marching along it succeeds this area, and a DK Barrel and a Klobber are also here, being followed by a ledge that can be climbed to enter a slightly higher elevation. A hidden rope with the letter O next to it is to the left of the ledge. A Klampon is ahead, marching in front of a raised piece of land with a Spiny and a [[Banana Bunch]] on it. After passing another Klobber and traveling down a ledge, the heroes approach a wide abyss. Several ropes float in it that they can use to cross, but Zingers try to attack them as they progress. A Star Barrel waits on a small platform successive to this.


A small gap is ahead with a Klobber on the other side of it. Some stair-like pieces of land are located nearby with a second Klobber at the top of them. This foe is followed by a DK Barrel and a Spiny. If the heroes continue from here, they come up to a wide abyss that they must cross with the aid of more ropes. They come up to the letter N on the way. A Kruncha stomps on the opposite end of the gap. A raised piece of land is behind it. Another small gap is farther ahead with two more ropes in it. A Zinger is also at the beginning of the abyss. If the two friends manage to cross, they come up to a Spiny with a Klampon following right behind it. Several ledges that lead the heroes to a higher elevation are ahead with additional Klampons marching along them. An abyss is located shortly after the ledges that can be overcome with help from more ropes. On the other side of the gap, there is a long hill with some Klomps traveling up it. The letter G is next to a ledge at the bottom of the hill. After the heroes use ropes to cross another gap found just ahead, they land on a platform with a Klampon on it. A smaller gap follows with a DK Barrel just after it. Another small platform with a Klampon present on it is after a wide abyss located immediately after this barrel, and several Ghost Barrels must be used to cross. Afterwards, the Kongs can find a smaller abyss is after this platform, and only a single rope must be used to cross it. A spring lies on the other side of the gap, and a rope and a [[DK Coin|Video Game Hero Coin]] float next to it. If the spring is bounced on, the level is completed.
==Level Layout==
[[File:GhostlyGroveL265.PNG|thumb|200px|left|Dixie Kong jumps from a Rope just before the spring.]]
The level begins on a trail with a small hill along it. A pair of Klampons walk down the pathway, and an alcove with a DK Barrel in it can be found ahead of it under a pair of Ropes. They can be used to climb to a high ledge that leads onto a straight pathway. Klomps and Klampons patrol this area, which is followed by a few small ledges that the Kongs can drop down to access a lower area, where a lone Klobber waits to attack. A Ghost Barrel is next to the first ledge with the letter K by it. A Zinger blocks the Kongs' path near the Klobber. The Kongs can find a long abyss after this wasp enemy, but it can be crossed with assistance from a pair of Ropes. A Spiny is in the area on the other side of this abyss. The porcupine crawls in front of a raised piece of land with a treasure chest, containing a Banana Coin, and a Kruncha on it, followed by a small gap that can easily be jumped across. Regardless, a Rope appears next to it to aid the heroes in crossing. Two more ledges follow here that have a couple of Klampons climbing down them. A Klobber hides in its barrel immediately after the second ledge. A large gap is just ahead of here with a few Ropes floating in it. Zingers also fly over the abyss to get in the primates' way as they climb along the ghostly ropes. A long pathway with a Klomp marching along it succeeds this area, and a DK Barrel and a Klobber are also here, being followed by a ledge that can be climbed to enter a slightly higher elevation. A hidden Rope with the letter O next to it is to the left of the ledge. A Klampon is ahead, marching in front of a raised piece of land with a Spiny and a Banana Bunch on it. After passing another Klobber and traveling down a ledge, the heroes approach a wide abyss. Several Ropes float in it that they can use to cross, but Zingers try to attack them as they progress. A Star Barrel waits on a small platform successive to this.


==Enemies==
A small gap is ahead with a Klobber on the other side of it. Some stair-like pieces of land are located nearby with a second Klobber at the top of them. This foe is followed by a DK Barrel and a Spiny. If the heroes continue from here, they come up to a wide abyss that they must cross with the aid of more Ropes. They come up to the letter N on the way. A Kruncha stomps on the opposite end of the gap. A raised piece of land is behind it. Another small gap is farther ahead with two more Ropes in it. A Zinger is also at the beginning of the abyss. If the two friends manage to cross, they come up to a Spiny with a Klampon following right behind it. Several ledges that lead the heroes to a higher elevation are ahead with additional Klampons marching along them. An abyss is located shortly after the ledges that can be overcome with help from more Ropes. On the other side of the gap, there is a long hill with some Klomps traveling up it. The letter G is next to a ledge at the bottom of the hill. After the heroes use Ropes to cross another gap found just ahead, they land on a platform with a Klampon on it. A smaller gap follows with a DK Barrel just after it. Another small platform with a Klampon present on it is after a wide abyss located immediately after this barrel, and several Ghost Barrels must be used to cross. Afterwards, the Kongs can find a smaller abyss is after this platform, and only a single Rope must be used to cross it. A spring lies on the other side of the gap, and a Rope and a DK Coin float next to it. If the spring is bounced on, the level is completed.
The following enemies appear in the following quantities:


*[[Klampon]]: 12
==Secrets==
*[[Klobber]]: 5
====K-O-N-G Letters====
*[[Klomp]]: 7
[[File:GhostlyGrove1065.jpg|thumb|200px|Dixie Kong hovers over the spring, putting the DK Coin in view.]]
*[[Kruncha]]: 3
*K: The letter K is next to the third Rope found after a long trail of enemies.
*[[Rope (ghost)|Rope]]: 33
*O: The Kongs climb a small ledge after the second DK Barrel. If they jump to the left from the top of the ledge, they can reach a hidden hook near a Rope that has the letter O next to it.
*[[Spiny (Donkey Kong Country 2)|Spiny]]: 4
*[[Zinger]]: 9
 
==Items and objects==
The following items and objects appear in the following quantities:
 
*[[Banana Coin]]: 2
*[[Barrel]]: 1
*[[DK Barrel]]: 3
*[[Crate]]: 1
 
===KONG Letters===
*K: The letter K is next to the third rope found after a long trail of enemies.
*O: After the second DK Barrel, the Kongs must go on a ledge with a Klobber. If they jump off the left side, Diddy and Dixie can grab on a hidden hook near a rope with the letter O next to it.
*N: Shortly after the Kongs pass the Star Barrel, they climb over a wide abyss using Ghost Barrels. The letter N is in this area by one of the ropes.
*N: Shortly after the Kongs pass the Star Barrel, they climb over a wide abyss using Ghost Barrels. The letter N is in this area by one of the ropes.
*G: The letter G appears after three Klomps, just before the final DK Barrel in the level, near an abyss that must be crossed by using ropes.
*G: The letter G is just before the final DK Barrel in the level near an abyss that must be crossed by using Ropes.


===Cranky's Video Game Hero Coin===
====Bonus Level====
[[File:Ghostly Grove DKL2 end.png|thumb|The Video Game Hero Coin]]
*Shortly after the letter N, the primates have to climb up a few ledges with Klampons lurking on them. Soon, they can get to an abyss, where there is a Zinger flying up and down in between two Ropes. They should also notice a trail of bananas leading downwards into the abyss. They must follow the trail to land into a hidden Bonus Barrel, which sends them to a Bonus Level. There, they need to jump over another Zinger and begin climbing across a large abyss with the help of Ropes. When they get to the other side of the gap, they can grab the Kremkoin. They fail this bonus if they take more than 10 seconds to collect the coin, or if they touch the Zinger or fall into the pit.
At the end of the level, the Kongs must go past the End of Level Target and jump from a ghostly rope that has the [[DK Coin|Video Game Hero Coin]] next to it.


==Bonus Level==
====DK Coin====
*'''Find the Token!''': Shortly after the letter N, the Kongs must go up a few ledges with Klampons. There is a nearby abyss with a Zinger flying in a vertical pattern between two ropes. A trail of bananas lead down the abyss, and the Kongs must jump to them to land inside a [[Bonus Barrel]] hidden below. In the [[Bonus Level]], Diddy or Dixie must jump above a Zinger and from some ghostly ropes across a pit. The [[Kremkoin]] is on the other side.
*At the end of the level, the Kongs can find a spring that they can bounce on to complete the level. Instead of jumping on it, they should travel past it to find a hidden Rope with the DK Coin next to it.


==Gallery==
==Gallery==
<gallery>
<center><gallery>
Ghostly Grove DKL2 barrel at Zinger.png|Dixie throws a barrel at a Zinger
File:GhostlyGrove865.png|Diddy Kong jumps from a Rope.
GhostlyGrove-DKL2-G.png|Diddy near the letter G
</gallery></center>
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=おばけロープの森
|JapR=Obake Rōpu no Mori
|JapM=Ghost Rope Woods
}}
{{DKL2}}
{{DKL2}}
[[Category:Haunted forests]]
[[Category:Donkey Kong Land 2]]
[[Category:Donkey Kong Levels]]
[[Category:Crocodile Isle]]
[[Category:Crocodile Isle]]
[[Category:Donkey Kong Land 2 levels]]
[[Category:Donkey Kong Places]]
[[Category:Forests and Jungles]]

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: