Editing Gold Mario
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Distinguish|Golden Mario}} | {{Distinguish|Golden Mario}} | ||
{{form infobox | {{form infobox | ||
|image=[[File:MKT Artwork GoldMario.png|200px]] | |image=[[File:MKT Artwork GoldMario.png|200px]] | ||
|first_appearance=''[[New Super Mario Bros. 2]]'' ([[List of games by date#2012|2012]]) | |first_appearance=''[[New Super Mario Bros. 2]]'' ([[List of games by date#2012|2012]]) | ||
|latest_appearance=''[[ | |latest_appearance=''[[Mario Kart Live: Home Circuit]]'' (costume) ([[List of games by date#2020|2020]]) | ||
|item=[[Gold Flower]]<br>[[Golden Drink]] (in ''[[Super Mario Party]]'')<!--Do not include the Mystery Mushroom here. That is for a costume which does not have any of Gold Mario's exclusive abilities, thus instances of that should only go towards Costume Mario.--> | |item=[[Gold Flower]]<br>[[Golden Drink]] (in ''[[Super Mario Party]]'')<!--Do not include the Mystery Mushroom here. That is for a costume which does not have any of Gold Mario's exclusive abilities, thus instances of that should only go towards Costume Mario.--> | ||
|powers=Throw explosive gold/silver fireballs that turn enemies and blocks into [[coin]]s. | |powers=Throw explosive gold/silver fireballs that turn enemies and blocks into [[coin]]s. | ||
Line 19: | Line 19: | ||
Gold Mario debuted as a power-up form in ''[[New Super Mario Bros. 2]]''. In this form, Mario turns into gold, but Luigi becomes silver. In both cases, the form resembles Mario's [[Metal Mario|Metal form]], since gold and silver are types of metal. If Mario or Luigi reaches the [[Goal Pole]] in this form, he receives a coin bonus. The higher the pole is grabbed, the more coins he will receive. However, he will revert to [[Fire Mario|Fire form]] upon clearing a stage, making it impossible to keep this form between levels. This form's fireballs are able to defeat almost every enemy in the game, including [[Boo]]s, [[Thwomp]]s, and even [[Spike Ball|spiked ball]]s (though not the [[Giant Spiked Ball|giant one]]s; [[Boohemoth]]s are also unaffected), rivaling the power of [[Hammer Mario]]'s hammers. The form can also defeat most bosses with one fireball (though the [[Koopalings]] take three fireballs to be defeated). | Gold Mario debuted as a power-up form in ''[[New Super Mario Bros. 2]]''. In this form, Mario turns into gold, but Luigi becomes silver. In both cases, the form resembles Mario's [[Metal Mario|Metal form]], since gold and silver are types of metal. If Mario or Luigi reaches the [[Goal Pole]] in this form, he receives a coin bonus. The higher the pole is grabbed, the more coins he will receive. However, he will revert to [[Fire Mario|Fire form]] upon clearing a stage, making it impossible to keep this form between levels. This form's fireballs are able to defeat almost every enemy in the game, including [[Boo]]s, [[Thwomp]]s, and even [[Spike Ball|spiked ball]]s (though not the [[Giant Spiked Ball|giant one]]s; [[Boohemoth]]s are also unaffected), rivaling the power of [[Hammer Mario]]'s hammers. The form can also defeat most bosses with one fireball (though the [[Koopalings]] take three fireballs to be defeated). | ||
Gold Mario and Silver Luigi can also gain coins by defeating consecutive enemies, either by stomping on them without touching the ground, hitting multiple enemies with a shell, or staying [[Invincible Mario|invincible]]. The values gained consecutively are 5, 10, 15, 20, and finally 50 coins for the fifth enemy onwards. When the area is under the influence of a [[Gold Ring]], these values double to 10, 20, 30, 40, and 100 coins. The same values apply if a single blast from a fireball defeats multiple enemies at once. Additionally, touching a [[ | Gold Mario and Silver Luigi can also gain coins by defeating consecutive enemies, either by stomping on them without touching the ground, hitting multiple enemies with a shell, or staying [[Invincible Mario|invincible]]. The values gained consecutively are 5, 10, 15, 20, and finally 50 coins for the fifth enemy onwards. When the area is under the influence of a [[Gold Ring]], these values double to 10, 20, 30, 40, and 100 coins. The same values apply if a single blast from a fireball defeats multiple enemies at once. Additionally, touching a [[Gold Mushroom]] while Mario or Luigi are Gold Mario or Silver Luigi causes them to gain 100 coins (and consequently an [[extra life]]) instead of 50. In {{world-link|mushroom|2|World Mushroom-2}}, [[World 3-2 (New Super Mario Bros. 2)|World 3-2]], [[World 3-A (New Super Mario Bros. 2)|World 3-A]], [[World 3-5 (New Super Mario Bros. 2)|World 3-5]], and [[World 4-5 (New Super Mario Bros. 2)|World 4-5]], there are secret rooms that only Gold Mario/Silver Luigi can access, which play the [[Coin Heaven]] music instead of the underwater theme. | ||
The model for the gold/silver fireballs always spins clockwise, even when they are thrown to the left. | The model for the gold/silver fireballs always spins clockwise, even when they are thrown to the left. | ||
Line 41: | Line 41: | ||
On the [[Golden Plains]] stage in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. Ultimate]]'', if a character collects 100 of the coins scattered across the stage, they turn gold temporarily. While in this form, the character's attack power is increased, and the character does not flinch and cannot be launched. Despite this, the character can still be launched by being grabbed and thrown. While in the form, the character cannot collect additional coins until the form wears off. Unlike in ''New Super Mario Bros. 2'', Luigi does not turn silver when he attains this form. | On the [[Golden Plains]] stage in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. Ultimate]]'', if a character collects 100 of the coins scattered across the stage, they turn gold temporarily. While in this form, the character's attack power is increased, and the character does not flinch and cannot be launched. Despite this, the character can still be launched by being grabbed and thrown. While in the form, the character cannot collect additional coins until the form wears off. Unlike in ''New Super Mario Bros. 2'', Luigi does not turn silver when he attains this form. | ||
In ''Super Smash Bros. Ultimate'', some fighters can appear in their gold forms during [[Spirit (Super Smash Bros. Ultimate)|spirit]] battles. When [[ | In ''Super Smash Bros. Ultimate'', some fighters can appear in their gold forms during [[Spirit (Super Smash Bros. Ultimate)|spirit]] battles. When [[Pokémon#Xerneas|Xerneas]] is summoned by a [[Poké Ball]] or [[Master Ball]], it also turns the fighter who summoned it into their gold form. In addition, Gold Mario appears as a Legend-class support spirit, using artwork from ''New Super Mario Bros. 2''. When equipped, the fighter gains a permanent "Super Armor" which makes them harder to flinch or throw. This is a stronger variant of the "Slow Super Armor" trait that does not grant a slow mobility penalty, though it costs three slots to equip (compared to "Slow Super Armor"'s two slots), effectively filling all slots and can be applied only to spirits that have three open slots. The spirit can be summoned using a [[Metal Mario]], [[Super Mushroom]], and [[Fire Flower]] core. | ||
===''Mario Kart'' series=== | ===''Mario Kart'' series=== | ||
Line 49: | Line 49: | ||
====''Mario Kart 8 Deluxe''==== | ====''Mario Kart 8 Deluxe''==== | ||
[[File:GoldMario-MK8D.jpg|thumb|left|Gold Mario in ''Mario Kart 8 Deluxe'']] | [[File:GoldMario-MK8D.jpg|thumb|left|Gold Mario in ''Mario Kart 8 Deluxe'']] | ||
Gold Mario appears in ''[[Mario Kart 8 Deluxe]]'' as a playable character and the game's sole unlockable character. He acts as a variant of [[Metal Mario]], similar to the [[Shy Guy]], [[Yoshi]], and [[Inkling]] colors. He is unlocked by winning all twelve gold cups | Gold Mario appears in ''[[Mario Kart 8 Deluxe]]'' as a playable character and the game's sole unlockable character. He acts as a variant of [[Metal Mario]], similar to the [[Shy Guy]], [[Yoshi]], and [[Inkling]] colors. He is unlocked by winning all twelve gold cups in 200cc, though upon unlocking him, he replaces Metal Mario as the default choice on the roster. However, COM players never play as Gold Mario. Unlike previous appearances, Gold Mario lacks pupils in his eyes (similar to Metal Mario). His kart symbol is the same as Metal Mario's but with a golden "M". He is also the 200cc staff ghost for [[Mario Kart Stadium]]. Like Metal Mario, Gold Mario's voice has a filter.{{br}} | ||
====''Mario Kart Tour''==== | ====''Mario Kart Tour''==== | ||
Line 59: | Line 59: | ||
===''Mario Tennis: Ultra Smash''=== | ===''Mario Tennis: Ultra Smash''=== | ||
In ''[[Mario Tennis: Ultra Smash]]'', it is possible to have Gold Mario as an [[amiibo]] doubles partner if the player uses a Mario - Gold Edition amiibo. Gold Mario himself is otherwise not a playable character. | In ''[[Mario Tennis: Ultra Smash]]'', it is possible to have Gold Mario as an [[amiibo]] doubles partner if the player uses a Mario - Gold Edition amiibo. Gold Mario himself is otherwise not a playable character. | ||
===''Mario & Sonic at the Rio 2016 Olympic Games''=== | |||
In ''[[Mario & Sonic at the Rio 2016 Olympic Games]]'', Gold Mario appears as a Mii Wear costume. This can be obtained by using any Mario amiibo (except the ''Mario Sports Superstars'' amiibo cards). In the 3DS version, players can activate the Gold Mario costume for a limited time, whilst it can be unlocked permanently in the Wii U version if players complete the Mario amiibo league. The costume's stats are overall better than all the characters in the 3DS game with the exception of Super Sonic, whilst in the Wii U version, it has balanced stats. | |||
===''Puzzle & Dragons: Super Mario Bros. Edition''=== | ===''Puzzle & Dragons: Super Mario Bros. Edition''=== | ||
Line 66: | Line 69: | ||
Gold Luigi appears as a Leader as well, unlocked after earning an S rank or higher in Course 4 of the Free Challenge mode in [[Score Attack]]. Gold Luigi is a Light/Light attribute teammate with an HP rating of 5/6, an ATK rating of 3/6 and RCV rating of 3/6. Gold Luigi's Skill, Gold Flash, changes Water Orbs on the Orb field into Light Orbs. Gold Luigi shares the same Leader Skill and Skill item requirements as Gold Mario. | Gold Luigi appears as a Leader as well, unlocked after earning an S rank or higher in Course 4 of the Free Challenge mode in [[Score Attack]]. Gold Luigi is a Light/Light attribute teammate with an HP rating of 5/6, an ATK rating of 3/6 and RCV rating of 3/6. Gold Luigi's Skill, Gold Flash, changes Water Orbs on the Orb field into Light Orbs. Gold Luigi shares the same Leader Skill and Skill item requirements as Gold Mario. | ||
{{br}} | {{br}} | ||
===''Super Mario Party''=== | ===''Super Mario Party''=== | ||
In ''[[Super Mario Party]]'', characters turn gold when they use a [[Golden Drink]], letting them receive one [[coin]] for each space they move during that turn. | In ''[[Super Mario Party]]'', characters turn gold when they use a [[Golden Drink]], letting them receive one [[coin]] for each space they move during that turn. | ||
===Other appearances=== | ===Other appearances=== | ||
In the first ''[[nookipedia:Animal Crossing|Animal Crossing]]'' game, there are two furniture items based off of Mario and Luigi: the | In the first ''[[nookipedia:Animal Crossing|Animal Crossing]]'' game, there are two furniture items based off of Mario and Luigi: the Mario Statue, which is golden, and the Luigi Statue, which is silver. | ||
There are different [[amiibo]] versions for Mario, where the Mario amiibo is coated either gold-colored or silver-colored paint. These versions are called Gold Edition and Silver Edition, and may be referencing the power-up. | There are different [[amiibo]] versions for Mario, where the Mario amiibo is coated either gold-colored or silver-colored paint. These versions are called Gold Edition and Silver Edition, and may be referencing the power-up. | ||
Line 83: | Line 80: | ||
In ''[[pikipedia:Hey! Pikmin|Hey! Pikmin]]'', the Gold Mario amiibo, along with the Silver Mario amiibo and regular [[Mario]] amiibo itself, appear as treasures. | In ''[[pikipedia:Hey! Pikmin|Hey! Pikmin]]'', the Gold Mario amiibo, along with the Silver Mario amiibo and regular [[Mario]] amiibo itself, appear as treasures. | ||
==Profiles | ==Profiles== | ||
===''New Super Mario Bros. 2''=== | ===''New Super Mario Bros. 2''=== | ||
*'''Electronic manual description:''' ''Press {{button|3ds|Y}}/{{button|3ds|X}} to throw a gold fireball. Hit blocks with gold fireballs to turn them into coins. You'll also receive coins for hitting enemies.'' | *'''Electronic manual description:''' ''Press {{button|3ds|Y}}/{{button|3ds|X}} to throw a gold fireball. Hit blocks with gold fireballs to turn them into coins. You'll also receive coins for hitting enemies.'' | ||
Line 92: | Line 89: | ||
|item=Fire Flower | |item=Fire Flower | ||
|I1.1= | |I1.1=Airship Fortress|R1.1=[[DS Airship Fortress]] | ||
|I1.2 | |I1.2=GBA Battle Course 1|R1.2=[[GBA Battle Course 1]] | ||
|I1.3=New York Minute 3T|R1.3=[[Tour New York Minute|New York Minute 3T]] | |||
|I1. | |I1.4=Vancouver Velocity 3|R1.4=[[Tour Vancouver Velocity|Vancouver Velocity 3]] | ||
|I1. | |I1.5=Singapore Speedway 3|R1.5=[[Tour Singapore Speedway|Singapore Speedway 3]] | ||
|I1. | |I1.6=Rome Avanti 3|R1.6=[[Tour Rome Avanti|Rome Avanti 3]] | ||
|I1. | |I1.7=Madrid Drive 3RT|R1.7=[[Tour Madrid Drive|Madrid Drive 3R/T]] | ||
|I1. | |I1.8=Choco Island 2RT|R1.8=[[SNES Choco Island 2|SNES Choco Island 2R/T]] | ||
|I1. | |I1.9=Sunset Wilds RT|R1.9=[[GBA Sunset Wilds|GBA Sunset Wilds R/T]] | ||
|I1. | |I1.10=RMX Donut Plains 1R|R1.10=[[RMX Donut Plains 1|RMX Donut Plains 1R]] | ||
|I1. | |I1.11=SNES Rainbow Road R|R1.11=[[SNES Rainbow Road|SNES Rainbow Road R]] | ||
|I1. | |I1.12=DS Luigi's Mansion|R1.12=[[DS Luigi's Mansion]] | ||
|I1. | |I1.13=SNES Donut Plains 3R|R1.13=[[SNES Donut Plains 3|SNES Donut Plains 3R]] | ||
|I1. | |I1.14=New York Minute 3RT|R1.14=[[Tour New York Minute|New York Minute 3R/T]] | ||
|I1. | |I1.15=Los Angeles Laps 3RT|R1.15=[[Tour Los Angeles Laps|Los Angeles Laps 3R/T]] | ||
|I1. | |I1.16=Wii Mushroom Gorge R|R1.16=[[Wii Mushroom Gorge|Wii Mushroom Gorge R]] | ||
|I1. | |I1.17=N64 Yoshi Valley R|R1.17=[[N64 Yoshi Valley|N64 Yoshi Valley R]] | ||
|I1. | |I1.18=GCN Baby Park R|R1.18=[[GCN Baby Park|GCN Baby Park R]] | ||
|I1. | |I1.19=RMX Bowser's Castle 1R|R1.19=[[RMX Bowser's Castle 1|RMX Bowser's Castle 1R]] | ||
|I1. | |I1.20=3DS Mario Circuit R|R1.20=[[3DS Mario Circuit|3DS Mario Circuit R]] | ||
|I1. | |I1.21=3DS Neo Bowser City T|R1.21=[[3DS Neo Bowser City|3DS Neo Bowser City T]] | ||
|I1. | |I1.22=GBA Bowser's Castle 3T|R1.22=[[GBA Bowser's Castle 3|GBA Bowser's Castle 3T]] | ||
|I1. | |I1.23=Peach Gardens|R1.23=[[DS Peach Gardens]] | ||
|I1. | |I1.24=Merry Mountain|R1.24=[[Merry Mountain]] | ||
|I1. | |I1.25=DK Summit RT|R1.25=[[Wii DK Summit|Wii DK Summit R/T]] | ||
|I1. | |||
|I2.1 | |I2.1=Tokyo Blur 3T|R2.1=[[Tour Tokyo Blur|Tokyo Blur 3T]]* | ||
|I2.2=Los Angeles Laps 2|R2.2=[[Tour Los Angeles Laps|Los Angeles Laps 2]]* | |||
|I2.3=New York Minute B|R2.3=[[Tour New York Minute|New York Minute B]] | |||
|I2.4=Vancouver Velocity 3R|R2.4=[[Tour Vancouver Velocity|Vancouver Velocity 3R]]** | |||
|I2. | |I2.5=Singapore Speedway 3T|R2.5=[[Tour Singapore Speedway|Singapore Speedway 3T]]** | ||
|I2. | |I2.6=Sydney Sprint 3RT|R2.6=[[Tour Sydney Sprint|Sydney Sprint 3R/T]]*** | ||
|I2. | |I2.7=Madrid Drive 3T|R2.7=[[Tour Madrid Drive|Madrid Drive 3T]] | ||
|I2. | |I2.8=Choco Island 2R|R2.8=[[SNES Choco Island 2|SNES Choco Island 2R]] | ||
|I2. | |I2.9=Choco Mountain|R2.9=[[N64 Choco Mountain]] | ||
|I2. | |I2.10=Sunset Wilds|R2.10=[[GBA Sunset Wilds]] | ||
|I2. | |I2.11=RMX Donut Plains 1|R2.11=[[RMX Donut Plains 1]] | ||
|I2. | |I2.12=SNES Rainbow Road RT|R2.12=[[SNES Rainbow Road|SNES Rainbow Road R/T]] | ||
|I2. | |I2.13=DS Luigi's Mansion RT|R2.13=[[DS Luigi's Mansion|DS Luigi's Mansion R/T]] | ||
|I2. | |I2.14=SNES Donut Plains 3T|R2.14=[[SNES Donut Plains 3|SNES Donut Plains 3T]] | ||
|I2. | |I2.15=New York Minute T|R2.15=[[Tour New York Minute|New York Minute T]] | ||
|I2. | |I2.16=Los Angeles Laps 3T|R2.16=[[Tour Los Angeles Laps|Los Angeles Laps 3T]] | ||
|I2. | |I2.17=GCN Yoshi Circuit|R2.17=[[GCN Yoshi Circuit]] | ||
|I2. | |I2.18=3DS Rock Rock Mountain T|R2.18=[[3DS Rock Rock Mountain|3DS Rock Rock Mountain T]] | ||
|I2. | |I2.19=GBA Sky Garden R|R2.19=[[GBA Sky Garden|GBA Sky Garden R]] | ||
|I2. | |I2.20=3DS Mario Circuit RT|R2.20=[[3DS Mario Circuit|3DS Mario Circuit R/T]] | ||
|I2. | |I2.21=3DS Bowser's Castle T|R2.21=[[3DS Bowser's Castle|3DS Bowser's Castle T]] | ||
|I2. | |I2.22=Peach Gardens T|R2.22=[[DS Peach Gardens|DS Peach Gardens T]] | ||
|I2. | |I2.23=GBA Bowser's Castle 3|R2.23=[[GBA Bowser's Castle 3]] | ||
|I2. | |I2.24=DS DK Pass|R2.24=[[DS DK Pass]] | ||
|I2. | |I2.25=Frappe Snowland T|R2.25=[[N64 Frappe Snowland|N64 Frappe Snowland T]] | ||
|I2. | |I2.26=Rosalina's Ice World RT|R2.26=[[3DS Rosalina's Ice World|3DS Rosalina's Ice World R/T]] | ||
|I2. | |||
|I2. | |||
|I2. | |||
}} | }} | ||
===''Super Smash Bros. Ultimate''=== | ===''Super Smash Bros. Ultimate'' spirit=== | ||
{ | {|class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse; font-family:Arial; font-size:85%;" | ||
| | |- | ||
| | !rowspan=2 width=3%|# | ||
| | !rowspan=2 width=8%|Name | ||
| | !rowspan=2 class=unsortable width=10%|Image | ||
| | !rowspan=2 width=8%|Series / game | ||
!rowspan=2 width=5%|Type | |||
| | !rowspan=2 width=5%|Class | ||
| | !rowspan=2 width=8%|Strength / effect(s) | ||
| | !rowspan=2 width=13%|How to obtain | ||
!colspan=4 width=40%|Spirit battle | |||
|- | |||
!width=7%|Opponent(s) | |||
!class=unsortable width=19%|Battle conditions | |||
!width=7%|Stage | |||
!width=7%|Song | |||
|- | |||
|24 | |||
!Gold Mario | |||
|[[File:Gold Mario spirit SSBU.png|100px]] | |||
|''[[Super Mario (series)|Super Mario]]'' Series | |||
|Support (3) | |||
|Legend | |||
|Super Armor | |||
|Summoned with a Metal Mario, Super Mushroom, and Fire Flower core | |||
|N/A | |||
|N/A | |||
|N/A | |||
|N/A | |||
|} | |||
==Gallery== | ==Gallery== | ||
Line 257: | Line 200: | ||
|ChiTR=Jīnsè Mǎlì'ōu | |ChiTR=Jīnsè Mǎlì'ōu | ||
|ChiTM=Golden Mario | |ChiTM=Golden Mario | ||
|Dut=Gouden Mario | |Dut=Gouden Mario<br>Zilveren Luigi | ||
|DutM=Golden Mario<br>Silver Luigi | |||
|DutM=Golden Mario | |FraA=Mario d'or <small>(''Super Mario Odyssey'')</small><br>Mario Doré<br>Luigi Argenté | ||
|FraAM=Gold Mario<br>Golden Mario<br>Silver Luigi | |||
| | |FraE=Mario d'or<br>Luigi d'argent | ||
|FraEM=Gold Mario<br>Silver Luigi | |||
|Ger=Gold-Mario<br>Silber-Luigi | |||
|GerM=Gold Mario<br>Silver Luigi | |||
| | |Ita=Mario dorato<br>Luigi argentato | ||
|ItaM=Golden Mario<br>Silver Luigi | |||
|Kor=골드마리오<br>''Goldeu Mario''<br>실버루이지<br>''Silbeo Ruiji'' | |||
| | |KorM=Gold Mario<br><br>Silver Luigi | ||
|PorA=Mario de ouro<br>Luigi de prata | |||
| | |PorAM=Gold Mario<br>Silver Luigi | ||
|PorE=Mario Dourado<br>Luigi Prateado | |||
|Ger=Gold-Mario | |PorEM=Golden Mario<br>Silver Luigi | ||
|GerM=Gold Mario | |||
|Ita=Mario dorato | |||
|ItaM=Golden Mario | |||
|Kor=골드마리오 | |||
|KorM=Gold Mario | |||
|PorA=Mario de ouro | |||
|PorAM=Gold Mario | |||
|PorE=Mario Dourado | |||
|PorEM=Golden Mario | |||
|Rus=Золотой Марио | |Rus=Золотой Марио | ||
|RusR=Zolotoy Mario | |RusR=Zolotoy Mario | ||
|RusM=Golden Mario | |RusM=Golden Mario | ||
|SpaA=Mario dorado | |SpaA=Mario dorado<br>Luigi plateado | ||
|SpaAM=Golden Mario<br>Silver Luigi | |||
|SpaAM=Golden Mario | |SpaE=Mario Dorado<br>Luigi Plateado | ||
|SpaEM=Golden Mario<br>Silver Luigi | |||
|SpaE=Mario Dorado | |||
|SpaEM=Golden Mario | |||
}} | }} | ||
==Trivia== | ==Trivia== | ||
[[File:GoldMarioinMGolf64.png|thumb|152px|Metal Mario with the gold color scheme in ''[[Mario Golf (Nintendo 64)|Mario Golf]]'']] | [[File:GoldMarioinMGolf64.png|thumb|152px|Metal Mario with the gold color scheme in ''[[Mario Golf (Nintendo 64)|Mario Golf]]'']] | ||
*In ''[[Super Mario RPG: Legend of the Seven Stars]]'', [[Garro]] layers Mario into a coat of gold dust so he can be disguised as a statue to sneakily break into [[Nimbus Castle]], whom he names "A Plumber's Lament" ("In Search of Lost Brother" in the [[Nintendo Switch]] [[Super Mario RPG (Nintendo Switch)| | *In ''[[Super Mario RPG: Legend of the Seven Stars]]'', [[Garro]] layers Mario into a coat of gold dust so he can be disguised as a statue to sneakily break into [[Nimbus Castle]], whom he names "A Plumber's Lament" (or "[[In Search of Lost Brother]]" in the [[Nintendo Switch]] [[Super Mario RPG (Nintendo Switch)|reissue]]). After [[Valentina]] is removed from the throne, Garro creates a true golden sculpture of Mario. | ||
*Prior to Gold Mario's debut, [[Metal Mario]] had an alternate gold color scheme in ''[[Mario Golf (Nintendo 64)|Mario Golf]]'' for [[Nintendo 64]]. | *Prior to Gold Mario's debut, [[Metal Mario]] had an alternate gold color scheme in ''[[Mario Golf (Nintendo 64)|Mario Golf]]'' for [[Nintendo 64]]. | ||