Editing Horizontal Bar

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{{about|[[Gymnastics]] [[Event]] in the [[Nintendo 3DS]] version of [[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|Mario & Sonic at the London 2012 Olympic Games]]|the object from ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]|[[wire]]}}
{{about|[[Gymnastics]] [[Event]] in the [[Nintendo 3DS]] version of [[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|Mario & Sonic at the London 2012 Olympic Games]]|the object from ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]|[[Rope#Donkey Kong (Game Boy)|Rope § Donkey Kong (Game Boy)]]}}
{{M&S event infobox
{{event-infobox
|image=[[File:HorizontalBar 3DSLondon2012Games.png|250px]]
|image=[[File:HorizontalBar 3DSLondon2012Games.png|250px]]
|appears_in=[[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|''Mario & Sonic at the London 2012 Olympic Games'' (Nintendo 3DS)]]
|appeared_in=[[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|''Mario & Sonic at the London 2012 Olympic Games'' (Nintendo 3DS)]]
|type=[[Gymnastics]]
|type=[[Gymnastics]]
|info=Grab the Bar!<br>Draw the shown number of loops.<br>Touch to grab the bar!
|info=Grab the Bar!<br>Draw the shown number of loops.<br>Touch to grab the bar!
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}}
}}
'''Horizontal Bar''' is a [[Gymnastics]] [[Event]] that appears exclusively in the [[Nintendo 3DS]] version of ''[[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|Mario & Sonic at the London 2012 Olympic Games]]''. The objective of the event is to score points by performing various moves on the bar. The starting record for this event is 16.200pt(s).
'''Horizontal Bar''' is a [[Gymnastics]] [[Event]] that appears exclusively in the [[Nintendo 3DS]] version of ''[[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|Mario & Sonic at the London 2012 Olympic Games]]''. The objective of the event is to score points by performing various moves on the bar. The starting record for this event is 16.200pt(s).
==Gameplay==
==Gameplay==
In this event, the player must perform a number of moves on the bar to score points, with the one with the most points winning. To swing their character around the bar, the player must draw a specified number of loops on the touch screen within the time limit, with different ratings and points being given for how quickly it is done. Completing it quickly will be rated as perfect, slower timing rated as great, slower again rated as good and failing to draw enough loops in time being a miss. If the player draws too many loops, they will either be rated good if it is done quickly or bad otherwise. The number of loops the player has to draw increases as the event goes on, with the direction changing every time the character changes direction. After every few loop drawing sections, the character will perform a jump move, either a Wingler, Tkatchev piked or Kolmann, and the player must touch the touch screen once when the character lands, with ratings once again being given depending on how well timed their touch was. If the player fails to touch in time, they will be scored a miss and their character will fall off the bar, and the player will only get a final score of the points earnt up until they fell off. If the player makes it to the end of the routine, they will perform a special move as they jump off the bar, and the player must touch the touch screen again to land, which is once again rated and the points added to their score. The score is only shown at the end of the event or when the player falls off the bar.
In this event, the player must perform a number of moves on the bar to score points, with the one with the most points winning. To swing their character around the bar, the player must draw a specified number of loops on the touch screen within the time limit, with different ratings and points being given for how quickly it is done. Completing it quickly will be rated as perfect, slower timing rated as great, slower again rated as good and failing to draw enough loops in time being a miss. If the player draws too many loops, they will either be rated good if it is done quickly or bad otherwise. The number of loops the player has to draw increases as the event goes on, with the direction changing every time the character changes direction. After every few loop drawing sections, the character will perform a jump move, either a Wingler, Tkatchev piked or Kolmann, and the player must touch the touch screen once when the character lands, with ratings once again being given depending on how well timed their touch was. If the player fails to touch in time, they will be scored a miss and their character will fall off the bar, and the player will only get a final score of the points earnt up until they fell off. If the player makes it to the end of the routine, they will perform a special move as they jump off the bar, and the player must touch the touch screen again to land, which is once again rated and the points added to their score. The score is only shown at the end of the event or when the player falls off the bar.
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==Story Mode==
==Story Mode==
Horizontal Bar appears in the game's story mode as the fourth challenge of Heroes Episode 3, [[A Rainbow In Fog]], in which [[Tails]] must beat [[imposter]]s of [[Mario]], [[Luigi]] and [[Sonic]].
Horizontal Bar appears in the game's story mode as the fourth challenge of Heroes Episode 3, [[A Rainbow In Fog]], in which [[Miles "Tails" Prower|Tails]] must beat [[Fog Imposter]]s of [[Mario]], [[Luigi]] and [[Sonic the Hedgehog|Sonic]].


==Names in other languages==
{{foreign names
|Jap=鉄棒
|JapR=Tetsubō
|JapM=Iron Bar
|Dut=Brug
|DutM=Bridge
|Fre=Barre fixe
|FreM=Horizontal bar
|Ger=Reck
|GerM=Horizontal Bar
|Ita=Sbarra
|ItaM=Bar
|Spa=Barra fija
|SpaM=Horizontal bar
}}
{{M&SATLOG}}
{{M&SATLOG}}
[[Category:Gymnastics]]
[[Category:Gymnastics]]
[[Category:Mario & Sonic at the London 2012 Olympic Games events]]
[[Category:Mario & Sonic at the London 2012 Olympic Games Events]]

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