Editing Hurry Up
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 71: | Line 71: | ||
This arrangement is reused in ''[[NES Remix 2]]'', which includes several challenges based on ''Super Mario Bros. 3'' where it is possible for the Time Limit to reach 100 seconds and "Hurry Up" to play. It is possible to hear the arrangement in ''Super Mario Bros. 3'' Stages 7, 15 and 16, Bonus Stages 1, 6, 8, 10-3, 15, 17, 20-1, 20-5, and 21, Remix I Stages 3, 5, 10-3, 10-4, 12, and 20-2, and Remix II Stages 4, 10-1, 19, 20-7, and 20-8. All of these stages return in ''[[NES Remix Pack]]'', and many of them return in ''[[Ultimate NES Remix]]'', where it is possible to hear the arrangement in ''Super Mario Bros. 3'' Stages 7, 15 and 16, Bonus Stages 1, 7, 9, 10-2, 18, 21, 25, and 26, Remix I Stages 8, 10, 13-3, 13-4, and 25-2, and Remix II Stages 3, 13-1, 24, 25-7, and 25-8. | This arrangement is reused in ''[[NES Remix 2]]'', which includes several challenges based on ''Super Mario Bros. 3'' where it is possible for the Time Limit to reach 100 seconds and "Hurry Up" to play. It is possible to hear the arrangement in ''Super Mario Bros. 3'' Stages 7, 15 and 16, Bonus Stages 1, 6, 8, 10-3, 15, 17, 20-1, 20-5, and 21, Remix I Stages 3, 5, 10-3, 10-4, 12, and 20-2, and Remix II Stages 4, 10-1, 19, 20-7, and 20-8. All of these stages return in ''[[NES Remix Pack]]'', and many of them return in ''[[Ultimate NES Remix]]'', where it is possible to hear the arrangement in ''Super Mario Bros. 3'' Stages 7, 15 and 16, Bonus Stages 1, 7, 9, 10-2, 18, 21, 25, and 26, Remix I Stages 8, 10, 13-3, 13-4, and 25-2, and Remix II Stages 3, 13-1, 24, 25-7, and 25-8. | ||
This arrangement is reused in ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', and ''[[Super Mario Maker 2]]'', where it plays whenever the Time Limit reaches 99 seconds in a ''Super Mario Bros. 3''-style level. | |||
{{media table | {{media table | ||
Line 86: | Line 84: | ||
This arrangements is reused for the versions of ''[[Super Mario Bros.]]'', ''[[Super Mario Bros.: The Lost Levels]]'', and ''[[Super Mario Bros. 3]]'' in ''[[Super Mario All-Stars]]'' and ''[[Super Mario All-Stars Limited Edition]]''. It is also used in ''[[Super Mario All-Stars + Super Mario World]]'' for all four included games. Like in ''Super Mario World'', the background music continues to play while "Hurry Up" is heard. As with their original games, the theme is heard at 99 seconds in ''Super Mario Bros.'', ''Super Mario Bros.: The Lost Levels'', and ''Super Mario World'', while it is heard at 100 seconds in ''Super Mario Bros. 3''. | This arrangements is reused for the versions of ''[[Super Mario Bros.]]'', ''[[Super Mario Bros.: The Lost Levels]]'', and ''[[Super Mario Bros. 3]]'' in ''[[Super Mario All-Stars]]'' and ''[[Super Mario All-Stars Limited Edition]]''. It is also used in ''[[Super Mario All-Stars + Super Mario World]]'' for all four included games. Like in ''Super Mario World'', the background music continues to play while "Hurry Up" is heard. As with their original games, the theme is heard at 99 seconds in ''Super Mario Bros.'', ''Super Mario Bros.: The Lost Levels'', and ''Super Mario World'', while it is heard at 100 seconds in ''Super Mario Bros. 3''. | ||
It is also reused in ''[[amiibo tap: Nintendo's Greatest Bits]]'', which includes ''Super Mario Bros. 3'' as an unlockable game. Since each Scene can only be played for 180 real-life seconds, it is possible for the Time Limit to reach 99 and "Hurry Up" to be heard in every Scene other than Scene 10, as its Time Limits begins at 400 rather than 300. | |||
It is also reused in ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', and ''[[Super Mario Maker 2]]'', where it plays whenever the Time Limit reaches 99 seconds in a ''Super Mario World''-style level. Unlike in ''Super Mario World'', the background music pauses while "Hurry Up" plays. | It is also reused in ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', and ''[[Super Mario Maker 2]]'', where it plays whenever the Time Limit reaches 99 seconds in a ''Super Mario World''-style level. Unlike in ''Super Mario World'', the background music pauses while "Hurry Up" plays. |