Editing Kensuke Tanabe

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{{person infobox
{{person infobox
|image=[[File:Kensuke Tanabe.jpg]]<br>Kensuke Tanabe as seen in the Iwata Asks for ''Paper Mario: Sticker Star''
|image=[[File:Kensuke Tanabe.jpg]]<br>Kensuke Tanabe as seen in the Iwata Asks for ''Paper Mario: Sticker Star''
|born=January 26, 1963<ref>Shokugan's ''Link's Awakening'' guide (translation available at [http://www.glitterberri.com/links-awakening/staff-list-interview/ glitterberri])</ref>
|born=January 26 1963<ref>Shokugan's ''Link's Awakening'' guide (translation available at [http://www.glitterberri.com/links-awakening/staff-list-interview/ glitterberri])</ref>
|role=Producer, game designer, manager, executive officer}}
|role=Producer, game designer, manager, executive officer}}
'''Kensuke Tanabe''' (田邊 賢輔) is a Japanese video game developer and producer employed by [[Nintendo]]. Tanabe, after graduating from the Visual Concept Planning Department of the [[wikipedia:Osaka University of Arts|Osaka University of Arts]], decided to join Nintendo and was first enrolled into [[Nintendo EAD]] in 1986. One of his first assignements was developing a prototype for a vertical scrolling-focused ''Super Mario''-style platformer, which would serve as the basis of ''[[Yume Kōjō: Doki Doki Panic]]''.<ref>[https://www.wired.com/gamelife/2011/04/super-mario-bros-2/ The Secret History of Super Mario Bros. 2]</ref>
'''Kensuke Tanabe''' (田邊 賢輔) is a Japanese video game developer and producer employed by [[Nintendo]]. Tanabe, after graduating from the Visual Concept Planning Department of the [[wikipedia:Osaka University of Arts|Osaka University of Arts]], decided to join Nintendo and was first enrolled into [[Nintendo EAD]] in 1986. One of his first assignements was developing a prototype for a vertical scrolling-focused ''Super Mario''-style platformer, which would serve as the basis of ''[[Yume Kōjō: Doki Doki Panic]]''.<ref>[https://www.wired.com/gamelife/2011/04/super-mario-bros-2/ The Secret History of Super Mario Bros. 2]</ref>

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