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K. Rool is one of the main characters and the main antagonist in the [[Donkey Kong Country (television series)|''Donkey Kong Country'' animated series]], where his name is typically pronounced "Kuh-Rool"; "Kay-Rool" is only said once. In the show, his personality is relatively the same as in the games. He is bossy, loud, megalomaniacal, flamboyant, dramatic, and slightly clumsy; despite this, however, he is not without a soft side, as seen in episodes such as "[[Baby Kong Blues]]" and "[[Four Weddings and a Coconut]]". | K. Rool is one of the main characters and the main antagonist in the [[Donkey Kong Country (television series)|''Donkey Kong Country'' animated series]], where his name is typically pronounced "Kuh-Rool"; "Kay-Rool" is only said once. In the show, his personality is relatively the same as in the games. He is bossy, loud, megalomaniacal, flamboyant, dramatic, and slightly clumsy; despite this, however, he is not without a soft side, as seen in episodes such as "[[Baby Kong Blues]]" and "[[Four Weddings and a Coconut]]". | ||
King K. Rool's physical appearance is slightly altered from his video game counterpart. His tail is gone and one eye is not bloodshot, unlike in the games, though it does bulge to large proportions when he is excited or irritated, and it briefly appears bloodshot after DK punches it at the end of [[Ape Foo Young]] and after he | King K. Rool's physical appearance is slightly altered from his video game counterpart. His tail is gone and one eye is not bloodshot, unlike in the games, though it does bulge to large proportions when he is excited or irritated, and it briefly appears bloodshot after DK punches it at the end of [[Ape Foo Young]] and after he rolled K. Rool into a bowling ball in [[A Thin Line Between Love and Ape]]. His eyes also are not connected as they are in the games, and instead are separated. K. Rool's wrist bands are more detailed, instead of being plain gold, as is his crown. King K. Rool's cape is also much shorter in length in the ''Donkey Kong Country'' cartoon. K. Rool also has no combat abilities and thus can easily be defeated by Donkey Kong. K. Rool is a strategist instead of a combatant, trying to outsmart the Kongs using his army of loyal, yet dimwitted Kremlings. | ||
His voice, provided by [[Ben Campbell]], is radically different from the games, such as ''Donkey Kong 64''. He constantly brags about his brain and emphasizes this by using more complex jargon. Often, with the aid of his henchmen [[General Klump|Klump]] and [[Krusha]], he attempts to steal the [[Crystal Coconut]] and use its power to rule [[Donkey Kong Island|Kongo Bongo Island]] and possibly the world. He seems to always be hatching plans to steal the coconut; however, they always lead to complete failure or humiliating defeats due to a combination of the stupidity of his troops and the resourcefulness of the Kongs. K. Rool has a very low tolerance for the incompetence of both Krusha and Klump, to the point where, in one episode, he mutters to himself "Do I really want the Crystal Coconut this badly?" while Krusha and Klump try to decode a message they themselves wrote. When not scheming to take the Coconut, he otherwise plans to eliminate Donkey Kong, who is the Coconut's main protector, by incriminating him, or to take over the [[Barrel Works]] to manufacture exploding barrels. His various other plans vary from episode to episode: for example, during a heatwave, he plots to steal a bunch of Donkey Kong's "Coconut Chill" shakes to keep him and his Kremlings cool. | His voice, provided by [[Ben Campbell]], is radically different from the games, such as ''Donkey Kong 64''. He constantly brags about his brain and emphasizes this by using more complex jargon. Often, with the aid of his henchmen [[General Klump|Klump]] and [[Krusha]], he attempts to steal the [[Crystal Coconut]] and use its power to rule [[Donkey Kong Island|Kongo Bongo Island]] and possibly the world. He seems to always be hatching plans to steal the coconut; however, they always lead to complete failure or humiliating defeats due to a combination of the stupidity of his troops and the resourcefulness of the Kongs. K. Rool has a very low tolerance for the incompetence of both Krusha and Klump, to the point where, in one episode, he mutters to himself "Do I really want the Crystal Coconut this badly?" while Krusha and Klump try to decode a message they themselves wrote. When not scheming to take the Coconut, he otherwise plans to eliminate Donkey Kong, who is the Coconut's main protector, by incriminating him, or to take over the [[Barrel Works]] to manufacture exploding barrels. His various other plans vary from episode to episode: for example, during a heatwave, he plots to steal a bunch of Donkey Kong's "Coconut Chill" shakes to keep him and his Kremlings cool. |