Editing List of Donkey Kong Country 3: Dixie Kong's Double Trouble! pre-release and unused content

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==Early ideas==
==Early ideas==
*Other names voted for [[Kiddy Kong]] include Dinky Kong, Baby Kong, Tiny Kong, DJ Kong and Bibby Kong.<ref>Rare. [https://web.archive.org/web/19980705000419/http://www.rare.co.uk/recent/games/dkc3/ Donkey Kong Country 3]. ''Rarewhere'' (Internet Archive: Wayback Machine). Retrieved July 14, 2010.</ref> Out of those names, "Dinky" was reused from a suggestion for the name of [[Dixie Kong]] during the [[List of Donkey Kong Country 2: Diddy's Kong Quest pre-release and unused content|development]] of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', additionally becoming Kiddy's Japanese name, and Tiny Kong was later used for a [[Tiny Kong|different character]] debuting in ''[[Donkey Kong 64]]''.
*Other names voted for [[Kiddy Kong]] include Dinky Kong, Baby Kong, Tiny Kong, DJ Kong and Bibby Kong.<ref>Rare. [https://web.archive.org/web/19980705000419/http://www.rare.co.uk/recent/games/dkc3/ Donkey Kong Country 3]. ''Rarewhere'' (Internet Archive: Wayback Machine). Retrieved July 14, 2010.</ref> Out of those names, "Dinky" was reused from a suggestion for the name of [[Dixie Kong]] during the [[List of Donkey Kong Country 2: Diddy's Kong Quest pre-release and unused content|development]] of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', additionally becoming Kiddy's Japanese name, and Tiny Kong was later used for a [[Tiny Kong|different character]] debuting in ''[[Donkey Kong 64]]''.
*[[Karbine]] originally was not intended to be an owl; instead, the original design for the enemy depicted a robotic ape with a propeller on the tailbone area.<ref>playtonicalMark (November 3, 2016). [https://twitter.com/playtonicalMark/status/794153307329675264 Response by Mark Stevenson]. ''Twitter''. Retrieved May 26, 2017.</ref> Artwork for this design can be see on page 33 of the 89th volume of ''[[Nintendo Power]]'', while screenshots of this design in-game can be seen on page 24 of the 90th volume of ''Nintendo Power'' and page 84 of the 50th issue of the United Kingdom's ''Nintendo Magazine System''.
*[[Karbine]] originally was not intended to be an owl; instead, the original design for the enemy depicted a robotic ape with a propeller on the tailbone area.<ref>https://twitter.com/playtonicalMark/status/794153307329675264</ref> This design can be see on page 33 of the 89th issue of [[Nintendo Power]].
*Pages 82 and 83 of the 50th issue of the United Kingdom's ''Nintendo Magazine System'' show an early render of the game's main image. It appears to be the primary reference for the game's title screen over the final box art image since most details align with it, including background details such as the absence of [[Funky Kong]] and the presence of [[Kuff 'n' Klout]]. The box art image changes the position of Dixie Kong on the [[Hover Craft]] and adds a [[banana]] to Kiddy Kong's hand, which the title screen uses but neglects to edit Dixie's hair and the mild touch-up to Kiddy's model.


==Early builds==
==Early builds==
===Back cover===
===Back cover===
{{multiple image
[[File:BetaBazza.png|thumb|An early version of Bazza]]
|align=right
Screenshots shown in Nintendo Power and the back cover of North American and PAL versions show that [[Bazza]]s originally had proportions closer to a real-life {{wp|barracuda}}, and had a blue-colored sprite instead of green.
|direction=horizontal
|footer=Bazza's early design.
|width=150
|image1=BetaBazza.png
|alt1=Bazza seen in Nintendo Power.
|image2=DKC3 Bazza box back.jpg
|alt2=Bazza on the back of the box.
}}
Screenshots shown in ''Nintendo Power'' and the original back cover of North American and PAL versions show that [[Bazza]]s had proportions closer to a real-life {{wp|barracuda}}, and had a blue-colored sprite instead of green.


===E3 1996 trailer===
===E3 1996 trailer===
The game's E3 1996 trailer (whose footage was later featured in a Brazilian commercial) features a few differences from the final build.<ref>[http://www.nintendoplayer.com/prototype/donkey-kong-country-3/ Donkey Kong Country 3 (Prototype, Super Nintendo)]</ref>
The game's E3 1996 trailer (whose footage was later featured in a Brazilian commercial) features a few differences from the final build.<ref>[http://www.nintendoplayer.com/prototype/donkey-kong-country-3/ Donkey Kong Country 3 (Prototype, Super Nintendo)]</ref>
*The game is subtitled "Dixie's Double Trouble" instead of "Dixie Kong's Double Trouble".
*The game is subtitled "Dixie's Double Trouble" instead of "Dixie Kong's Double Trouble".
*Graphics (presumably placeholder) from ''[[Donkey Kong Country 2]]''. These include [[Neek]]s instead of the similar [[Sneek]] enemy and Funky Kong's surfboard animation.
*Graphics (presumably placeholder) from ''[[Donkey Kong Country 2]]''. These include [[Neek]]s instead of the similar [[Sneek]] enemy and [[Funky Kong]]'s surfboard animation.
*Different sprites and background palettes for the [[Brothers Bear]].
*Different sprites and background palettes for the [[Brothers Bear]]s.
*Kiddy Kong has a different idling animation.
*Kiddy Kong has a different idling animation.
*Kiddy is riding [[Ellie]] in a snowscape level, something that cannot be done in the retail version.
*Kiddy is riding [[Ellie]] in a snowscape level, something that cannot be done in the retail version.
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==Early level placement==
==Early level placement==
The November 1996 volume of ''Nintendo Power'' swaps [[Squeals on Wheels]] and [[Murky Mill]],<ref>''Nintendo Power'' Volume 90, pages 26 and 28-31.</ref> which the following volume acknowledged as a late change in development.<ref>''Nintendo Power'' Volume 91, page 55. "'''''The Pitfalls of Writing on the Kremling Kutting-Edge''' Last month's Donkey Kong Country 3 review gave you exclusive tips for the first half of the game. Since that time, Rare's game developers have made a few modifications to the software. The levels Squeals on Wheels, located in Lake Orangatanga, and Murky Mill, found in Murky Forest''{{sic}}'', have traded places. This switch is a lucky break, since many game players like to collect extra lives in Murky Mill. Now you can do this near the beginning of the game. Nintendo Power will continue to keep you posted on any additional changes prior to the release of the game.''"</ref>
The November 1996 issue of Nintendo Power swaps [[Squeals on Wheels]] and [[Murky Mill]],<ref>''Nintendo Power'' Volume 90, pages 26 and 28-31.</ref> which the following issue acknowledged as a late change in development.<ref>''Nintendo Power'' Volume 91, page 55. "'''''The Pitfalls of Writing on the Kremling Kutting-Edge''' Last month's Donkey Kong Country 3 review gave you exclusive tips for the first half of the game. Since that time, Rare's game developers have made a few modifications to the software. The levels Squeals on Wheels, located in Lake Orangatanga, and Murky Mill, found in Murky Forest''{{sic}}'', have traded places. This switch is a lucky break, since many game players like to collect extra lives in Murky Mill. Now you can do this near the beginning of the game. Nintendo Power will continue to keep you posted on any additional changes prior to the release of the game.''"</ref>


==Unused data==
==Unused data==
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==Game Boy Advance prototype==
==Game Boy Advance prototype==
{{construction|section=yes}}
{{multiple image
{{multiple image
|align=right
|align=right
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*The player is unable to use cheats in this build.
*The player is unable to use cheats in this build.
*The padding in the speech bubbles was slightly widened.
*The padding in the speech bubbles was slightly widened.
*Pressing {{button|gba|B}} on a selection that is within a speech bubble causes the speech bubble to disappear.
*Pressing {{button|gba|B}} on a selection that is within a speech buble causes the speech bubble to disappear.
*The sound for when Dixie or Kiddy hit the ground upon losing an [[extra life]] does not play. Kiddy's crying sound has not been added yet.
*The sound for when Dixie or Kiddy hit the ground upon losing an [[extra life]] does not play. Kiddy's crying sound has not been added yet.
*Even if Kiddy completes a level, the [[Level Flag]] is still shown as pink, which is Dixie's color, on the world map.
*Even if Kiddy completes a level, the [[Level Flag]] is still shown as pink, which is Dixie's color, on the world map.
*The Extras menu is available from the start, and its also lists "Funky's Rentals" as "Funky's Challenge". However, the splash screen for the [[Funky's Rentals (minigame)|Funky's Rentals]] minigame still lists the title as "Funky's Rentals".
*The Extras menu is available from the start, and its also lists "Funky's Rentals" as "Funky's Challenge." However, the splash screen for the [[Funky's Rentals (minigame)|Funky's Rentals]] minigame still lists the title as "Funky's Rentals."
*In the Funky's Rentals minigame, the bullets shot from the boat are white rather than black, making them a lot less visible.
*In the Funky's Rentals minigame, the bullets shot from the boat are white rather than black, making them a lot less visible.
*The music used in the Funky's Rentals minigame has not yet been implemented, nor do any of the sound effects. The minigames instead play a continuation of the Brothers Bear theme.
*The music used in the Funky's Rentals minigame has not yet been implemented, nor do any of the sound effects. The minigames instead play a continuation of the Brothers Bear theme.
*In [[Funky's Rentals]], "Challenge 2 - Disarm" is also available from the start, although selecting it causes "Challenge 3 - Protect" to be played instead.
*In [[Funky's Rentals]], "Challenge 2 - Disarm" is also available from the start, although selecting it causes "Challenge 3 - Protect" to be played instead.
*"Challenge 3 - Protect" becomes available at Funky's Rentals once the Kongs give Funky the [[Patch (item)|patch]], though selecting it causes "Challenge 2 - Disarm" to be played instead.
*"Challenge 3 - Protect" becomes available at Funky's Rentals once the Kongs give Funky the [[Patch (item)|patch]], though selecting it causes "Challenge 2 - Disarm" to be played instead.
*"Challenge 4 - Race" is unlocked after Funky builds the [[Turbo Ski]]. The game crashes whenever the player tries to load it, either from Funky's Rentals or the Extras menu. This also means that it is not possible to obtain Funky's [[Banana Bird]]s.
*"Challenge 4 - Race" is unlocked after Funky builds the [[Turbo Ski]]. The game crashes whenever the player tries to load it, either from Funky's Rentals or the Extras menu. This also means that it is not possible to obtain Funky's Banana Birds.
*If Dixie and Kiddy fail to complete a challenge, Funky simply says, "Challenge failed." If the Kongs complete a challenge, he says, "Challenge complete."
*If Dixie and Kiddy fail to complete a challenge, Funky simply says, "Challenge failed." If the Kongs complete a challenge, he says, "Challenge complete."
**Even if Dixie and Kiddy quit the "Disarm" and "Protect" challenges prematurely, Funky still mentions the challenge as being completed.
**Even if Dixie and Kiddy quit the "Disarm" and "Protect" challenges prematurely, Funky still mentions the challenge as being completed.
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*During team up, Kiddy still has the ability to move around while Dixie is being thrown in midair.
*During team up, Kiddy still has the ability to move around while Dixie is being thrown in midair.
*An additional sound effect plays for each item that Dixie and Kiddy are rewarded for completing a minigame.
*An additional sound effect plays for each item that Dixie and Kiddy are rewarded for completing a minigame.
*Whenever Dixie and Kiddy collect a [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]], the total number of Bonus Coins (98) is shown alongside the number of Bonus Coins that Dixie and Kiddy have collected. Contrarily, the [[DK Coin]] total is still shown in the final release whenever Dixie and Kiddy obtain a DK Coin.
*Whenever Dixie and Kiddy collect a [[Bonus Coin]], the total number of Bonus Coins (98) is shown alongside the number of Bonus Coins that Dixie and Kiddy have collected. Contrarily, the [[DK Coin]] total is still shown in the final release whenever Dixie and Kiddy obtain a DK Coin.
*If a Kong takes damage in an underwater area, their sprite, and therefore palette, overlaps the water.
*If a Kong takes damage in an underwater area, their sprite, and therefore palette, overlaps the water.
*Whenever Dixie and Kiddy are in a [[Brothers Bear]] location, four black square icons are shown to the bottom-left instead of six. This also occurs if it is displayed at the top-right whereas the retail version shows only five small black square icons.
*Whenever Dixie and Kiddy are in a [[Brothers Bear]] location, four black square icons are shown to the bottom-left instead of six. This also occurs if it is displayed at the top-right whereas the retail version shows only five small black square icons.
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*Ellie cannot use her trunk to pick up a rolling Steel Barrel.
*Ellie cannot use her trunk to pick up a rolling Steel Barrel.
*The sound of Ellie spitting out a water projectile is different and more static-like. If the game is paused right as Ellie spits one out, an endless loop of the sound effect plays.
*The sound of Ellie spitting out a water projectile is different and more static-like. If the game is paused right as Ellie spits one out, an endless loop of the sound effect plays.
*[[Belcha's Barn]] does not have a Level Flag on the world map.
*In [[Belcha's Barn]], when [[Belcha]] is defeated, he lands slightly farther away from the edge than in the retail version.
*In Belcha's Barn, when [[Belcha]] is defeated, he lands slightly farther away from the edge than in the retail version.
*[[Barrel Shield Bust-Up]] and [[Springin' Spiders]] do not have their level order reversed.
*[[Barrel Shield Bust-Up]] and [[Springin' Spiders]] do not have their level order reversed.
*[[Brash's Stadium]] is still titled "Brash's Cabin" on the world map like in the Super Nintendo version.
*[[Brash's Stadium]] is still titled "Brash's Cabin" on the world map like in the Super Nintendo version.
*When the Kongs visit Brash after clearing his record in Riverside Race, his animation where he shakes his fists in anger is not shown.
*When the Kongs visit Brash after clearing his record in Riverside Race, his animation where he shakes his fists in anger is not shown.
*The secret cave of Kremwood Forest, Arich's Hoard, does not open on the world map when the Kongs approach it.
*The secret cave of Kremwood Forest, Arich's Hoard, does not open on the world map when the Kongs approach it.
*Even if [[Arich's Ambush]] has been completed, its [[Krem Flag]] does not change to a completed Level Flag.
*On the [[Northern Kremisphere]] map, the [[Krem Flag]] of [[Krematoa]] is obscured by the volcano, whereas in the retail version it is placed on top of the volcano.
*On the [[Northern Kremisphere]] map, the Krem Flag of [[Krematoa]] is obscured by the volcano, whereas in the retail version it is placed on top of the volcano.
*In the [[Cotton Top Cove]] map, the opening of the secret cave Bounty Bay is smaller.  
*In the [[Cotton Top Cove]] map, the opening of the secret cave Bounty Bay is smaller.  
*When exiting a [[Bonus room|Bonus Level]] in an underwater level, such as [[Bazza's Blockade]], a dark red and black coloration of the reef background is shown for a few frames.
*When exiting a [[Bonus room|Bonus Level]] in an underwater level, such as [[Bazza's Blockade]], a dark red and black coloration of the reef background is shown for a few frames.
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*In Tracker Barrel Trek, there is less collision detection for the letter N, making it harder to acquire.
*In Tracker Barrel Trek, there is less collision detection for the letter N, making it harder to acquire.
*In [[Mekanos]], the Sky-High Secret secret cave is not shown on the map unless Dixie and Kiddy take the vertical path leading to Swanky's Dash.
*In [[Mekanos]], the Sky-High Secret secret cave is not shown on the map unless Dixie and Kiddy take the vertical path leading to Swanky's Dash.
*The name for Sky-High Secret is not shown if Dixie and Kiddy access it via [[Big Bessie]].
*In [[Fire-Ball Frenzy]], on the vertically-moving platform right after the Star Barrel, the Karbines flying with their cannon slightly below the platform, making it not possible for them to hit Dixie or Kiddy.
*In [[Fire-Ball Frenzy]], on the vertically-moving platform right after the Star Barrel, the Karbines flying with their cannon slightly below the platform, making it not possible for them to hit Dixie or Kiddy.
*In [[Ripsaw Rage]], if the Kongs exit the first Bonus Level, the [[Barrel]] that is used to defeat the green [[Buzz (enemy)|Buzz]] and therefore reach it spawns atop the giant ripsaw, and it does not break.
*In [[Ripsaw Rage]], if the Kongs exit the first Bonus Level, the [[Barrel]] that is used to defeat the green [[Buzz (enemy)|Buzz]] and therefore reach it spawns atop the giant ripsaw, and it does not break.
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*At [[Bleak's House]], if both Kongs take damage, the level ends as usual, although a life is not deducted from the life counter, so they do not lose an extra life.
*At [[Bleak's House]], if both Kongs take damage, the level ends as usual, although a life is not deducted from the life counter, so they do not lose an extra life.
*[[Benny]] has brown fur, although his brother [[Björn]] still has white fur like in the retail version.
*[[Benny]] has brown fur, although his brother [[Björn]] still has white fur like in the retail version.
*When the Kongs decide to use [[Benny's Chairlift]], they are sent back to its exact location on the world map. The Kongs can only move slightly right, underneath Benny's Charlift, which is the only way that the chairlift can carry them over to the other side. The Kongs can even do this without having to access Benny's Chairlift. Similarly, the Kongs can move slightly left underneath [[Björn's Chairlift]] to use the chairlift, but this is only doable once it has been fixed.
*When the Kongs decide to use [[Benny's Chairlift]], they are sent back to its exact location on the world map. The Kongs can only move slightly right, underneath Benny's Charlift, which is the only way that the chairlift can carry them over to the other side. The Kongs can even do this without having to access Benny's Chairlift.
*Even if a Kong uses a chairlift, the partner Kong walks in midair behind them until they reach the other side.  
*Even if a Kong uses a chairlift, the partner Kong walks in midair behind them until they reach the other side.  
*The Pause menu can be activated while using Benny's Chairlift, although this returns the Kongs to the starting point of where they are traveling from on Benny's Chairlift.
*The Pause menu can be activated while using Benny's Chairlift, although this returns the Kongs to the starting point of where they are traveling from on Benny's Chairlift.
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*In Kong-Fused Cliffs, the Kongs lose a life slightly sooner if they even start going down off-screen.
*In Kong-Fused Cliffs, the Kongs lose a life slightly sooner if they even start going down off-screen.
*The background at the end of Kong-Fused Cliffs is garbled. Even as the rope reaches its end, its flame sometimes drops below more than once.
*The background at the end of Kong-Fused Cliffs is garbled. Even as the rope reaches its end, its flame sometimes drops below more than once.
*In Björn's Chairlift, when Björn ask for his [[No.6 wrench]] back, the following menu highlights "Finders keepers, man!" by default instead of "It's yours anyway!". Similarly, when Björn has received his No.6 wrench back and offers the Kongs to ride the chairlift, the following menu higlights "Naaah – not today." instead of "Yeah! You betcha!" by default.
*In [[Floodlit Fish]], the [[Gleamin' Bream]]s are always illuminated, and they shine significantly more bright than in the retail version. If Enguarde tries to stab a Gleamin' Bream, it has no effect, as this does not light up the level even further. Gleamin' Breams also have less collision detection, so it is harder for them to damage the Kongs or Enguarde.
*In [[Floodlit Fish]], the [[Gleamin' Bream]]s are always illuminated, and they shine significantly more bright than in the retail version. If Enguarde tries to stab a Gleamin' Bream, it has no effect, as this does not light up the level even further. Gleamin' Breams also have less collision detection, so it is harder for them to damage the Kongs or Enguarde.
*In Floodlit Fish, the threshold effect of the No Enguarde Sign is slightly higher, on top of the coral reef surface above the sign, underneath all of the Lurchins.
*In Floodlit Fish, the threshold effect of the No Enguarde Sign is slightly higher, on top of the coral reef surface above the sign, underneath all of the Lurchins.
*In [[Kroctopus Krush]], a [[TNT Barrel]] drops instead of a purple bomb, and these TNT Barrels cannot be picked up.
*In [[Kroctopus Krush]], a [[TNT Barrel]] drops instead of a purple bomb, and these TNT Barrels cannot be picked up.
*In [[Dingy Drain-Pipe]], Enguarde can move slightly beyond the No Animal Sign.
*In [[Dingy Drain-Pipe]], Enguarde can move slightly beyond the No Animal Sign.
*In [[Stormy Seas]], the [[Re-Koil]] directly after the letter O appears below the cracked floorboard. When the Re-Koil appears on-screen, it first does a very high jump up to the cracked floorboard before jumping from the ocean floor, only briefly appearing above the water surface with each jump.
*In [[Stormy Seas]], the Re-Koil directly after the letter O appears below the cracked floorboard. When the Re-Koil appears on-screen, it first does a very high jump up to the cracked floorboard before jumping from the ocean floor, only briefly appearing above the water surface with each jump.
*If the Kongs throw a Kracka at another one or a Knocka, it rolls right past. Throwing a Knocka at a Kracka has no effect either.
*If the Kongs throw a Kracka at another one or a Knocka, it rolls right past. Throwing a Knocka at a Kracka has no effect either.
*The Lurchins in [[Ripcurl Reef]] use a different color palette, and are essentially a darker counterpart than regular Lurchins, although they still behave the same. In the retail version, these Lurchins are green and have a golden shell.
*The Lurchins in [[Ripcurl Reef]] use a different color palette, and are essentially a darker counterpart than regular Lurchins, although they still behave the same. In the retail version, these Lurchins are green and have a golden shell.
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|"''Right dudes, you ready for this? You need to steal the floating mines from the Kremlings before they can cause mayhem.''"
|"''Right dudes, you ready for this? You need to steal the floating mines from the Kremlings before they can cause mayhem.''"
|"''Right, dudes, you ready for this? You need to steal the floating mines from the Kremlings before they can cause mayhem.''"
|"''Right, dudes, you ready for this? You need to steal the floating mines from the Kremlings before they can cause mayhem.''"
|-
|colspan=2 style="text-align:center"|'''Funky's Rentals: "Challenge 4 - Race" instructions'''
|-
|"''Do three laps of the track and beat my time of XX.XX to complete the challenge.''"
|"''Do three laps of the track to complete the challenge.''"
|-
|-
|colspan=2 style="text-align:center"|'''Secret cave'''
|colspan=2 style="text-align:center"|'''Secret cave'''
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|"''What's that red circle on the calendar? Oh... sigh... it's nothing of importance.''"
|"''What's that red circle on the calendar? Oh... sigh... it's nothing of importance.''"
|"''What's that red circle on the calendar? Oh...sigh... It's nothing of importance.''"
|"''What's that red circle on the calendar? Oh...sigh... It's nothing of importance.''"
|-
|"''A present... for me? Oh! Thank you, Kongs, you've really made my day!''"
|"''A present...for me? Oh! Thank you, Kongs, you've really made my day!''"
|-
|-
|colspan=2 style="text-align:center"|'''Brigadier Bazooka Bear'''
|colspan=2 style="text-align:center"|'''Brigadier Bazooka Bear'''
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|"''Have you seen {{'}}Big Bessie{{'}}? I haven't fired her for years — no ammunition, y'see.''"
|"''Have you seen {{'}}Big Bessie{{'}}? I haven't fired her for years — no ammunition, y'see.''"
|"''Have you seen Big Bessie? I haven't fired her for years. No ammunition, y'see.''"
|"''Have you seen Big Bessie? I haven't fired her for years. No ammunition, y'see.''"
|-
|colspan=2 style="text-align:center"|'''Barter's Swap Shop'''
|-
|"''Why certainly!''" (menu option when offering the Mirror to Barter)
|"''Why, certainly!''" (menu option when offering the Mirror to Barter)
|-
|"''Take this wrench, I don't need it now.''"
|"''Take this wrench. I don't need it now.''"
|-
|-
|colspan=2 style="text-align:center"|'''Benny's Chairlift'''
|colspan=2 style="text-align:center"|'''Benny's Chairlift'''
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|"''Okey dokey, strap yourself in and away you go!''"
|"''Okey dokey, strap yourself in and away you go!''"
|"''Okeydokey, strap yourself in and away you go!''"
|"''Okeydokey, strap yourself in and away you go!''"
|-
|colspan=2 style="text-align:center"|'''Björn's Chairlift'''
|-
|"''Thank you, you top Kongs, you may use my chairlift
|"''Thanks, you top Kongs, you may use my chairlift for free from now on!''"
|-
|-
|colspan=2 style="text-align:center"|'''Baffle's Code Room'''
|colspan=2 style="text-align:center"|'''Baffle's Code Room'''
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DKC3 GBA May 05 prototype Ripsaw Rage Barrel.png|In Ripsaw Rage, after the Kongs exit the first Bonus Level, the Barrel that is used to access it spawns on top of the giant ripsaw and does not break.  
DKC3 GBA May 05 prototype Ripsaw Rage Barrel.png|In Ripsaw Rage, after the Kongs exit the first Bonus Level, the Barrel that is used to access it spawns on top of the giant ripsaw and does not break.  
DKC3 GBA May 05 prototype Blazing Bazukas sign.png|The threshold effect of the first No Animal Sign in Blazing Bazukas begins slightly before the sign itself.
DKC3 GBA May 05 prototype Blazing Bazukas sign.png|The threshold effect of the first No Animal Sign in Blazing Bazukas begins slightly before the sign itself.
DKC3 GBA May 05 prototype Sky-High Secret no text.png|The text of Sky-High Secret is not shown on the world map.
DKC3 GBA May 05 prototype Kaos Karnage Cranky quote.png|In Kaos Karnage, Cranky's first two quotes are combined into one speech bubble.
DKC3 GBA May 05 prototype Kaos Karnage Cranky quote.png|In Kaos Karnage, Cranky's first two quotes are combined into one speech bubble.
DKC3 GBA May 05 prototype Funky's Rentals all options.png|Funky's Rentals, with all four minigames unlocked in the menu. The topmost option, "Hire vehicle," extends slightly outside of the speech bubble with the menu.
DKC3 GBA May 05 prototype Funky's Rentals all options.png|Funky's Rentals, with all four minigames unlocked in the menu. The topmost option, "Hire vehicle," extends slightly outside of the speech bubble with the menu.
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DKC3 GBA May 05 prototype Sunken Spruce damage.png|Dixie, after taking damage in [[Sunken Spruce]]. Her sprite overlaps the water, giving her a brighter appearance than anything within the water.
DKC3 GBA May 05 prototype Sunken Spruce damage.png|Dixie, after taking damage in [[Sunken Spruce]]. Her sprite overlaps the water, giving her a brighter appearance than anything within the water.
DKC3 GBA May 05 prototype Ripcurl Reef Lurchins.png|The Lurchins in Ripcurl Reef use a different, more darker color palette.
DKC3 GBA May 05 prototype Ripcurl Reef Lurchins.png|The Lurchins in Ripcurl Reef use a different, more darker color palette.
DKC3 GBA May 05 prototype Barbos's Barrier world map.png|Barbos' Barrier is marked with a banana peel instead of a [[Krem Flag]].
DKC3 GBA May 05 prototype Barbos's Barrier world map.png|Barbos' Barrier is marked with a banana peel instead of a Krem Flag
DKC3 GBA May 05 prototype Lightning Lookout Bonus Level 2.png|The second Bonus Level of Lightning Lookout, which has a static lightning sprite, and the lightning itself is non-functional.
DKC3 GBA May 05 prototype Lightning Lookout Bonus Level 2.png|The second Bonus Level of Lightning Lookout, which has a static lightning sprite, and the lightning itself is non-functional.
DKC3 GBA May 05 prototype Lightning Lookout graphical glitches.png|Lightning Lookout has graphical glitches after Dixie and Kiddy exit the second Bonus Level.
DKC3 GBA May 05 prototype Lightning Lookout graphical glitches.png|Lightning Lookout has graphical glitches after Dixie and Kiddy exit the second Bonus Level.
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==Gallery==
==Gallery==
<gallery>
<gallery>
EarlyKarbine.jpg|Artwork of Karbine's original design as seen in ''Nintendo Power''.
EarlyKarbine.jpg|Karbine's early design as seen in a ''Nintendo Power'' issue
Karbine proto design ingame.png|The original Karbine in a ''Nintendo Power'' screenshot.
Karbine robot design ingame.jpg|The original Karbine in a UK ''Nintendo Magazine System'' screenshot.
DKC3 Puffer Fish.jpg|thumb|500px|What looks like a slightly different Gleamin' Bream sprite seen in UK's ''Nintendo Magazine System''.
NMS (UK) I50 P82 thumbnail.jpg|A slightly lower placement of the title logo seen in UK's ''Nintendo Magazine System''.
DKC3 UK NMS render.jpg|Unknown render shown in UK's ''Nintendo Magazine System''.
</gallery>
</gallery>


==References==
==References==
<references/>
<references/>
{{Pre-release and unused content}}
{{Pre-release and unused content}}
{{DKC3}}
{{DKC3}}

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