Editing List of New Super Mario Bros. pre-release and unused content
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{{italic title|List of ''New Super Mario Bros.'' pre-release and unused content}} | {{italic title|List of ''New Super Mario Bros.'' pre-release and unused content}} | ||
This is a list of pre-release and unused content for the game ''[[New Super Mario Bros.]]'' | This is a list of pre-release and unused content for the game ''[[New Super Mario Bros.]]''. | ||
==Development== | ==Development== | ||
''New Super Mario Bros.'' was designed as a successor to the [[Super Mario Advance (series)|''Super Mario Advance'' series]]; Hiroyuki Kimura decided that an original 2D platformer for the conveniently | ''New Super Mario Bros.'' was designed as a successor to the [[Super Mario Advance (series)|''Super Mario Advance'' series]]; Hiroyuki Kimura decided that an original 2D platformer for the conveniently-released [[Nintendo DS]] would take the place of a prospective "fifth" entry of the series.<ref>[http://web.archive.org/web/20101207010424/http://us.wii.com/iwata_asks/mario25th/vol3_page4.jsp]</ref> | ||
==Early builds== | ==Early builds== | ||
[[ | The [[Mega Mushroom]] originally had an appearance similar to the a [[Super Mushroom]] from ''[[Super Mario 64 DS]]''. Mega Mario was also able to run. | ||
There also was an underwater stage in VS. Mode which featured a [[Manta Ray]].. [[Spindrift]] was also supposed to be in the game, but got replaced by the blue spinning platforms in World 1-3 and other levels. | |||
The E3 2005 trailer showed | [[File:NSMB BetaElements BlueShell.jpg|thumb|300px|Early concept for obtaining the [[Blue Shell]].]] | ||
There was also supposed to be a [[Mario]] and [[Luigi]] race mode at one time. | |||
The E3 2005 trailer showed some VS Mode levels that are not available on the final release, including a desert stage, an underwater stage and a few others. There were originally three item reserve spots rather than one. The Mega Mushroom is now red and white. | |||
The game did not pause | The desert music featured in certain kiosk demos that were playable in 2005 had an orchestra-like "hit" instead of the vocals "ba-baa" and the main song did not have the vocals. Additionally, the game did not pause as Mario transformed after obtaining a powerup. It was possible to kick and punch in the game while Super, Fire and Mega forms. Mario was also able to sideflip. | ||
A screenshot featuring of early map icons still exists as a screenshot on page twelve of the first version of the final US manual. | |||
During a near-final state featured in screens that were shown in a certain page of a Monthly Nintendo News issue published in March, there were some very slight differences in level design, etc. A screenshot at this stage suggests that World 3-B, a sky level, was originally intended to be a desert level.<ref>[http://www.n-philes.com/games/DSN/DSN_newsupermariobros.//smb03.jpg]</ref> | |||
In one version shown in a video showcasing 1-1 the game appears to be the same as the final except the vocals "ba-baa" are still "hits" in the main theme. | |||
==Unused data== | |||
[[File:NSMBUnusedWorldIcons.png|thumb|200px|Textures for the unused flat 3D 'world' models, annotated with the world theme as listed in the textures' names.]] | |||
There is also data to support a ''single player'' snowball throwing mini-game{{refneeded}}. | |||
In | In the map directory, there are eight 3D models that are based of the 8 world themes in the game. However, [[World 4 (New Super Mario Bros.)|World 4]] and [[World 6 (New Super Mario Bros.)|6]] do not display forest and mountain themes, respectively, but rather World 4's texture is named "ancient" with an island with a volcano in its graphic. World 6's texture is named "machine" and its graphic seems to be a placeholder. This implies that the world themes were much different in the early builds. | ||
There is an unused fauna-like image named "Junglekusa" hidden in the game. It is used by an unused actor (actor number 280, sprite number 255). The actor has a setting that can make the area it covers "swimmable". | |||
==Gallery== | ==Gallery== | ||
<gallery> | <center><gallery> | ||
NSMB | File:The Original NSMB.jpg|The original opening title of ''New Super Mario Bros.'' | ||
File:Beta3_NSMB.jpg|A Giant [[Whomp]] attacking Mario and Luigi. Also note the blue box from ''Super Mario 64'', but instead of giving out a [[Vanish Cap]], it gives out coins just like the yellow boxes that are also from ''Super Mario 64''. | |||
File:Beta4_NSMB.jpg|Some type of [[rope]] land. | |||
Mega Goomba.jpg| | File:Mega Goomba.jpg|A Mega Goomba. | ||
File:Beta2_NSMB.jpg|A cut underwater stage with a [[Manta Ray]]. | |||
File:Beta9_NSMB.jpg|Notice the designs of the item boxes and [[Spindrift]]. | |||
File:BetaNSMBMarioandluigionshrooms.jpg|Mario and Luigi in an unknown world with mushrooms. | |||
Ss nsmb pre14.jpg| | File:Ss nsmb pre14.jpg|Mario in some type of mushroom land. | ||
File:NSMB_World2.jpg|Mario and Luigi going around the level. The bottom screen looks different. | |||
File:Super_Thwomp.jpg|The original World 4 castle. Note that the bottom screen says Fortress. | |||
File:Unused_pumpkinland.jpg|An unused spooky-looking level. | |||
File:NSMB_Beta_Map.jpg|The early map icons from page twelve of the first version of the final US manual. | |||
File:Beta1_NSMB.jpg|An unused desert that remains in the game's data, to a degree. | |||
File:Beta8_NSMB.jpg|A Mega Goomba boss battle. | |||
File:Beta10_NSMB.jpg|The brothers in a castle level with more simple-looking lava. | |||
File:Beta5_NSMB.jpg|An secret area with an unfamiliar tileset. | |||
File:Beta6_NSMB.jpg|A World 8 style level with [[Volcanic Debris]] falling from the sky. | |||
File:Beta7_NSMB.jpg|A water level similar to the ones in the final game but with a more colourful background. | |||
File:Betansmb2.jpg | |||
File:Betansmb4.jpg | |||
File:Betansmb1.jpg | |||
File:NSMB_ScuttleBug.jpg|Pre-release screenshot of Level 8-4, note that it appears to use the Jungle tileset. | |||
Ss nsmb pre27.jpg|Near | File:CheepCheep.jpg|Note the early placement of the coin count and timer. | ||
File:Ss nsmb pre27.jpg|Near final interface. | |||
</gallery></center> | |||
</ | |||
==External | ==External Links== | ||
*[ | *[http://www.youtube.com/watch?v=c9r99rNi-6s&feature=youtube_gdata A kiosk demo from 2005.] | ||
*[ | *[http://www.youtube.com/watch?v=bYfcQUqzI5U A video with some unused actors and tileset objects, and some used] | ||
*[ | *[http://www.youtube.com/watch?v=HRJiMRg0zQo More of the above video] | ||
*[ | *[http://www.youtube.com/watch?v=z1jsGQyw8Ug A video with some unused entrances, and some possibly used ones] | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{ | {{BoxTop}} | ||
{{Pre-release and unused content}} | {{Pre-release and unused content}} | ||
[[Category:Pre-release and unused content|New Super Mario Bros.]] | [[Category:Pre-release and unused content|New Super Mario Bros.]] | ||
[[Category:New Super Mario Bros.|*]] | [[Category:New Super Mario Bros.|*]] | ||