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As Nintendo's newly established video game division lacked programming manpower, the arcade version of ''[[Donkey Kong (game)|Donkey Kong]]'' was programmed by [[Ikegami Tsushinki]], a contractor that had worked for Nintendo for several of its arcade releases.<ref name="Gamasutra">Fahs, Travis.[https://www.gamasutra.com/view/feature/134790/the_secret_history_of_donkey_kong.php?page=3 The Secret History of Donkey Kong], ''Gamasutra''</ref><ref name="Sore wa">Akagi, Masumi. ''Sore wa “Pong” kara Hajimatta'', p. 305-307 (Translation available [https://jotaroraido.wordpress.com/2011/01/11/the-battle-of-donkey-kong/ here])</ref> For ''Donkey Kong'''s development, the two companies signed a contract which gave Ikegami Tsushinki exclusive rights to the manufacturing of ''Donkey Kong'' arcade boards.<ref name="Gamasutra"/><ref name="Sore wa"/>
As Nintendo's newly established video game division lacked programming manpower, the arcade version of ''[[Donkey Kong (game)|Donkey Kong]]'' was programmed by [[Ikegami Tsushinki]], a contractor that had worked for Nintendo for several of its arcade releases.<ref name="Gamasutra">Fahs, Travis.[https://www.gamasutra.com/view/feature/134790/the_secret_history_of_donkey_kong.php?page=3 The Secret History of Donkey Kong], ''Gamasutra''</ref><ref name="Sore wa">Akagi, Masumi. ''Sore wa “Pong” kara Hajimatta'', p. 305-307 (Translation available [https://jotaroraido.wordpress.com/2011/01/11/the-battle-of-donkey-kong/ here])</ref> For ''Donkey Kong'''s development, the two companies signed a contract which gave Ikegami Tsushinki exclusive rights to the manufacturing of ''Donkey Kong'' arcade boards.<ref name="Gamasutra"/><ref name="Sore wa"/>


In 1983, Ikegami Tsushinki sued Nintendo on the grounds that the company had violated the contract and produced around 80,000 arcade boards on its own.<ref name="Gamasutra"/><ref name="Sore wa"/> Ikegami Tsushinki also sought compensation for the use of reverse-engineered ''Donkey Kong'' code in ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''<ref name="Gamasutra"/><ref name="Sore wa"/> and claimed it owned the copyright on <i>Donkey Kong</i>'s code (while the contract did not specify ownership of the code, a judgment relating to ''[[wikipedia:Space Invaders Part II|Space Invaders Part II]]'' set a precedent establishing computer code can be copyrighted<ref name="Sore wa"/>). In response, Nintendo claimed it owned ''Donkey Kong'''s code as Ikegami was hired as a sub-contractor.<ref name="Gamasutra"/><ref name="Sore wa"/> The case went to the Tokyo District Court until March 26, 1990, at which point the two companies settled out of court.<ref name="Gamasutra"/><ref name="Sore wa"/>
In 1983, Ikegami Tsushinki sued Nintendo on the ground that the company had violated the contract and produced around 80,000 arcade boards on its own.<ref name="Gamasutra"/><ref name="Sore wa"/> Ikegami Tsushinki also sought compensation for the use of reverse-engineered ''Donkey Kong'' code in ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''<ref name="Gamasutra"/><ref name="Sore wa"/> and claimed it owned the copyright on <i>Donkey Kong</i>'s code (while the contract did not specify ownership of the code, a judgment relating to ''[[wikipedia:Space Invaders Part II|Space Invaders Part II]]'' set a precedent establishing computer code can be copyrighted<ref name="Sore wa"/>). In response, Nintendo claimed it owned ''Donkey Kong'''s code as Ikegami was hired as a sub-contractor.<ref name="Gamasutra"/><ref name="Sore wa"/> The case went to the Tokyo District Court until March 26, 1990, at which point the two companies settled out of court.<ref name="Gamasutra"/><ref name="Sore wa"/>


The lawsuit has often been thought to be the reason behind there being few rereleases of the arcade version of ''Donkey Kong'' and the existence of ''Donkey Kong: Original Edition'', although ''[[Donkey Kong 64]]'' nevertheless features a full port of the arcade version, as this is not an emulation of its code. However, in 2018, the original arcade version of ''Donkey Kong'' was released as a part of Hamster Corporation's ''[[Arcade Archives]]'' series. The lawsuit may also explain why references to ''Donkey Kong'' in other Nintendo games used the [[Nintendo Entertainment System|NES]] version instead of the arcade version until 2018's ''[[WarioWare Gold]]'', which altered the [[Donkey Kong (WarioWare, Inc.: Mega Microgame$!)|Donkey Kong]] [[microgame]] to feature arcade graphics and sound effects. ''[[Super Smash Bros. Ultimate]]'', also released in 2018, remade the [[75 m (stage)|75 m]] [[stage]] to look and sound like the arcade version and changed the [[Hammer]]'s music to that of the arcade version (though the arcade version of [[25m]]'s music had been used in the series since ''[[Super Smash Bros. Brawl]]''). Based on this, it is likely that some time around 2018, Nintendo either bought the rights from Ikegami Tsushinki entirely, or the two parties settled mutually.
The lawsuit has often been thought to be the reason behind there being few rereleases of the arcade version of ''Donkey Kong'' and the existence of ''Donkey Kong: Original Edition'', although ''[[Donkey Kong 64]]'' nevertheless features a full port of the arcade version, as this is not an emulation of its code. However, in 2018, the original arcade version of ''Donkey Kong'' was released as a part of Hamster Corporation's ''[[Arcade Archives]]'' series. The lawsuit may also explain why references to ''Donkey Kong'' in other Nintendo games used the [[Nintendo Entertainment System|NES]] version instead of the arcade version until 2018's ''[[WarioWare Gold]]'', which altered the [[Donkey Kong (WarioWare, Inc.: Mega Microgame$!)|Donkey Kong]] [[microgame]] to feature arcade graphics and sound effects. ''[[Super Smash Bros. Ultimate]]'', also released in 2018, remade the [[75 m (stage)|75 m]] [[stage]] to look and sound like the arcade version and changed the [[Hammer]]'s music to that of the arcade version (though the arcade version of [[25m]]'s music had been used in the series since ''[[Super Smash Bros. Brawl]]''). Based on this, it is likely that some time around 2018, Nintendo either bought the rights from Ikegami Tsushinki entirely, or the two parties settled mutually.

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