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==Story==
==Story==
[[File:Bowser's Inside Story ToadBlorbs.png|thumb|The blorbs being discussed.]]
[[File:Bowser's Inside Story ToadBlorbs.png|thumb|The blorbs being discussed.]]
After the [[Mushroom Kingdom]]'s citizens start contracting the [[blorbs]], a disease that swells [[Toad (species)|Toads]], [[Princess Peach]] holds an emergency conference meeting at [[Peach's Castle|her castle]], which includes [[Mario]], [[Luigi]], [[Toadbert]], [[Toadsworth]], and a Star Sprite named [[Starlow]]. [[Bowser]] crashes in and is sent flying out of Peach's Castle after easily being defeated by Mario, eventually landing in [[Dimble Wood]], and after regaining consciousness, he comes across a cloaked merchant (who is [[Fawful]] in disguise). The merchant gives him a "[[Vacuum Shroom|Lucky Mushroom]]" that causes Bowser to inhale his surroundings. He returns to Peach's Castle and uses this ability to suck in everyone who attended the conference.
After the [[Mushroom Kingdom]]'s citizens start contracting the [[blorbs]], a disease that swells [[Toad (species)|Toads]], [[Princess Peach]] holds an emergency conference meeting at [[Peach's Castle|her castle]], which includes [[Mario]], [[Luigi]], [[Toadbert]], [[Toadsworth]], and a Star Sprite named [[Starlow]]. [[Bowser]] crashes in and is sent flying out of Peach's Castle after easily being defeated by Mario, eventually landing in [[Dimble Wood]], and after regaining consciousness, he comes across a cloaked merchant (who is [[Fawful]] in disguise). The merchant gives him a "[[Vacuum Mushroom|Lucky Mushroom]]" that causes Bowser to inhale his surroundings. He returns to Peach's Castle and uses this ability to suck in everyone who attended the conference.


Mario, Luigi, and Starlow reawaken inside the [[Trash Pit]] area of [[Bowser's body]], where they acquire hammers and use them to hit an [[Funny Bone|exposed nerve]] and rouse Bowser, who had been dumped in [[Cavi Cape Cave]]. Starlow, who talks to Bowser throughout the game, withholds information surrounding the Mario Bros.' whereabouts and assists him in remembering the past events. Bowser then encounters Fawful, who explains that the blorbs and the Vacuum Shroom he gave him were all part of a plan to conquer both the Mushroom Kingdom and [[Bowser's Castle]]. He sends out his minion, [[Midbus]], whose speech irritates the Koopa King so much that he decides to pick a fight with him. Bowser loses to Midbus, and he and Fawful abandon him.
Mario, Luigi, and Starlow reawaken inside the [[Trash Pit]] area of [[Bowser's body]], where they acquire hammers and use them to hit an [[Funny Bone|exposed nerve]] and rouse Bowser, who had been dumped in [[Cavi Cape Cave]]. Starlow, who talks to Bowser throughout the game, withholds information surrounding the Mario Bros.' whereabouts and assists him in remembering the past events. Bowser then encounters Fawful, who explains that the blorbs and the Vacuum Mushroom he gave him were all part of a plan to conquer both the Mushroom Kingdom and [[Bowser's Castle]]. He sends out his minion, [[Midbus]], whose speech irritates the Koopa King so much that he decides to pick a fight with him. Bowser loses to Midbus, and he and Fawful abandon him.


Bowser helps a stranded [[Broque Monsieur]] get back on [[Plack Beach]], where the sentient block rewards him a [[Vacuum Block]], allowing him to control his sucking abilities. After defeating the [[Sea Pipe Statue]], Bowser drinks water which allows Mario and Luigi to enter the [[Pump Works]] and defeat the [[Scutlet (boss)|Scutlet]] bug that was blocking his fire breath at the [[Flame Pipe]]. Starlow starts using the alias "Chippy" to Bowser. After subduing Broque's pet dog [[Broggy]], Bowser enters Dimble Wood, where he eventually comes across three of his minions: [[Sergeant Guy]], [[Corporal Paraplonk]], and [[Private Goomp]]. They plan to retake Bowser's castle with a [[Banzai Bill]] launcher, where Bowser is required to find ammunition. Bowser procures a giant carrot as a makeshift missile, but the owner, a Wiggler, makes him eat it and then attacks him. After he obtains the Banzai Bill from the Wiggler, Bowser is then overcome with stomach pain caused by consuming a parasitic [[Durmite]] along with the carrot; Mario and Luigi defeat it in battle.
Bowser helps a stranded [[Broque Monsieur]] get back on [[Plack Beach]], where the sentient block rewards him a [[Vacuum Block]], allowing him to control his sucking abilities. After defeating the [[Sea Pipe Statue]], Bowser drinks water which allows Mario and Luigi to enter the [[Pump Works]] and defeat the [[Scutlet (boss)|Scutlet]] bug that was blocking his fire breath at the [[Flame Pipe]]. Starlow starts using the alias "Chippy" to Bowser. After subduing Broque's pet dog [[Broggy]], Bowser enters Dimble Wood, where he eventually comes across three of his minions: [[Sergeant Guy]], [[Corporal Paraplonk]], and [[Private Goomp]]. They plan to retake Bowser's castle with a [[Banzai Bill]] launcher, where Bowser is required to find ammunition. Bowser procures a giant carrot as a makeshift missile, but the owner, a Wiggler, makes him eat it and then attacks him. After he obtains the Banzai Bill from the Wiggler, Bowser is then overcome with stomach pain caused by consuming a parasitic [[Durmite]] along with the carrot; Mario and Luigi defeat it in battle.
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==Battle system==
==Battle system==
The battle system of ''Mario & Luigi: Bowser's Inside Story'' is similar to that of its predecessors. There are some new additions to the system. In this installment, all [[Action Command]]s are evaluated based on how well they are performed. There are five evaluation levels. Ranging from the worst to the best, these levels are: Nothing, OK, Good, Great, and Excellent. The better an Action Command is performed, the more damage an attack does. Receiving a Nothing is equivalent to not performing an Action Command at all. This is carried into all the later installments of the series.  
The battle system of ''Mario & Luigi: Bowser's Inside Story'' is similar to that of its predecessors. There are some new additions to the system. In this installment, all [[Action Command]]s are evaluated based on how well they are performed. There are five evaluation levels. Ranging from the worst to the best, these levels are: Nothing, OK, Good, Great, and Excellent. The better an Action Command is performed, the more damage an attack does. Receiving a Nothing is equivalent to not performing an Action Command at all. This is carried into all the later installments of the series.  
===Stats===
===Stats===
Each brother and Bowser have their own [[Heart Point|HP]], [[Special Point|SP]], POW, DEF, and [[Speed|SPEED]], as well as [[Stache|STACHE]] points for the brothers, and HORN points for Bowser. When they finish a battle, they each gain [[Experience Point|EXP Points]] and [[coin]]s. With enough Experience Points, they can level-up and increase each respective statistic.  
Each brother and Bowser have their own [[Heart Point|HP]], [[Special Point|SP]], POW, DEF, and [[Speed|SPEED]], as well as [[Stache|STACHE]] points for the brothers, and HORN points for Bowser. When they finish a battle, they each gain [[Experience Point|EXP Points]] and [[coin]]s. With enough Experience Points, they can level-up and increase each respective statistic.  
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===Special Attacks===
===Special Attacks===
====Bowser Specials====
====Bowser Specials====
[[Bowser]] has six [[Brawl Attack|Special Attack]]s, five of which are obtained via destroying cages contained Bowser's trapped minions.
[[Bowser]] has six [[Brawl Attack|Special Attacks]], five of which are obtained via destroying cages contained Bowser's trapped minions.
{|style="text-align:center;width:85%;margin:0 auto;border:2px solid black;border-collapse:collapse;"border="1"cellpadding="2"cellspacing="0"
{|style="text-align: center; width: 85%; margin: 0 auto; border:2px solid black; border-collapse: collapse;"border="1"cellpadding="2"cellspacing="0"
|-style="background-color: #bfd3e3"  
|-style="background-color: #bfd3e3"  
!width="20%"|Special Attack
!width="20%"|Special Attack
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====Mario & Luigi Specials====
====Mario & Luigi Specials====
[[Mario]] and [[Luigi]] obtain these [[Bros. Attack|special attacks]] via [[Attack Piece]]s found by hitting a [[Attack Piece Block]] and numerous other ways.
[[Mario]] and [[Luigi]] obtain these [[Bros. Attack|special attacks]] via [[Attack Piece]]s found by hitting a [[Attack Piece Block]] and numerous other ways.
{|style="text-align:center;width:85%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="2"cellspacing="0"
{|style="text-align: center; width: 85%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="2"cellspacing="0"
|-style="background-color:#bfd3e3"  
|-style="background-color: #bfd3e3"  
!width="10%"|Bros. Attack
!width="10%"|Bros. Attack
!width="1%"|Illustration
!width="1%"|Illustration
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'''Mario & Luigi'''
'''Mario & Luigi'''
{|style="border-collapse:collapse;text-align:center"border=1 cellpadding=4 align=center
{|style="border-collapse:collapse; text-align:center"border=1 cellpadding=4 align=center
!width=15% style="background:#EEE"|Rank Name
!width=15% style="background:#EEE"|Rank Name
!width=10% style="background:#EEE"|Achieved at Level  
!width=10% style="background:#EEE"|Achieved at Level  
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|}
|}
'''Bowser'''
'''Bowser'''
{|style="border-collapse:collapse;text-align:center"border=1 cellpadding=4 align=center
{|style="border-collapse:collapse; text-align:center"border=1 cellpadding=4 align=center
!width=15% style="background:#EEE"|Rank Name
!width=15% style="background:#EEE"|Rank Name
!width=10% style="background:#EEE"|Achieved at Level  
!width=10% style="background:#EEE"|Achieved at Level  
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In the table, the left side of the badge (Luigi's badge) decides how good the action command must be to fill the bar, and how big the effect will be. The right side (Mario's badge) decides what the effect will be.
In the table, the left side of the badge (Luigi's badge) decides how good the action command must be to fill the bar, and how big the effect will be. The right side (Mario's badge) decides what the effect will be.
{|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background:#ABC;"
|-style="background: #ABC;"
!width="5%"|Name of Badge
!width="5%"|Name of Badge
!width="1%"|Icon
!width="1%"|Icon
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|Mario or Luigi must achieve at least an "excellent" rating to fill the meter. If the attacker gets lower than that, his side of the bar empties. If an excellent is not possible at the time, the meter will not break.
|Mario or Luigi must achieve at least an "excellent" rating to fill the meter. If the attacker gets lower than that, his side of the bar empties. If an excellent is not possible at the time, the meter will not break.
|}
|}
=====Combined effects=====
=====Combined effects=====
{|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background:#ABC;"
|-style="background: #ABC;"
!Badge
!Badge
!width="25%"|[[File:MushroomBadge.png]]
!width="25%"|[[File:MushroomBadge.png]]
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!width="25%"|[[File:BrotherBadge.png]]
!width="25%"|[[File:BrotherBadge.png]]
|-
|-
!style="background:#ABC;"|[[File:GoodBadge.png]]
!style="background: #ABC;"|[[File:GoodBadge.png]]
|Restores 20% of HP
|Restores 20% of HP
|Increases Attack Power by 1.2x
|Increases Attack Power by 1.2x
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|Restores 20% of SP
|Restores 20% of SP
|-
|-
!style="background:#ABC;"|[[File:GreatBadge.png]]
!style="background: #ABC;"|[[File:GreatBadge.png]]
|Restores 30% of HP
|Restores 30% of HP
|Increases Attack Power by 1.5x
|Increases Attack Power by 1.5x
|Increases Coins by 1.4x
|Increases Coins by 1.4x
|Restores 30% of SP
| Restores 30% of SP
|-
|-
!style="background:#ABC;"|[[File:ExcellentBadge1.png]]
!style="background: #ABC;"|[[File:ExcellentBadge1.png]]
|Restores 50% of HP & Cures Status Effects
|Restores 50% of HP & Cures Status Effects
|Increases Attack Power by 2x
|Increases Attack Power by 2x
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|Restores 50% of SP
|Restores 50% of SP
|-
|-
!style="background:#ABC;"|[[File:ExcellentBadge2.png]]
!style="background: #ABC;"|[[File:ExcellentBadge2.png]]
|Restores 100% HP & Cures Status Effects
|Restores 100% HP & Cures Status Effects
|Increases Attack Power by 4x
|Increases Attack Power by 4x
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*<sup>m&l</sup> Indicates only Mario & Luigi can battle them.
*<sup>m&l</sup> Indicates only Mario & Luigi can battle them.
*<sup>b</sup> Indicates only Bowser can battle them.
*<sup>b</sup> Indicates only Bowser can battle them.
====Mushroom Kingdom====
====Mushroom Kingdom====
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
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While Bowser explores a 3-D overworld, Mario and Luigi explore a 2-D world inside his body, much like a traditional platformer, though they can go into the 3-D overworld at any time once the Pipe Yard is available. The actual overworld is connected just as it was in ''Mario & Luigi: Superstar Saga'', unlike ''Partners in Time''{{'}}s linear levels. The overworld is up to 4-5 times larger than ''Superstar Saga''{{'}}s overworld. The map in this game consists of a beach, a forest, a cape, the road to Bowser's Castle, Toad Town, Bowser's Castle, Peach's Castle, Grasslands, a railroad, underground, and a lake. In the Nintendo Power review, it was stated that there are tons of sidequests, much to explore, and plenty to do in the free roam overworld.
While Bowser explores a 3-D overworld, Mario and Luigi explore a 2-D world inside his body, much like a traditional platformer, though they can go into the 3-D overworld at any time once the Pipe Yard is available. The actual overworld is connected just as it was in ''Mario & Luigi: Superstar Saga'', unlike ''Partners in Time''{{'}}s linear levels. The overworld is up to 4-5 times larger than ''Superstar Saga''{{'}}s overworld. The map in this game consists of a beach, a forest, a cape, the road to Bowser's Castle, Toad Town, Bowser's Castle, Peach's Castle, Grasslands, a railroad, underground, and a lake. In the Nintendo Power review, it was stated that there are tons of sidequests, much to explore, and plenty to do in the free roam overworld.
===Locations===
===Locations===
{{M&LBIS map}}
{{M&LBIS map}}
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*This is the only ''Mario & Luigi'' game to not have a purely snow-, desert-, mountain-, or temple-themed area.
*This is the only ''Mario & Luigi'' game to not have a purely snow-, desert-, mountain-, or temple-themed area.
**The [[Airway (Mario & Luigi: Bowser's Inside Story)|Airway]] can be considered a snow- or ice-like area when it is frozen, and [[Plack Beach]] features a mountainous section.
**The [[Airway (Mario & Luigi: Bowser's Inside Story)|Airway]] can be considered a snow- or ice-like area when it is frozen, and [[Plack Beach]] features a mountainous section.
===Gameplay differences===
===Gameplay differences===
[[File:Scatchcard.png|200px|thumb|The new scratch card mode, allowing Mario, Luigi, and Bowser to win money back.]]
[[File:Scatchcard.png|200px|thumb|The new scratch card mode, allowing Mario, Luigi, and Bowser to win money back.]]
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==Reception==
==Reception==
''Mario & Luigi: Bowser's Inside Story'' has received critical acclaim, with a score of 91.01% based on 47 reviews on GameRankings<ref>http://www.gamerankings.com/ds/954368-mario-and-luigi-bowsers-inside-story/index.html</ref> and a 90 based on 58 reviews on Metacritic,<ref>http://www.metacritic.com/game/ds/mario-luigi-bowsers-inside-story</ref> making it the highest-rated out of the ''[[Super Mario (franchise)|Super Mario]]'' RPG games. Much of the game's praise was directed towards its gameplay, humor, storyline, integration of [[Bowser]] as one of the main protagonists, and innovative use of the [[Nintendo DS]]'s capabilities.
''Mario & Luigi: Bowser's Inside Story'' has received critical acclaim, with a score of 91.01% based on 47 reviews on GameRankings<ref>http://www.gamerankings.com/ds/954368-mario-and-luigi-bowsers-inside-story/index.html</ref> and a 90 based on 58 reviews on Metacritic,<ref>http://www.metacritic.com/game/ds/mario-luigi-bowsers-inside-story</ref> making it the highest-rated out of the ''[[Super Mario (franchise)|Super Mario]]'' RPG games. Much of the game's praise was directed towards its gameplay, humor, storyline, integration of [[Bowser]] as one of the main protagonists, and innovative use of the [[Nintendo DS]]'s capabilities.
{|class="wikitable reviews"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
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|"''The Mario & Luigi series has already established itself as a fantastic RPG franchise, and the third game does not disappoint. I have no problem classifying it as the best of the bunch, thanks to an excellent and appropriately surreal script, epic oversized battles, and the fact that Bowser is a playable character and gets most of the gameplay time. Let's hope that this is a jumping-off point for Bowser; this guy really needed a top-billing production!''"
|"''The Mario & Luigi series has already established itself as a fantastic RPG franchise, and the third game does not disappoint. I have no problem classifying it as the best of the bunch, thanks to an excellent and appropriately surreal script, epic oversized battles, and the fact that Bowser is a playable character and gets most of the gameplay time. Let's hope that this is a jumping-off point for Bowser; this guy really needed a top-billing production!''"
|-
|-
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Aggregators
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
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|}
|}
{{br}}
{{br}}
===Sales===
===Sales===
''Bowser's Inside Story'' has sold 3.81 million copies worldwide as of April 2016,<ref>https://www.nintendo.co.jp/ir/pdf/2011/110426e.pdf#page=5</ref> making it the best-selling RPG in the ''Super Mario'' franchise.
''Bowser's Inside Story'' has sold 3.81 million copies worldwide as of April 2016,<ref>https://www.nintendo.co.jp/ir/pdf/2011/110426e.pdf#page=5</ref> making it the best-selling RPG in the ''Super Mario'' franchise.
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*[https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_Luigi_IS_ENG.pdf American English manual]
*[https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_Luigi_IS_ENG.pdf American English manual]
*[https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_Luigi_IS_FR.pdf Canadian French manual]
*[https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_Luigi_IS_FR.pdf Canadian French manual]
{{M&LBIS}}
{{M&LBIS}}
{{Super Mario games}}
{{Super Mario games}}

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