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{{italic title}}
{{italic title}}
{{split|Mario Bros. (game)|Mario Bros. (Super Mario Bros. 3)|Battle Game (Super Mario All-Stars)|Mario Bros. (Game Boy Advance)|Luigi Bros.|proposal=Talk:Mario_Bros._(game)#Split_SMB3_.22Mario_Bros..22.2C_SMAS_.22Classic_Mario_Bros..22.2C_GBA_.22Mario_Bros..22.2C_and.2For_.22Luigi_Bros..22_into_their_own_articles}}
{{about|the arcade title first released in 1983|further uses|[[Mario Bros.]]}}
{{about|the arcade title first released in 1983|further uses|[[Mario Bros.]]}}
{{redirect|MB|the ''Mario Baseball'' series|[[Mario Baseball (series)]]}}
{{redirect|MB|the ''Mario Baseball'' series|[[Mario Baseball (series)]]}}
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|developer=[[Nintendo Research & Development 1]]<br>[[Intelligent Systems]] (NES port)<br>[[Nintendo Research & Development 2]] (Famicom/NES port)<ref>Iwata, Satoru et al. [http://iwataasks.nintendo.com/interviews/#/wii/nsmb/1/0 Iwata Asks: New Super Mario Bros. Wii]. ''Nintendo''. Retrieved May 01 2015</ref><br>{{wp|Atari, Inc.}} (Atari 2600 and Atari 5200 ports)<br>MISA (PC-8001 port)<ref>https://videogamesdensetsu.tumblr.com/post/157666153625/the-nec-pc-8001-version-of-mario-bros-published</ref><br>Choice Software (Amstrad CPC and ZX Spectrum ports)<br>{{wp|Ocean Software}} (Commodore 64 port)<br>[[International Technology Development Corporation|ITDC]] (Atari 7800 port)<br>{{wp|Sculptured Software}} (Atari 8-bit port)
|developer=[[Nintendo Research & Development 1]]<br>[[Intelligent Systems]] (NES port)<br>[[Nintendo Research & Development 2]] (Famicom/NES port)<ref>Iwata, Satoru et al. [http://iwataasks.nintendo.com/interviews/#/wii/nsmb/1/0 Iwata Asks: New Super Mario Bros. Wii]. ''Nintendo''. Retrieved May 01 2015</ref><br>{{wp|Atari, Inc.}} (Atari 2600 and Atari 5200 ports)<br>MISA (PC-8001 port)<ref>https://videogamesdensetsu.tumblr.com/post/157666153625/the-nec-pc-8001-version-of-mario-bros-published</ref><br>Choice Software (Amstrad CPC and ZX Spectrum ports)<br>{{wp|Ocean Software}} (Commodore 64 port)<br>[[International Technology Development Corporation|ITDC]] (Atari 7800 port)<br>{{wp|Sculptured Software}} (Atari 8-bit port)
|publisher=[[Nintendo]]<br>{{wp|Atari, Inc.}} (Atari 2600 and Atari 5200 ports)<br>Westside Soft House (PC-8001 port)<br>{{wp|Ocean Software}} (Amstrad CPC, ZX Spectrum, and Commodore 64 ports)<br>{{wp|Atari Corporation}} (Atari 7800 and Atari 8-bit ports)<br>{{wp|Hamster Corporation|HAMSTER}} (''Arcade Archives'')
|publisher=[[Nintendo]]<br>{{wp|Atari, Inc.}} (Atari 2600 and Atari 5200 ports)<br>Westside Soft House (PC-8001 port)<br>{{wp|Ocean Software}} (Amstrad CPC, ZX Spectrum, and Commodore 64 ports)<br>{{wp|Atari Corporation}} (Atari 7800 and Atari 8-bit ports)<br>{{wp|Hamster Corporation|HAMSTER}} (''Arcade Archives'')
|platforms=Arcade, [[Family Computer]], [[Nintendo Entertainment System]], Atari 2600, Atari 5200, NEC PC-8001, [[Nintendo PlayChoice-10]], Amstrad CPC, Commodore 64, ZX Spectrum, Atari 7800, Atari 8-bit, [[Game Boy Advance]] ([[e-Reader]]), [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS]]), [[Classics#NES Classic Edition|NES Classic Edition/Nintendo Classic Mini: Family Computer]], [[Nintendo Switch]] (''[[Arcade Archives]]''), [[Nintendo Entertainment System - Nintendo Switch Online]]
|platforms=Arcade, [[Nintendo Entertainment System|NES]], Atari 2600, Atari 5200, NEC PC-8001, [[Nintendo PlayChoice-10]], Amstrad CPC, Commodore 64, ZX Spectrum, Atari 7800, Atari 8-bit, [[Game Boy Advance]] ([[e-Reader]]), [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS]]), [[Classics#NES Classic Edition|NES Classic Edition/Nintendo Classic Mini: Family Computer]], [[Nintendo Switch]] (''[[Arcade Archives]]''), [[Nintendo Entertainment System - Nintendo Switch Online]]
|release='''Arcade:'''<br>{{release|Japan|June 21, 1983|USA|July 20, 1983}}
|release='''Arcade:'''<br>{{release|Japan|June 21, 1983|USA|July 20, 1983}}'''Famicom/NES:'''<br>{{release|Japan|September 9, 1983|USA|June 20, 1986|Europe|September 1, 1986|Europe|1993 (Classic Series)}}'''Atari 2600:'''<br>{{release|USA|December 1983}}'''Atari 5200:'''<br>{{release|USA|February 1984}}'''PC-8001:'''<br>{{release|Japan|February 1984}}'''Nintendo PlayChoice-10:'''<br>{{release|USA|August 1986}}'''Amstrad CPC:'''<br>{{release|Europe|June 19, 1987}}'''Commodore 64:'''<br>{{release|Europe|1987}}'''ZX Spectrum:'''<br>{{release|Europe|1987}}'''Atari 8-bit:'''<br>{{release|USA|November 22, 1988}}'''Atari 7800:<br>'''{{release|USA|December 1988}}'''Game Boy Advance:'''<br>{{release|USA|November 11, 2002 (e-Reader)|Japan|May 21, 2004 (''Famicom Mini'')}}'''Virtual Console (Wii):'''<br>{{release|USA|November 19, 2006|Australia|December 7, 2006|Europe|December 8, 2006|Japan|December 12, 2006|South Korea|December 30, 2008}}'''Virtual Console (3DS):'''<br>{{release|Japan|May 8, 2013|Europe|January 9, 2014|Australia|January 9, 2014|USA|January 30, 2014}}'''Virtual Console (Wii U):'''<br>{{release|Japan|May 29, 2013|USA|June 20, 2013|Europe|June 20, 2013|Australia|June 20, 2013}}'''NES Classic Edition:'''<br>{{release|Japan|November 10, 2016|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}}'''Nintendo Switch (''Arcade Archives''):'''<br>{{release|Japan|September 27, 2017|USA|September 27, 2017|Europe|September 27, 2017|Australia|September 27, 2017}} '''Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|USA|September 18, 2018|Japan|September 19, 2018|Europe|September 19, 2018|Australia|September 19, 2018|HK|April 23, 2019|South Korea|April 23, 2019}}
|release2='''Famicom/NES:'''<br>{{release|Japan|September 9, 1983|USA|June 20, 1986|Europe|September 1, 1986|Europe|1993 ([[Nintendo Classics|Classic Series]])}}'''Atari 2600:'''<br>{{release|USA|December 1983}}'''Atari 5200:'''<br>{{release|USA|February 1984}}'''PC-8001:'''<br>{{release|Japan|February 1984}}'''Nintendo PlayChoice-10:'''<br>{{release|USA|August 1986}}'''Amstrad CPC:'''<br>{{release|Europe|June 19, 1987}}'''Commodore 64:'''<br>{{release|Europe|1987}}'''ZX Spectrum:'''<br>{{release|Europe|1987}}'''Atari 8-bit:'''<br>{{release|USA|November 22, 1988}}'''Atari 7800:<br>'''{{release|USA|December 1988}}'''Game Boy Advance:'''<br>{{release|USA|November 11, 2002 (e-Reader)|Japan|May 21, 2004 (''Famicom Mini'')}}'''Virtual Console (Wii):'''<br>{{release|USA|November 19, 2006|Australia|December 7, 2006|Europe|December 8, 2006|Japan|December 12, 2006|South Korea|December 30, 2008}}'''Virtual Console (3DS):'''<br>{{release|Japan|May 8, 2013|Europe|January 9, 2014|Australia|January 9, 2014|USA|January 30, 2014}}'''Virtual Console (Wii U):'''<br>{{release|Japan|May 29, 2013|USA|June 20, 2013|Europe|June 20, 2013|Australia|June 20, 2013}}'''NES Classic Edition:'''<br>{{release|Japan|November 10, 2016|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}}'''Nintendo Switch (''Arcade Archives''):'''<br>{{release|Japan|September 27, 2017|USA|September 27, 2017|Europe|September 27, 2017|Australia|September 27, 2017}} '''Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|USA|September 18, 2018|Japan|September 19, 2018|Europe|September 19, 2018|Australia|September 19, 2018|HK|April 23, 2019|South Korea|April 23, 2019}}
|languages={{languages|en_us=y}}
|languages={{languages|en_us=y}}
|genre=[[Genre#Platform|Platformer]]
|genre=[[Genre#Platform|Platformer]]
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|ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3}}
|ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3}}
|input={{input|arcade=1|nes=1|pckeyb=1|gba=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiupro=1|wiiuclassic=1|wiiusideways=1|joy-con=1|switchpro=1|switchnes=1|nesclassic=1}}
|input={{input|arcade=1|nes=1|pckeyb=1|gba=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiupro=1|wiiuclassic=1|wiiusideways=1|joy-con=1|switchpro=1|switchnes=1|nesclassic=1}}
|format={{format|arcade=1|nes=1|ereader=1|gba=1|wiidl=1|3dsdl=1|wiiudl=1|switchdl=1|nesclassic=1}}
|media={{media|arcade=1|nes=1|ereader=1|gba=1|wiidl=1|3dsdl=1|wiiudl=1|switchdl=1|nesclassic=1}}
|serials=HVC-MA (Famicom)
}}
}}
'''''Mario Bros.''''' is an arcade [[List of games|game]] developed by [[Nintendo]] and released on June 21, [[List of games by date#1983|1983]].<ref name=GM>[https://archive.org/details/game-machine-magazine-19830715p/page/n19/mode/1up Game Machine #216, July 15, 1983 issue, page 38]</ref> It was also released on the [[Nintendo Entertainment System|NES]] under the [[Arcade Classics Series]] series of games (a version itself later ported to other systems), Atari 2600, Atari 5200, and Atari 7800 as well as a large multitude of home computer systems. This was the first game to introduce a simultaneous two-player mode, [[coin]]s, [[Warp Pipe|pipe]]s, and [[POW Block]]s. The game is often stated to be the first appearance of [[Luigi]], such as by Nintendo during [[the Year of Luigi]] that commemorated his debut, despite the fact that Luigi had actually previously appeared in the [[Game & Watch]] [[Mario Bros. (Game & Watch)|game of the same name]], though the arcade game was in development first.{{ref needed}} Beyond featuring [[Mario]] and Luigi, the Game & Watch game bears no similarity to the arcade game.
'''''Mario Bros.''''' is an arcade [[List of games|game]] developed by [[Nintendo]] and released on June 21, [[List of games by date#1983|1983]].<ref name=GM>[https://archive.org/details/game-machine-magazine-19830715p/page/n19/mode/1up Game Machine #216, July 15, 1983 issue, page 38]</ref> It was also released on the [[Nintendo Entertainment System|NES]] under the [[Arcade Classics Series]] series of games (a version itself later ported to other systems), Atari 2600, Atari 5200, and Atari 7800 as well as a large multitude of home computer systems. The game is often stated to be the first appearance of [[Luigi]] in a game; moreover, Nintendo officially acknowledged this as well during [[the Year of Luigi]] that commemorated his debut. However, this is incorrect, as Luigi actually had previously appeared in the [[Game & Watch]] [[Mario Bros. (Game & Watch)|game of the same name]], though the arcade game was in development first.{{ref needed}} Beyond featuring the Mario brothers, the Game & Watch game bears no similarity to the arcade game. This was the first game to introduce a simultaneous two-player mode, [[coin]]s, [[Warp Pipe|pipe]]s, and [[POW Block]]s.


''Mario Bros.'' is also included as a separate [[minigame]], functioning like the original game with updated graphics, in the two-player mode of ''[[Super Mario Bros. 3]]'', as well as in ''[[Mario & Luigi: Superstar Saga]]'' and all four games in the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series.
''Mario Bros.'' is also included as a separate [[minigame]], functioning like the original game with updated graphics, in the two-player mode of ''[[Super Mario Bros. 3]]'', for ''[[Mario & Luigi: Superstar Saga]]'', and all four games in the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series.
==Story==
==Story==
The premise of the game revolves around twin plumbers [[Mario]] and [[Luigi]], who are in the sewer system of [[New York City|New York]]<ref>Porges, Seth (October 19, 2009). [https://web.archive.org/web/20091022053804/https://www.popularmechanics.com/technology/industry/4334387.html Exclusive Interview With Nintendo Gaming Mastermind Shigeru Miyamoto]. [http://www.popularmechanics.com/ Popular Mechanics]. Retrieved November 25, 2009.</ref><ref>Snider, Mike (November 08, 2010). [http://content.usatoday.com/communities/gamehunters/post/2010/11/qa-mario-creator-shigeru-miyamoto/1 Q&A: 'Mario' creator Shigeru Miyamoto]. ''USA Today''. Retrieved March 25, 2016.</ref> (or [[Mario Bros.' House|their house]] according to Atari).<ref>"''Mario the carpenter and his brother Luigi{{hover| |* [2600/5200]}} are hopping mad! The water pipes in their house are blocked with{{hover| |nests of [2600] / pesky [7800/8-bit]}}crawling creatures. If the two brothers can't get rid of them{{hover| |, [5200/7800/8-bit]}}they'll never take a bath again!''" - ''Mario Bros.'' Atari game manual, first page.</ref> The sewers are overrun by waves of [[List of enemies|enemies]], which must be defeated for [[coin]]s.
The premise of this game revolves around twin plumbers, [[Mario]] and [[Luigi]], who are in the sewer system of [[New York City|New York]]<ref>Porges, Seth (October 19, 2009). [https://web.archive.org/web/20091022053804/https://www.popularmechanics.com/technology/industry/4334387.html Exclusive Interview With Nintendo Gaming Mastermind Shigeru Miyamoto]. [http://www.popularmechanics.com/ Popular Mechanics]. Retrieved November 25, 2009.</ref><ref>Snider, Mike (November 08, 2010). [http://content.usatoday.com/communities/gamehunters/post/2010/11/qa-mario-creator-shigeru-miyamoto/1 Q&A: 'Mario' creator Shigeru Miyamoto]. ''USA Today''. Retrieved March 25, 2016.</ref> ([[Mario Bros.' House|their house]] according to Atari<ref>"''Mario the carpenter and his brother Luigi{{hover| |* [2600/5200]}} are hopping mad! The water pipes in their house are blocked with{{hover| |nests of [2600] / pesky [7800/8-bit]}}crawling creatures. If the two brothers can't get rid of them{{hover| |, [5200/7800/8-bit]}}they'll never take a bath again!''" - ''Mario Bros.'' Atari game manual, first page.</ref>). The sewers are overrun by waves of [[List of enemies|enemies]], which must be defeated for [[coin]]s.


==Gameplay==
==Gameplay==
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==Controls==
==Controls==
===[[Nintendo Entertainment System|NES]]/[[Family Computer|Famicom]] controls===
===[[Nintendo Entertainment System|NES]]/[[Family Computer|Famicom]] controls===
*{{button|nes|padleftright}}: Move to the left/right
*{{button|nes|pad}}: Move to the left/right
*{{button|nes|A}}: Jump / Punch from underneath
*{{button|nes|A}}: Jump / Punch from underneath
*{{button|nes|start}}: Pause the game / Start the game
*{{button|nes|start}}: Pause the game / Start the game
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===[[Game Boy Advance]] controls===
===[[Game Boy Advance]] controls===
*{{button|gba|padleftright}}: Move to the left/right
*{{button|gba|pad}}: Move to the left/right
*{{button|gba|L}} + {{button|gba|R}}: Quit
*{{button|gba|L}} + {{button|gba|R}}: Quit
*{{button|gba|A}}: Jump / Punch from underneath
*{{button|gba|A}}: Jump / Punch from underneath
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*{{button|gba|select}}: Select game mode
*{{button|gba|select}}: Select game mode


===[[Wii]]/Wii U controls (Wii Remote)===
===[[Wii]] controls (Wii Remote)===
*{{button|wii|padleftright}}: Move to the left/right
*{{button|wii|pad}}: Move to the left/right
*{{button|wii|2}}: Jump / Punch from underneath
*{{button|wii|2}}: Jump / Punch from underneath
*{{button|wii|+}}: Pause the game / Start the game
*{{button|wii|+}}: Pause the game / Start the game
*{{button|wii|-}}: Select game mode
*{{button|wii|-}}: Select game mode


===Wii/Wii U controls (Classic Controller)===
===Wii controls (Classic Controller)===
*{{button|wii|padleftright}}: Move to the left/right
*{{button|wii|pad}}: Move to the left/right
*{{button|wii|ccA}}: Jump / Punch from underneath
*{{button|wii|ccA}}: Jump / Punch from underneath
*{{button|wii|+}}: Pause the game / Start the game
*{{button|wii|+}}: Pause the game / Start the game
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===Wii controls (GameCube Controller)===
===Wii controls (GameCube Controller)===
*{{button|gcn|padleftright}}: Move to the left/right
*{{button|gcn|pad}}: Move to the left/right
*{{button|gcn|A}}: Jump / Punch from underneath
*{{button|gcn|A}}: Jump / Punch from underneath
*{{button|gcn|start}}: Pause the game / Start the game
*{{button|gcn|start}}: Pause the game / Start the game
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===[[Nintendo 3DS]] controls===
===[[Nintendo 3DS]] controls===
*{{button|3ds|padleftright}}: Move to the left/right
*{{button|3ds|pad}}: Move to the left/right
*{{button|3ds|A}}: Jump / Punch from underneath
*{{button|3ds|A}}: Jump / Punch from underneath
*{{button|3ds|Start}}: Pause the game / Start the game
*{{button|3ds|Start}}: Pause the game / Start the game
*{{button|3ds|select}}: Select game mode
*{{button|3ds|select}}: Select game mode


===[[Wii U]] controls (GamePad / Pro Controller)===
===[[Wii U]] controls===
*{{button|wiiu|padleftright}}: Move to the left/right
*{{button|wiiu|pad}}: Move to the left/right
*{{button|wiiu|A}}: Jump / Punch from underneath
*{{button|wiiu|A}}: Jump / Punch from underneath
*{{button|wiiu|Plus}}: Pause the game / Start the game
*{{button|wiiu|Plus}}: Pause the game / Start the game
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===[[Nintendo Switch]] controls (Dual Joy-Con / Pro Controller)===
===[[Nintendo Switch]] controls (Dual Joy-Con / Pro Controller)===
*{{button|switch|leftright}} / {{button|switch|padleftright}}: Move to the left/right
*{{button|switch|pad}}: Move to the left/right
*{{button|switch|A}}: Jump / Punch from underneath
*{{button|switch|A}}: Jump / Punch from underneath
*{{button|switch|Plus}}: Pause the game / Start the game
*{{button|switch|Plus}}: Pause the game / Start the game
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*{{button|switch|stick}}: Move to the left/right
*{{button|switch|stick}}: Move to the left/right
*{{button|switch|jc-right}}: Jump / Punch from underneath
*{{button|switch|jc-right}}: Jump / Punch from underneath
*{{button|switch|PlusMinus}} + {{button|switch|SR}}: Pause the game / Start the game
*{{button|switch|minus}}{{button|switch|Plus}} + {{button|switch|SR}}: Pause the game / Start the game
*{{button|switch|PlusMinus}} + {{button|switch|SL}}: Select game mode
*{{button|switch|minus}}{{button|switch|Plus}} + {{button|switch|SL}}: Select game mode


==Characters==
==Characters==
===Playable===
===Playable===
{|width=fit class=wikitable
{|width=fit border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;"
|-
|-
!Image
!Image
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====Target enemies====
====Target enemies====
{|width=fit class=wikitable
{|width=fit border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;"
|-
|-
!Image
!Image
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!Information and abilities
!Information and abilities
|-
|-
|align=center bgcolor=black|[[File:MB Arcade Green Shellcreeper Sprite.gif]]
|align=center|[[File:MB Arcade Green Shellcreeper Sprite.gif]]<br>[[File:MBSMB3 Spiny.png]]
|align=center|'''[[Shellcreeper]]'''
|align=center|'''[[Shellcreeper]]''' ('''[[Spiny]]''' in most versions from ''[[Super Mario Bros. 3]]'' onwards)
|Phase 1
|Phase 1
|The first enemies in the game, a possible inspiration for [[Koopa Troopa]]s. They are replaced by [[Spiny|Spinies]] in remade versions. This is the only target enemy to appear before the first bonus round.
|The first enemies in the game, a possible inspiration for [[Koopa Troopa]]s. They are replaced by [[Spiny|Spinies]] in remade versions.
|-
|-
|align=center bgcolor=black|[[File:MB Arcade Red Sidestepper Sprite.png]]
|align=center|[[File:MB Arcade Red Sidestepper Sprite.png]]
|align=center|'''[[Sidestepper]]'''
|align=center|'''[[Sidestepper]]'''
|Phase 4 (Phase 5 in Japan) - The next phase after the first bonus round.
|Phase 4 (Phase 5 in Japan)
|Crab creatures that are harder to defeat and have appeared in various games. The first time the player hits them, they will gain an angry expression and walk faster. The player thus needs to hit them twice before kicking them off. They are the most common target enemy in the game.
|Crab creatures that are harder to defeat and have appeared in various games. The first time the player hits them, they will gain an angry expression and walk faster. The player thus needs to hit them twice before kicking them off. They are the most common target enemy in the game.
|-
|-
|align=center|[[File:MB Arcade Fighter Fly Sprite.png]]
|align=center|[[File:MB Arcade Fighter Fly Sprite.png]]
|align=center|'''[[Fighter Fly]]'''
|align=center|'''[[Fighter Fly]]'''
|Phase 6 (Phase 7 in Japan) - The next phase after the first two to contain Sidesteppers.
|Phase 6 (Phase 7 in Japan)
|Flies that jump up and down. The player cannot hit them while they are airborne, and must wait for them to land. After the second bonus stage, all subsequent non-bonus phases will have one or two of them.
|Flies that jump up and down. The player cannot hit them while they are airborne, and must wait for them to land. After the second bonus stage, all subsequent non-bonus phases will have one or two of them.
|}
|}


====Other enemies====
====Other enemies====
{|width=fit class=wikitable
{|width=fit border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;"
|-
|-
!Image
!Image
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!Information and abilities
!Information and abilities
|-
|-
|align=center bgcolor=black|[[File:MB Arcade Slipice.gif]]
|align=center|[[File:MB Arcade Slipice Sprite.png]]
|align=center|'''[[Freezie|Slipice]]'''
|align=center|'''[[Freezie|Slipice]]'''
|Phase 9 (Phase 10 in Japan)
|Phase 9 (Phase 10 in Japan)
|Ice creatures that possess the ability to "self destruct" and cover the floor they are on with ice. Ice-covered floors give the Mario Bros. less traction. Renamed to Freezie in later games.
|Ice creatures that possess the ability to "self destruct" and cover the floor they are on with ice. Ice-covered floors give the Mario Bros. less traction. Renamed to Freezie in later games.
|-
|-
|align=center bgcolor=black|[[File:MB Arcade Icicle.gif]]
|align=center|[[File:MB Arcade Icicle.gif]]
|align=center|'''[[Icicle]]'''
|align=center|'''[[Icicle]]'''
|Phase 16 (Phase 17 in Japan)
|Phase 16 (Phase 17 in Japan)
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|align=center|'''[[Fireball (obstacle)|Fireball]]'''
|align=center|'''[[Fireball (obstacle)|Fireball]]'''
|Phase 1
|Phase 1
|Gigantic balls of fire that come in two varieties. Red ones bounce diagonally around the stage while Green ones travel horizontally. They can be defeated by bashing them from underneath, just as they hit the ground. The player can also use a [[POW Block]] to defeat them as well.
|Gigantic balls of fire that come in two varieties. Red ones bounce diagonally around the stage while Green ones travel horizontally. They can be defeated by bashing them from underneath, just as they hit the ground. The player can also use a [[POW Block]] to defeat them as well. In ''[[Super Mario Bros. 3]]'', both types share the red sprite in the 2 player battle mode.
|}
|}


==Items==
==Items==
{|width=fit class=wikitable
{|width=fit border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;"
|-
|-
!Image
!Image
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[[File:MB NES 2P.png|thumb|1983 NES port]]
[[File:MB NES 2P.png|thumb|1983 NES port]]
*The first port was released in Japan in 1983 for the Famicom and abroad as part of the NES' [[Arcade Classics Series]] in 1986. It follows the international arcade phases up to Phase 11. This version introduced two difficulty settings: game A (beginner) and game B (expert). Due to hardware limitations, cutscenes have been removed, enemies have much simpler animations, fireballs are made smaller, and [[icicle]]s do not appear. The bonus rounds appear on different stages and none of them have invisible floors. Mario and Luigi's clothes are colored differently. This port has been re-released many times (see [[#Ports of 1983 NES version|below]]).
*The first port was released in Japan in 1983 for the Famicom and abroad as part of the NES' [[Arcade Classics Series]] in 1986. It follows the international arcade phases up to Phase 11. This version introduced two difficulty settings: game A (beginner) and game B (expert). Due to hardware limitations, cutscenes have been removed, enemies have much simpler animations, fireballs are made smaller, and [[icicle]]s do not appear. The bonus rounds appear on different stages and none of them have invisible floors. Mario and Luigi's clothes are colored differently. This port has been re-released many times (see [[#Ports of 1983 NES version|below]]).
*The second port was released in 1988 for the [[Family Computer Disk System]], a Japan-exclusive accessory to the Famicom, under the title ''[[Kaettekita Mario Bros.]]'' It is based on the previously released Famicom/NES version, but adds several elements to make the game more arcade-accurate such as icicles. It follows the Japanese arcade phases. In addition, a new mode titled "Nagatanien World" has been added, and the player can now change direction in mid-air.
*The second port was released in 1988 for the [[Family Computer Disk System]], a Japan-exclusive accessory to the Famicom, under the title ''[[Kaettekita Mario Bros.]]''. It is based on the previously released Famicom/NES version, but adds several elements to make the game more arcade-accurate such as icicles. It follows the Japanese arcade phases. In addition, a new mode titled "Nagatanien World" has been added, and the player can now change direction in mid-air.
*The third port is the European-exclusive [[Nintendo Classics|Classic Series]] version released in 1993. It was based on the aforementioned ''Kaettekita Mario Bros.'', and retained all the arcade features from it, while removing everything else except for the mid-air change in direction. This version was perhaps the closest port of the arcade game, and was one of only two ports to have the original arcade intermissions (the other being the 1988 {{wp|Atari 8-bit family|Atari 8-bit}} version). Of note is that while the enemies use their sprites and colors from ''Kaettekita Mario Bros.'', Mario & Luigi use theirs from the first NES port. It also restores the game A and B difficulty modes that were missing in the 1988 version. Along with the above version, they are the only two ports to use the Japanese arcade phase system.
*The third port is the European-exclusive "Classic Series" version released in 1993. It was based on the aforementioned ''Kaettekita Mario Bros.'', and retained all the arcade features from it, while removing everything else except for the mid-air change in direction. This version was perhaps the closest port of the arcade game, and was one of only two ports to have the original arcade intermissions (the other being the 1988 {{wp|Atari 8-bit family|Atari 8-bit}} version). Of note is that while the enemies use their sprites and colors from ''Kaettekita Mario Bros.'', Mario & Luigi use theirs from the first NES port. It also restores the game A and B difficulty modes that were missing in the 1988 version. Along with the above version, they are the only two ports to use the Japanese arcade phase system.


Previously, Nintendo split the rights for ''[[Donkey Kong (game)|Donkey Kong]]'' and ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' between {{wp|Coleco}} and {{wp|Atari, Inc.}} with the former publishing for home consoles and the latter for home computers outside of Japan. Coleco's demonstration of ''Donkey Kong'' on their upcoming {{wp|Coleco Adam}} computer at the June 1983 Consumer Electronic Show scuttled a deal between Nintendo and Atari, Inc. to distribute a localized version of the Famicom to North America.<ref>[https://www.nintendolife.com/news/2020/02/feature_remember_when_atari_turned_down_nintendo_and_sega Remember When Atari Turned Down Nintendo And Sega?] at NintendoLife. Retrieved March 20, 2021.</ref> One week after the incident, Nintendo awarded rights to Atari, Inc. to publish ''Mario Bros.'' for both consoles and computers outside of Japan, which they did for the {{wp|Atari 2600}} for the Christmas '83 season.<ref>[https://mcurrent.name/atarihistory/wci_games.html#1983 A History of WCI Games / Atari / Atari Games / Atari Holdings] Retrieved March 20, 2021.</ref> The {{wp|Atari 5200}} port missed the intended shopping season and was released the following February.<ref>[https://retrocdn.net/images/f/f9/ComputerEntertainer_US_Vol.2_11.pdf The Video Game Update, February 2014. Pages 166 & 176.]</ref> A port for the {{wp|Atari 8-bit family|Atari 8-bit computers}} was planned to be released in April 1984 as a straight port of the Atari 5200 version, but was canceled for unknown reasons. {{wp|Atarisoft}}, the division which handled ports to competing computers, completed but did not release ports for the {{wp|Apple II}} and {{wp|Commodore 64}} but they were leaked anyway.
Previously, Nintendo split the rights for ''[[Donkey Kong (game)|Donkey Kong]]'' and ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' between {{wp|Coleco}} and {{wp|Atari, Inc.}} with the former publishing for home consoles and the latter for home computers outside of Japan. Coleco's demonstration of ''Donkey Kong'' on their upcoming {{wp|Coleco Adam}} computer at the June 1983 Consumer Electronic Show scuttled a deal between Nintendo and Atari, Inc. to distribute a localized version of the Famicom to North America.<ref>[https://www.nintendolife.com/news/2020/02/feature_remember_when_atari_turned_down_nintendo_and_sega Remember When Atari Turned Down Nintendo And Sega?] at NintendoLife. Retrieved March 20, 2021.</ref> One week after the incident, Nintendo awarded rights to Atari, Inc. to publish ''Mario Bros.'' for both consoles and computers outside of Japan, which they did for the {{wp|Atari 2600}} for the Christmas '83 season.<ref>[https://mcurrent.name/atarihistory/wci_games.html#1983 A History of WCI Games / Atari / Atari Games / Atari Holdings] Retrieved March 20, 2021.</ref> The {{wp|Atari 5200}} port missed the intended shopping season and was released the following February.<ref>[https://retrocdn.net/images/f/f9/ComputerEntertainer_US_Vol.2_11.pdf The Video Game Update, February 2014. Pages 166 & 176.]</ref> A port for the {{wp|Atari 8-bit family|Atari 8-bit computers}} was planned to be released in April 1984 as a straight port of the Atari 5200 version, but was canceled for unknown reasons. {{wp|Atarisoft}}, the division which handled ports to competing computers, completed but did not release ports for the {{wp|Apple II}} and {{wp|Commodore 64}} but they were leaked anyway.


For the Japanese home computer market, Westside Soft House published a port for the {{wp|PC-8000 series|PC-8001}} in 1984.<ref>https://www.gamepres.org/pc88/library/1984/1984_2.htm (Warning: NSFW images of other games)</ref><ref>[https://kotaku.com/games/mario-bros--8/gallery Mario Bros. PC-8001 Footage] </ref> It is noted to be extremely loud with screeching sound effects, along with low-quality visuals and animation.<ref>[https://www.youtube.com/watch?v=MhJ1ZirkCNU PC-8001 Footage] (Warning: Loud Noises)</ref> This may have been the result of a poorly done conversion. However, it does include icicles which are missing from most ports.
For the Japanese home computer market, Westside Soft House published a port for the {{wp|PC-8000 series|PC-8001}} in 1984.<ref>https://www.gamepres.org/pc88/library/1984/1984_2.htm (Warning: NSFW images of other games)</ref> It is noted to be extremely loud with screeching sound effects, along with low-quality visuals and animation.<ref>[https://www.youtube.com/watch?v=MhJ1ZirkCNU PC-8001 Footage] (Warning: Loud Noises)</ref> This may have been the result of a poorly done conversion. However, it does include icicles which are missing from most ports.


After the partition of Atari, Inc., {{wp|Ocean Software}} published home computer ports for the European market on the {{wp|Amstrad CPC}}, {{wp|ZX Spectrum}}, and Commodore 64 in 1987. The latter is unrelated to the unreleased port by Atarisoft and is noted for strange visuals and music.
After the partition of Atari, Inc., {{wp|Ocean Software}} published home computer ports for the European market on the {{wp|Amstrad CPC}}, {{wp|ZX Spectrum}}, and Commodore 64 in 1987. The latter is unrelated to the unreleased port by Atarisoft and is noted for strange visuals and music.


In 1988, {{wp|Atari Corporation}} published ports for the {{wp|Atari 7800}}, and Atari 8-bit computers such as the {{wp|Atari XEGS|Atari XE Game System}}. The latter is completely unrelated to the unreleased port and is noted to be very arcade-accurate.
In 1988, {{wp|Atari Corporation}} published ports for the {{wp|Atari 7800}} and Atari 8-bit computers. The latter is completely unrelated to the unreleased port and is noted to be very arcade-accurate.
====Ports of 1983 NES version====
====Ports of 1983 NES version====
{{multiple image
{{multiple image
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''Mario Bros.'' was made available as one of the 20 NES titles at the [[Nintendo Switch#Nintendo Switch Online|Nintendo Switch Online]] subscription service's launch in September 2018, and features online play.<ref>[https://www.nintendo.com/switch/online-service/nes/ Nintendo Entertainment System – Nintendo Switch Online]. ''Nintendo''. Retrieved May 8, 2018.</ref>
''Mario Bros.'' was made available as one of the 20 NES titles at the [[Nintendo Switch#Nintendo Switch Online|Nintendo Switch Online]] subscription service's launch in September 2018, and features online play.<ref>[https://www.nintendo.com/switch/online-service/nes/ Nintendo Entertainment System – Nintendo Switch Online]. ''Nintendo''. Retrieved May 8, 2018.</ref>
Additionally, ''[[Luigi Bros.]]'' is an unlockable minigame found in ''[[Super Mario 3D World]]'' and its [[Nintendo Switch]] port ''[[Super Mario 3D World + Bowser's Fury]]''. The only difference is the title screen and that Mario is replaced by Luigi with his modern color scheme (a green hat and shirt with blue overalls).


===Minigame remakes===
===Minigame remakes===
====''Super Mario Bros. 3''====
====''Super Mario Bros. 3''====
{{main|Mario Bros. (Super Mario Bros. 3)}}
[[File:SMB3BattleMode.png|thumb|left|The battle mode in ''Super Mario Bros. 3''.]]
[[File:SMB3BattleMode.png|thumb|left|The battle mode in ''Super Mario Bros. 3''.]]
A form of ''Mario Bros.'' is included as a separate battle mode [[minigame]] in ''[[Super Mario Bros. 3]]'' for the [[Nintendo Entertainment System|NES]] and as part of the game's remake included in ''[[Super Mario All-Stars]]'', utilizing ''Super Mario Bros. 3''{{'}}s physics and a variation of its graphics. This was the first version where Spinies replaced Shellcreepers, making it more obvious not to jump on the enemy, which would become standard in later remakes to avoid confusion with the ubiquitous [[Koopa Troopa]]s of later games.
A form of ''Mario Bros.'' is included as a separate battle mode [[minigame]], called '''Classic Mario Bros.'''<ref>''Super Mario All-Stars'' English instruction booklet, page 36. "''If Mario and Luigi are in the same place on the 2 player mode map, or if either of the players choose battle mode, you can play the CLASSIC MARIO BROS. game.''"</ref> or simply '''Mario Bros.'''<ref>''Super Mario Bros. 3'' English instruction booklet, page 28. "''HOW TO PLAY THE 'MARIO BROS.' GAME''"</ref>, in ''[[Super Mario Bros. 3]]'' for the [[Nintendo Entertainment System|NES]] and as part of the game's remake included in ''[[Super Mario All-Stars]]'', utilizing ''Super Mario Bros. 3''{{'}}s physics and a variation of its graphics. This was the first version where Spinies replaced Shellcreepers, making it more obvious not to jump on the enemy, which would become standard in later remakes to avoid confusion with the ubiquitous [[Koopa Troopa]]s of later games.


It includes two new bonus levels - a fountain that sprays out coins, and a series of kickable [[? Block]]s. Unlike all other versions, players will automatically get a coin for defeating an enemy instead of having to scramble for it from the top pipes.
It includes two new bonus levels - a fountain that sprays out coins, and a series of kickable [[? Block]]s. Unlike all other versions, players will automatically get a coin for defeating an enemy instead of having to scramble for it from the top pipes.
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{{main|Battle Game (Super Mario All-Stars)}}
{{main|Battle Game (Super Mario All-Stars)}}
[[File:SMAS Battle Game.png|thumb|The Battle Game in ''Super Mario All-Stars''.]]
[[File:SMAS Battle Game.png|thumb|The Battle Game in ''Super Mario All-Stars''.]]
In ''[[Super Mario All-Stars]]'', a competitive Battle Game was added with different gameplay, selectable on the title screen for ''Super Mario Bros. 3''. This version removed all bonus stages and introduced a single green [[Koopa Troopa]] to each stage whose shell can hurt the bros. but not enemies. This is the only version where the sprites for the Fireballs are replaced with [[Boo]]s. This is also the only version where enemies change color if the brothers flip them back up except for the Koopa Troopa but it will still speed up. The POW block can also randomly regenerate. Both brothers start off in [[Super Mario (form)|Super form]] and [[Super Mushroom]]s will sometimes come out of the top pipes or are hidden in the platform blocks. This minigame also features the [[? Kinoko]] which can swap the players position if they are the same form or switch their forms if they are different.
In ''[[Super Mario All-Stars]]'', a competitive Battle Game was added with different gameplay, selectable on the title screen for ''Super Mario Bros. 3''. This version removed all bonus stages and introduced a single green [[Koopa Troopa]] to each stage whose shell can hurt the bros. but not enemies. This is the only version where the sprites for the Fireballs are replaced with [[Boo]]s. The sprites for the Koopa Troopa and the Boos are different than those used in the main game. This is also the only version where enemies change color if the brothers flip them back up except for the Koopa Troopa but it will still speed up. The POW block can also randomly regenerate. Both brothers start off in [[Super Mario (form)|Super form]] and [[Super Mushroom]]s will sometimes come out of the top pipes or are hidden in the platform blocks. This minigame also features the [[? Kinoko]] which can swap the players position if they are the same form or switch their forms if they are different.


This version serves as the inspiration for the [[Game Boy Advance]] remake below.
This version serves as the inspiration for the [[Game Boy Advance]] remake below.
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{{Main|Mario Bros. (Game Boy Advance)}}
{{Main|Mario Bros. (Game Boy Advance)}}
[[File:SMA MB Battle 4P.png|thumb|left|4 Player Battle in ''Super Mario Advance'']]
[[File:SMA MB Battle 4P.png|thumb|left|4 Player Battle in ''Super Mario Advance'']]
A remake of ''Mario Bros.'' is included in every ''[[Super Mario Advance (series)|Super Mario Advance]]'' game, as well as ''[[Mario & Luigi: Superstar Saga]]'' (only in the original Game Boy Advance iteration, making it no longer included the [[Mario & Luigi: Superstar Saga + Bowser's Minions|3DS remake]]). All of these games can connect to each other to play Classic or Battle mode with up to four players. Classic is based on the co-op mode from the original and uses the Japanese arcade phase system. Battle is based on the Battle Game from ''[[Super Mario All-Stars]]''.
A remake of ''Mario Bros.'' is included in every ''[[Super Mario Advance (series)|Super Mario Advance]]'' game, as well as ''[[Mario & Luigi: Superstar Saga]]'' (only in the original Game Boy Advance iteration, making it no longer included the [[Mario & Luigi: Superstar Saga + Bowser's Minions|3DS remake]]). All of these games can connect to each other to play Classic or Battle mode with up to four players. Classic is based on the co-op mode from the original and uses the Japanese arcade phase system. Battle is based on the Battle Game from ''[[Super Mario All-Stars]]''. The remake also uses the GBA's Single-Pak multiplayer feature. It can connect and play with other GBA systems without the game, although Battle is the only multiplayer mode that can be played in this way.


The [[Crouching High Jump|Power Squat Jump]] from ''[[Super Mario Bros. 2]]'' has been added, and the Bonus Stages are now noticeably easier than they were originally. There are also two POW Blocks per phase set, and they can be picked up much like in ''Super Mario Bros. 2''. Players can also pick each other up and throw them.
The GBA remake of ''Mario Bros.'' enhances the graphics to take advantage of the GBA's 32-bit capabilities, including adding backgrounds to the stages. Music is added where it was originally absent, and voice clips are added in single-player mode. Jumping onto floors has been made easier; mid-air turning is allowed, as opposed to the original where Mario or Luigi had to stay in one direction during jumping. The [[Crouching High Jump|Power Squat Jump]] from ''[[Super Mario Bros. 2]]'' has been added, and the Bonus Stages are now noticeably easier than they were originally. There are also two POW Blocks per phase set, and they can be picked up much like in ''Super Mario Bros. 2''. Players can also pick each other up and throw them.
{{br|left}}
{{br|left}}
====''Luigi Bros.''====
{{main|Luigi Bros.}}
{{multiple image
|align=right
|direction=horizontal
|image1=SM3DW Luigi Bros Title Screen.jpg
|width1=200
|caption1=The title screen of ''Luigi Bros.''
|image2=SM3DW Luigi Bros gameplay screen.jpg
|width2=200
|caption2=Gameplay of ''Luigi Bros.''
}}
'''''Luigi Bros.''''', a remake of the 1983 [[Nintendo Entertainment System|NES]] port of ''Mario Bros.'', is included in ''[[Super Mario 3D World]]'' and its [[Nintendo Switch]] port ''[[Super Mario 3D World + Bowser's Fury]]'' as unlockable content. The only difference is that Mario is replaced by Luigi with his modern color scheme (a green hat and shirt with blue overalls); player 2's Luigi retains his original appearance (a white hat and shirt with green overalls, similar to [[Fire Mario|Fire Luigi]]'s color scheme in later ''Super Mario'' games). Unlike ''[[Super Mario 3D World]]'' itself, which uses a 16:9 aspect ratio, ''Luigi Bros.'' uses a 4:3 aspect ratio like the NES port on which it is based.
''Luigi Bros.'' is unlocked by defeating [[Meowser]] in [[The Great Tower of Bowser Land]], which completes the main story of ''Super Mario 3D World''. In the original Wii U version, if the player has save data for ''[[New Super Luigi U]]'' on their console, ''Luigi Bros.'' can be played straight away without having to be unlocked. The game is accessed on the title screen for the ''Super Mario 3D World'' campaign. In the Nintendo Switch version, there is an additional option to exit back to this title screen, rather than having to exit to the Home Menu and return to access functionality outside of ''Luigi Bros.''
{{br}}


==Sequels==
==Sequels==
The game received three obscure sequels: two direct 1984 follow-ups for Japanese home computers called ''[[Mario Bros. Special]]'' and ''[[Punch Ball Mario Bros.]]'', and a 1995 [[Virtual Boy]] game called ''[[Mario Clash]]''.
The game had three obscure sequels: two direct 1984 follow-ups for Japanese home computers called ''[[Mario Bros. Special]]'' and ''[[Punch Ball Mario Bros.]]'', and a 1995 entry for the [[Virtual Boy]] called ''[[Mario Clash]]''.


==References in later games==
==References in later games==
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|ChiTR=Mǎlì'ōu Xiōngdì
|ChiTR=Mǎlì'ōu Xiōngdì
|ChiTM=Mario Brothers
|ChiTM=Mario Brothers
}}
===Classic Mario Bros.===
{{foreign names
|Jap=なつかしのマリオブロスゲーム<ref>''Super Mario Bros. 3'' Japanese instruction booklet, page 27. 「''「なつかしのマリオブロスゲーム」とは……''」</ref><ref>''Super Mario Collection'' Japanese instruction booklet. 「''マリオ3での{{hover|2人用|ふたりよう}}バトル、なつかしのマリオブロスゲーム''」</ref>
|JapR=Natsukashi no Mario Burosu Gēmu
|JapM=Nostalgic Mario Bros. Game
}}
}}


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[[Category:1983 games]]
[[Category:1983 games]]
[[Category:Virtual Console games]]
[[Category:Virtual Console games]]
[[Category:Super Mario series minigames]]
[[de:Mario Bros. (Arcade)]]
[[de:Mario Bros. (Arcade)]]
[[it:Mario Bros. (gioco)]]
[[it:Mario Bros. (gioco)]]

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