Editing Mario Bros. (stage)
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Like the other arcade retro stage [[75 m (stage)|75 m]] (based on ''[[Donkey Kong (game)|Donkey Kong]]''), Mario Bros. is an identical reconstruction of the stage as it appeared in the original game. True to the original game, matches played on this course require vastly different strategies from typical courses due to it being almost impossible to KO a character normally due to its low [[floor (Mario Bros.)|floor]]s. To KO an opponent, it is best to attack the [[Shellcreeper]]s and [[Sidestepper]]s by either hitting the floor below like in the original game (if this is done, a Sidestepper needs to be attacked twice), attacking directly with normal attacks, or using the [[POW Block]], and then throw the helpless enemy at opponents. When these enemies hit opponents, they are sent flying at low angles, and can easily be KO'd as a result. However, the enemies can be reflected by attacks such as [[Fox]]'s [[Fox#Reflector|Reflector]]. If an enemy is left in its helpless state for too long, it gets back up and grow both stronger and faster (though after the third time it can no longer get stronger or speed up). | Like the other arcade retro stage [[75 m (stage)|75 m]] (based on ''[[Donkey Kong (game)|Donkey Kong]]''), Mario Bros. is an identical reconstruction of the stage as it appeared in the original game. True to the original game, matches played on this course require vastly different strategies from typical courses due to it being almost impossible to KO a character normally due to its low [[floor (Mario Bros.)|floor]]s. To KO an opponent, it is best to attack the [[Shellcreeper]]s and [[Sidestepper]]s by either hitting the floor below like in the original game (if this is done, a Sidestepper needs to be attacked twice), attacking directly with normal attacks, or using the [[POW Block]], and then throw the helpless enemy at opponents. When these enemies hit opponents, they are sent flying at low angles, and can easily be KO'd as a result. However, the enemies can be reflected by attacks such as [[Fox]]'s [[Fox McCloud#Reflector|Reflector]]. If an enemy is left in its helpless state for too long, it gets back up and grow both stronger and faster (though after the third time it can no longer get stronger or speed up). | ||
Sidesteppers are slightly stronger than Shellcreepers at all three levels. [[Fireball]]s may also appear, bouncing around the stage and damaging any non-protected fighters they come in contact with. All three enemies appear as 2D sprites. The [[Fighter Fly]] is absent from this stage, and likewise, [[Freezie]]s are not stage obstacles either due to them appearing as normal items in the game. | Sidesteppers are slightly stronger than Shellcreepers at all three levels. [[Fireball]]s may also appear, bouncing around the stage and damaging any non-protected fighters they come in contact with. All three enemies appear as 2D sprites. The [[Fighter Fly]] is absent from this stage, and likewise, [[Freezie]]s are not stage obstacles either due to them appearing as normal items in the game. |