Editing Mario Hoops 3-on-3
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{FA}} | {{FA}} | ||
{{italic title}} | {{italic title}} | ||
{{ | {{Infobox | ||
|image=[[File:Mariohoops3on3 boxart.jpg|250px]] | |image=[[File:Mariohoops3on3 boxart.jpg|250px]] | ||
|developer=[[Square Enix]]<br>[[Nintendo SPD Group No.4]] | |developer=[[Square Enix]]<br> [[Nintendo SPD Group No.4]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
| | |released='''Nintendo DS'''<br>{{released|Japan|July 27, 2006|ROC|July 27, 2006|USA|September 11, 2006|Australia|October 26, 2006|Europe|February 16, 2007}}'''Virtual Console (Wii U)'''<br>{{released|Japan|May 11, 2016|Europe|May 26, 2016|Australia|May 27, 2016|USA|November 3, 2016}} | ||
|genre=Sports | |||
|genre= | |modes=Single player, Multiplayer | ||
|modes=Single | |||
|ratings={{ratings|esrb=E|cero=A|pegi=3|usk=6|acb=pg}} | |ratings={{ratings|esrb=E|cero=A|pegi=3|usk=6|acb=pg}} | ||
|platforms=[[Nintendo DS]]; [[Virtual Console]] ([[Wii U]]) | |platforms=[[Nintendo DS]]; [[Virtual Console]] ([[Wii U]]) | ||
| | |media={{media|nds=1|wiiudl=1}} | ||
|input={{input| | |input={{input|nds=1|stylus=1|wiiu=1}} | ||
}} | }} | ||
'''''Mario Hoops 3-on-3''''', | '''''Mario Hoops 3-on-3''''', also known as '''''Mario Slam Basketball''''' in Europe and '''''Mario Basketball 3on3''''' in Japan, is a ''[[Mario (franchise)|Mario]]'' sports game developed by [[Square Enix]] for the [[Nintendo DS]]. It features [[Mario]] and his friends participating in basketball with two competing teams of three characters. This game is the first ''Mario'' sports game to be dedicated around basketball. While the game plays with the traditional basketball rules of shooting the ball into a net, various ''Mario''-themed mechanics are incorporated into the game to differentiate from the real sport. For example, players can dribble the ball into [[? Panel]]s to obtain [[coin]]s that better their score whenever a shot is taken, and when on defense, these ? Panels provide ''Mario'' series items to use against the opposition. Players can additionally perform Special Shots to ensure that the ball makes it into the hoop. Unlike most other ''Mario'' sports titles, ''Mario Hoops 3-on-3'' is controlled entirely by the touchscreen, with nearly all moves using swipe or tapping controls via the Nintendo DS stylus. The game supports local play with multiple cartridges and download play with a single cartridge, and it supports up to four players. | ||
Originally, the game was meant to be an original intellectual property, but Square Enix felt that it would work well if it were a part of the ''Mario'' franchise, and so Square Enix contacted [[Nintendo]], who then allowed it to use the ''Mario'' label. Due to Square Enix being the developer of this game, this game is the first game that has ''Mario'' and ''{{wp|Final Fantasy}}'' characters appear together as playable characters, in addition to other ''Final Fantasy'' elements present in this title. | |||
A follow-up to this game, ''[[Mario Sports Mix]]'', also developed by Square Enix, was released for the [[Wii]] | A follow-up to this game, ''[[Mario Sports Mix]]'', also developed by Square Enix, was released for the [[Wii]] later on, returning the basketball sport from this game, while also including other sports as other modes. | ||
The game was released on the [[Wii U]] [[Virtual Console]] in 2016, with Japan receiving it first on May 11, 2016. | |||
==Gameplay== | ==Gameplay== | ||
[[File:MH3on3SherbetLand1.png|thumb|Gameplay in [[Sherbet Land (basketball court)|Sherbet Land]]]] | [[File:MH3on3SherbetLand1.png|thumb|Gameplay in [[Sherbet Land (basketball court)|Sherbet Land]]]] | ||
''Mario Hoops 3-on-3'' plays with traditional basketball controls and rules | ''Mario Hoops 3-on-3'' plays with traditional basketball controls and rules. Two teams of three characters pit out against each other in a court, dribbling a ball past their opposition. The goal of the game is to amass the most points by shooting the ball into a raised net onto a particular side of the court; in the player's case, the hoop is always ahead of the player rather than behind, even while switching courts. The player's team of three is identified with red colors, while blue colors represent the opponent team's players. Most of the gameplay in this title is controlled by using the touch screen capabilities, such as dribbling the ball, performing dodging movements, and shooting the ball. The only exceptions are moving a character, which is controlled by the {{button|ds|pad}}, and a special form of passing, which uses the {{button|ds|L}} button. This default control scheme assumes that all players are right-handed, and it can be switched around with the {{button|ds|a}}, {{button|ds|b}}, {{button|ds|x}}, and {{button|ds|y}} buttons controlling movement and the {{button|ds|R}} button for passing for left-handed players in the settings menu. | ||
All matches start at half court, with the center of each team preparing to jump for the ball that [[Lakitu]] will release at the start. The player who successfully catches the ball while jumping obtains possession of the ball. While in possession of the ball, players have many various options. Players can move around with the ball, dribbling [[? Panel]]s for coins that help them obtain more points if they successfully score a basket or pass the ball towards another teammate. Players can evade attacking opponents by moving the ball away from them via dribbling the ball into a different area than where the opponent will attack. Players can attempt to aim for the hoop by swiping up on the touch screen, though they can increase accuracy of their aim by charging up the ball beforehand. If players run up to the basket and perform a shot, they will dunk the ball into the hoop. If the ball rebounds from the backboard, players can jump up and dunk the ball in to ensure the ball goes through the net. Some evasive maneuvers against opponents include making quick turns to avoid opponents in a pinch, and, while charging, players can move the ball around to prevent steals. | All matches start at half court, with the center of each team preparing to jump for the ball that [[Lakitu]] will release at the start. The player who successfully catches the ball while jumping obtains possession of the ball. While in possession of the ball, players have many various options. Players can move around with the ball, dribbling [[? Panel]]s for coins that help them obtain more points if they successfully score a basket or pass the ball towards another teammate. Players can evade attacking opponents by moving the ball away from them via dribbling the ball into a different area than where the opponent will attack. Players can attempt to aim for the hoop by swiping up on the touch screen, though they can increase accuracy of their aim by charging up the ball beforehand. If players run up to the basket and perform a shot, they will dunk the ball into the hoop. If the ball rebounds from the backboard, players can jump up and dunk the ball in to ensure the ball goes through the net. Some evasive maneuvers against opponents include making quick turns to avoid opponents in a pinch, and, while charging, players can move the ball around to prevent steals. | ||
Line 30: | Line 29: | ||
On defense, players can attempt to steal the ball from their opponents, though players can successfully steal the ball only if they swipe directly where the ball is at. When the offensive team is passing the ball, players can intercept passes by either walking in front of their opponent or jumping to retrieve high passes. Jumping can also prevent shots at the basket from being made, and it can retrieve shots that are rebounded from the basket rim. Players can additionally block the dribbling player from going by. When this occurs, a blue force field is formed in front of that character between the dribbling and defensive player and when enough time passes, the shield turns red, meaning players can perform a more powerful steal that can knock any players down regardless of where the ball is. Another attack move is a ground pound-like move, where characters pound the ground to cause their opponent to drop the ball. Sidestepping causes players to make quick, trickier movements to disorient opponents and to help snatch the ball from them. While on defensive, players can run over the same ? Panels that give out coins on offensive to obtain a special defensive item. These items can be used to attack opponent characters, and some of these items are exclusive to some courts in the game. Players can also swap between their teammates with {{button|ds|L}} to get in a closer position with the ball handler. | On defense, players can attempt to steal the ball from their opponents, though players can successfully steal the ball only if they swipe directly where the ball is at. When the offensive team is passing the ball, players can intercept passes by either walking in front of their opponent or jumping to retrieve high passes. Jumping can also prevent shots at the basket from being made, and it can retrieve shots that are rebounded from the basket rim. Players can additionally block the dribbling player from going by. When this occurs, a blue force field is formed in front of that character between the dribbling and defensive player and when enough time passes, the shield turns red, meaning players can perform a more powerful steal that can knock any players down regardless of where the ball is. Another attack move is a ground pound-like move, where characters pound the ground to cause their opponent to drop the ball. Sidestepping causes players to make quick, trickier movements to disorient opponents and to help snatch the ball from them. While on defensive, players can run over the same ? Panels that give out coins on offensive to obtain a special defensive item. These items can be used to attack opponent characters, and some of these items are exclusive to some courts in the game. Players can also swap between their teammates with {{button|ds|L}} to get in a closer position with the ball handler. | ||
[[File:Jetshot.png|thumb|left|The player already has 100 coins, making it (if the player scores) the highest possible score outside of [[Jr. Street]], 140 pts.]] | [[File:Jetshot.png|thumb|left|The player already has 100 coins, making it (if the player scores) the highest possible score outside of [[Jr. Street]], 140 pts.]] | ||
One shot unique to ''Mario Hoops 3-on-3'' are the [[Special Shot | One shot unique to ''Mario Hoops 3-on-3'' are the [[Special Shot]]s. These are initiated when the player controlling the ball taps the screen below in rapid succession to create a particular symbol. For example, to activate Mario's special shot, the player has to tap the dots that make up the letter "M" on the bottom screen. Each character has a set symbol for them, and they can all be shown in the game's respective practice mode demonstrating the Special Shots, where the shape is outlined. When performing the Special Move, the performing character cannot move and is thus susceptible to opponent attacks. If Special Shots are performed within the 3-point line, they cannot be stopped, though Special Shots performed outside the 3-point line require a teammate to receive the ball and thus can be stopped. If successful, Special Shots are worth more points than regular shots. | ||
Scoring is slightly different in ''Mario Hoops 3-on-3'' than in a real world basketball game. Each shot made is worth 20 points rather than 2 points. Shots made outside of what is normally the 3-point line are worth 30 points (therefore, the basic shot is multiplied by 10 in ''Mario Hoops 3-on-3''). Special shots, regardless of position are worth 40 points. To compound the points, coins received from ? Panel increase the number of points players obtain whenever they score. Regular coins add 1 point each to the score, and red coins add 10 points to the score. Every time a team makes a basket, their coins are reset to zero. Getting hit, either from items or other players, results in some of the player's coins scattering on the field, which can be picked up by anyone, including the character who lost them. The limit to the number of coins one team can have is 100 (therefore the maximum normal score for one shot is 140, and for Jr. Street, the maximum score is 420), and the more coins one has, the more are lost on a hit. If there are no ? Panels, then the shot value is divided by ten, making normal shots worth two points, three-pointers worth three, and special shots worth four. | Scoring is slightly different in ''Mario Hoops 3-on-3'' than in a real world basketball game. Each shot made is worth 20 points rather than 2 points. Shots made outside of what is normally the 3-point line are worth 30 points (therefore, the basic shot is multiplied by 10 in ''Mario Hoops 3-on-3''). Special shots, regardless of position are worth 40 points. To compound the points, coins received from ? Panel increase the number of points players obtain whenever they score. Regular coins add 1 point each to the score, and red coins add 10 points to the score. Every time a team makes a basket, their coins are reset to zero. Getting hit, either from items or other players, results in some of the player's coins scattering on the field, which can be picked up by anyone, including the character who lost them. The limit to the number of coins one team can have is 100 (therefore the maximum normal score for one shot is 140, and for Jr. Street, the maximum score is 420), and the more coins one has, the more are lost on a hit. If there are no ? Panels, then the shot value is divided by ten, making normal shots worth two points, three-pointers worth three, and special shots worth four. | ||
Line 36: | Line 35: | ||
Matches are played in at least two periods lasting two and a half minutes. At the end of each period, each team's coin count is reset to 0, the teams switch baskets, and another jump-ball at half court is initiated. Whichever team has the most points overall when all periods are finished, wins the match. | Matches are played in at least two periods lasting two and a half minutes. At the end of each period, each team's coin count is reset to 0, the teams switch baskets, and another jump-ball at half court is initiated. Whichever team has the most points overall when all periods are finished, wins the match. | ||
{{br}} | {{br}} | ||
===Modes=== | ===Modes=== | ||
[[File:MH3o3 Title Screen.png|thumb|The title screen with all four modes]] | [[File:MH3o3 Title Screen.png|thumb|The title screen with all four modes.]] | ||
''Mario Hoops 3-on-3'' has a total of four modes. In addition to these modes, settings and records can be accessed when players touch the wrench or paper sign the respective Toad is holding up. | ''Mario Hoops 3-on-3'' has a total of four modes. In addition to these modes, settings and records can be accessed when players touch the wrench or paper sign the respective Toad is holding up. | ||
====Challenges==== | ====Challenges==== | ||
The Challenges mode contains both practice modes and then an extra challenge-like mode after completing the main practice mode. | The Challenges mode contains both practice modes and then an extra challenge-like mode after completing the main practice mode. | ||
=====Practice===== | =====Practice===== | ||
<blockquote> | <blockquote> | ||
<span style="color:blue">Practice</span> <span style="color:red">game skills</span> to use during games. Choose a skill you want to practice from the menu. | |||
</blockquote> | </blockquote> | ||
As Mario, players practice basic techniques upon starting the game, then advanced techniques after winning the first tourney (Offense 2 and Defense 2). If a defensive character is needed for practice, it is always Wario. | As Mario, players practice basic techniques upon starting the game, then advanced techniques after winning the first tourney (Offense 2 and Defense 2). If a defensive character is needed for practice, it is always Wario. | ||
The following is a table of each lesson, which explains the control mechanism for each move, as well as each exercise to practice the lesson. If the requirement is just a number, the player must do the move that number of times. If it's a time limit, the player has that much time to do that objective (i.e. block a player from dunking). | The following is a table of each lesson, which explains the control mechanism for each move, as well as each exercise to practice the lesson. If the requirement is just a number, the player must do the move that number of times. If it's a time limit, the player has that much time to do that objective (i.e. block a player from dunking). | ||
{|width=100% | |||
|-style=background:#DFB; | {| width=100% border=1 cellspacing=0 cellpadding=2 style="-moz-border-radius:8px;text-align:center;color:black" align=center | ||
|colspan=5 style="text-align:center"|'''Mario Hoops Rules''' <br> A demo is shown of a game between Mario, Luigi and Peach vs. Wario, Waluigi and Paratroopa, showing what is possible once practice is complete. | |- style=background:#DFB; | ||
| colspan=5 style="text-align:center;border-bottom:2px solid black" | '''Mario Hoops Rules''' <br> A demo is shown of a game between Mario, Luigi and Peach vs. Wario, Waluigi and Paratroopa, showing what is possible once practice is complete. | |||
|- | |- | ||
!colspan=5 style="background:#ffd0c9"|Offense | ! colspan=5 style="background:#ffd0c9" | Offense | ||
|-style="background:#ffe0d9" | |- style="background:#ffe0d9" | ||
!width=2%|#!!width=12%|Lesson!!width=57%|Move!!width=19%|Exercise!!width=10%|Requirement | ! width=2% | # !! width=12% | Lesson !! width=57% | Move !! width=19% | Exercise !! width=10% | Requirement | ||
|-style=background:#fff0e9 | |- style=background:#fff0e9 | ||
|01||Dribble!||Tapping the touch screen causes whoever has to ball to dribble in the direction the touch screen was tapped. Dribbling on [[? Panel]]s produces coins. || Collect coins quickly! || 0:30 | |01 || Dribble! || Tapping the touch screen causes whoever has to ball to dribble in the direction the touch screen was tapped. Dribbling on [[? Panel]]s produces coins. || Collect coins quickly! || 0:30 | ||
|-style=background:#fff0e9 | |- style=background:#fff0e9 | ||
|02||Guard the ball!||Dribbling away from an opponent player is important to avoid a simple steal.||Guard the ball for 20 seconds!||0:20 | |02 || Guard the ball! || Dribbling away from an opponent player is important to avoid a simple steal. || Guard the ball for 20 seconds! || 0:20 | ||
|-style=background:#fff0e9 | |- style=background:#fff0e9 | ||
|03||Shoot the ball!||Players stroke the stylus up to shoot the ball towards the hoop.||Aim for the basket!||3 | |03 || Shoot the ball! || Players stroke the stylus up to shoot the ball towards the hoop. || Aim for the basket! || 3 | ||
|-style=background:#fff0e9 | |- style=background:#fff0e9 | ||
|04||Do a charge shot!||By holding the stylus down on a touch screen for a few seconds, the ball will "charge up". Upon shooting, there is greater accuracy.||Do a charge shot!||3 | |04 || Do a charge shot! || By holding the stylus down on a touch screen for a few seconds, the ball will "charge up". Upon shooting, there is greater accuracy. || Do a charge shot! || 3 | ||
|-style=background:#fff0e9 | |- style=background:#fff0e9 | ||
|05||Pass!||Stroking sideways left or right passes to the teammate in that direction.||Pass the ball around!||5 | |05 || Pass! || Stroking sideways left or right passes to the teammate in that direction. || Pass the ball around! || 5 | ||
|-style=background:#fff0e9 | |- style=background:#fff0e9 | ||
|06||Run and dribble!||By dribbling in the same direction as the character moves, the player will pick up speed. This is essential to grab as many coins as possible from ? Panels.||Chase the ? Panel!||1:00 | |06 || Run and dribble! || By dribbling in the same direction as the character moves, the player will pick up speed. This is essential to grab as many coins as possible from ? Panels. || Chase the ? Panel! || 1:00 | ||
|-style=background:#fff0e9 | |- style=background:#fff0e9 | ||
|07||Quick-dash!||By dribbling in one direction and then turning in the same direction, the player will make a quick turn, perhaps avoiding trouble.||Quick-dash!||8 | |07 || Quick-dash! || By dribbling in one direction and then turning in the same direction, the player will make a quick turn, perhaps avoiding trouble. || Quick-dash! || 8 | ||
|-style=background:#fff0e9 | |- style=background:#fff0e9 | ||
|08||Dunk the ball!||By stroking up while running near the basket, the player will dunk the ball.||Dunk 3 times!||3 | |08 || Dunk the ball! || By stroking up while running near the basket, the player will dunk the ball. || Dunk 3 times! || 3 | ||
|-style=background:#fff0e9 | |- style=background:#fff0e9 | ||
!colspan=5 style="background:#ffd0c9"|Offense 2 | ! colspan=5 style="background:#ffd0c9" | Offense 2 | ||
|-style="background:#ffe0d9" | |- style="background:#ffe0d9" | ||
!width=2%|#!!width=12%|Lesson!!width=57%|Move!!width=19%|Exercise!!width=10%|Requirement | ! width=2% | # !! width=12% | Lesson !! width=57% | Move !! width=19% | Exercise !! width=10% | Requirement | ||
|-style=background:#fff0e9 | |- style=background:#fff0e9 | ||
|09||Do a fake!||When charging, it is possible to move the stylus around to move the ball around. Thus, simple steals can be avoided and the ball can still be shot.||Fake, then do a charge shot!||3 | |09 || Do a fake! || When charging, it is possible to move the stylus around to move the ball around. Thus, simple steals can be avoided and the ball can still be shot. || Fake, then do a charge shot! || 3 | ||
|-style=background:#fff0e9 | |- style=background:#fff0e9 | ||
|10||Rebound-dunk!||If the ball doesn't quite go in from a normal shot and is bouncing on the rim, the player can approach it like a dunk to regain control and score.||Rebound-dunk!||3 | |10 || Rebound-dunk! || If the ball doesn't quite go in from a normal shot and is bouncing on the rim, the player can approach it like a dunk to regain control and score. || Rebound-dunk! || 3 | ||
|-style=background:#fff0e9 | |- style=background:#fff0e9 | ||
|11||Charge-dunk!||When dunking, the player can swipe up again, then start rubbing the screen to gain coins. Swiping down ends the dunk.||Charge-dunk!||3 | |11 || Charge-dunk! || When dunking, the player can swipe up again, then start rubbing the screen to gain coins. Swiping down ends the dunk. || Charge-dunk! || 3 | ||
|-style=background:#fff0e9 | |- style=background:#fff0e9 | ||
|12||Do a trick!||When moving, swiping down and then again left or right causes the character to quickly move sideways, possibly getting by defenders.||Use trick moves!||3 | |12 || Do a trick! || When moving, swiping down and then again left or right causes the character to quickly move sideways, possibly getting by defenders. || Use trick moves! || 3 | ||
|-style=background:#fff0e9 | |- style=background:#fff0e9 | ||
|13||Direct-pass!||While holding down <tt>L</tt> and then stroking in any direction, it is possible to pass in any direction, instead of the character automatically moving to a position.||Make a direct-pass!||4 | |13 || Direct-pass! || While holding down <tt>L</tt> and then stroking in any direction, it is possible to pass in any direction, instead of the character automatically moving to a position. || Make a direct-pass! || 4 | ||
|- | |- | ||
!colspan=5 style="background:#cfd6ff"|Defense | ! colspan=5 style="background:#cfd6ff;border-top:3px solid black" | Defense | ||
|-style="background:#dce3ff" | |- style="background:#dce3ff" | ||
!width=2%|#!!width=12%|Lesson!!width=57%|Move!!width=19%|Exercise!!width=10%|Requirement | ! width=2% | # !! width=12% | Lesson !! width=57% | Move !! width=19% | Exercise !! width=10% | Requirement | ||
|-style=background:#e9f0ff | |- style=background:#e9f0ff | ||
|01||Steal the ball!||Stroking down causes a simple steal attempt. The steal must be placed where the ball is, not just at the opponent. The ball then comes loose, giving the opposing team a chance to get the ball.||Steal the ball!||3 | |01 || Steal the ball! || Stroking down causes a simple steal attempt. The steal must be placed where the ball is, not just at the opponent. The ball then comes loose, giving the opposing team a chance to get the ball. || Steal the ball! || 3 | ||
|-style=background:#e9f0ff | |- style=background:#e9f0ff | ||
|02||Jump!||Stroking up means to jump on defense. It can be used to deflect and block both simple and charged shots, with good timing.||Jump and block!||3 | |02 || Jump! || Stroking up means to jump on defense. It can be used to deflect and block both simple and charged shots, with good timing. || Jump and block! || 3 | ||
|-style=background:#e9f0ff | |- style=background:#e9f0ff | ||
|03||Jump-steal!||Stroking up while jumping causes the player to do a steal motion in the air. Likewise, it can lodge loose a ball about to be dunked, if the timing's right.||Jump-steal to guard the hoop!||3 | |03 || Jump-steal! || Stroking up while jumping causes the player to do a steal motion in the air. Likewise, it can lodge loose a ball about to be dunked, if the timing's right. || Jump-steal to guard the hoop! || 3 | ||
|-style=background:#e9f0ff | |- style=background:#e9f0ff | ||
|04||Items||When ? Panels are run over on defense, an item is produced and, in the example here, a Green Shell is thrown in the direction the stylus is stroked.||Hit Wario with a shell!||3 | |04 || Items || When ? Panels are run over on defense, an item is produced and, in the example here, a Green Shell is thrown in the direction the stylus is stroked. || Hit Wario with a shell! || 3 | ||
|-style=background:#e9f0ff | |- style=background:#e9f0ff | ||
|05||Swap characters!||Pressing <tt>L</tt> changes control to the player closest to the ball. Stroking sideways left or right while pressing <tt>L</tt> changes to that character regardless of proximity to the ball.||Switch players!||4 | |05 || Swap characters! || Pressing <tt>L</tt> changes control to the player closest to the ball. Stroking sideways left or right while pressing <tt>L</tt> changes to that character regardless of proximity to the ball. || Switch players! || 4 | ||
|- | |- | ||
!colspan=5 style="background:#cfd6ff"|Defense 2 | ! colspan=5 style="background:#cfd6ff" | Defense 2 | ||
|-style="background:#dce3ff" | |- style="background:#dce3ff" | ||
!width=2%|#!!width=12%|Lesson!!width=57%|Move!!width=19%|Exercise!!width=10%|Requirement | ! width=2% | # !! width=12% | Lesson !! width=57% | Move !! width=19% | Exercise !! width=10% | Requirement | ||
|-style=background:#e9f0ff | |- style=background:#e9f0ff | ||
|06||Block 'em!||Rubbing the stylus causes the character to create a small blue force field in front of | |06 || Block 'em! || Rubbing the stylus causes the character to create a small blue force field in front of him or her, and move around with it. Opponents can't get by this field. || Block Wario! || 0:20 | ||
|-style=background:#e9f0ff | |- style=background:#e9f0ff | ||
|07||Charge-steal!||Eventually the force field will turn red. Stroking down then will cause a stronger steal that can knock down any player.||Charge-steal!||3 | |07 || Charge-steal! || Eventually the force field will turn red. Stroking down then will cause a stronger steal that can knock down any player. || Charge-steal! || 3 | ||
|-style=background:#e9f0ff | |- style=background:#e9f0ff | ||
|08||Drop-steal!||Jumping and then stroking down causes the character to do a ground-pound related move. The opponent can drop the ball within a wider range than a simple steal.||Make 'em drop it!||3 | |08 || Drop-steal! || Jumping and then stroking down causes the character to do a ground-pound related move. The opponent can drop the ball within a wider range than a simple steal. || Make 'em drop it! || 3 | ||
|-style=background:#e9f0ff | |- style=background:#e9f0ff | ||
|09||Sidestep!||Stroking left or right causes the character to quickly move sideways. They can sneak up on an opponent and catch them off-guard by doing a simple steal.||Sidestep and steal!||3 | |09 || Sidestep! || Stroking left or right causes the character to quickly move sideways. They can sneak up on an opponent and catch them off-guard by doing a simple steal. || Sidestep and steal! || 3 | ||
|-style=background:#e9f0ff | |- style=background:#e9f0ff | ||
|10||Rebound!||Catching the ball by jumping as the ball bounces around the opponents' rim is known as rebounding. It requires some timing to when the ball is at a low point.||Nab a rebound!||3 | |10 || Rebound! || Catching the ball by jumping as the ball bounces around the opponents' rim is known as rebounding. It requires some timing to when the ball is at a low point. || Nab a rebound! || 3 | ||
|- | |- | ||
|colspan=5 style="background:#F9F9AA"|'''Free Practice'''<br>With Mario, Luigi and Peach, any move can be practiced here.<br>To play defense, the player can pass-direct down, but there are no real opponents to practice most defensive maneuvers. | | colspan=5 style="background:#F9F9AA;border-top:3px solid black" | '''Free Practice''' <br> With Mario, Luigi and Peach, any move can be practiced here. <br> To play defense, the player can pass-direct down, but there are no real opponents to practice most defensive maneuvers. | ||
|} | |} | ||
=====Special Shots===== | =====Special Shots===== | ||
<blockquote><span style="color:blue">Practice</span> <span style="color:red">dribbling commands</span> of players who've mastered their <span style="color:blue">special shots</span>!</blockquote> | <blockquote><span style="color:blue">Practice</span> <span style="color:red">dribbling commands</span> of players who've mastered their <span style="color:blue">special shots</span>!</blockquote> | ||
Players can practice [[Special Shot | Players can practice [[Special Shot]]s with any player unlocked. It acts like a lesson, with the objective to do the special shot 3 times from anywhere on the court, with two other characters supplied for alley-hoops. In this mode, the specific shape and order needed to make the proper Special Shot with a particular character is always displayed. | ||
=====Dribble Race (Time Trial)===== | =====Dribble Race (Time Trial)===== | ||
<blockquote>Get <span style="color:blue">100 coins</span> from <span style="color:gold">?</span> <span style="color:red">panels</span> and head for the goal! Beat the <span style="color:red">best time</span>!</blockquote> | <blockquote>Get <span style="color:blue">100 coins</span> from <span style="color:gold">?</span> <span style="color:red">panels</span> and head for the goal! Beat the <span style="color:red">best time</span>!</blockquote> | ||
This extra mode allows the player to pick any character and try to gather 100 coins from ? Panels and cross the finish time in as little time as possible. There are three of these mini-courses, and to unlock the last one, the preset records must be beaten in the first two. | This extra mode allows the player to pick any character and try to gather 100 coins from ? Panels and cross the finish time in as little time as possible. There are three of these mini-courses, and to unlock the last one, the preset records must be beaten in the first two. | ||
*[[Peach's Castle (Dribble Race course)|Peach's Castle]] - Green Shells come out of three pipes. Each ? Panel has 10 coins. (45 sec) | *[[Peach's Castle (Dribble Race course)|Peach's Castle]] - Green Shells come out of three pipes. Each ? Panel has 10 coins. (45 sec) | ||
*[[Sunshine Road]] - Metal flatteners line this course. Most ? Panels have 5 coins. (55 sec) | *[[Sunshine Road]] - Metal flatteners line this course. Most ? Panels have 5 coins. (55 sec) | ||
Line 130: | Line 134: | ||
====Tourney==== | ====Tourney==== | ||
[[File:MH3o3 Tourney Win.png|thumb|left|Yoshi's team rejoices in winning the Mushroom Tourney.]] | [[File:MH3o3 Tourney Win.png|thumb|left|Yoshi's team rejoices in winning the Mushroom Tourney.]] | ||
Tourneys are the equivalent of tournaments in the [[Mario Kart Series|''Mario Kart'' series]]. After picking a team of three, players go on to compete in a set of matches (2 periods of 2:30 each), each on a different course specific to the tourney. The overall display of the tournament is sprite-based and a traditional '' | Tourneys are the equivalent of tournaments in the [[Mario Kart Series|''Mario Kart'' series]]. After picking a team of three, players go on to compete in a set of matches (2 periods of 2:30 each), each on a different course specific to the tourney. The overall display of the tournament is sprite-based and a traditional ''Mario''-style, where characters stand on blocks and can hit more blocks above them to showcase advancement. When the player beats the first team, the captain hits a block with a [[Beanstalk]] in it and gets to climb said Beanstalk, and the losing CPU captain hits a solid [[Empty Block]] and starts crying. The gold trophy stands at the top of this screen, with a [[? Block]] below it. The player goes through Round 1, Round 2, and the Finals. Each time the player loses a match, the player can retry as many times as necessary. | ||
When the Final Fantasy team steals the trophy after the Rainbow Cup, the ? Block reveals a beanstalk, which the captain climbs up to the Rainbow Ship, initiating the Extra match. | When the Final Fantasy team steals the trophy after the Rainbow Cup, the ? Block reveals a beanstalk, which the captain climbs up to the Rainbow Ship, initiating the Extra match. | ||
There are four tourneys, and they nearly follow suit with the [[Mario Kart (series)|''Mario Kart'' series]] in being named Mushroom, Flower, Star and Rainbow. Once all four tourneys are won, their respective hard mode versions are unlocked. Each of the eight tourneys receives a bronze, silver, or gold trophy (separate from the automatic trophy presented upon winning, this is like a grade on how well the player did). They are determined as follows: | There are four tourneys, and they nearly follow suit with the [[Mario Kart (series)|''Mario Kart'' series]] in being named Mushroom, Flower, Star and Rainbow. Once all four tourneys are won, their respective hard mode versions are unlocked. Each of the eight tourneys receives a bronze, silver, or gold trophy (separate from the automatic trophy presented upon winning, this is like a grade on how well the player did). They are determined as follows: | ||
*''' | *'''<span style="color:#d9d919">Gold</span>''' - Winning all matches by having a 200 or more point advantage against all CPU teams in the tourneys | ||
*''' | *'''<span style="color:#C6C8DA">Silver</span>''' - Winning all matches by a 100 or more point advantage against all CPU teams in the tourneys | ||
*''' | *'''<span style="color:#8C7853">Bronze</span>''' - Winning the tournament | ||
Upon winning the tournament, players have the option to advance to the next tourney. If players complete Rainbow Tourney, the staff credits roll. | Upon winning the tournament, players have the option to advance to the next tourney. If players complete Rainbow Tourney, the staff credits roll. | ||
Line 152: | Line 157: | ||
====Matchup==== | ====Matchup==== | ||
This is the multiplayer mode of ''Mario Hoops''. DS Wireless Play includes three modes, while DS Download only includes two of those three. | This is the multiplayer mode of ''Mario Hoops''. DS Wireless Play includes three modes, while DS Download only includes two of those three. | ||
=====Exhibition===== | =====Exhibition===== | ||
<blockquote><span style="color:gold">Mario Hoops Face-off!</span> Game results will be recorded in the <span style="color:red">player ranking</span>. Win matches to earn <span style="color:blue">points</span> and <span style="color:blue">rank up</span>!</blockquote> | <blockquote><span style="color:gold">Mario Hoops Face-off!</span> Game results will be recorded in the <span style="color:red">player ranking</span>. Win matches to earn <span style="color:blue">points</span> and <span style="color:blue">rank up</span>!</blockquote> | ||
The single mode that is limited to | The single mode that is limited to local wireless, Exhibition mode has up to two players to choose their team of 3 players and face off against each other, subject to the default basketball rules and settings as normal Exhibition Mode. | ||
=====Dribble Race===== | =====Dribble Race===== | ||
Line 180: | Line 186: | ||
==Controls== | ==Controls== | ||
The overall gameplay for ''Mario Hoops 3-on-3'' can be controlled using the [[Stylus]] or the buttons of the Nintendo DS. | The overall gameplay for ''Mario Hoops 3-on-3'' can be controlled using the [[Stylus]] or the buttons of the Nintendo DS. | ||
{| | {| border=1 cellpadding=3 style=border-collapse:collapse;width:100% | ||
|-style=background:#ccc | |||
!width=10%|Command | !width=10%|Command | ||
!width=45%|Buttons | !width=45%|Buttons | ||
!width=45%|Stylus | !width=45%| Stylus | ||
|- | |-style=background:#219F4B;color:white | ||
!colspan=3|Common Controls | !colspan=3|Common Controls | ||
|- | |- | ||
!Move | ! Move | ||
|Point the {{button|ds|Pad}} in the desired direction. | |Point the {{button|ds|Pad}} in the desired direction. | ||
|none | |none | ||
|- | |- | ||
!Jump | ! Jump | ||
|Press {{button|ds|X}} when the selected character does not have the ball. | |Press {{button|ds|X}} when the selected character does not have the ball. | ||
|Stroke the {{button|ds|stylus}} from the bottom of the Touch Screen up when the selected character is without the ball. | |Stroke the {{button|ds|stylus}} from the bottom of the Touch Screen up when the selected character is without the ball. | ||
|- | |- | ||
!Swap Characters | ! Swap Characters | ||
|Press {{button|ds|L}} when the selected character does not have the ball and the player will switch to the character closest to the ball handler. | |Press {{button|ds|L}} when the selected character does not have the ball and the player will switch to the character closest to the ball handler. | ||
|Press {{button|ds|L}} and stroke the {{button|ds|stylus}} when without the ball and the player will be switched in the direction of the stroke. | |Press {{button|ds|L}} and stroke the {{button|ds|stylus}} when without the ball and the player will be switched in the direction of the stroke. | ||
|- | |- style="background:red;color:white" | ||
!colspan=3|Offensive Controls (when the player is in possession of the ball) | ! colspan=3 | Offensive Controls (when the player is in possession of the ball) | ||
|- | |- | ||
!Shoot | !Shoot | ||
Line 232: | Line 239: | ||
|none | |none | ||
|Enter the selected character's command by tapping the {{button|ds|stylus}} in the appropriate pattern. | |Enter the selected character's command by tapping the {{button|ds|stylus}} in the appropriate pattern. | ||
|- | |- style="background:#33B5FF;color:white" | ||
!colspan=3|Defensive Controls (when the player is without the ball) | ! colspan=3 | Defensive Controls (when the player is without the ball) | ||
|- | |- | ||
!Sidestep left | !Sidestep left | ||
Line 263: | Line 270: | ||
|Swipe up then down with the {{button|ds|stylus}} | |Swipe up then down with the {{button|ds|stylus}} | ||
|} | |} | ||
<br> | |||
===Special Shot Commands=== | ===Special Shot Commands=== | ||
All Special Shot commands can only be executed by using the {{button|ds|stylus}}. Each command must be tapped out twice. The total number of taps with the {{button|ds|stylus}} on the Touch Screen to activate each shot varies depending on the shot command types. | |||
{| border=1 cellpadding=3 style=border-collapse:collapse;width:100% | |||
Special Shot commands can only be executed by | |-style=background:orange;color:white | ||
!width=40%|Special Shot | |||
{| | !width=10%|Character | ||
!width= | !width=40%|Command Type | ||
!width=10%|Total Number of Taps | !width=10%|Total Number of Taps | ||
|- | |- | ||
|align="center | |align="center"|[[File:1000 need.PNG|107x113px]]<br>[[1000 Needles]] | ||
|align="center | |align="center"|[[Cactuar]] | ||
|align="center"|[[File: | |align="center"|[[File:MH3o3SSpecialShot.png|107x113px]] | ||
|align="center"|8 | |||
|align="center"| | |||
|- | |- | ||
|align="center"|[[File: | |align="center"|[[File:BomberDunk MH3on3.png|107x113px]]<br>[[Bomber Dunk]] | ||
|align="center"|[[Bowser]] | |||
|align="center"|[[File:MH3o3BSpecialShot.png|107x113px]] | |||
|align="center"|10 | |||
|align="center"|[[ | |||
|align="center"|[[File: | |||
|align="center"| | |||
|- | |- | ||
|align="center"|[[File:Cannon Shot.png|107x113px]]<br>[[Cannon Shot]] | |align="center"|[[File:Cannon Shot.png|107x113px]]<br>[[Cannon Shot]] | ||
|align="center"|[[Dixie Kong]] | |align="center"|[[Dixie Kong]] | ||
|align="center"| | |align="center"|[[File:MH3o3TriangleSpecialShot.png|107x113px]] | ||
|align="center"|7 | |||
|- | |- | ||
|align="center"|[[File:EggShot.png|107x113px]]<br>[[Egg Shot]] | |align="center"|[[File:EggShot.png|107x113px]]<br>[[Egg Shot]] | ||
|align="center"|[[Birdo]] | |align="center"|[[Birdo]] | ||
|align="center"| | |align="center"|[[File:MH3o3TriangleSpecialShot.png|107x113px]] | ||
|align="center"|7 | |||
|- | |||
|align="center"|[[File:Fireshotmsbb.png|107x113px]]<br>[[Fire Shot]] | |||
|align="center"|[[Mario]] | |||
|align="center"|[[File:MH3o3MSpecialShot.png|107x113px]] | |||
|align="center"|10 | |||
|- | |- | ||
|align="center"|[[File:Flower Shot.png|107x113px]]<br>[[Flower Shot]] | |align="center"|[[File:Flower Shot.png|107x113px]]<br>[[Flower Shot]] | ||
|align="center"|[[Princess Daisy|Daisy]] | |align="center"|[[Princess Daisy|Daisy]] | ||
|align="center"| | |align="center"|[[File:MH3o3TriangleSpecialShot.png|107x113px]] | ||
|align="center"|7 | |||
|- | |||
|align="center"|[[File:Flutter Dunk.png|107x113px]]<br>[[Flutter Dunk]] | |||
|align="center"|[[Yoshi]] | |||
|align="center"|[[File:MH3o3MSpecialShot.png|107x113px]] | |||
|align="center"|10 | |||
|- | |||
|align="center"|[[File:Graffiti Shot.png|107x113px]]<br>[[Graffiti Shot]] | |||
|align="center"|[[Bowser Jr.]] | |||
|align="center"|[[File:MH3o3BSpecialShot.png|107x113px]] | |||
|align="center"|10 | |||
|- | |||
|align="center"|[[File:Green Fire Shot.png|107x113px]]<br>[[Green Fire Shot]] | |||
|align="center"|[[Luigi]] | |||
|align="center"|[[File:MH3o3LSpecialShot.png|107x113px]] | |||
|align="center"|6 | |||
|- | |- | ||
|align="center"|[[File:HeartShot.png|107x113px]]<br>[[Heart Shot]] | |align="center"|[[File:HeartShot.png|107x113px]]<br>[[Heart Shot]] | ||
|align="center"|[[Princess Peach|Peach]] | |align="center"|[[Princess Peach|Peach]] | ||
|align="center"| | |align="center"|[[File:MH3o3TriangleSpecialShot.png|107x113px]] | ||
|align="center"|7 | |||
|- | |- | ||
|align="center | |align="center"|[[File:Holy shot.PNG|107x113px]]<br>[[Holy Shot]] | ||
|align="center | |align="center"|[[White Mage]] | ||
|align="center"|[[File: | |align="center"|[[File:MH3o3StarSpecialShot.png|107x113px]] | ||
|align="center"|11 | |||
|align="center"| | |||
|- | |- | ||
|align="center"|[[File: | |align="center"|[[File:Jet Shot.png|107x113px]]<br>[[Jet Shot]] | ||
|align="center"|[[ | |align="center"|[[Diddy Kong]] | ||
|align="center"| | |align="center"|[[File:MH3o3MSpecialShot.png|107x113px]] | ||
|align="center"|10 | |||
|- | |- | ||
|align="center | |align="center"|[[File:MH33 Konga Dunk.png|107x113px]]<br>[[Konga Dunk]] | ||
|align="center"|[[Donkey Kong]] | |||
|align="center"|[[File:MH3o3MSpecialShot.png|107x113px]] | |||
|align="center"|[[ | |align="center"|10 | ||
|align="center"|[[File: | |||
|align="center"| | |||
|- | |- | ||
|align="center"|[[File:MH33 Leaf Veil.png|107x113px]]<br>[[Leaf Veil]] | |align="center"|[[File:MH33 Leaf Veil.png|107x113px]]<br>[[Leaf Veil]] | ||
|align="center"|[[Ninja | |align="center"|[[Ninja]] | ||
|align="center"| | |align="center"|[[File:MH3o3NSpecialShot.png|107x113px]] | ||
|align="center"|8 | |||
|- | |- | ||
|align="center"|[[File: | |align="center"|[[File:MH33 Meteor Shot.png|107x113px]]<br>[[Meteor Shot]] | ||
|align="center"|[[ | |align="center"|[[Black Mage]] | ||
|align="center"| | |align="center"|[[File:MH3o3StarSpecialShot.png|107x113px]] | ||
|align="center"|11 | |||
|- | |- | ||
|align="center | |align="center"|[[File:MH33 Moogle Dance.png|107x113px]]<br>[[Moogle Dance]] | ||
|align="center | |align="center"|[[Moogle]] | ||
|align="center"|[[File: | |align="center"|[[File:MH3o3MSpecialShot.png|107x113px]] | ||
|align="center"|10 | |||
|align="center"| | |||
|- | |- | ||
|align="center"|[[File: | |align="center"|[[File:MoveItDunk.png|107x113px]]<br>[[Move-It Dunk]] | ||
|align="center"|[[ | |align="center"|[[Wario]] | ||
|align="center"| | |align="center"|[[File:MH3o3WSpecialShot.png|107x113px]] | ||
|align="center"|10 | |||
|- | |- | ||
|align="center | |align="center"|[[File:Thriller Dunk.png|107x113px]]<br>[[Thriller Dunk]] | ||
|align="center | |align="center"|[[Boo]] | ||
|align="center"|[[File: | |align="center"|[[File:MH3o3BSpecialShot.png|107x113px]] | ||
|align="center"|10 | |||
|align="center"| | |||
|- | |- | ||
|align="center"|[[File:Thunder Shot.png|107x113px]]<br>[[Thunder Shot]] | |align="center"|[[File:Thunder Shot.png|107x113px]]<br>[[Thunder Shot]] | ||
|align="center"|[[Fly Guy]] | |align="center"|[[Fly Guy]] | ||
|align="center"| | |align="center"|[[File:MH3o3SSpecialShot.png|107x113px]] | ||
|align="center"|8 | |||
|- | |||
|align="center"|[[File:Twist Dunk.png|107x113px]]<br>[[Twist Dunk]] | |||
|align="center"|[[Waluigi]] | |||
|align="center"|[[File:MH3o3WSpecialShot.png|107x113px]] | |||
|align="center"|10 | |||
|- | |||
|align="center"|[[File:Wing Shot.png|107x113px]]<br>[[Wing Shot]] | |||
|align="center"|[[Koopa Paratroopa]] | |||
|align="center"|[[File:MH3o3NSpecialShot.png|107x113px]] | |||
|align="center"|8 | |||
|} | |} | ||
< | <br> | ||
*'''Note''': Even though the command type "▽" has three points, the first set of taps is not complete until the player hits the first point again, which is the leftmost point of the triangle. This makes the first set of commands a total of four taps. Thus, the player must tap again four more times, ending with the second point, which is the rightmost point of the triangle. | |||
<br> | |||
==Characters== | ==Characters== | ||
===Playable characters=== | ===Playable characters=== | ||
[[File: | [[File:MH3o3CharacterScreen.PNG|thumb|The game's starting characters in the Select Characters screen.]] | ||
''Mario Hoops 3-on-3'' has twenty-one playable characters, five of them being from Square Enix's ''Final Fantasy'' franchise. Ten characters are playable from the start, with the other eleven being unlockable (See the [[#Unlockables|Unlockables]] section for the methods of unlocking each character). There are five different character types, listed at the side, each character type having its own pros and cons. Additionally, all twenty-one characters have a special move called a [[ | ''Mario Hoops 3-on-3'' has twenty-one playable characters, five of them being from Square Enix's ''Final Fantasy'' franchise. Ten characters are playable from the start, with the other eleven being unlockable (See the [[#Unlockables|Unlockables]] section for the methods of unlocking each character). There are five different character types, listed at the side, each character type having its own pros and cons. Additionally, all twenty-one characters have a special move called a [[Special Shot]], with each character having their own unique Special Shot. Each of the character's "Baller Names" originate from the game's official website<ref>[http://origami64.net/flash/marioslambasketball/ ''Mario Slam Basketball'' official site, archived by Origami64]</ref>. | ||
;Character types | ;Character types | ||
*All-Around characters are balanced, with no high stats or low stats. | *All-Around characters are balanced, with no high stats or low stats. | ||
Line 389: | Line 401: | ||
*Tricky characters have one large stat; the rest are rather low, although they have trick moves. All characters that fly or levitate fall under this type. | *Tricky characters have one large stat; the rest are rather low, although they have trick moves. All characters that fly or levitate fall under this type. | ||
{{br}} | {{br}} | ||
====Starting characters==== | ====Starting characters==== | ||
{| | {|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | ||
|- | |-style="background:gray;color:white" | ||
!width=30%|Name | !width=30%| Name | ||
!width=40%|Special Shot | !width=40% | Special Shot | ||
!width=30%|Baller Name | !width=30% | Baller Name | ||
|- | |-style=background:#219F4B;color:white | ||
!colspan=3|All-Around Characters | !colspan=3|All-Around Characters | ||
|- | |- | ||
|align="center"|[[Mario]] | |align="center" | [[Mario]] | ||
---- | ---- | ||
[[File: | [[File:MarioHoops.png|142x113px|center]] | ||
|align="center"|[[Fire Shot]] | |align="center" | [[Fire Shot]] | ||
|align="center"|"The Jumpman" | |align="center" | "The Jumpman" | ||
|- | |- | ||
|align="center"|[[Luigi]] | |align="center" | [[Luigi]] | ||
---- | ---- | ||
[[File: | [[File:LuigiHoops.png|142x113px|center]] | ||
|align="center"|[[Green Fire Shot]] | |align="center" | [[Green Fire Shot]] | ||
|align="center"|"Mushroom Dynamite" | |align="center" | "Mushroom Dynamite" | ||
|- | |- | ||
|align="center"|[[Yoshi]] | |align="center" | [[Yoshi]] | ||
---- | ---- | ||
[[File: | [[File:YoshiHoops.png|142x113px|center]] | ||
|align="center"|[[Flutter Dunk]] | |align="center" | [[Flutter Dunk]] | ||
|align="center"|"Piranha Playa Hater" | |align="center" | "Piranha Playa Hater" | ||
|- | |-style="background:#FFAB00;color:white" | ||
!colspan=3|Technical Characters | !colspan=3|Technical Characters | ||
|- | |- | ||
|align="center"|[[Princess Peach|Peach]] | |align="center" | [[Princess Peach|Peach]] | ||
---- | ---- | ||
[[File: | [[File:PeachHoops.png|142x113px|center]] | ||
|align="center"|[[Heart Shot]] | |align="center" | [[Heart Shot]] | ||
|align="center"|"3-point Royalty" | |align="center" | "3-point Royalty" | ||
|- | |- | ||
|align="center"|[[Princess Daisy|Daisy]] | |align="center" | [[Princess Daisy|Daisy]] | ||
---- | ---- | ||
[[File: | [[File:DaisyHoops.png|142x113px|center]] | ||
|align="center"|[[Flower Shot]] | |align="center" | [[Flower Shot]] | ||
|align="center"|"Cash Money Coin Collector" | |align="center" | "Cash Money Coin Collector" | ||
|- | |- | ||
|align="center"|[[Waluigi]] | |align="center" | [[Waluigi]] | ||
---- | ---- | ||
[[File: | [[File:WaluigiHoops.png|142x113px|center]] | ||
|align="center"|[[Twist Dunk]] | |align="center" | [[Twist Dunk]] | ||
|align="center"|"The Question" | |align="center" | "The Question" | ||
|- | |-style="background:#DF1500;color:white" | ||
!colspan=3|Powerful Characters | !colspan=3|Powerful Characters | ||
|- | |- | ||
|align="center"|[[Donkey Kong]] | |align="center" | [[Donkey Kong]] | ||
---- | ---- | ||
[[File: | [[File:DKHoops.png|142x113px|center]] | ||
|align="center"|[[Konga Dunk]] | |align="center" | [[Konga Dunk]] | ||
|align="center"|"Dunky Monkey" | |align="center" | "Dunky Monkey" | ||
|- | |- | ||
|align="center"|[[Wario]] | |align="center" | [[Wario]] | ||
---- | ---- | ||
[[File: | [[File:WarioHoops.png|142x113px|center]] | ||
|align="center"|[[Move-It Dunk]] | |align="center" | [[Move-It Dunk]] | ||
|align="center"|"Sir Stomp" | |align="center" | "Sir Stomp" | ||
|- | |-style="background:#1159CF;color:white" | ||
!colspan=3|Speedy Characters | !colspan=3|Speedy Characters | ||
|- | |- | ||
|align="center"|[[Bowser Jr.]] | |align="center" | [[Bowser Jr.]] | ||
---- | ---- | ||
[[File: | [[File:MH3on3 BowserJr1.png|142x113px|center]] | ||
|align="center"|[[Graffiti Shot]] | |align="center" | [[Graffiti Shot]] | ||
|align="center"|"Masked Man" | |align="center" | "Masked Man" | ||
|- | |- | ||
|align="center"|[[Diddy Kong]] | |align="center" | [[Diddy Kong]] | ||
---- | ---- | ||
[[File: | [[File:DiddyHoops.png|142x113px|center]] | ||
|align="center"|[[Jet Shot]] | |align="center" | [[Jet Shot]] | ||
|align="center"|"Diddy? No he didn't!" | |align="center" | "Diddy? No he didn't!" | ||
|} | |} | ||
<br> | |||
====Unlockable characters==== | ====Unlockable characters==== | ||
{| | {|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | ||
|- | |-style="background:gray;color:white" | ||
!width=30%|Name | !width=30%| Name | ||
!width=40%|Special Shot | !width=40% | Special Shot | ||
!width=30%|Baller Name | !width=30% | Baller Name | ||
|- | |-style=background:#219F4B;color:white | ||
!colspan=3|All-Around Characters | !colspan=3|All-Around Characters | ||
|- | |- | ||
|align="center"|[[Birdo]] | |align="center" | [[Birdo]] | ||
---- | ---- | ||
[[File:BirdoHoops. | [[File:BirdoHoops.PNG|142x113px|center]] | ||
|align="center"|[[Egg Shot]] | |align="center" | [[Egg Shot]] | ||
|align="center"|"Diamond Dino" | |align="center" | "Diamond Dino" | ||
|- | |- | ||
|align="center"|[[Ninja (character)|Ninja]] | |align="center" | [[Ninja (character)|Ninja]] | ||
---- | ---- | ||
[[File:NinjaHoops.png|142x113px|center]] | [[File:NinjaHoops.png|142x113px|center]] | ||
|align="center"|[[Leaf Veil]] | |align="center" | [[Leaf Veil]] | ||
|align="center"|"Mr. Invincible" | |align="center" |"Mr. Invincible" | ||
|- | |-style="background:#FFAB00;color:white" | ||
!colspan=3|Technical Characters | !colspan=3|Technical Characters | ||
|- | |- | ||
|align="center"|[[White Mage]] | |align="center" | [[White Mage]] | ||
---- | ---- | ||
[[File:WhiteMageHoops.png|142x113px|center]] | [[File:WhiteMageHoops.png|142x113px|center]] | ||
|align="center"|[[Holy Shot]] | |align="center" | [[Holy Shot]] | ||
|align="center"|"The Light" | |align="center" | "The Light" | ||
|- | |-style="background:#DF1500;color:white" | ||
!colspan=3|Powerful Characters | !colspan=3|Powerful Characters | ||
|- | |- | ||
|align="center"|[[Bowser]] | |align="center" | [[Bowser]] | ||
---- | ---- | ||
[[File: | [[File:MH3on3 Bowser1.png|142x113px|center]] | ||
|align="center"|[[Bomber Dunk]] | |align="center" | [[Bomber Dunk]] | ||
|align="center"|"The Big Shell" | |align="center" | "The Big Shell" | ||
|- | |-style="background:#1159CF;color:white" | ||
!colspan=3|Speedy Characters | !colspan=3|Speedy Characters | ||
|- | |- | ||
|align="center"|[[Dixie Kong]] | |align="center" | [[Dixie Kong]] | ||
---- | ---- | ||
[[File:DixieKongHoops. | [[File:DixieKongHoops.PNG|107x113px|center]] | ||
|align="center"|[[Cannon Shot]] | |align="center" | [[Cannon Shot]] | ||
|align="center"|None | |align="center" | None | ||
|- | |- | ||
|align="center"|[[Cactuar]] | |align="center" | [[Cactuar]] | ||
---- | ---- | ||
[[File:MH3on3 Cactuar.png|142x113px|center]] | [[File:MH3on3 Cactuar.png|142x113px|center]] | ||
|align="center"|[[1000 Needles]] | |align="center" | [[1000 Needles]] | ||
|align="center"|"Stick and Sting" | |align="center" | "Stick and Sting" | ||
|- | |-style="background:#FF6678;color:white" | ||
!colspan=3|Tricky Characters | !colspan=3|Tricky Characters | ||
|- | |- | ||
|align="center"|[[Koopa Paratroopa|Paratroopa]] | |align="center" | [[Koopa Paratroopa|Paratroopa]] | ||
---- | ---- | ||
[[File:ParatroopaHoops. | [[File:ParatroopaHoops.PNG|107x113px|center]] | ||
|align="center"|[[Wing Shot]] | |align="center" | [[Wing Shot]] | ||
|align="center"|None | |align="center" | None | ||
|- | |- | ||
|align="center"|[[Boo]] | |align="center" | [[Boo]] | ||
---- | ---- | ||
[[File:BooHoops. | [[File:BooHoops.PNG|107x113px|center]] | ||
|align="center"|[[Thriller Dunk]] | |align="center" | [[Thriller Dunk]] | ||
|align="center"|None | |align="center" | None | ||
|- | |- | ||
|align="center"|[[Fly Guy]] | |align="center" | [[Fly Guy]] | ||
---- | ---- | ||
[[File:FlyGuyHoops. | [[File:FlyGuyHoops.PNG|107x113px|center]] | ||
|align="center"|[[Thunder Shot]] | |align="center" | [[Thunder Shot]] | ||
|align="center"|None | |align="center" | None | ||
|- | |- | ||
|align="center"|[[Moogle]] | |align="center" | [[Moogle]] | ||
---- | ---- | ||
[[File:MoogleHoops. | [[File:MoogleHoops.PNG|107x113px|center]] | ||
|align="center"|[[Moogle Dance]] | |align="center" | [[Moogle Dance]] | ||
|align="center"|"[[Game & Watch]] Me" | |align="center" | "[[Game & Watch]] Me" | ||
|- | |- | ||
|align="center"|[[Black Mage]] | |align="center" | [[Black Mage]] | ||
---- | ---- | ||
[[File:MH3on3 BlackMage.png|107x113px|center]] | [[File:MH3on3 BlackMage.png|107x113px|center]] | ||
|align="center"|[[Meteor Shot]] | |align="center" | [[Meteor Shot]] | ||
|align="center"|"Abracadabra Kid" | |align="center" | "Abracadabra Kid" | ||
|} | |} | ||
====Costume changes==== | ====Costume changes==== | ||
Some of the game's [[Mario Hoops 3-on-3#Unlockables|unlockable features]] include costume changes for some of the characters. These costume changes range from completely changing the color of a character to just changing | Some of the game's [[Mario Hoops 3-on-3#Unlockables|unlockable features]] include costume changes for some of the characters. These costume changes range from completely changing the color of a character to just changing his or her outfit. To activate these costume changes, the player must hold down one of the sides of the {{button|ds|Pad}} after selecting the appropriate character. | ||
'''Characters with only one costume change'''<br> | '''Characters with only one costume change'''<br> | ||
The following characters' costume changes are activated by pressing any direction on the {{button|ds|Pad}}: | The following characters' costume changes are activated by pressing any direction on the {{button|ds|Pad}}: | ||
*[[Princess Peach|Peach]] - Peach's basketball shorts change to a pink skirt. | |||
*[[Princess Daisy|Daisy]] - Same as Peach's costume change, except Daisy's is a yellow skirt. | |||
*[[Ninja (character)|Ninja]] - Ninja's red outfit becomes a blue one. | |||
*[[White Mage]] - White Mage's hair changes from pink the purple. The red fabric on her dress and her shoes changes from red to purple as well. Lastly, the jewel on her chest changes from blue to red. | |||
*[[Black Mage]] - Black Mage's robe is altered from blue to white. His tan hat becomes lime green, and his gloves and pants change from brown to black. | |||
'''Characters with multiple costume variations'''<br> | '''Characters with multiple costume variations'''<br> | ||
The following characters' costume changes allows the player to change their character appearance to the following four colors: blue, green, red, and yellow. | The following characters' costume changes allows the player to change their character appearance to the following four colors: blue, green, red, and yellow. | ||
*[[Yoshi]] - For Yoshi, if the player selects left on the {{button|ds|pad}}, they go from a [[Green Yoshi]] to a [[Yellow Yoshi|Yellow]] one. If the player selects right on the {{button|ds|pad}}, they become a [[Light Blue Yoshi]]. If the player selects up or down on the {{button|ds|pad}}, they play as a [[Red Yoshi]]. | |||
*[[Fly Guy]] - To become a Yellow or Light Blue Fly Guy, the same method for Yoshi applies. However, if the player chooses up or down on the {{button|ds|pad}}, Fly Guy will become a Green Fly Guy. | |||
===Non-playable characters=== | ===Non-playable characters=== | ||
{| | {|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | ||
! | |-style="background:gray;color:white" | ||
!width=10%| Name | |||
!width=20% | Court Appearance(s) | |||
!width=70% | Description | |||
|-style=background:#219F4B;color:white | |||
|- | |- | ||
|[[Blooper]] | |align="center" | [[Blooper]] | ||
---- | |||
|Bloopers are obstacles that swim around the court. They cause the ball to deflect into the air if they make contact with it. | [[File:MH3o3Blooper.png|40px]] | ||
|align="center" | [[Bloocheep Sea]] and [[Mario Classic 2-2]] | |||
|align="center" | Bloopers are obstacles that swim around the court. They cause the ball to deflect into the air if they make contact with it. | |||
|- | |- | ||
|[[Bob-omb]] | |align="center" | [[Bob-omb]] | ||
---- | |||
| | [[File:MH3o3Bobomb.png|40px]] | ||
|align="center" | [[Wario Factory (Mario Hoops 3-on-3)|Wario Factory]] | |||
|align="center" | Bomb-ombs are special items that walk around the court. They can be picked up and thrown towards a character, causing an explosion. | |||
|- | |- | ||
|[[Bomb (species)|Bomb]] | |align="center" | [[Bomb (species)|Bomb]] | ||
---- | |||
| | [[File:MH3o3BombFF.png|40px]] | ||
|align="center" | [[Bowser's Castle (Mario Hoops 3-on-3)|Bowser's Castle]] and [[Rainbow Road (Dribble Race course)|Rainbow Road]] | |||
|align="center" | Bombs come from ? Panels. They run towards the players, setting them on fire and causing them to lose the ball and coins. | |||
|- | |- | ||
|[[Cheep Cheep]] | |align="center" | [[Cheep Cheep]] | ||
---- | |||
|Cheep Cheeps appear as obstacles in Peach Field, where they jump out of the water below onto the court. They give coins if dribbled on. In Bloocheep Sea, 8-bit versions appear in the background. | [[File:MH3o3CheepCheep.png|40px]] | ||
|align="center" | [[Peach Field]], Bloocheep Sea, and Mario Classic 2-2 | |||
|align="center" | Cheep Cheeps appear as obstacles in Peach Field, where they jump out of the water below onto the court. They give coins if dribbled on. In Bloocheep Sea, 8-bit versions appear in the background. | |||
|- | |- | ||
|[[Dry Bones]] | |align="center" | [[Dry Bones]] | ||
---- | |||
|A picture of a Dry Bones' face is the backboard for both hoops in | [[File:MH3o3DryBones.png|40px]] | ||
|align="center" | [[Pirate Ship]] | |||
|align="center" | A picture of a Dry Bones' face is the backboard for both hoops in Pirate Ship. | |||
|- | |- | ||
|[[Fire Bar]] | |align="center" | [[Fire Bar]] | ||
---- | |||
|Fire Bars set the players on fire if the two make contact, causing them to lose their coins as well. | [[File:MH3o3FireBar.png|100px]] | ||
|align="center" | [[Mario Classic 8-4]] | |||
|align="center" | Fire Bars set the players on fire if the two make contact, causing them to lose their coins as well. | |||
|- | |- | ||
|[[Ghost (Luigi's Mansion series)|Ghost]] | |align="center" | [[Ghost (Luigi's Mansion series)|Ghost]] | ||
---- | |||
|Ghosts take the ball if it comes in their direction. The players must jump to the Ghosts to retrieve it. | [[File:MH3o3Ghost.png|40px]] | ||
|align="center" | [[Luigi's Mansion (Mario Hoops 3-on-3)|Luigi's Mansion]] | |||
|align="center" | Ghosts take the ball if it comes in their direction. The players must jump to the Ghosts to retrieve it. | |||
|- | |- | ||
|[[Gooper Blooper]] | |align="center" | [[Gooper Blooper]] | ||
---- | |||
|Gooper Blooper surrounds the ship with his tentacles and swings them at any player who is too close. | [[File:MH3o3GooperBlooper.png|75px]] | ||
|align="center" | Pirate Ship | |||
|align="center" | Gooper Blooper surrounds the ship with his tentacles and swings them at any player who is too close. | |||
|- | |- | ||
|[[Lakitu]] | |align="center" | [[Lakitu]] | ||
---- | |||
|Lakitu performs the jump ball on every court. Additionally, two Lakitus serve as the hoops in Peach Field. | [[File:MH3o3Lakitu.png|75px]] | ||
|align="center" | All | |||
|align="center" | Lakitu performs the jump ball on every court. Additionally, two Lakitus serve as the hoops in Peach Field. | |||
|- | |- | ||
|[[ | |align="center" | [[Lava Bubble]] | ||
---- | |||
| | [[File:MH3o3LavaBubble.png|40px]] | ||
|align="center" | Bowser's Castle and Rainbow Road | |||
|align="center" | Lava Bubbles jump from small puddles of lava scattered throughout the court. They set the player on fire, thus, causing a loss of coins if the two make contact. | |||
|- | |- | ||
|[[ | |align="center" | [[Malboro]] | ||
---- | |||
| | [[File:MH3o3Malboro.png]] | ||
|align="center" | [[Malboro Garden]] | |||
|align="center" | One Malboro is situated behind each basket. They breathe purple, toxic gas if the player gets too close. Their poison causes the same effect that [[Poison Mushroom]]s do. | |||
|- | |- | ||
|[[ | |align="center" | [[Petey Piranha]] | ||
---- | |||
| | [[File:MH3o3PeteyPiranha.png]] | ||
|align="center" | [[Daisy Garden]] | |||
|align="center" | Petey Piranha serves as both baskets on this court. They hit the player if they try to dunk. This is bypassed if the player collects a [[Super Star|Star]] or if Petey falls asleep. | |||
|- | |- | ||
|[[Sushi]] | |align="center" | [[Sushi]] | ||
---- | |||
|A Sushi appears in the background of | [[File:MH3o3Sushi.png|50px]] | ||
|align="center" | Bloocheep Sea | |||
|align="center" | A Sushi chasing Cheep Cheeps appears in the background of the court. | |||
|- | |- | ||
|[[Thwomp]] | |align="center" | [[Thwomp]] | ||
---- | |||
|Thwomps are hidden under ? Panels and try to crush players below. | [[File:MH3o3Thwomp.png|60px]] | ||
|align="center" | Bowser's Castle and Mario Classic 8-4 | |||
|align="center" | Thwomps are hidden under ? Panels and try to crush players below. | |||
|} | |} | ||
<br> | |||
====[[Mario Stadium (Mario Hoops 3-on-3)|Mario Stadium]] crowd==== | ====[[Mario Stadium (Mario Hoops 3-on-3)|Mario Stadium]] crowd==== | ||
The following characters make cameos as distant members of the crowd in Mario Stadium: | The following characters make cameos as distant members of the crowd in Mario Stadium: | ||
Line 664: | Line 680: | ||
==Courts== | ==Courts== | ||
The fourth course of each tourney (excluding Rainbow Ship) is an unlockable and can played only in [[#Exhibition|Exhibition Mode]]. The rest of the courts are played in Tourney Mode as well. | The fourth course of each tourney (excluding Rainbow Ship) is an unlockable and can played only in [[#Exhibition|Exhibition Mode]]. The rest of the courts are played in Tourney Mode as well. | ||
===[[Mushroom Tourney]]=== | ===[[Mushroom Tourney]]=== | ||
{|class=wikitable | {| class=wikitable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial" | ||
|- | |- | ||
| | !width=25% |Image | ||
!width=75% |Description | |||
| | |||
|- | |- | ||
|[[File: | |[[File:MHMario stadium.png|200px]]<br>[[Mario Stadium (Mario Hoops 3-on-3)|Mario Stadium]] | ||
|align=left|The basic basketball stadium, with no hazards. | |||
| | |||
|- | |- | ||
|[[File: | |[[File:Koopa beach.PNG|200px]]<br>[[Koopa Beach (court)|Koopa Beach]] | ||
|align=left|Pirate ships shoot cannonballs onto the beach occasionally. Also, the water on the edges slows down movement. | |||
| | |||
|- | |- | ||
|[[File: | |[[File:Peach Field.png|200px]]<br>[[Peach Field]] | ||
|[[Sunset Beach]] | |align=left|[[Lakitu]] holds the only basket on this course - he moves it depending on which team has the ball. Also, [[Cheep-Cheep]]s appear periodically to bounce over the field. | ||
|No pirate ships, but otherwise the same as Koopa Beach. | |- | ||
|[[File:SunsetBeach.png|200px]]<br>[[Sunset Beach]] | |||
|align=left|No pirate ships, but otherwise the same as Koopa Beach. | |||
|} | |} | ||
===[[Flower Tourney]]=== | ===[[Flower Tourney]]=== | ||
{|class=wikitable | {| class=wikitable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial" | ||
|- | |- | ||
| | !width=25% |Image | ||
!width=75% |Description | |||
| | |||
|- | |- | ||
|[[File: | |[[File:MH3on3DKCruiser.png|200px]]<br>[[DK Cruiser]] | ||
|align=left|Taking place on a raft, sometimes the barrels come loose and roll around, flattening players in their way. | |||
| | |||
|- | |- | ||
|[[File: | |[[File:Mansion.PNG|200px]]<br>[[Luigi's Mansion (Mario Hoops 3-on-3)|Luigi Mansion]] | ||
|align=left|Ghosts sometimes take the ball in midflight, and players must jump to retrieve it. | |||
| | |||
|- | |- | ||
|[[File: | |[[File:Daisy_garden.PNG|200px]]<br>[[Daisy Garden]] | ||
|align=left|Two Petey Piranhas act as baskets, and reject any dunk unless they fall asleep or if the player gets a star. | |||
|Malboros spit poisonous gas if players come too close. The garden itself is the exact opposite of the Daisy Garden. | |- | ||
|[[File:Malboro_Garden.png|200px]]<br>[[Malboro Garden]] | |||
|align=left|Malboros spit poisonous gas if players come too close. The garden itself is the exact opposite of the Daisy Garden. | |||
|} | |} | ||
===[[Star Tourney]]=== | ===[[Star Tourney]]=== | ||
{|class=wikitable | {| class=wikitable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial" | ||
! | |- | ||
!width=25% |Image | |||
!width=75% |Description | |||
|- | |- | ||
|[[File:WarioFactoryMH303.png|200px]] | |[[File:WarioFactoryMH303.png|200px]]<br>[[Wario Factory (Mario Hoops 3-on-3)|Wario Factory]] | ||
|align=left|Players ride an elevator as the court and bigger [[Bob-omb]]s are sometimes dumped on the course, which anyone can use and throw - before they automatically explode. | |||
|Players ride an elevator as the court and bigger [[Bob-omb]]s are sometimes dumped on the course, which anyone can use and throw - before they automatically explode. | |||
|- | |- | ||
|[[File:Jrstreet.png|200px]] | |[[File:Jrstreet.png|200px]]<br>[[Jr. Street]] | ||
|align=left|Taking place in a city, players can take a risk by collecting [[Slot Coin]]s to make the slots spin to either gain or lose points. | |||
|Taking place in a city, players can take a risk by collecting [[Slot Coin]]s to make the slots spin to either gain or lose points. | |||
|- | |- | ||
|[[File:Bowser_Castle1. | |[[File:Bowser_Castle1.PNG|200px]]<br>[[Bowser's Castle (Mario Hoops 3-on-3)|Bowser's Castle]] | ||
|align=left|Fireballs and [[Bomb (species)|Bomb]]s spring up from underneath the course. A player affected by a burn will run randomly if not directed by the D-pad and can still do defensive maneuvers, but cannot retrieve the ball for himself or herself. Bombs sometimes appear, burning a few characters and, after a few seconds, spontaneously combusting. Also, [[Thwomp]]s are sometimes hidden under [[? Panel]]s. | |||
|Fireballs and [[Bomb (species)|Bomb]]s spring up from underneath the course. A player affected by a burn will run randomly if not directed by the D-pad | |||
|- | |- | ||
|[[File:Glare_Desert.png|200px]] | |[[File:Glare_Desert.png|200px]]<br>[[Glare Desert]] | ||
|align=left|A tornado moves around the course at midfield, knocking away any character that touches it. Otherwise a standard course. Cactuar is also unlocked here. | |||
|A tornado moves around the course at midfield, knocking away any character that touches it. Otherwise a standard course. Cactuar is also unlocked here. | |||
|} | |} | ||
===[[Rainbow Tourney]]=== | ===[[Rainbow Tourney]]=== | ||
{|class=wikitable | {| class=wikitable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial" | ||
|- | |- | ||
|[[File:MH3on3SherbetLand.png|200px]] | !width=25% |Image | ||
!width=75% |Description | |||
|Missed steal attempts while running causes the player to slide on the icy field. Also, a unique item to the course, [[Freezie]], can encase a player in ice for a few seconds. | |- | ||
|[[File:MH3on3SherbetLand.png|200px]]<br>[[Sherbet Land (basketball court)|Sherbet Land]] | |||
|align=left|Missed steal attempts while running causes the player to slide on the icy field. Also, a unique item to the course, [[Freezie]], can encase a player in ice for a few seconds. | |||
|- | |- | ||
|[[File:Bloocheep_SeaIcon.png|200px]] | |[[File:Bloocheep_SeaIcon.png|200px]]<br>[[Bloocheep Sea]] | ||
|align=left|Taking place underwater, everything moves much slower. If the ball hits a [[Blooper]], it will bounce off. Finally, [[Mimic (Mario Hoops 3-on-3)|Mimic]] appears here. | |||
|Taking place underwater, everything moves much slower. If the ball hits a [[Blooper]], it will bounce off. Finally, [[Mimic ( | |||
|- | |- | ||
|[[File:PirateShipIcon.png|200px]] | |[[File:PirateShipIcon.png|200px]]<br>[[Pirate Ship]] | ||
|align=left|Cannon balls roll down the court, exploding upon being touched. Also, [[Gooper Blooper]] appears as a sideline threat, and the stage tilts slightly left to right. | |||
|Cannon balls roll down the court, exploding upon being touched. Also, [[Gooper Blooper]] appears as a sideline threat, and the stage tilts slightly left to right. | |||
|- | |- | ||
|[[File:Rainbow_Ship_Icon.png|200px]] | |[[File:Rainbow_Ship_Icon.png|200px]]<br>[[Rainbow Ship]] | ||
|align=left|Despite being on a flying ship, it is a completely standard course. At the end of the Rainbow Tourney, there is a match against the Ninja, Black Mage, and White Mage here. | |||
|Despite being on a flying ship, it is a completely standard course. At the end of the Rainbow Tourney, there is a match against the Ninja, Black Mage, and White Mage here. | |||
|} | |} | ||
==Unlockables== | ==Unlockables== | ||
Two minor unlockables, the other courses in Dribble Race and Coin Hunter modes, have already been mentioned in this article. There are many more unlockables in the game, including characters and courses previously mentioned. | Two minor unlockables, the other courses in Dribble Race and Coin Hunter modes, have already been mentioned in this article. There are many more unlockables in the game, including characters and courses previously mentioned. | ||
===From Tourney Mode=== | ===From Tourney Mode=== | ||
Most of the unlockables come from winning trophies in Tourney Mode, including all but one character, costume changes, and most balls. By getting silver or gold on the first try, more than one unlockable can be obtained. | Most of the unlockables come from winning trophies in Tourney Mode, including all but one character, costume changes, and most balls. By getting silver or gold on the first try, more than one unlockable can be obtained. | ||
Winning the Rainbow Tourney unlocks Hard Mode, winning the Hard Rainbow Tourney unlocks Pro difficulty in Exhibition matches. | Winning the Rainbow Tourney unlocks Hard Mode, winning the Hard Rainbow Tourney unlocks Pro difficulty in Exhibition matches. | ||
{|style="text-align:center; | |||
|- | {| style="text-align:center;color:black" cellspacing=0 border=1 cellpadding=2 width=90% align=center | ||
!width=10%| | |- style=background:#fff0e0 | ||
|- | ! width=10% | !! width=20% | Normal Mushroom Tourney !! width=20% | Normal Flower Tourney !! width=20% | Normal Star Tourney !! width=20% | Normal Rainbow Tourney | ||
|'''Bronze||Paratroopa||Dixie Kong||Bowser||Ninja | |- style=background:#DCB8A3 | ||
|- | | '''Bronze || Paratroopa || Dixie Kong || Bowser || Ninja | ||
|'''Silver||Costume Change: Peach||Costume Change: Daisy||Moogle||White Mage | |- style=background:#E6E8FA | ||
|- | | '''Silver || Costume Change: Peach || Costume Change: Daisy || Moogle || White Mage | ||
|'''Gold|| | |- style=background:#e9e929 | ||
|- | | '''Gold || Watermelon Ball || Yoshi Egg Ball || Spiked Ball || Black Mage | ||
!width=10%| | |- style=background:#fff0e0 | ||
|- | ! width=10% | !! width=20% | Hard Mushroom Tourney !! width=20% | Hard Flower Tourney !! width=20% | Hard Star Tourney !! width=20% | Hard Rainbow Tourney | ||
|'''Bronze||Birdo||Boo||Fly Guy||Costume Change: | |- style=background:#DCB8A3 | ||
|- | | '''Bronze || Birdo || Boo || Fly Guy || Costume Change: Ninja | ||
|'''Silver||Soccer Ball||Costume Change: Yoshi||Costume Change: Fly Guy||Costume Change: White Mage | |- style=background:#E6E8FA | ||
|- | | '''Silver || Soccer Ball || Costume Change: Yoshi || Costume Change: Fly Guy || Costume Change: White Mage | ||
|'''Gold||Cheep-Cheep Ball||Dice Ball||Goomba Ball||Costume Change: | |- style=background:#e9e929 | ||
| '''Gold || Cheep-Cheep Ball || Dice Ball || Goomba Ball || Costume Change: Black Mage | |||
|} | |} | ||
===Courses=== | ===Courses=== | ||
*'''[[Sunset Beach]]''' - Playing an exhibition match on Koopa Beach during the sunset; that is, 4:00-6:00 PM (or in | *'''[[Sunset Beach]]''' - Playing an exhibition match on Koopa Beach during the sunset; that is, 4:00-6:00 PM (or in military time, 16:00-18:00 hours, according to the DS's internal clock). | ||
*'''[[Malboro Garden]]''' - In the Flower Tourney, dunking the ball three times in Daisy Garden, then finding a blue seed in a ? Panel. | *'''[[Malboro Garden]]''' - In the Flower Tourney, dunking the ball three times in Daisy Garden, then finding a blue seed in a ? Panel. | ||
*'''[[Glare Desert]]''' - Getting 800 points or more on Jr. Street in the Star Tourney. | *'''[[Glare Desert]]''' - Getting 800 points or more on Jr. Street in the Star Tourney. | ||
Line 782: | Line 793: | ||
===Unlockable balls=== | ===Unlockable balls=== | ||
{|class= | {| class="sortable" border="1" style="text-align:left; margin-bottom:10px;" cellspacing=0 cellpadding=3 | ||
! | !Image | ||
!width=50% align=center| Ball | |||
!width=50% align=center class=unsortable| How to unlock | |||
|- | |- | ||
|[[File:Ball 1.png]] | |align=center|[[File:Ball 1.png]] | ||
|Basketball | |align=center|Basketball | ||
|Available from the start. | |Available from the start. | ||
|- | |- | ||
|[[File:Ball 2.png]] | |align=center|[[File:Ball 2.png]] | ||
|Blue/White/Red | |align=center|Blue/White/Red | ||
| | |Win one match in tourney mode using only three-point charged shots. | ||
|- | |- | ||
|[[File:Ball 3.png]] | |align=center|[[File:Ball 3.png]] | ||
|Yellow/Green | |align=center|Yellow/Green | ||
| | |Play an exhibition match at Daisy Garden. | ||
|- | |- | ||
|[[File:Ball 4.png]] | |align=center|[[File:Ball 4.png]] | ||
|Purple/Orange | |align=center|Purple/Orange | ||
| | |Play an exhibition match at Bowser's Castle. | ||
|- | |- | ||
|[[File:Ball 5.png]] | |align=center|[[File:Ball 5.png]] | ||
|Black/Red | |align=center|Black/Red | ||
| | |Win an exhibition on Rainbow Ship without ? Panels. | ||
|- | |- | ||
|[[File:Ball 6.png]] | |align=center|[[File:Ball 6.png]] | ||
|Blue/Silver | |align=center|Blue/Silver | ||
| | |Finish Practice Mode. | ||
|- | |- | ||
|[[File:Ball 7.png]] | |align=center|[[File:Ball 7.png]] | ||
|Spiked | |align=center|Spiked | ||
| | |Obtain a gold trophy in the Star Cup tourney. | ||
|- | |- | ||
|[[File:Ball 8.png]] | |align=center|[[File:Ball 8.png]] | ||
|Watermelon | |align=center|Watermelon | ||
| | |Obtain a gold trophy in the Flower Cup tourney. | ||
|- | |- | ||
|[[File:Ball 9.png]] | |align=center|[[File:Ball 9.png]] | ||
|Pumpkin | |align=center|Pumpkin | ||
| | |Lose 5 games in a row in wireless exhibition. | ||
|- | |- | ||
|[[File:Ball 10.png]] | |align=center|[[File:Ball 10.png]] | ||
|Dice | |align=center|Dice | ||
| | |Obtain a gold trophy in the Hard Flower Cup tourney. | ||
|- | |- | ||
|[[File:Ball 11.png]] | |align=center|[[File:Ball 11.png]] | ||
|Soccer | |align=center|Soccer | ||
| | |Obtain a silver trophy or better in the Hard Mushroom Cup tourney. | ||
|- | |- | ||
|[[File:Ball 12.png]] | |align=center|[[File:Ball 12.png]] | ||
|Star | |align=center|Star | ||
| | |Win one match in tourney mode using only Special Shots. | ||
|- | |- | ||
|[[File:Ball 13.png]] | |align=center|[[File:Ball 13.png]] | ||
|Yoshi Egg | |align=center|Yoshi Egg | ||
| | |Obtain a gold trophy in the Mushroom Cup tourney. | ||
|- | |- | ||
|[[File:Ball 14.png]] | |align=center|[[File:Ball 14.png]] | ||
|Cheep Cheep | |align=center|Cheep Cheep | ||
| | |Obtain a gold trophy in the Hard Mushroom Cup tourney. | ||
|- | |- | ||
|[[File:Ball 15.png]] | |align=center|[[File:Ball 15.png]] | ||
|Goomba | |align=center|Goomba | ||
| | |Obtain a gold trophy in the Hard Star Cup tourney. | ||
|- | |- | ||
|[[File:Ball 16.png]] | |align=center|[[File:Ball 16.png]] | ||
|Rainbow | |align=center|Rainbow | ||
| | |Win 7 games in wireless exhibition. | ||
|- | |- | ||
|[[File:Ball 17.png]] | |align=center|[[File:Ball 17.png]] | ||
|Silver | |align=center|Silver | ||
| | |Have 2000 points in profile. | ||
|- | |- | ||
|[[File:Ball 18.png]] | |align=center|[[File:Ball 18.png]] | ||
|Gold | |align=center|Gold | ||
| | |Have 5000 points in profile. | ||
|} | |} | ||
==Items== | ==Items== | ||
During play, [[? Panel]]s always produce items very similar to the ''Mario Kart'' series. To use most items, players stroke with the [[stylus]] in the direction the item is to be thrown, or simply use the {{button|DS|B}} button. | During play, [[? Panel]]s always produce items very similar to the ''Mario Kart'' series. To use most items, players stroke with the [[stylus]] in the direction the item is to be thrown, or simply use the {{button|DS|B}} button. | ||
===Items for all courts=== | ===Items for all courts=== | ||
====Offensive and Defensive items==== | ====Offensive and Defensive items==== | ||
The following items can be used by any player, regardless if they are on offense or defense. | The following items can be used by any player, regardless if they are on offense or defense. | ||
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" | |||
{| | !Image | ||
! | ! Item | ||
! Description | |||
|- | |- | ||
|[[File:MH3o3Coin.png]] | |align="center"|[[File:MH3o3Coin.png]] | ||
|[[Coin]] | |[[Coin]] | ||
|Coins are obtained by dribbling on the ? Panels. Each coin counts as one towards a team's stockpile. A team can have up to 100 coins at once. They are dropped if a character is hit by an item or loses the ball due to a steal. Players, regardless of what team they are on, can pick up coins from the ground if dropped. | |Coins are obtained by dribbling on the ? Panels. Each coin counts as one towards a team's stockpile. A team can have up to 100 coins at once. They are dropped if a character is hit by an item or loses the ball due to a steal. Players, regardless of what team they are on, can pick up coins from the ground if dropped. | ||
|- | |- | ||
|[[File:MH3o3RedCoin.png]] | |align="center"|[[File:MH3o3RedCoin.png]] | ||
|[[Red Coin]] | |[[Red Coin]] | ||
|Red Coins are earned the same way regular coins are. They are worth ten coins towards a team's stash. | |Red Coins are earned the same way regular coins are. They are worth ten coins towards a team's stash. | ||
|- | |- | ||
|[[File:MH3o3Lightning.png]] | |align="center"|[[File:MH3o3Lightning.png]] | ||
|[[Lightning]] | |[[Lightning]] | ||
|Once activated, everyone except the user is struck down for a couple of seconds, even their teammates. Initially, the player must jump at the bolt to use it, as it is up high, giving the defensive player the edge. However, it eventually hovers down, allowing an offensive player to run into it. | |Once activated, everyone except the user is struck down for a couple of seconds, even their teammates. Initially, the player must jump at the bolt to use it, as it is up high, giving the defensive player the edge. However, it eventually hovers down, allowing an offensive player to run into it. | ||
|- | |- | ||
|[[File:MH3o3Mushroom.png]] | |align="center"|[[File:MH3o3Mushroom.png]] | ||
|[[Mushroom]] | |[[Mushroom]] | ||
|The Mushroom boosts the user's speed for awhile. It is especially advantageous for the ball handler to pick up, as it allows | |The Mushroom boosts the user's speed for awhile. It is especially advantageous for the ball handler to pick up, as it allows him or her to speed past defenders and, thus, get an easier opportunity to score. | ||
|- | |- | ||
|[[File:MH3o3PoisonMushroom.png]] | |align="center"|[[File:MH3o3PoisonMushroom.png]] | ||
|[[Poison Mushroom]] | |[[Poison Mushroom]] | ||
|Contrary to the Mushroom, the Poison Mushroom slows the character for awhile. This is the status ailment the [[Malboro]] on the court [[Malboro Garden]] inflicts. | |Contrary to the Mushroom, the Poison Mushroom slows the character for awhile. This is the status ailment the [[Malboro]] on the court [[Malboro Garden]] inflicts. | ||
|- | |- | ||
|[[File:MH3o3Star.png]] | |align="center"|[[File:MH3o3Star.png]] | ||
|[[Super Star|Star]] | |[[Super Star|Star]] | ||
|The Star is an upgrade from the Mushroom, as it boosts the users speed while also giving them invincibility for awhile. Any contact with the player who is using the star results in | |The Star is an upgrade from the Mushroom, as it boosts the users speed while also giving them invincibility for awhile. Any contact with the player who is using the star results in him or her being struck down. | ||
|} | |} | ||
====Defensive items==== | ====Defensive items==== | ||
The following items are exclusively given to a defensive player who runs over the ? Panel. | The following items are exclusively given to a defensive player who runs over the ? Panel. | ||
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" | |||
{| | !Image | ||
! | ! Item | ||
! Description | |||
|- | |- | ||
|[[File:MH3o3Banana.png]] | |align="center"|[[File:MH3o3Banana.png]] | ||
|[[Banana]] | ||[[Banana]] | ||
|The simple yellow peel still trips up anyone who slips on it. The banana item also is periodically thrown at random from the neighboring jungles on the court [[DK Cruiser]]. | |The simple yellow peel still trips up anyone who slips on it. The banana item also is periodically thrown at random from the neighboring jungles on the court [[DK Cruiser]]. | ||
|- | |- | ||
|[[File:MH3o3Bomb.png]] | |align="center"|[[File:MH3o3Bomb.png]] | ||
|[[Bomb]] | |[[Bomb]] | ||
|When thrown, Bombs explode within 3 seconds, knocking anyone in the vicinity down, including players from the same team as the thrower. Their explosions are comparable, but cover less area, than those of [[Bob-omb]]s in the court [[Wario Factory (Mario Hoops 3-on-3)|Wario Factory]]. | |When thrown, Bombs explode within 3 seconds, knocking anyone in the vicinity down, including players from the same team as the thrower. Their explosions are comparable, but cover less area, than those of [[Bob-omb]]s in the court [[Wario Factory (Mario Hoops 3-on-3)|Wario Factory]]. | ||
|- | |- | ||
|[[File:Mh3o3FakePanel.png]] | |align="center"|[[File:Mh3o3FakePanel.png]] | ||
|[[Fake ? Panel]] | |[[Fake ? Panel]] | ||
|When thrown, it disguises itself as a ? Panel, except for its display of a backward question mark. A character trying to use this panel will be knocked down when they step on it, as well as lose the ball if they are on offense. | |When thrown, it disguises itself as a ? Panel, except for its display of a backward question mark. A character trying to use this panel will be knocked down when they step on it, as well as lose the ball if they are on offense. | ||
|- | |- | ||
|[[File:MH3o3GreenShell.png]] | |align="center"|[[File:MH3o3GreenShell.png]] | ||
|[[Green Shell]] | |[[Green Shell]] | ||
|Bouncing freely, Green Shells are more powerful than Bananas when they make contact. They are discarded from the field when they have bounced twice off the boundaries without coming into contact with any player. | |Bouncing freely, Green Shells are more powerful than Bananas when they make contact. They are discarded from the field when they have bounced twice off the boundaries without coming into contact with any player. | ||
|- | |- | ||
|[[File:MH3o3RedShell.png]] | |align="center"|[[File:MH3o3RedShell.png]] | ||
|[[Red Shell]] | |[[Red Shell]] | ||
|Once thrown, Red Shells will go for the player who is dribbling the ball. They do, however, have less accuracy than in the [[Mario Kart (series)|''Mario Kart'' series]], and miss often if the player makes a sudden turn (quick-dash). The Red Shell will then act like a Green Shell and simply bounce off the boundaries of the court. | |Once thrown, Red Shells will go for the player who is dribbling the ball. They do, however, have less accuracy than in the [[Mario Kart (series)|''Mario Kart'' series]], and miss often if the player makes a sudden turn (quick-dash). The Red Shell will then act like a Green Shell and simply bounce off the boundaries of the court. | ||
|- | |- | ||
|[[File:MH3o3SpinyShell.png]] | |align="center"|[[File:MH3o3SpinyShell.png]] | ||
|[[Spiny Shell (blue)|Spiny Shell]] | |[[Spiny Shell (blue)|Spiny Shell]] | ||
|The Spiny Shell in this game does not possess wings. It acts as a more powerful item than the Red Shell, as it follows the ball regardless of where it is, creating a blue explosion. Once thrown, it does not miss its target. | |The Spiny Shell in this game does not possess its trademark wings. It acts as a more powerful item than the Red Shell, as it follows the ball regardless of where it is, creating a blue explosion. Once thrown, it does not miss its target. | ||
|} | |} | ||
===Items for specific courts=== | ===Items for specific courts=== | ||
{| | {|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" | ||
! | !Image | ||
! Item | |||
! Description | |||
! Court Appearance | |||
|- | |- | ||
|[[File:Mh3o3SlotCoin.png]] | |align="center"|[[File:Mh3o3SlotCoin.png]] | ||
|[[Slot Coin]] | |[[Slot Coin]] | ||
|Slot Coins are | |Slot Coins are exclusively found on [[Jr. Street]] and are picked up only through the purple ? Panels. They power the slot machine on the court, and the more Slot Coins obtain powers up different rows on the panel, giving more chances for better rewards after the next basket is made. Only three can be carried by one team at once. | ||
|[[Jr. Street]] | |||
|- | |- | ||
|[[File:MH3o3Freezy.png]] | |align="center"|[[File:MH3o3Freezy.png]] | ||
|[[Freezie|Freezy]] | |[[Freezie|Freezy]] | ||
|Freezies | |Freezies are available only on [[Sherbet Land (basketball court)|Sherbet Land]], where they act is Green Shells when thrown. If a Freezy comes into contact with any player, that player is temporarily frozen in an icicle and unable to participate in play. | ||
|[[Sherbet Land (basketball court)|Sherbet Land]] | |||
|- | |- | ||
|[[File:Mimic.gif]] | |align="center"|[[File:Mimic.gif]] | ||
|[[Mimic ( | |[[Mimic (Mario Hoops 3-on-3)|Mimic]] | ||
|These treasure chest items | |These treasure chest items make their debut in any [[Mario (franchise)|''Mario'']] game, and are encountered only on the court [[Bloocheep Sea]]. Once thrown, the Mimic chomps its way towards the ball handler in an attempt to strip the ball away. Mimics also sometimes cough up coins that can be picked up by either team. | ||
|[[Bloocheep Sea]] | |||
|} | |} | ||
Line 948: | Line 967: | ||
==Staff== | ==Staff== | ||
{{main|List of Mario Hoops 3-on-3 staff}} | {{main|List of Mario Hoops 3-on-3 staff}} | ||
''Mario Hoops 3-on-3'' was developed by [[Square Enix]], well known for their ''Final Fantasy'' franchise and its characters, some which are playable in this game. It is their first '' | ''Mario Hoops 3-on-3'' was developed by [[Square Enix]], well known for their ''Final Fantasy'' franchise and its characters, some which are playable in this game. It is their first ''Mario''-themed game they have developed for the Nintendo DS, the other being the Japan-exclusive ''[[Itadaki Street DS]]'' later on, which also features ''Mario'' characters crossing over with another of Square Enix's IPs, ''Dragon Quest''. Shin Azuma directed the game, who would later reprise his role as a director in ''[[Mario Sports Mix]]'', the follow-up title to ''Mario Hoops 3-on-3''. Masayoshi Soken has composed the game's soundtrack, and he would also later compose the soundtrack for ''Mario Sports Mix''. | ||
== | ==Reception== | ||
''Mario Hoops 3-on-3'' has received generally positive to mixed reviews, scoring a 69 on Metacritic based on 40 reviews<ref>[http://www.metacritic.com/game/ds/mario-hoops-3-on-3/critic-reviews Metacritic score for ''Mario Hoops 3-on-3''.] ''Metacritic''. Retrieved December 23, 2017.</ref> and a 70.36% based on 42 reviews in GameRankings respectively.<ref>[http://www.gamerankings.com/ds/930286-mario-hoops-3-on-3/index.html GameRankings score for ''Mario Hoops 3-on-3''.] ''GameRankings''. Retrieved December 23, 2017.</ref> General praise has been given towards the game's crisp graphics and animations and the ''Mario''-themed take towards the sport to make it feel different from other basketball games, though the touchscreen-centric controls have been a major point of contention, with reviewers either thinking that it adds to the gameplay or that it subtracts from it. Another common criticism is that the game lacks replay value and is very light on content, and the lack of online play makes this game difficult for users to pick up again. Many have also expressed criticism toward the attributes and skills of the ''Final Fantasy'' characters, saying that they are overpowered compared to that of the rest of the roster. | |||
Jeff Gerstmann from GameSpot gave the game a 7.1 out of 10.<ref>Gerstmann, Jeff. (September 12, 2006). [https://www.gamespot.com/reviews/mario-hoops-3-on-3-review/1900-6157497/ Mario Hoops 3 on 3 Review]. ''GameSpot''. Retrieved December 23, 2017.</ref> Gerstmann has praised the game for the innovative touch-screen based controls, the Mario-themed environments and hazards in the courts and the game's graphics, though has criticized the game for its lack of content, the repetitive single player mode, the lack of variety of sound clips and animations, and the lack of online play, where the download play has only "tedious minigames". He has recommended the game to people who wish to play in local multiplayer modes, but has advised for solo players to ignore the title due to lack of longevity. Aaron Kaluszka of Nintendo World Report gave the game a 7.5 out of 10.<ref>Kaluska, Aaron. (October 1, 2006). [https://www.nintendoworldreport.com/review/12186/mario-hoops-3-on-3-nintendo-ds Mario Hoops 3-on-3 review.] ''Nintendo World Report''. Retrieved December 23, 2017.</ref> He has stated that the game feels awkward at first that it controls entirely with the touchscreen, though has remarked that after a few minutes of play, the controls start to feel intuitive. He has additionally praised the game's graphics and sound, calling the presentation "fun". Some criticisms of the game he has was with the game AI, saying that the game feels like "Mario Hoops 3-on-3 often plays more like Mario Hoops 1-on-3." as AI teammates "don’t really do much besides stand around waiting for a pass." and the game's multiplayer, limited to only two player offline play and four player support only being available in ''[[Mario Party (series)|Mario Party]]'' style minigames. | |||
Craig Harris of IGN gave the game a 6.8 out of 10,<ref>Harris, Craig. (Septemter 12, 2006). [http://www.ign.com/articles/2006/09/12/mario-hoops-3-on-3-review Mario Hoops 3-on-3 Review]. ''IGN''. Retrieved December 23, 2017.</ref> criticizing the touch-centric control scheme, saying, "This new touch screen control works but it sort of lacks immediate response, giving it a soft, mushy feel -- a stylus stroke isn't as quick as a simple button press. Even if the touchscreen control offers more variety on the court, it just doesn't feel as satisfying as it should be. Some touch screen controls are more complicated than you'd expect -- special moves need to be tapped out in a specific pattern twice, maneuvers that feel too disconnecting from the rest of the ball-handling control." He has also criticized the method to collect coins, calling dribbling on the ? Panels to obtain coins to score more points, saying that "this game boils down to just how long can you hold onto the ball and tap squares as fast as possible." Another criticism of his was the game's AI, saying that the AI is stupid to let players score while they sit around in the early game, though the game has a difficulty curve and it takes time to reach challenging opponents. One praise of the game that Harris offered were its bright, colorful, and detailed graphics, especially for Nintendo DS standards. Keza McDonald of Eurogamer, giving the game a 6 out of 10,<ref>McDonald, Keza. (October 25, 2017). [http://www.eurogamer.net/articles/r_mariohoops_ds Mario Hoops 3-on-3 review]. ''Eurogamer''. Retrieved December 23, 2017.</ref> has echoed similar thoughts regarding the enemy AI, saying that they just stand there, and they cannot prevent steals until Hard mode. Another common complaint was the lack of online play and a viable single-cart option mode, though McDonald has praised the touch control scheme. | |||
{|cellpadding="4" style="float:left; border: 2px solid black; width:100%; font-size: 100%; text-align: center; margin:5px;" class="wikitable review_template" | |||
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews | |||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | |||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
Line 975: | Line 992: | ||
|Aaron Kaluszka,<br>[https://www.nintendoworldreport.com/review/12186/mario-hoops-3-on-3-nintendo-ds Nintendo World Report] | |Aaron Kaluszka,<br>[https://www.nintendoworldreport.com/review/12186/mario-hoops-3-on-3-nintendo-ds Nintendo World Report] | ||
|7.5/10 | |7.5/10 | ||
|align="left"|"''What do you get when you combine | |align="left"|"''What do you get when you combine NBA Jam, Super Mario Kart, and the Nintendo DS touch screen?''" | ||
|- | |- | ||
|Nintendo DS | |Nintendo DS | ||
Line 1,002: | Line 1,019: | ||
|align="left"|"''It's not without its problems, is far too simple and lacking in features, but as sports games on the DS go, it's one of the best.''" | |align="left"|"''It's not without its problems, is far too simple and lacking in features, but as sports games on the DS go, it's one of the best.''" | ||
|- | |- | ||
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators | !colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
Line 1,011: | Line 1,028: | ||
|- | |- | ||
|colspan=2|GameRankings | |colspan=2|GameRankings | ||
|colspan=2|[ | |colspan=2|[http://www.gamerankings.com/ds/930286-mario-hoops-3-on-3/index.html 70.36%] | ||
|} | |} | ||
{{br}} | {{br}} | ||
Line 1,018: | Line 1,035: | ||
{{main-gallery}} | {{main-gallery}} | ||
<gallery> | <gallery> | ||
Logo MH3on3.png|Logo (North America) | |||
Mario2 MH3on3.png|[[Mario]] | Mario2 MH3on3.png|[[Mario]] | ||
Luigi MH3on3.png|[[Luigi]] | Luigi MH3on3.png|[[Luigi]] | ||
Peach MH3on3.png|[[Princess Peach|Peach]] | Peach MH3on3.png|[[Princess Peach|Peach]] | ||
BowserHoops.png|[[Bowser]] | |||
</gallery> | </gallery> | ||
Line 1,029: | Line 1,045: | ||
{{main-media}} | {{main-media}} | ||
{{media table | {{media table | ||
| | |type1=audio | ||
| | |name1=MH3o3Theme | ||
|pipe1=Theme | |||
}} | }} | ||
Line 1,036: | Line 1,053: | ||
*''[[Game & Watch]]'': [[Moogle]]'s baller name is "Game & Watch Me". | *''[[Game & Watch]]'': [[Moogle]]'s baller name is "Game & Watch Me". | ||
*''[[Donkey Kong (game)|Donkey Kong]]'': [[Mario]]'s baller name is "The Jumpman", referencing an alternate name for Mario in this game. | *''[[Donkey Kong (game)|Donkey Kong]]'': [[Mario]]'s baller name is "The Jumpman", referencing an alternate name for Mario in this game. | ||
*''[[Super Mario Bros.]]'': There are many references to this game. An 8-bit [[Small Mario]] chasing two [[Goomba]]s is seen on [[Mario Stadium (Mario Hoops 3-on-3)|Mario Stadium]]. Also, [[ | *''[[Super Mario Bros.]]'': There are many references to this game. An 8-bit [[Small Mario]] chasing two [[Goomba]]s is seen on [[Mario Stadium (Mario Hoops 3-on-3)|Mario Stadium]]. Also, [[Bowser's Castle]] and [[Bloocheep Sea]]'s music are remixes of the Castle and Underwater themes, respectively. The ground in Tourney Mode is the same as the one of overworld levels of this game. Finally, the Classic 1-1, 8-4 and 2-2 courts of Coin Hunter are references to the respective levels of this game. | ||
*''[[Super Mario Bros. 2]]'': The final victory theme is a cover of the first half of this game's ending theme. | *''[[Super Mario Bros. 2]]'': The final victory theme is a cover of the first half of this game's ending theme. | ||
*''[[Mario Kart: Double Dash!!]]'': Luigi's special shot is [[Green Fire Shot]], a reference to his [[Green Fireball]]s acting like Mario's. Also, some of the playable characters' voice clips were reused from this game. | *''[[Mario Kart: Double Dash!!]]'': Luigi's special shot is [[Green Fire Shot]], a reference to his [[Green Fireball]]s acting like Mario's. Also, some of the playable characters' voice clips were reused from this game. | ||
Line 1,048: | Line 1,064: | ||
|Jap=マリオバスケ3on3 | |Jap=マリオバスケ3on3 | ||
|JapR=Mario Basuke Surī-on-surī | |JapR=Mario Basuke Surī-on-surī | ||
|JapM=Mario Basket | |JapM=Mario Basket 3-on-3 | ||
| | |SpaA= | ||
| | |SpaAM= | ||
| | |SpaE=Mario Slam Basketball | ||
| | |SpaEM= | ||
|FraA= | |||
|FraAM= | |||
|FraE=Mario Slam Basketball | |||
|FraEM= | |||
|Dut=Mario Slam Basketball | |||
|DutM= | |||
|Ger=Mario Slam Basketball | |Ger=Mario Slam Basketball | ||
|GerM= | |||
|Ita=Mario Slam Basketball | |Ita=Mario Slam Basketball | ||
| | |ItaM= | ||
|Por=Mario Slam Basketball | |||
|PorM= | |||
|Rus= | |||
|RusR= | |||
|RusM= | |||
|Kor= | |||
|KorR= | |||
|KorM= | |||
|Chi= | |||
|ChiR= | |||
|ChiM= | |||
|Rom= | |||
|RomM= | |||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*Although this is the first dedicated '' | * Although this is the first dedicated ''Mario'' spin-off installment in the sports category entirely focused on basketball, this is the second time [[Mario]] has starred in a basketball game (with the first being the GameCube version of ''[[NBA Street V3]]'' along with Luigi and Peach). | ||
*This is the first and (so far) only game where [[Bowser Jr.]] is a default character, while [[Bowser]] is an unlockable character. | *This is the first and (so far) only game where [[Bowser Jr.]] is a default character, while [[Bowser]] is an unlockable character. | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{Mario Hoops 3-on-3}} | |||
{{ | {{MarioGames}} | ||
{{ | |||
{{DS}} | {{DS}} | ||
[[Category:Mario Hoops 3-on-3|*]] | [[Category:Mario Hoops 3-on-3|*]] | ||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Nintendo DS | [[Category:Nintendo DS Games]] | ||
[[Category:Crossover | [[Category:Crossover Games]] | ||
[[Category:Sports | [[Category:Sports Games]] | ||
[[Category:2006 games]] | [[Category:2006 games]] | ||
[[Category:2007 games]] | [[Category:2007 games]] | ||
[[it:Mario Slam Basketball]] | [[it:Mario Slam Basketball]] | ||
[[de:Mario Slam Basketball]] | [[de:Mario Slam Basketball]] |