Editing Memory Match (Super Mario series)
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Betting three [[coin]]s, Luigi serves a group of eight cards upside down, and the player must match them up with their twins. The symbols on Luigi's cards can be a [[Lakitu's Cloud|Cloud]], a [[Super Mushroom|Mushroom]], a [[Fire Flower]], or a [[Super Star|Star]]. By completing a challenge successfully, the player gains a double number of coins bet and receives a Star as a point. Earning five Stars makes Luigi serve ten cards, and earning ten Stars and more makes him serve twelve cards. If the player taps two different cards, a coin is given to Luigi from the bet number, causing the likely loss of a Star if Luigi takes all these coins. If the player loses all of the money to bet, the [[Game Over|minigame ends]]. | Betting three [[coin]]s, Luigi serves a group of eight cards upside down, and the player must match them up with their twins. The symbols on Luigi's cards can be a [[Lakitu's Cloud|Cloud]], a [[Super Mushroom|Mushroom]], a [[Fire Flower]], or a [[Super Star|Star]]. By completing a challenge successfully, the player gains a double number of coins bet and receives a Star as a point. Earning five Stars makes Luigi serve ten cards, and earning ten Stars and more makes him serve twelve cards. If the player taps two different cards, a coin is given to Luigi from the bet number, causing the likely loss of a Star if Luigi takes all these coins. If the player loses all of the money to bet, the [[Game Over|minigame ends]]. | ||
In multiplayer, there are 20 cards. The player who goes first is chosen randomly. The players go in order. If the cards | In multiplayer, there are 20 cards. The player who goes first is chosen randomly. The players go in order. If the cards match, the player earns two [[point]]s and gets to go again until they are wrong. Once all the cards are gone, the player with the most points wins. | ||
==In-game instructions== | ==In-game instructions== |