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[[File:Midas2.jpg|thumb|Screenshot from ''Super Mario RPG'' for the Nintendo Switch]]
[[File:Midas2.jpg|thumb|Screenshot from ''Super Mario RPG'' for the Nintendo Switch]]
The '''Midas River''' is a location in ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|its remake]]. It is a large river, and the "Midas" of its name is derived from the name of a figure in {{wp|Greek mythology}}, {{wp|Midas}}, a king who turned everything he touched into gold.
The '''Midas River''' is a location in ''[[Super Mario RPG: Legend of the Seven Stars]]'' its [[Super Mario RPG (Nintendo|its remake]]. It is a large river, and the "Midas" of its name is derived from a figure in {{wp|Greek mythology}}, {{wp|Midas}}, a king who turned everything he touched into gold.


==History==
==History==
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In ''Super Mario RPG: Legend of the Seven Stars'', when [[Mario]] and [[Mallow]] are flushed out of the [[Kero Sewers]], they end up being flung down the falls, also known as '''Midas Waterfall'''.<ref>{{cite|author=Pelland, Scott, and Kent Miller|date=1996|publisher=Nintendo of America|language=en-us|title=''Super Mario RPG: Legend of the Seven Stars'' Player's Guide|page=28}}</ref><ref>{{cite|date=July 1996|publisher=Nintend of America|title=''Nintendo Power'' Volume 86|page=54 (''Super Mario RPG: Legend of the Seven Stars'' "Can You Top This?" foldout|language=en-us}}</ref>
In ''Super Mario RPG: Legend of the Seven Stars'', when [[Mario]] and [[Mallow]] are flushed out of the [[Kero Sewers]], they end up being flung down the falls, also known as '''Midas Waterfall'''.<ref>{{cite|author=Pelland, Scott, and Kent Miller|date=1996|publisher=Nintendo of America|language=en-us|title=''Super Mario RPG: Legend of the Seven Stars'' Player's Guide|page=28}}</ref><ref>{{cite|date=July 1996|publisher=Nintend of America|title=''Nintendo Power'' Volume 86|page=54 (''Super Mario RPG: Legend of the Seven Stars'' "Can You Top This?" foldout|language=en-us}}</ref>


The Midas River's falls are segmented and have the first nonstandard gameplay section. After [[Toad]] appears and the player accepts or rejects his explanation, Mario is carried by the downward current. It is possible to swim slightly upstream for a moment so as to slow down Mario's fall. Mario can try to grab [[coin]]s and [[Frog Coin]]s appearing all around the surface of the water. Holes are visible behind the waterfall as Mario descends; entering one results in a brief scene playing that can result in the player recovering [[Flower Point|FP]] or gaining or losing coins, among other effects. Up to 36 coins can be collected. At the bottom of the falls, Mario lands on a [[barrel]] floating in the river. This begins the second nonstandard gameplay section introduced by Toad, which is the barrel-[[jump]]ing event. It is a barrel ride to the end, and the player can collect more coins along the way. There are two "lanes," which can be switched between by bumping into barrels. Certain lanes have more coins than others. Bumping into one of the river's irritable jumping fish results in Mario losing coins. In the original version of the game, fish can come only from the front; in the remake, they can also come from behind. Up to 64 coins can be collected. A [[Toad (species)|Mushroom person]] waits at the course's end, and he holds on to any coins earned on the course. Collecting 50 coins earns the player one Frog Coin. When the player clears the Midas River for the first time, the Mushroom person also gives Mario a [[Green Shell|Koopa Shell]]. The exit in this small area leads to [[Tadpole Pond]]. The [[bucket]] in [[Moleville]] serves as a warp to the Midas River. If it is accessed this way, the Mushroom person at the bottom of the river will be absent, leaving a note saying that the course is closed for the day; reading the note will give the player any coins they earned on the course to keep.
Midas River's falls are segmented and have the first nonstandard gameplay section. After [[Toad]] appears and the player accepts or rejects his explanation, Mario is carried by the downward current. It is possible to swim slightly upstream for a moment so as to slow down Mario's fall. Mario can try to grab [[coin]]s and [[Frog Coin]]s appearing all around the surface of the water. Holes are visible behind the waterfall as Mario descends; entering one results in a brief scene playing that can result in the player recovering [[Flower Point|FP]] or gaining or losing coins, among other effects. Up to 36 coins can be collected. At the bottom of the falls, Mario lands on a [[barrel]] floating in the river. This begins the second nonstandard gameplay section introduced by Toad, which is the barrel-[[jump]]ing event. It is a barrel-ride to the end, collecting more coins along the way. There are two "lanes," which can be switched between by bumping into barrels. Certain lanes have more coins than others. Bumping into one of the river's irritable jumping fish results in Mario losing coins. In the original version of the game, fish can come only from the front; in the remake, they can also come from behind. Up to 64 coins can be collected. A [[Toad (species)|Mushroom person]] waits at the course's end, and will hold on to any coins earned on the course. Collecting 50 coins earns the player one Frog Coin. When clearing the Midas River for the first time, he will also give Mario a [[Green Shell|Koopa Shell]]. The exit in this small area leads to [[Tadpole Pond]]. The [[bucket]] in [[Moleville]] serves as a warp to the Midas River. If it is accessed this way, the Mushroom person at the bottom of the river will be absent, leaving a note saying that the course is closed for the day; reading the note will give the player any coins they earned on the course to keep.


The background music uses {{wp|microtone (music)|microtonality}}; it is written in {{wp|A-flat major|A flat major}} internally but pitch-shifted upward by 50 cents, so that the song as heard uses a nonexistent key between A flat major and {{wp|A major}}. The updated composition in the remake is played in A flat major throughout, with no microtonality; this can be observed by switching from the music version from Modern to Classic through the System menu.
The background music is unusual in that it uses {{wp|microtonality}}; it is written in A-flat major internally but pitch-shifted upward by 50 cents, so that the song as heard uses a nonexistent key between A-flat major and A major. The updated compotion in the remake is played in A-flat major throughout, with no microtonality; this can be observed by switching from the music version from Modern to Classic through the System menu.


===''Mario and the Incredible Rescue''===
===''Mario and the Incredible Rescue''===

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