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{{about|Floor 1 in American and Japanese regions|Floor 1 in other regions|[[Sandstone Stroll]]}}
[[Image:ScreenshotMvsDK MMA3|thumb|3 ''[[Mini-Toads]]'' are in '''Mini Mayhem''']]
{{distinguish|Minion Mayhem}}
{{world infobox
|image=[[File:Floor1 MvsDK MMA.png|256px]]
|game=''[[Mario vs. Donkey Kong: Minis March Again!]]
|after=[[Sandstone Stroll|>>]]
}}
'''Mini Mayhem''', subtitled '''Floor 1''' ('''Ground Floor''' or '''Floor G''' in the British English version), is the first floor in ''[[Mario vs. Donkey Kong: Minis March Again!]]''. Being the first floor, all the levels here are relatively simple and easy, allowing the player to adjust to the game mechanics. The floor most notably introduces [[Pink Block]]s, [[Yellow Spring]]s and [[Ladder]]s. The only enemies to appear here are [[Circus Kong]]s, one in Room 1-7 and two other in Room 1-SP. The Mini Mayhem Construction Kit is available by default in the Construction Zone, unlike other Construction Kits, which must be unlocked by completing their respective floors.


The backdrop depicts a blue sky and green hills all painted onto a metal wall, with fake clouds hung from strings scrolling across the roof. The soundtrack of this floor is reused from [[Mushroom Mayhem]], the first floor in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''.
'''Mini Mayhem is the first floor in ''[[Mario vs. Donkey Kong: Minis March Again!]]''.
==Normal Mode==
The rooms in this floor are relatively easy.
===Levels===
There is only one enemy in this floor. It is the ''[[Toss Kong]]''.
{|style="text-align:center;margin:0 auto;border-collapse:collapse;font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
The items in this room include only coins and hammers.
|-style="background:#ABC;"
The plus rooms are much harder and adds the ''[[Mini-Spear Guy]]'' and the ''[[Mini-Snifit]]'' enemies.
!width="5%"|Level
The Donkey Kong game is like the ''[[Mushroom Mayhem]]'' Donkey Kong game.
!width="10%"|Description
!width="10%"|Enemies and obstacles encountered
|-
|[[Room 1-1 (Mario vs. Donkey Kong: Minis March Again!)|Room 1-1]]
|A course that introduces [[Pink Block]]s.
|[[Spike Trap|Spike]]s
|-
|[[Room 1-2 (Mario vs. Donkey Kong: Minis March Again!)|Room 1-2]]
|A similar course with Pink Blocks.
|Spikes
|-
|[[Room 1-3 (Mario vs. Donkey Kong: Minis March Again!)|Room 1-3]]
|Another course with Pink Blocks.
|Spikes
|-
|[[Room 1-4 (Mario vs. Donkey Kong: Minis March Again!)|Room 1-4]]
|A course where Pink Blocks must be placed like a staircase.
|Spikes
|-
|[[Room 1-5 (Mario vs. Donkey Kong: Minis March Again!)|Room 1-5]]
|A course that introduces the [[Yellow Spring]].
|Spikes
|-
|[[Room 1-6 (Mario vs. Donkey Kong: Minis March Again!)|Room 1-6]]
|A course that contains a [[Ladder]].
|Spikes
|-
|[[Room 1-7 (Mario vs. Donkey Kong: Minis March Again!)|Room 1-7]]
|A course that introduces one [[Circus Kong]].
|Spikes, [[Circus Kong]]
|-
|[[Room 1-Key]]
|The first [[Key]] [[Mini Mario (toy)|Mini Mario]] course in the game.
|Spikes
|-
|[[Floor 1 Donkey Kong]]
|The first boss battle with Donkey Kong. The player must shoot him with Mini Marios when he shows up in one of the three windows.
|[[Donkey Kong]]
|-
|[[Room 1-SP]]
|A course with long arrays of [[Coin]]s placed on different levels. Two Circus Kongs guard the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]]. One of them has to be stunned and passed by using [[Hammer]]s to reach the goal.
|Spikes, Circus Kongs
|}


===New elements===
[[category:Places]]
This floor contains tutorial levels that showcase Pink Blocks, Springs, Ladders and the Key Mini Mario. The player can access and play them by tapping on the "?" icon in the bottom right corner of this floor's level select screen.
[[category:Worlds]]
{|align=left width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;font-family:Arial;"
|-
!colspan=3 style="font-size:12px;"|
====Pink Blocks====
|-
!rowspan=2|In-game description
!align=center|American English version
!align=center|British English version
|-
|align=center|''Pink blocks are a common tool you can use to help Mini Mario reach the exit.
 
''Use your stylus and tap the pink blocks to suck them up.
 
''Then tap on a dotted box to place them back into play.
|align=center|''Pink blocks are a common tool you can use to help mini toys reach the exit.''
 
''Use your stylus and touch the pink blocks to suck them up.
 
''Then touch a dotted box to place them back into play.
|-
!Tutorial overview
|colspan=2|The player has to pick up three Pink Blocks from a grid and place them so that the mini successfully crosses a gap with spikes and reaches the Goal Door.
|-
!colspan=3 style="font-size:12px;"|
====Springs====
|-
!rowspan=2|In-game description
!align=center|American English version
!align=center|British English version
|-
|align=center|''If a Mini Mario walks into a spring, he will jump automatically on to the spring, which will launch him up in the air!
 
''Use springs to overcome obstacles!
|align=center|''When mini toys walk into a spring, they will automatically jump onto the spring, which will launch them up into the air!
 
''Use springs to overcome obstacles!
|-
!Tutorial overview
|colspan=2|The player has to simply activate the mini and let it walk into a Yellow Spring, which will bounce it to the Goal Door.
|-
!colspan=3 style="font-size:12px;"|
====Ladders====
|-
!rowspan=2|In-game description
!align=center|American English version
!align=center|British English version
|-
|align=center|''When Mini Mario encounters a ladder, he will climb or descend the ladder automatically, and then continue walking in the direction he was facing.
|align=center|''When mini toys encounter a ladder, they will climb or descend the ladder automatically, and then continue walking in the direction they were facing.
|-
!Tutorial overview
|colspan=2|The player should simply activate the mini and wait for it to descend and climb two consecutive ladders in order to reach the Goal Door.
|-
!colspan=3 style="font-size:12px;"|
====Key Mini Mario====
|-
!rowspan=2|In-game description
!align=center|American English version
!align=center|British English version
|-
|align=center|''In the last regular stage on each floor, the door leading to Donkey Kong is locked!
 
''Fortunately one of the Mini Marios has the key!
 
''The Key Mini Mario must unlock the door before other Mini Marios can exit.
|align=center|''In the last regular level on each floor, the door leading to Donkey Kong is locked!
 
''Fortunately, one of the Mini Marios has the key!
 
''The Key Mini Mario must unlock the door before other Mini Marios can exit.
|-
!Tutorial overview
|colspan=2|The player can activate one Mini Mario and wait for it to walk into the other to recruit it. After the minis do a short tour around the stage, the Key Mini Mario eventually reaches the locked Goal Door and unlocks it for both itself and the other Mini Mario.
|}
{{br}}
 
==Plus Mode==
{{redirect|Floor 1+|Floor 1+ in regions outside the Americas and Japan|[[Sandstone Stroll#Plus Mode|Sandstone Stroll § Plus Mode]]}}
In Plus Mode, the floor is subtitled '''Floor 1+''' ('''Ground Floor+''' or '''Floor G+''' in the British English version). Here, the rooms are slightly harder than the normal floor. There is also the addition of [[Spear Guy]]s and [[Snifit]]s as enemies, as well as [[Warp Pipe|Pipe]]s, [[Warp Pipe#Mario vs. Donkey Kong series|Split Pipe]]s, [[Conveyor Belt|conveyor]]s, conveyor switches, [[Pop-up Gate]]s and yellow [[Box Spring]]s as objects. All of these elements, with the exception of Box Springs, are added to the Mini Mayhem Construction Kit once the floor is beaten on Plus Mode.
 
The backdrop is mostly the same as in Normal Mode, with the only difference being the orange-colored sky. The soundtrack is an original composition.
===Levels===
{|style="text-align:center;margin:0 auto;border-collapse:collapse;font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background:#ABC;"
!width="5%"|Level
!width="10%"|Description
!width="10%"|Enemies and obstacles encountered
|-
|[[Room 1-1+]]
|A course with Pink Blocks and Yellow Springs
|[[Spike Trap|Spike]]s
|-
|[[Room 1-2+]]
|A course with a Circus Kong, a pair of Hammers and two [[Warp Pipe#Mario vs. Donkey Kong series|Split Pipe]]s
|Spikes, Circus Kong
|-
|[[Room 1-3+]]
|Another course with Pink Blocks and Yellow Springs
|Spikes
|-
|[[Room 1-4+]]
|A course with [[Conveyor Belt|conveyor]]s and a Pipe
|Spikes
|-
|[[Room 1-5+]]
|A course with several Ladders and a Yellow Spring
|Spikes
|-
|[[Room 1-6+]]
|A course that contains Snifits, whose bullets can be deflected with Pink Blocks.
|Spikes, [[Snifit]]s
|-
|[[Room 1-7+]]
|A course with Spear Guys. One of them must be lured away from the Goal Door.
|Spikes, [[Spear Guy]]s
|-
|[[Room 1-Key+]]
|A Key Mini Mario course where a [[Pop-up Gate]] is present.
|Spikes
|-
|[[Floor 1+ Donkey Kong]]
|A more difficult version of [[Floor 1 Donkey Kong]]
|Donkey Kong
|-
|[[Room 1-SP+]]
|An extensive course with multiple pairs of Hammers that can be used to attack enemies.
|Spikes, Spear Guys, Circus Kong
|}
 
===Media===
{{media table
|file1=MvDKMMA Floor 1-Plus A.oga
|title1=First music
|file2=MvDKMMA Floor 1-Plus B.oga
|title2=Second music
|file3=MvDKMMA Floor 1-Plus Intro.oga
|title3=Preview
|file4=MvDKMMA Floor 1-Plus Lose.oga
|title4=Losing
|file5=MvDKMMA Floor 1-Plus Win.oga
|title5=Winning
}}
 
==Names in other languages==
{{foreign names
|Jap=キノコおうこく
|JapR=Kinoko Ōkoku
|JapM=Mushroom Kingdom
|Ita=Vallata profumata
|ItaM=Scented valley
}}
{{MVDKMMA}}
{{MVDKMMA levels}}
[[Category:Mario vs. Donkey Kong: Minis March Again! worlds]]

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